NVIDIA's New AI Bots will Change Gaming...

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Geeky Pastimes

Geeky Pastimes

Күн бұрын

Пікірлер: 59
@lewis-mindscrambler987
@lewis-mindscrambler987 17 күн бұрын
We should be polite to our future robot overlords
@bruhmoment9429
@bruhmoment9429 15 күн бұрын
@Comments_By_BotJ its no joke they are just testing to see if you really care
@ThePlayerOfGames
@ThePlayerOfGames 15 күн бұрын
17:34 after listening to your considerations I'm glad we're seeing demand for technologies from 1998 (voice-based facial deformation, Half-Life), 1998-1999 controllable bot behaviour (Unreal Tournament 1999, Tribes 1), 2004 voice-to-command (Unreal Tournament 2004 and a few others had speech recognition), 1990's actual natural voice acting, and effective bots in PvP (featured on so *many* older games where the internet was pants but a server of half bots and half players was sometimes insanely fun on Godlike difficulty). These are not new Nvidia "ai enabled" technologies. This is all stuff that went by the wayside when console-based internet multiplayer games went mainstream and it's related to the downfall and resurgence of the Server Browser. Matchmaking buttons from a commercial aspect exist to minutely control your multiplayer experience so you spend more money, whereas with server browsers (especially ones that support LAN) the player is able to pick exactly how they want to play. But the main thing here is to not get suckered into "oh we as players and server hosts all need Nvidia 50xx video cards to get this whizz bang amazing tech" when in reality it's all old proven tech with a lot of human involvement that makes amazing games. I genuinely entreat you to come play Unreal Tournament 2004 using the modern community patch and using the orders menu and voice commands to control the bots
@GeekyPastimes
@GeekyPastimes 15 күн бұрын
@@ThePlayerOfGames I think ignoring the new aspects of this (bots understanding natural speech instead of preset commands, bots being able to respond with generated speech instead of jigsaw pieces of language, bots having an understanding of the game state beyond 'attack this objective, defend this location') is a shame, this is genuinely impressive, whether it's being done server side or client side. Games like PUBG are much more complex than UT and I enjoy that new complexity. I do agree the days of server browsers were fun, and I'm glad to see some games keeping it going like Arma Reforger and Ark/Rust, but I think matchmaking buttons were created not just to make money but to make gaming more accessible. Lots of people don't want to spend an hour trying to find a good server with a good community at their level, they want to press 'find match', as evidenced by the insane popularity of games that do that over things like UT. Rejecting things that could make games better just because you think it's being advertised in the wrong way seems wild to me.
@tobiasmyers3505
@tobiasmyers3505 15 күн бұрын
@@ThePlayerOfGames Apt observations, but this is holistically exciting. I do remember playing Rainbow Six 3 with useful voice commands, etc.
@capri5246
@capri5246 15 күн бұрын
I like the idea at 12:30 cuz that would make it a lot like pc games where u can chose what server u wanna be on specifically. So u can Taylor your experience in skill level very precisely. And it works suuuper well for rust, cuz u have servers that actual toddlers could hop into and have fun playing the game, but there are also servers that are basically only viable and played by professional rust players. But what that means is, it’s a very very hard game, with one of the highest skill ceilings in a fps I have ever experienced, yet anybody at Literaly any skill level could play for years and years and years and have servers that feel easy, servers that feel ur level, and servers that are a challenge. And if u ever get bored u could even go visit the servers you could never dream of getting into on a sbmm only game, just to see what it’s like to ply against the top players in the whole game.
@ActionShortsPodcasts
@ActionShortsPodcasts 15 күн бұрын
We need a tweakable universal AI engine for ALL games. AI has taken the backseat to graphics, which gamers have shown aren't as important as gameplay.. However, AI is thecenter of 99% of games ,and stellar AI lends to replayability.
@GeekyPastimes
@GeekyPastimes 15 күн бұрын
Yeah I think there's a slight problem in that now when people think of ai they just think of ai art and music replacing artists, but AI behaviour could be huge and it's crazy that it hasn't progressed much in generations
@chrispreedy7964
@chrispreedy7964 16 күн бұрын
Unreal Tournament 3 had an API so you could create your own bots & make them join a server. I wanted to give it a go but it looks like Epic have removed UT3 from all games stores. I think it would be amazing if this was made available for CoD - there could be a competition to create the most realistic (behaving) camper / stealth fan / camper / sweat / casual bots to populate the lobbies.
