1- Black and white 2- Levels- Redure a little bit the color ramp 3-curves- push midle a bit up 4-Duplicate 5-filter-->3d-->generate bump map--> push high to the middle, push blur to remove small details 6-put original over duplicated --> gausian blur to remove detail 7-> put it to overlay
@Native_Creation3 ай бұрын
There's no 3D filter in the newest version of PS, Photopea allows for Normal generation though
@mementomori93913 ай бұрын
Luckily I use pirate photoshop that allows it. I can't understand those decisions in such a big company...@@Native_Creation
@husienalwi95793 жыл бұрын
Clever.. This is what I need for vectric aspire! I've been searching for this tutorial! Thank you, much appreciated❤🙏😊
@bignicksdesigns Жыл бұрын
How have you done in aspire with this. I need to learn height maps too, for aspire. Any tips from here?
@yodaov39753 жыл бұрын
After around 3-4 tries my texture looks just great! thanks a lot
@sivaselvan86479 ай бұрын
wonderful i was searching for this content for a long time this helped me a lot
@MartaDjourina10 ай бұрын
Hi! Thank you for this tutorial! I managed the part in photoshop but am struggling to make a file ready for 3d print after that. Also, I don't have CAD. Any advice? Any help will be greatly appreciated!!
@hikimjess3 жыл бұрын
JUST WHAT I NEEDED, thank you!
@oswuldleofricvivadirr38397 ай бұрын
i need to do the same but in reverse i have a hieght map but i need it as a texture image for unreal engine how do i do that
@GrayveRoseMusic6 жыл бұрын
Pretty good but I think you contrasted and washed out the roundness of the rocks too much to where they became too flat on top compared to the source texture
@Fellow_Traveller1985 Жыл бұрын
Yes, they have a plateau like shape instead of round.
@hardwire666too8 ай бұрын
This only works in PS 22.2 and below. Adobe has abandoned the 3D features.
@edbrown77455 жыл бұрын
mate, the stones are all the same height
@stevensilcock4 жыл бұрын
Can you still export as .tga from Photoshop? I just installed a trial version & it has no Save As option for .tga, only png.
@jetkrazee6 жыл бұрын
Great tutorial! Can the height map be saved from within photoshop as a STL?
@Infamous-El-Guapo4 жыл бұрын
Did it work? That's what I'm trying to do now
@ahmedfariszzss46503 жыл бұрын
Where is hight map used in 3dsmad ior or bump or glossiness or oposity Tel meplease
@dawidwyborski37534 жыл бұрын
but this stones are still flat on the top.
@ivankarell3 жыл бұрын
Hi Good Sir, does this work on lumion? i dont know why it looks distorted and doesnt work. is it exclusively for max?
@philosophyfrog26532 жыл бұрын
How would I go about creating a height map in zbrush for a seamless texture? I already done all the other maps.
@GameDevMan2 жыл бұрын
kzbin.info/www/bejne/f2WyhY2CpLCWpbs
@TomSidProductions2 жыл бұрын
I've noticed that since 2020+, the 3d filters (normal and bump) have been completely bugged. They freeze up photoshop and glitch the interface. Anyone else had this issue?
@bambina56042 жыл бұрын
Yup, me, every freaking time.
@Nonskiller4 жыл бұрын
So it's just creating lights. Got it. I thought it was Heat-Based (Hot and Cold)
@Anivia852 ай бұрын
perfect. thank you
@WiseIsAwesome6 жыл бұрын
what happened on 6:57? how did you save the result?
@tweakxxx6 жыл бұрын
He save nothing the 3D he show in Photoshop for preview only.
@EdgeSky3 жыл бұрын
Trying to make a parallax texture for skyrim but damn, It's so difficult to make a good height maps.
@dreamsprayanimation2 жыл бұрын
It is indeed quite challenging especially considering there is a difference between height and displacement.
@sasiimparatorlugu63552 жыл бұрын
You didn't show us how to transfer the 3D picture.....
@ahmedfariszzss46503 жыл бұрын
Aren't u using vray
@ahmedfariszzss46503 жыл бұрын
Are normal map and height map are same or different pls reply thnk u.
@GameDevMan3 жыл бұрын
They are not the same. A normal map fakes the illusion of detail but can be see to be fake when close, a height map is used to tessalate the geomatry giving the model real detail.
@ahmedfariszzss46503 жыл бұрын
@@GameDevMan thnk u.. Helped lot to understand
@TomSidProductions2 жыл бұрын
Normal maps react to lighting at all angles to better fake the depth.
@jeremiequeyras96532 жыл бұрын
Super helpful thank you
@jesse80686 жыл бұрын
Great stuff! Thank you for this!
@xdonnamonsterx6 жыл бұрын
what version of photoshop are you using? i dont have Filter-> 3D option in photoshop cs5.1 What is the alternative?
@Snikabarz5 жыл бұрын
you have to use photoshop CC
@chrisharvey74614 жыл бұрын
they dont seem to work in Unity, they pull the edges of a painted map to show white
@raymondstpaul49136 жыл бұрын
How would I transfer this to Lightwave 3D 2018 software?
@dancingpickleproductions77724 ай бұрын
They got rid of it :(
@yuishirou6 жыл бұрын
very easy to understand, thanks!
@IANNEIL776 жыл бұрын
Spot on Subbed
@josephselensky23025 жыл бұрын
went way to fast when you were on 3d max
@SuperSayiyajin2 жыл бұрын
Thanks a lot
@amadopascua24693 жыл бұрын
Great!
@ludodegroote378311 ай бұрын
Can't you speak slowly I understood 30% from that jibbrish
@Duckers_McQuackАй бұрын
Photoshop doesn't support 3d anymore.
@AA-hg7xq Жыл бұрын
Slow down
@Haseeb62355 жыл бұрын
like this
@petertremblay37255 жыл бұрын
Lot of work for mediocre result! You should use the rock generator script and use the ribbon paint geometry and then bake the displacement at least you will have a good result instead of this. Nobody can make decent displacement from picture to this day.