Generating Height Maps in Photoshop

  Рет қаралды 154,574

GameDevMan

GameDevMan

Күн бұрын

Пікірлер: 54
@mementomori9391
@mementomori9391 4 ай бұрын
1- Black and white 2- Levels- Redure a little bit the color ramp 3-curves- push midle a bit up 4-Duplicate 5-filter-->3d-->generate bump map--> push high to the middle, push blur to remove small details 6-put original over duplicated --> gausian blur to remove detail 7-> put it to overlay
@Native_Creation
@Native_Creation 3 ай бұрын
There's no 3D filter in the newest version of PS, Photopea allows for Normal generation though
@mementomori9391
@mementomori9391 3 ай бұрын
Luckily ​I use pirate photoshop that allows it. I can't understand those decisions in such a big company...@@Native_Creation
@husienalwi9579
@husienalwi9579 3 жыл бұрын
Clever.. This is what I need for vectric aspire! I've been searching for this tutorial! Thank you, much appreciated❤🙏😊
@bignicksdesigns
@bignicksdesigns Жыл бұрын
How have you done in aspire with this. I need to learn height maps too, for aspire. Any tips from here?
@yodaov3975
@yodaov3975 3 жыл бұрын
After around 3-4 tries my texture looks just great! thanks a lot
@sivaselvan8647
@sivaselvan8647 9 ай бұрын
wonderful i was searching for this content for a long time this helped me a lot
@MartaDjourina
@MartaDjourina 10 ай бұрын
Hi! Thank you for this tutorial! I managed the part in photoshop but am struggling to make a file ready for 3d print after that. Also, I don't have CAD. Any advice? Any help will be greatly appreciated!!
@hikimjess
@hikimjess 3 жыл бұрын
JUST WHAT I NEEDED, thank you!
@oswuldleofricvivadirr3839
@oswuldleofricvivadirr3839 7 ай бұрын
i need to do the same but in reverse i have a hieght map but i need it as a texture image for unreal engine how do i do that
@GrayveRoseMusic
@GrayveRoseMusic 6 жыл бұрын
Pretty good but I think you contrasted and washed out the roundness of the rocks too much to where they became too flat on top compared to the source texture
@Fellow_Traveller1985
@Fellow_Traveller1985 Жыл бұрын
Yes, they have a plateau like shape instead of round.
@hardwire666too
@hardwire666too 8 ай бұрын
This only works in PS 22.2 and below. Adobe has abandoned the 3D features.
@edbrown7745
@edbrown7745 5 жыл бұрын
mate, the stones are all the same height
@stevensilcock
@stevensilcock 4 жыл бұрын
Can you still export as .tga from Photoshop? I just installed a trial version & it has no Save As option for .tga, only png.
@jetkrazee
@jetkrazee 6 жыл бұрын
Great tutorial! Can the height map be saved from within photoshop as a STL?
@Infamous-El-Guapo
@Infamous-El-Guapo 4 жыл бұрын
Did it work? That's what I'm trying to do now
@ahmedfariszzss4650
@ahmedfariszzss4650 3 жыл бұрын
Where is hight map used in 3dsmad ior or bump or glossiness or oposity Tel meplease
@dawidwyborski3753
@dawidwyborski3753 4 жыл бұрын
but this stones are still flat on the top.
@ivankarell
@ivankarell 3 жыл бұрын
Hi Good Sir, does this work on lumion? i dont know why it looks distorted and doesnt work. is it exclusively for max?
@philosophyfrog2653
@philosophyfrog2653 2 жыл бұрын
How would I go about creating a height map in zbrush for a seamless texture? I already done all the other maps.
@GameDevMan
@GameDevMan 2 жыл бұрын
kzbin.info/www/bejne/f2WyhY2CpLCWpbs
@TomSidProductions
@TomSidProductions 2 жыл бұрын
