Thank you for the video!!!! We will be working on fixing a lot of the bugs you found!
@advance64broАй бұрын
No way it’s the developer! Hello FamiDash developer!!!
@Darcie-McIntoshАй бұрын
@@advance64brono way! It’s someone replying to the developer! Hello random person!!!
@StormDiperАй бұрын
I don’t know if this is a problem with my Delta emulator on iOS, but the arrow keeps randomly going right, and it’s a pain navigating the menu trying to click something but clicking something else, especially when making my icon design.
@kandowontu5896Ай бұрын
@@StormDiper Its a problem with Nestopia, which Delta happens to use sadly. Our game is aimed towards hardware/accurate emulators. Try Retroarch!
@quantitatedfish8607Ай бұрын
@@Darcie-McIntosh No way! It's someone replying to someone replying to the developer! Hi random person!
@TesserasNerfRoomАй бұрын
“Grandma, how on earth did you beat Bloodbath? I’ve never even seen you play!”
@zakhaider2398Ай бұрын
Lmao
@n4byyy._Ай бұрын
REALL
@DeyGaming5426Ай бұрын
Lmao
@Dominator_42528 күн бұрын
Lmao
@danius_huganius19 күн бұрын
this might become a reality in 30 years
@grimacecardiacАй бұрын
My dad used to say 7 years ago that this game looked like it was made for the nes
@lailoutherandАй бұрын
Came full circle, I guess.
@Doomiser29 күн бұрын
@@lailoutherand NINCE CIRLCES!??!?!
@Bukki1325 күн бұрын
Send this to your dad
@harvmathh16 күн бұрын
Nah
@poleve54098 күн бұрын
your dad is a normie cod gamer
@alyme_rАй бұрын
WHY IS THE LEVEL COMPLETE SCREEN A SCROLL now i shall bestow upon thee, wisdom! thou hast concluded a stage in geometrical gallop.
@sleepyren_27 күн бұрын
NES has a single background layer the entire level is on the background layer you *could* overwrite the final tiles just for the lvl complete screen but it would look weird and bad and it can't be a sprite either as it would take too many tiles, probably only about half of the text would display
@viks2ndaccount478Ай бұрын
the music for decode is indeed goofy, i made it on pretty short notice without anyone else on the music team really wanting anything to do with it. Its one of the few cases where we didn't do a second pass on the music so it's a bit more personal to me in all of its little flaws :P
@TrideGDАй бұрын
I won't lie, it did grow on me the more I played it and considering how odd the original song is, I reckon you did a really good job of it
@aykarainАй бұрын
its fine, i really like it anyway :P the original song also did sound a bit weird to me at first too
@appleofdoomАй бұрын
7:51 Don't worry Tride, mini mario is permenantly etched into my brain
@TrideGDАй бұрын
Oh my god I forgot 😭😭
@GigaGigaNoobАй бұрын
@@TrideGDrip
@RekdGDАй бұрын
@@TrideGDoh my god, young man, (insert gordon ramsay here)
@loretoesteller6546Ай бұрын
111th like
@BillCipherKingOfGamesАй бұрын
@@loretoesteller6546 It’s Your First Like
@JossoGDАй бұрын
15:33 “i really hope there’s not foreshadowing text on the screen right now” 😂
@epsilonthedragon1249Ай бұрын
You were fairly spot-on explaining some NES limitations, actually. About color limits: you are correct about the four-color thing. The NES holds eight palettes of four colors each; four palettes for the background layer, and four palettes for the sprite layer. Each palette can really only use three of those colors effectively, with the fourth always being reserved for transparency that lets the background color show through. In Mario, the background color is the color of the sky. In Famidash, it's the color of the background (also noticeable in the area around spikes, where the background pattern fails to draw). The decorative pit spikes match the player colors because both objects reference the same palette About the flickering ship trail: the NES is only capable of drawing a maximum of eight 8x8 sprite tiles on a single scanline. This is what causes the flicker; NES games cleverly flicker sprites in and out to create the illusion of more than eight sprite tiles on a single horizontal line (The effect would have been significantly more convincing on an actual CRT). The ship trail flickers on xStep specifically because the decorative pulsing stars are also sprites, instead of background assets. In fact, all decorations that use the player palette are sprites
@crimsonamogsus7351Ай бұрын
8:05 In older beta versions of famidash, there was an unfinished Theory Of Everything, but it was scrapped due to the pink pads being a bit off with the jumps
@adryanlucas096Ай бұрын
TOE still happening but we gotta wait for the ceiling to be raised (TOE is a tall level)
@TrideGDАй бұрын
Ahh ok, makes sense
@TrideGDАй бұрын
@@adryanlucas096I also thought this might've been the case, purely because of the breakdown bit lmao
@crimsonamogsus7351Ай бұрын
@@TrideGD Or I thought that was the case after the 23rd time I got launched into a spike
@docdordof5063Ай бұрын
Actually the biggest reason was the fact the engine couldnt handle how tall the level was due to the upside down falling during the "breakdown". Its however been fixed since then but the level itself is not quite finished
@GD_Elijah2431Ай бұрын
If this was actually released in 1985, this would probably be the most popular game
@thestreamer3513Ай бұрын
Problem is developing it would be probably near impossible
@gdradioshack888026 күн бұрын
@@thestreamer3513 No. i read the code and this is less complex then super mario bros 3 and kirbys adventure, which both took 3-4 YEARS to develop while famidash only took some months.