@GeekyPastimes
@GeekyPastimes 16 күн бұрын
Hadn't thought about player designed bots, that's really interesting. Have a game of Warzone with a hundred snipers or everyone rushing with shotguns
@ThePlayerOfGames
@ThePlayerOfGames 15 күн бұрын
Epic have said the Unreal Tournament series is abandoware right now and that The Internet Archive is the official place to get Unreal Tournament games. For UT99,03, and 04 OldUnreal project has modern community updates for them
@xavierdraco33
@xavierdraco33 16 күн бұрын
I want to like it, but I’m not sure if this is the best direction for gamers and even mankind.
@nathanmitchell7961
@nathanmitchell7961 15 күн бұрын
yea i dont think its a good thing, it also takes control away from developers for how they want their community to conist of bots
@GeekyPastimes
@GeekyPastimes 14 күн бұрын
But the developers are the ones making this... The people in the PUBG and Naraka videos talking about it are the game developers.
@nathanmitchell7961
@nathanmitchell7961 14 күн бұрын
@@GeekyPastimes Oh good, so we can move onto the next problems. 1.) Devlopers replacing talent and talented AI, voice actors, mo cap devlopers who have a experience in game devlopment will be thwarted and replaced with a souless AI replicas leading to worse products overtime. 2.) Destroying the authenticity of player vs player which is in essense what PvP is, i dont understand how you can say with confidence that this will "save" PvP from a problem that doesnt exist in the first place, your example in the video was "my teammate sucks or has bad communciation" is a problem fixed with another person who doesnt, not replacing with a non human "player". People value these space for their community and real social human engagment in connections that are fostered with human vs human video games 3.) Leads devlopers to possibly inflate player counts for malicious reasons like masking a dwindling player count, even leadding to a lack of real effort to retain player population. 4.) Eroding and dirtying the waters of what would be considered fair or competitive with a good nvida card required to use the bots does that mean others are left without the option and sttuck with standard matchmaking with randoms while people with better hardware can runs the perfect teamamte every single match? 5.) Erosion or reduction of real skills like collaboration, teamwork and conflict resolution, why work on any of these skills when you can just run with a bot? The real solution at least one that doesnt completely erode the aforementioned points above would be an improvement of matchmaking systems and cooperative modes and mechanics in games that push us towards being open and social while also adressing issues solo players may run into.
@GeekyPastimes
@GeekyPastimes 14 күн бұрын
@@nathanmitchell7961 1) This isn't really about replacing talent, nothing that I was talking about in my video was about replacing work voice actors or mocap developers do, it was about the system being able to create new voice lines and animations on the fly, which is something you can't do in the recording studio. Similar to how GTA V's physics engine creates new animation based on physical interactions, I don't remember people complaining about that taking work away from mocap developers 2) PvP clearly does have the problems I stated in the video, like people cheating, having poor connections, low player populations in some areas or for some games, toxicity etc. I didn't give an example saying my teammate sucks or has bad communication, I think you just made that up to argue with it. Nothing in this video was about entirely replacing all the real people with AI, it was about backfilling servers or filling out squads in team games 3) Developers can already do this without this technology, like when the Black Ops games used to have a 'players online' count which wasn't real. This doesn't affect that. 4) No one said anything about a 'perfect teammate' - I even talked in the video about having different difficulty levels for the bots, obviously the developers can set it to whatever they think is fair, like they do with enemies in games already. Chances are they'd also run these bots server side rather than on your PC, so it wouldn't matter what GPU you had unless you were playing offline, at which point it wouldn't affect anyone else 5) I get you're reaching now to try and find problems with it, but if you're having to use natural language to communicate with the bot, if anything this is more likely to build those skills since people who are maybe too shy or reluctant to engage with toxicity to chat to random real people online can practice those skills with a bot that talks back in a realistic way, instead of just staying mute like most people do online right now. Phew that was quite a lot of points to address, but I'm guessing since you started this complaining about a problem that didn't exist (taking control away from developers) you're probably not going to pay any attention.
