I have been a artist and a IT guy for over 30 years... but the things you can do just blow my mind!.... amazing video!
@resemblanceai5 ай бұрын
I was just looking for a way to do this easily. You rock man. Thanks for sharing these workflows, I know how much time, effort and trial and error devising these methods takes.
@matthallett41265 ай бұрын
You could create a depth pass from the generate image in Comfy and use it as a displacement or bump map back in Blender.
@ramacharly9516Ай бұрын
Man, you are GOLD, you give freely golden informations, be blessed Bro
@AM-gd7ed4 ай бұрын
It's videos like these that keep me going. There is a lot to learn on how to do all these things. Your workflow was great. Something I can follow. Blender is getting a bit easier, but that isn't saying a whole lot. Thank you for putting the work into this tutorial. You just got a subscribe from me!
@hytalegermany10955 ай бұрын
Nice one! Only thing missing would be some kind of a thing that gets the information from mesh combined with texture that there is some stretching going on in certain regions. And then calculates the missing texture for that area so that it does not fall apart when changing perspective. Then use some displacement maps to get more detail. Binga bonga, nice scene!
@hanskarlsson37785 ай бұрын
Excellent and inspirational. I am a beginner Blender user with plenty of 360 VR and some immersive VR world building experience. I wonder if I can walk through this and create a base model to iterate on. Just decided to challenge myself, your video was the inspiration. Thank you.
@Eldiablo-iw3nb5 ай бұрын
This is something i was doing with SD 1.5 and with latent labs lora, but it was really low res (no 3d model, prompts only). The 360 panorama looked great on VR (i made anime environments only so it was easy to cheat the seam line) but projecting this on 3d model was something i was missing. This can turn out to be an efficient way to easily make 3d environment for VR games especially static shooter game like the house of the dead. Thank you very much for this wonderful tutorial.
@tommartin-davies74065 ай бұрын
This looks insane, can't wait to start testing all these workflows out
@fernandoarrieta14065 ай бұрын
The release of each of your videos gives me great expectations that of course are not disappointed. I share your interest in linking 3D modeling with AI. You are always at the forefront in this regard. Thank you very much for the workflows and your excellent tutorials.
@Grury3d5 ай бұрын
Wow!!!! This is exactly what I been looking for!! Thank you so much.
@Grury3d5 ай бұрын
Do you think it is also possible to mix the outlines on the Flux workflow?
@McAko3 ай бұрын
Amazing work and value you are providing for free 🙏🏻
@wielandsmithАй бұрын
You're amazing. Thanks for all your work!
@Ibrahim-3d12 күн бұрын
that's mindblowing
@smepable5 ай бұрын
Danke!❤😮
@mickmumpitz5 ай бұрын
Danke DIR! 😊
@mickysparks47895 ай бұрын
Great work man, thanks so much! I'll get you on Patreon!
@alekxsander5 ай бұрын
Este tutorial foi incrível! Obrigado, parabéns e te desejo muito sucesso para os seus projetos!
@dropLove_5 ай бұрын
Thanks for all your wonderous workflows.
@reticenciascreativedesigns29303 ай бұрын
Nice tutorial! Thanks again!
@supersupersocco5 ай бұрын
Fantastic tutorial. Love the pacing as well
@timothydebrusАй бұрын
Testing this out I couldn't get Blender to find the edge of a smoothed sphere using this method. I ended up using Frestyle Rendering because for my scene it is simple but if you had a complex scene you could use the line Art modifier in greasepencil.
@Olibe-15 ай бұрын
Fantastic workflow. Thanks for sharing this. I wonder if it would be possible to separate some of the visual by using that depth map. It would then be possible to better simulate the parallax effect due to distance. ?
@kylisation5 ай бұрын
THIS IS AWESOME!!! Save so much time!!!
@smollismollisworld56555 ай бұрын
Once again a super duper tutorial. thx a lot!
@Arvolve4 ай бұрын
Nice work, thanks for sharing! I suggest Meshy 4 for 3d gen, it seems like is the best of options atm. (exporting out characters with animations too as glb or fbx)
@tyski90005 ай бұрын
What an amazing workflow.