@thestreamer351326 күн бұрын
@gdradioshack8880 I'm not a programmer but I feel like game development overall would be much harder due to the programs and hardware being far more dated. Who knows maybe I'm wrong and your right but you gotta keep in mind your comparing a game made in 2024 compared to a game made in 1985 which is over 40 years ago
@gdradioshack888026 күн бұрын
@@thestreamer3513 No, not much has changed other than pure nes code (coding this game would be easy) but what would be hard is the graphics and optimization because Mario 3 and Kirby's adventure had to have lots of extra ram and processing power on the cart, but it will still be easier to develop then Mario 3 and Kirby's adventure because they were VERY impressive games that ran on something with 1 MHZ of cpu power!
@RandomPlat220 күн бұрын
Plus if this game came out in 1985 it wouldn't exist today by robtop
@ignor_Ай бұрын
the lock in the top-right is meant for (Spoilers!) ...extra game-modes. You can unlock it for beating all main levels. There are a lot of fun ones - Platformer mode, Retro mode (Mario physics), disco mode (a.k.a. epilepsy), blind & invisible modes and more! really cool addition!
@nerdboy628Ай бұрын
I played a lot of the beta version of Famidash and the extra gamemodes were unlocked it was really cool
@FifteenMegabytesАй бұрын
I’ve been with this project for longer than most might think (members of the server might know me as SunnyD) and I’m so happy that this project has gotten so big. They had a lot of dedication porting this to NES and I love how it turned out. GGs everyone at the team!!
@Justgamingwithdavid7660Ай бұрын
Wow, you got blue comment!
@XtremePlayz0117 күн бұрын
5:18, actually, you can still hear bits and pieces of this melody ever so slightly in the practice version during the last 30 or so seconds before it loops, it's not super obvious at first, but it's still there, which I think is neat
@Awes0meBadger23Ай бұрын
Two years later and it might’ve been a horror game.
@SG_____Ай бұрын
Or two years before
@wakeupthewublins69Ай бұрын
"Was that the bite of 87!?"
@advance64broАй бұрын
Mario 85 reference???????
@SmudgeHetKatАй бұрын
WAS THAT THE BITE OF ‘87?!?!?!?! 😵😵😵😵😵🤯🤯🤯🤯🤯🤯😳😳😳😳😳
@Zephyr713Ай бұрын
Was that the spike of 87'
@RedGMDАй бұрын
its so cool to be part of a team thats this amazing! most of my work is on a separate spinoff (sort of like the meltdown of famidash) and im super excited for u to see that aswell :]
@TrideGDАй бұрын
I've got a lot of comments from the team and you all seem lovely
@RedGMDАй бұрын
@@TrideGD awww tysm!♥
@adryanlucas096Ай бұрын
I was the one who did the nightmare! Im glad you liked it :)
@ComanadersoonАй бұрын
Really wow it’s amazing great job
@LiquidNitrogen19Ай бұрын
yo I remember you
@MissingProYT69Ай бұрын
Correct, the NES can only render 4 colours per sprite. However a common misconception I see is that, say one still frame of Mario is an entire sprite. Sprites on the NES are extremely small (too small to fit Mario) so what games do instead is render multiple sprites of the player, stitch them together and boom, it looks like as if the NES is more powerful than it actually is.
@nickfarace933918 күн бұрын
Or the cool cheat that Megaman does. His face has more than the 3 colors + transparency even if you break it down into the 8x8 squares sprites use. But they actually layer multiple sets of 8x8 sprites on top of each other. The helmet has an empty space in the face part, and the face is a completely separate set of sprites set to always draw behind the helmet. So it all stitches together perfectly and results in having skin tone face, both megaman blues, and the black for outline all in the span of a few pixels.
@MissingProYT692 күн бұрын
@@nickfarace9339 Yes I know the Mega Man thing. It's cool, yeah.
@kandowontu5896Ай бұрын
Current update status: The ability to add up to 9 checkpoints has been added, and you can delete them with SELECT! If you go past 9, your oldest checkpoint gets deleted and the rest shift down a slot. Slopes have gotten a major improvement as well! Many other quality fixes on the way. 1.0.1 coming soon!
@lailoutherandАй бұрын
First comment? No way! That aside, niceeeeee
@CraftIP18 күн бұрын
@@kandowontu5896 amazing work!! Keep it up :)
@emmajohnston8528Ай бұрын
Really enjoyed this video I would love to see a another episode of this i think it would be awesome to uncover the secrets of this game keep up the great content Tride
@Randi_MyManАй бұрын
hey! nightly playtester here! thanks for playing famidash! see you when levels packs come out, so you can make your own levels!