@nathanmitchell7961
@nathanmitchell7961 14 күн бұрын
@@GeekyPastimes No, it is about replacing. It's naive to assume that in studios, in a majority of cases, when faced with the choice of going through a more tiresome but better resulting hiring proccess with talent scouting, finding talent, traning, mocap, voice work on stage and in the booth of which sometimes conisists of years of paid work wouldnt go with the more convienant route of AI doing everything? What about animators? Where do they go? Im confused how you can say on one hand that AI cn create literal animations and voices on the fly that this wouldnt replace the work of an animator or voice actor is absurd. That Rockstar analogy makes absolutely no sense, youll have to elaborate. Are you saying the inclusion of Natural motion which is maintained by specfic natrual motion engineeer devs and animators is "replacing" the work similar to that of AI? I truly wish you luck on defining that one. 2.) Okay, the cheating problem will exist regardless or whether you play with AI or dont play with AI, you'll just be playing aginst cheaters with your sidelined AI, there is no difference. Shouldnt we work to create better systems for said toxicity, poor connections instead of destroying the entire integrity of player populations with fake AI teammates? You're right, my apolgies, what you actually said was worse. 4:03 "Or maybe they are not that fun to play with because they dont know the game that well (teammate skill) or know it to well and constantly tell you what to do" (communication problem) "Or maybe they rage out and ruin the atmosphere" (communication) "I always blame everybody else for the things that are probably my fault and kind of refuse to take responsibility" (self acknowledged communication problem) "Or maybe they are just not interested in talking" (communication) I get it, it's a long drawn out video it's hard to remember what you said? 3.) Yes, if inflating player numbers with bots is a bad thing then giving them more ways to put bots in their games would also be? A what? A bad thing, yes. Also there is no substantive evidence showing BLOPS was fabricating its numbers. 4.) If it can be adjusted that now adds a whole other arbitrary layer ontop of the PvP experice as now they have to account for players AND bots leading to even more imbalance with bots being too powerful or too weak, AI is one of the hardest things to balance in a solo SP controlled enviroment which is different than a PvP setting with real players. If it can run server side why would it ever need to be running 1GB of VRAM in the first place? 5.) Sorry, reaching? Bots are not human and dont include the intrisuqe features that naturally follow, you said in the video yourself that they are not replacments for friends so im not sure why we are flipping the script now but could you explain to me how you can work on conflict resolution and or strategizing or debating with this AI of what would be the best class of action to take? Please explain how i could do this with an AI? Im not sure if theres a synapse issue with your retinas but i made it clear that thats a good thing, i was unaware that this was by the developers.
@capri5246
@capri5246 15 күн бұрын
I’ve been thinking about how cool AI would be in video games since I was little. As a gamer who dosnt find it fun to endlessly chase everyone in the lobby down and be hyper aggressive, I always thought it would be so cool to play a game where ur score is less based on how many kills u got but more so on style. How cool ur play was. How skilled it was. An ai trained to score ur plays on how complex ur play was, Mabey even give u a few extra points if u verbally call out what ur gonna do to prove it was on purpose, or to just reward players who had think ahead and set a plan into play. Then just last night I was talking to my bf about how cool it would be and how we do actually have the technology today to make it so u can be playing something like apex and when ur teammates talk in voice chat a voice changer built into the game makes u sound like ur operator. Think of the insane immersion that would come out of playing a game of apex and having full human conversations with Newcastle and lifeline knowing they are also ur friends who are hearing you as loba. Or playing overwatch or marvel rivals a very team based game where ppl tend to not wanna use the mic, can u imagine how many ppl who would use the voice chat if they sounded like the character they where playing. It would totally get rid of that voice chat vibe that can sometimes take u out of the game, and make it so what’s happening within the game can stay in the game even more seamlessly than being in a party and feeling like the party is a separate entity to the game
@GeekyPastimes
@GeekyPastimes 14 күн бұрын
Did you ever play Bulletstorm? That gave you points based on how stylishly you did things, it was great!