@CheesecakeJohnson-g7q4 ай бұрын
That's really cool!
@jiangjames6959Ай бұрын
this is insane🤗🤯
@PowersVideo3D4 ай бұрын
Wow, you're a genius!
@railville5 ай бұрын
Oh man. This is insane. Bravo. I'm going to try this. I find Blender painful but I need to push through to see this. I'm on a Mac, so wondering how I might see this inside my Quest 3?
@HyewonAn-q7r3 ай бұрын
This is pure insanity
@nasserahmad46534 ай бұрын
Great tutorial, thank you for sharing amazing video
@basus-v2h11 күн бұрын
how about creating 3D sets for interiors, like coffee shops, apartments etc?
@alirezaakhavi99435 ай бұрын
really amazing work! thank you for sharing. subbed! :)
@jvtosiartist5 ай бұрын
Great tutorial!! Thanks!!
@regal360com5 ай бұрын
Superb tutorial, kudos. ❤️🔥
@fauxtrot20105 ай бұрын
Top notch sir! Thank you.
@dariovh86783 ай бұрын
Great video thanks for sharing. I've been trying to wrap my head around using this workflow to create true 32bit HDRI files (exr). So far I haven't seen any workflows for this. In theory you could use an i2i + controlnet to generate the panoramas at different exposures and merge them? I'm curious if you've explored this.
@BrainSlugs835 ай бұрын
My suspension of disbelief was destroyed when you made the knight two stories tall. Like... come on man... he's towering over all of those archways and openings.... 😅 -- Anyway, this is a super cool process. Thanks for putting these tutorials and workflows together.
@DemiSupremi5 ай бұрын
He clearly just has a macrophilia fetish and wanted his knight to give the Dwarven dwellers a big steppie. Come on its not that hard to believe.
@fillill-1115 ай бұрын
So great!!!
5 ай бұрын
Nice tutorial as usual ;)
@eiermann19524 ай бұрын
damn, another subscription 😅really promising
@mostafamansour31255 ай бұрын
For your upcoming project, you might recreate the Tiger Scene from "Gladiator" set in the Colosseum, featuring an animated tiger restrained by a chain and a crowd simulation
@oberdoofus5 ай бұрын
This is so good! Is it possible to import the meshes (buildings + sphere) and materials into Unreal? I imagine you have to do some sort of UV projection first? Thank you for sharing your work!
@fernandoarrieta14065 ай бұрын
I thought the same. I think if you export (.fbx) the entire object from Blender with the texture and material applied it should work. I need to try it.
@jerome-neareo4 ай бұрын
Hi @Mickmumpitz, are you considering a video on a "Sora"-like, or Runway ML tutorial and flow? Would love to try that on Comfy UI
@DARKHUDS5 ай бұрын
you're a genius!
@chronoxofficialАй бұрын
Really cool, like your channel and subscribed! However for this one I don't understand the difference between placing a HDRI backdrop, place assets in the scene and rendering this out realtime (in unreal for example), and this workflow. Wich imho takes a lot longer? Or am I missing something here?
@cihatfg5 ай бұрын
amazing!
@poison25615 ай бұрын
thats pretty awesome
@NithinBalakrishnanIsOnline5 ай бұрын
I was really stunned by that waterfall tho! I really like how the idea turned out, but can you please give us all a bit of info how to implement animated water?
@mickmumpitz5 ай бұрын
16:16 I used the workflow shown here! It works in a very similar way to the SDXL workflow for example but it uses AnimateDiff to create a looped animation! Fog, Fire, Water and clouds work extremely well!
@usogenius5 ай бұрын
私もこのアニメーション部分の解説動画を期待しています😍
@LouisGedo5 ай бұрын
👋 Looking forward to watching this video
@halimgarciagendis2485 ай бұрын
Amazing!!!!
@lightingthevalley-ltv53465 ай бұрын
Amaizing!