I've noticed that since 2020+, the 3d filters (normal and bump) have been completely bugged. They freeze up photoshop and glitch the interface. Anyone else had this issue?
@bambina5604
@bambina5604 2 жыл бұрын
Yup, me, every freaking time.
@Nonskiller
@Nonskiller 4 жыл бұрын
So it's just creating lights. Got it. I thought it was Heat-Based (Hot and Cold)
@Anivia85
@Anivia85 2 ай бұрын
perfect. thank you
@WiseIsAwesome
@WiseIsAwesome 6 жыл бұрын
what happened on 6:57? how did you save the result?
@tweakxxx
@tweakxxx 6 жыл бұрын
He save nothing the 3D he show in Photoshop for preview only.
@EdgeSky
@EdgeSky 3 жыл бұрын
Trying to make a parallax texture for skyrim but damn, It's so difficult to make a good height maps.
@dreamsprayanimation
@dreamsprayanimation 2 жыл бұрын
It is indeed quite challenging especially considering there is a difference between height and displacement.
@sasiimparatorlugu6355
@sasiimparatorlugu6355 2 жыл бұрын
You didn't show us how to transfer the 3D picture.....
@ahmedfariszzss4650
@ahmedfariszzss4650 3 жыл бұрын
Aren't u using vray
@ahmedfariszzss4650
@ahmedfariszzss4650 3 жыл бұрын
Are normal map and height map are same or different pls reply thnk u.
@GameDevMan
@GameDevMan 3 жыл бұрын
They are not the same. A normal map fakes the illusion of detail but can be see to be fake when close, a height map is used to tessalate the geomatry giving the model real detail.
@ahmedfariszzss4650
@ahmedfariszzss4650 3 жыл бұрын
@@GameDevMan thnk u.. Helped lot to understand
@TomSidProductions
@TomSidProductions 2 жыл бұрын
Normal maps react to lighting at all angles to better fake the depth.
@jeremiequeyras9653
@jeremiequeyras9653 2 жыл бұрын
Super helpful thank you
@jesse8068
@jesse8068 6 жыл бұрын
Great stuff! Thank you for this!
@xdonnamonsterx
@xdonnamonsterx 6 жыл бұрын
what version of photoshop are you using? i dont have Filter-> 3D option in photoshop cs5.1 What is the alternative?
@Snikabarz
@Snikabarz 5 жыл бұрын
you have to use photoshop CC
@chrisharvey7461
@chrisharvey7461 4 жыл бұрын
they dont seem to work in Unity, they pull the edges of a painted map to show white
@raymondstpaul4913
@raymondstpaul4913 6 жыл бұрын
How would I transfer this to Lightwave 3D 2018 software?
@dancingpickleproductions7772
@dancingpickleproductions7772 4 ай бұрын
They got rid of it :(
@yuishirou
@yuishirou 6 жыл бұрын
very easy to understand, thanks!
@IANNEIL77
@IANNEIL77 6 жыл бұрын
Spot on Subbed
@josephselensky2302
@josephselensky2302 5 жыл бұрын
went way to fast when you were on 3d max
@SuperSayiyajin
@SuperSayiyajin 2 жыл бұрын
Thanks a lot
@amadopascua2469
@amadopascua2469 3 жыл бұрын
Great!
@ludodegroote3783
@ludodegroote3783 11 ай бұрын
Can't you speak slowly I understood 30% from that jibbrish
@Duckers_McQuack
@Duckers_McQuack Ай бұрын
Photoshop doesn't support 3d anymore.
@AA-hg7xq
@AA-hg7xq Жыл бұрын
Slow down
@Haseeb6235
@Haseeb6235 5 жыл бұрын
like this
@petertremblay3725
@petertremblay3725 5 жыл бұрын
Lot of work for mediocre result! You should use the rock generator script and use the ribbon paint geometry and then bake the displacement at least you will have a good result instead of this. Nobody can make decent displacement from picture to this day.
@unlikeaboss
@unlikeaboss 4 жыл бұрын
Wow PS
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