@capri5246
@capri5246 14 күн бұрын
@ I haven’t but I’m gonna go learn about it rn lol, I needed something to watch so that sounds like a great rabbit hole to go down. If there is any way I can get it at least emulated on pc I will be trying it out. Cuz that concept has been something on my mind since I started gaming as a little kid and still floats across my mind whenever I have a statistically uneventful game, but what I had to do in that game or chose to do was some of the best playing I’d done yet. I have to say bo6 is kinda doing something like that. 360 tricks it badges and turned on, drop shot, and hot swap, and countless other badges u get from additional actions. Edit: nice, it’s cheep on steam
@calebraley
@calebraley 17 күн бұрын
I'm curious how this will work in the heat of battle. How will it respond when you're frantically repeating callouts under fire?
@GeekyPastimes
@GeekyPastimes 17 күн бұрын
I think the idea is that it can be pretty self sufficient but you can add to it with call outs, just like real people!
@la7dfa
@la7dfa 16 күн бұрын
Probably better than many clueless human team mates... Some you can ask for ammo or meds 10 times without any reaction.
@DameonDiezHard
@DameonDiezHard 15 күн бұрын
This would be sick, but only for single player games in my opinion. I'm not sure how healthy it would be psychologically to rely on AI for companionship ALL the time.
@GeekyPastimes
@GeekyPastimes 15 күн бұрын
No one is saying to use it all the time, but when your friends aren't on or if you need to fill up numbers it could be great
@tobiasmyers3505
@tobiasmyers3505 15 күн бұрын
Actually, it could be really healthy for people without real friends, or their friends are busy, etc. Think of all the toxic people online. Many people are successfully using AI as therapists. Blending that with gaming time could be really constructive.
@nathanmitchell7961
@nathanmitchell7961 14 күн бұрын
@@tobiasmyers3505 How is it healthy for someone without any friends to commit to playing games with a fake AI bot instead of bulding those important social skills through traditional online play with real palyers? Arent we thwarting one of the most postive impacts of multiplayer gaming?
@GeekyPastimes
@GeekyPastimes 14 күн бұрын
@@nathanmitchell7961 I'd love to know what games you're playing where 'traditional online play with real players' is 'one of the most positive impacts of multiplayer gaming'. Because for me, most games have famously had issues with toxicity, racism, misogyny, homophobia and kids who think insulting random people is 'banter'. The communication in online games between random players is rarely positive and definitely not a reflection of real world social interactions. If you cared about it being healthy for people you should just ban gaming altogether and get people to do things in the real world.
@nathanmitchell7961
@nathanmitchell7961 14 күн бұрын
@@GeekyPastimes Its not about your or me at all, its what the scientific literature around the positive impacts of playing video games has shown, with social benefits from gaming being one of the biggest net postivies not only in skill devlopment but stress reduction, community being congruent with a real hope of players that are human, of which you seem to completely eviscerate with the introduction of non human replacements. I dont doubt the gaming community is toxic is certain games but replacing the person with a bot doesnt help fix the problem it just replaces it/ignores it. " The communication in online games between random players is rarely positive and definitely not a reflection of real world social interactions" Yet, all the avaible evidence points to the contrary of that claim, these skills are actually helpful and or beneficial in real world scenarios and we actually see net benefeit in social skills for people who engage in gaming online, theres my last most important point that was glossed over. If you dont have the skills for coordination, communication, and conflict resolution, replacing the toxic side with a AI bot is not helping that person build those neccessary skills but ignore them by scapegoating the proccess entirely, its the bigger questions like these that i feel failed to be adressed in the video. That's just a All or Nothing Fallacy, just because i want to preserve the integrity and social benefiet of interacting with other humans in a safer setting/scnario in online games does not mean i am for removing all harm in totality.
@riisky2411
@riisky2411 16 күн бұрын
This sounds horrible and sad. Bots in fps pvp games sucks. It doesn’t feel good getting a kill and realizing it’s not a real player it feels cheap. People real people is what makes pvp pvp
@GeekyPastimes
@GeekyPastimes 16 күн бұрын
But then you have all the problems in playing against real people. Cheaters, poor connections, different skill levels, low server populations, toxicity, boring metas This is giving people an option if they don't want to deal with all of that
@riisky2411
@riisky2411 16 күн бұрын
@ if it’s an option that’s one thing but it won’t stop there. Crappy studios will use them to sneakily populate their games to inflate their stats. Cod and activision come to mind
@GeekyPastimes
@GeekyPastimes 16 күн бұрын
@@riisky2411 or Epic with Fortnite or EA with Battlefield or Krafton with PUBG, they've already been doing this and their games are doing very well. I think it'd be a great thing for Call of Duty
@riisky2411
@riisky2411 16 күн бұрын
@ the bots were negatively received when they were implemented into pubg. It’s not a good feeling when you get a kill and realize it was a brainless bot.