@AlicePandor5 ай бұрын
Wow, amazing, i will love to create the most amazing scenes, like distopic scenes, but i dont see how, i see your tutorials are pretty advanced, can you teach me with your patreon tier, to do something above the common flux images?
@carolineito93123 ай бұрын
Is there any course dedicated to generative AI in depth? I wish I could actually understand what each setting means.
@3dguy8392 ай бұрын
Thank you Young Lurch I "Rang" And you definitely answered
@kanto19715 ай бұрын
I really like the fact that your hair getting shorter and shorter. Great video as always
@unrealhabitat5 ай бұрын
very cool!
@pn49605 ай бұрын
very nice! do you think you could generate trimsheets with ComfyUI to texture the 3D environment and assets
@ian25935 ай бұрын
Can you do this offline with something less involved than comfy ui? Easy diffusion or something else? Thanks.
@shuprobhodas81483 ай бұрын
ok this is crazy af.
@sjs52562 ай бұрын
This is crazy
@davekite56905 ай бұрын
'very cool - great work!
@Ai-Art-425 ай бұрын
Flux certainly does a great job, but is only suitable for users who don't care about the background at all
@FranzMetrixs5 ай бұрын
What background are you referring to?
@Ai-Art-425 ай бұрын
@@FranzMetrixs I mean this unfortunate cooperation with Elon Musk. That makes Flux unusable for many users. Unfortunately, unfiltered images generated with Flux appear on his platform X with a very dubious message!
@kazielbonn4 ай бұрын
@@FranzMetrixs Same thing I'm wondering.
@leekotvfilms52363 ай бұрын
Nah u 😂trolling
@3dguy8392 ай бұрын
Leonardo textures He picked out they weren't from scratch
@jac0014 ай бұрын
Gotta drop runway gen3 vid to vid into your flow!
@pdjay89125 ай бұрын
Oh My!! That looks really difficult for me, but it seems really easy for you :) 🤕🤤
@VincentPride19865 ай бұрын
Leonardo allows to enable tiling btw. But anyways, AI equirect projection is usually not exactly equirect, but its better than nothing!
@mickmumpitz5 ай бұрын
Yeah true, but it's more for textures and things like that, so unfortunately it doesn't really work with those images.
@MemSczyzna5 ай бұрын
woow its rl fresh technology for me
@cekuhnen5 ай бұрын
Klasse klasse!
@--signald5 ай бұрын
Damn, Mick. You're brilliant. So many cool things in one short vid. Some of the little Blender shader tips alone are worth the time of this video. And then you pile all the Comfy and Leonardo and other stuff in a tight, crisp presentation . . . excellent.
@using_System_moon4 ай бұрын
谢谢你的教程,期待看你后来怎么解决移动起来的问题。
@aegisgfx5 ай бұрын
Wouldnt this method only texture the facing side of the objects, forcing the viewer to remain in the middle of the scene? For example if you were to go to the other side of the pillars, wouldnt you see nothing as nothing was projected there?
@TheiLame5 ай бұрын
you basically see that in the video and he also said it in video when looking through it with VR
@TrentisN13 күн бұрын
What software are you using to view in VR?
@bushrakhalid7863 ай бұрын
Please also give some guidelines for Mac Users. A lot of things doesn't work and requires debugging for Mac Users with M1 M2 Chips
@rhadiem4 ай бұрын
Yeah AI is the future of VR. It's going to blow past everything else once we get fast enough GPU's and people bring SD style image generation into a controllable environment so you can walk around inside it. Then add AI controlled characters, and voice synthesis and you have the Holodeck. It's going to be INSANE.
@ApexArtistX3 ай бұрын
waiting for the 3D environment non stretch texture trick
@mickmumpitz3 ай бұрын
Working on that!
@brucehazelton43934 ай бұрын
Have a look at Ian Hubert's Compify plugin to transform your environment texture from emission to principled BSDF shader
@DmitryLapenkov5 ай бұрын
вау вау вау, это так круто)
@phu3204 ай бұрын
Is there a program where I can just prompt for these outputs? If not, why not make that? Why even program anymore, llms should be able to generate the right code for this.
@BabylonBaller5 ай бұрын
did you just throw on an oculus and zapped into the blender scene? wow, i didnt know it supported that, I have a bunch of headsets lying around lol
@mickmumpitz5 ай бұрын
yeah, you just need to activate the “vr scene inspection” add-on and connect the headset (I used Steam VR for this) and click "start VR session" in blender. I was also surprised that it's so easy and will use it more often now!
@BabylonBaller5 ай бұрын
@@mickmumpitz I've been dying to try that with unreal engine, but there's all this conflicting information about how they have changed, how it works or that it's not working lol unreal engine is already so confusing. I never even bothered
@resemblanceai5 ай бұрын
@@mickmumpitz It's super powerful as you can use the headset as a camera. For POV videos you can crawl under things and do all kinds of interesting angels that would be a pain with normal camera animating.
@BabylonBaller5 ай бұрын
@@resemblanceai niceee. Are you allowed to build out the scene while in VR with your controllers or is it just for viewing??
@resemblanceai5 ай бұрын
@@BabylonBaller TBH I am not sure. I have a feeling you probably can. Using the headset as a camera I did in unity and baking. I think you can bake the lights in blender too. Example: kzbin.info/www/bejne/g4S1o6Odi9eCpbM
@major-skull-gaming3 ай бұрын
would a 3060 ti run the local ai to do this?
@atroxx10005 ай бұрын
Es posible hacer el render de pases como el de profundidad y de lineas en comfyUI..
@bgmspot72425 ай бұрын
Can anyone tell best resources to learn about stable diffusion,loras,models,control nets etc. Any KZbin channel?
@mohammadhosseinnajafzadeh40663 ай бұрын
can we use these modeles in maya?
@raz0rstrАй бұрын
do you have a video on how I create use an amateur lora on my own trained model from replicate? I tried the PowerLoraLoader on comfyUI but not getting realistic images of my self, I want to apply an amauter lora ( on citavi) on my own face?
@Master_Z25 ай бұрын
Great work again Mick , you are genius my friend. German brains at work 🙂
@FranckSitbon4 ай бұрын
how can I export this to Unity? it seems that the equirectangular projection works only on blender
@TheiLame5 ай бұрын
Hi, if i have less than 24GB vram, my GPU has 10GB.. is it still doable?
@majorek02 ай бұрын
I got a error " InstantX Flux Union ControlNet Loader FluxParams.__init__() missing 2 required positional arguments: 'out_channels' and 'patch_size'" Any help ?
@fernandosuebreАй бұрын
same issue here
@michieldemolenaar79644 ай бұрын
your workflow.json is no longer linked in the google docs document?
@mickmumpitz4 ай бұрын
It's attached to the Patreon post!
@PSeddig4 ай бұрын
The image rendered with the outline shader only displays the object I selected and not all the objects present in the project. Does anyone know the reason for this?
@DavidLinkan5 ай бұрын
The exact same prompt didn't gave me 360° pictures at all, unfortunately. Any idea about this ?
@fernandoarrieta140620 күн бұрын
Hello, can anyone help me? Workflow in Comfy gets stuck on SamplerCustomAdvanced node (Flux version) with the message: SamplerCustomAdvanced "not enough values to unpack (expected 2, got 1)" I can't figure out how to get out of this, I was avoiding all the steps and in the end I can't continue. Thank you very much in any case.
@calcuku5 ай бұрын
Are you still using your 2070 super? i use 3070 right now and thinking yo upgrade to 4090. but if you still using your old gpu i think im gonna wait the 5000 series to upgrade
@ValeGoG2 ай бұрын
10/10
@cirtey295 ай бұрын
You are a passionate artist. And it is contagious 😊
@sahandsaedi14863 ай бұрын
so how can we import this HDRI 3d environment in unity ???? its really important please help
@metanulski5 ай бұрын
So, how did the Oculus Quest part work? Just conecting the quest? And why do you see a 3d effect. This makes no sence to me.