@GeekyPastimes
@GeekyPastimes 15 күн бұрын
@@riisky2411 for you maybe, I don't really mind. It's definitely more fun to kill a player, but I don't think that makes up for how much less fun it is to get killed by people much better than me, or cheaters, or people lagging. The idea behind all of this is that you have a mix of bots and players, so if you're better at the game, you end up against more players, but if you want to play more casually, you can against bots and other players like you.
@Bandera92
@Bandera92 15 күн бұрын
Low key, I hope AI is the next innovation of valve for HL3. They gotta innovate. For HL1 immersive storytelling , for HL2 physics... For HL3 I wan't Kleiner to tell me to stop throwing boxes around his lab.
@GeekyPastimes
@GeekyPastimes 15 күн бұрын
Yeah I agree, I think it could be for sure
@player1unknown9
@player1unknown9 11 күн бұрын
If they can apply this to enemies in pve as well would be game changer
@CHAstaroth
@CHAstaroth 6 күн бұрын
Need this for Star Citizen!!
@Slayer_of_Bacon
@Slayer_of_Bacon 15 күн бұрын
Any ai generated content must never be able to be copyrighten, big companies tend to go for the cheapest option a few may not?!? remember the things that you thought were amazing, not ai generated.
@GeekyPastimes
@GeekyPastimes 15 күн бұрын
Weird, all the games I thought were amazing have the kind of AI I'm talking about in this video, enemy and companion behaviour.
@Slayer_of_Bacon
@Slayer_of_Bacon 15 күн бұрын
@GeekyPastimes yeah but not made by AI, but you are right that it may make games better.
@MarkKidsley1989
@MarkKidsley1989 17 күн бұрын
i'm sold
@OddSpec01
@OddSpec01 11 күн бұрын
You forgot to add "for the worse" in your title.
@2roly2
@2roly2 14 күн бұрын
Keep in mind you have to require a $10,000 PC to run these cards lol
@Judasz696
@Judasz696 15 күн бұрын
When we wilk see upgraded ai like thinking and reacting like humans? Not just face
@GeekyPastimes
@GeekyPastimes 15 күн бұрын
Yeah that's the big question, like these definitely seem more realistic than current bots. I think a big thing will be when do they make mistakes, bots that play perfectly would be boring
@vega7865
@vega7865 17 күн бұрын
I saw a very very similar system being advertised for that new free-to-play Tarkov lookalike game, same feaute of voice-assisted contextual helper teammate
@GeekyPastimes
@GeekyPastimes 17 күн бұрын
I think you need to narrow down from 'free to play tarkov lookalike', there's so many!
@jugo5139
@jugo5139 15 күн бұрын
WE DON'T WANT THIS.
@GeekyPastimes
@GeekyPastimes 14 күн бұрын
I don't think writing in caps makes you more right? I want this.
@Destide
@Destide 15 күн бұрын
All my friends are GPU's
@trichommaster
@trichommaster 15 күн бұрын
im 100prozent shure this bot is only for pve in pvp u will get banned
@GeekyPastimes
@GeekyPastimes 15 күн бұрын
The game developers are the ones making it so I don't think they'll be banning anyone
@ErnestBord9of9
@ErnestBord9of9 15 күн бұрын
So now we're training AI to kills us?
@GeekyPastimes
@GeekyPastimes 14 күн бұрын
I feel like the crossover between training AI in PUBG and real life is quite small.
@ZooterTheWooter
@ZooterTheWooter 15 күн бұрын
8:50 it will sort of be like those really shitty xbox 360 microphone games where you tell the squad where to go. There were some games that companies tried to make where you would say "flank right or flank left" and no matter how hard you screamed it the mic refused to work sometimes because of how shitty quality the xbox microphones were at the time with the bad programming. Would actually be really cool to see top down RTS games like this become a thing when the technology improves. I always loved the idea of this. But it was too early for its time back in 2007.
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