@lukasjetu977629 күн бұрын
interesting
@sdslayer100Ай бұрын
im so confused how they put the geometry dash sound effect into this game
@ComanadersoonАй бұрын
HI SDSLAYER yay I’m first
@50up268Ай бұрын
hello sdSLAYYYY
@BendyinksadАй бұрын
Hello
@TrideGDАй бұрын
I'm pretty sure you can load samples with the nes, because there's no way stuff like the drums in Mario 3 were done with white noise
@galaxii0Ай бұрын
the nes has full sample playback abilities, but loading something like that from rom is so intensive that it has to be the only thing happening. see the title screen of games like double dribble or ghostbusters for examples of this being done on classic games
@GDJosh101Ай бұрын
FINALLY SOMEBODY FAMOUS FOR GD ACTUALLY SHED SOME LIGHT ON THIS PROJECT!
@half-qilinАй бұрын
6:15 I know some of the hardware quirks of the NES, this is the result of a maximum sprite limit per horizontal line on the screen. You only hit this because the background stars are also sprites, so their color can be independent from the background color
@yousefslimani9918 күн бұрын
I can’t believe the nes still getting a banger games like this one! I wish SEGA Genesis could have GD demake too 😭
@xiasertear3Ай бұрын
Thank you for playing my laptop! Deep appreciation awaits you.
@averagegamerunderyourbed1818Ай бұрын
“Back in my day i used to beat bloodbath on the NES”
@gustavotonogamerMad10 күн бұрын
just to remember 8 sprites per horizontal line 20 colors 4 colors per palette (3 because one color will be transparent for the bg) 512 sprites for sprites and background (together) 4/5 channels for music 40 kb
@red.pikmin7 күн бұрын
The 40 kb limit is kinda fake, because there was chips to upgrate the ROM, there are games of 2 mb (action 52)
@clockman0681Ай бұрын
if this was real 1985 people would cancel nintendo and everyone would forget about this game because gaming is unhealthy
@justludwigVEVOАй бұрын
Fr
@advance64broАй бұрын
Wdym? The NES wasn’t even advertised in America until it’s 1985 release
@kyles1255Ай бұрын
@@advance64bro hence why he said "real 1985"
@advance64broАй бұрын
@@kyles1255 but the rest doesn’t make sense, that logic sucks as Famidash is literally better than the games made before the NES
@clockman0681Ай бұрын
@@advance64broit’s a joke man don’t the it serious😊
@EPICALANCOOLАй бұрын
It would be fancy to use the original name, like dart, and bird
@eremation13 күн бұрын
0:43 tartar sauce?
@YARDBOYBEATS7 күн бұрын
😂😂😂😂
@GooberTime3217 күн бұрын
gonna have to wait 9 years more for dash in this version
@beewoman24 күн бұрын
8:22 I adore how the coins sync up to the music.
@JoshuaoGDАй бұрын
Now that I think of it, playing gd on a nes sounds so cool! Dude that's just so like, cozy or something idrk how to describe it
@BENICAL-qs2bpАй бұрын
back in my grandpa's day...
@idfkleoАй бұрын
young af
@sleepyren_27 күн бұрын
are you 8
@husseinallamGDАй бұрын
7:50 you did, its fine
@gokojamesbond14 күн бұрын
If geo dash was made in '85, it would not have any of these songs, just dash and other instrumentals that existed before 1985
@Cole-NanoАй бұрын
ahh yes my favourite Indian famidash youtuber 🗿🍷
@GMDCupLimeАй бұрын
Now wishing for a GD Demake for Gameboy Advanced & Nintendo DS
@crimsonamogsus7351Ай бұрын
Someone has actually made a DS version, but nowhere near this good
@MalaChaddАй бұрын
2:14 erm actually that was the gameboy color 🤓
@MalaChadd21 күн бұрын
@TheGoofyBananaOfficial thats the point of the nerd emoji [SILLY]
@WildArt012320 күн бұрын
Nes sprites had a limit four colors technically. 3 of your choice and black/transparent for outlines and stuff.
@ctrlcfАй бұрын
I don’t know why but I didn’t expect Tride’s real name to be Ben
@Zorgot.16 күн бұрын
the 8bit versions of these songs was something i didn't know i needed
@fireytehspartanАй бұрын
19:52 at 100% speed, does this look possible to you?
@dreamstage寧々25 күн бұрын
Riot playing Geometry dash in his mom's womb while Michigun jumping over triple spikes while he doesn't exist
@EJ1..121 күн бұрын
Dawgg its like changing the minecraft texture pack from minecraft default textures to the classic textures
@Just_Micheal3819 күн бұрын
“I could be anybody, dead or alive, but I would be my grandpa in 1985..” - geometry dash
@zazmomentАй бұрын
This makes me want to buy an NES just for famidash 😅
@coronacatАй бұрын
Yiu can play it online
@Glitchyy_coolАй бұрын
They forgot TOE 3:56 😭
@docdordof5063Ай бұрын
It wasnt forgotten, it just didnt make it in time for the 1.0 release. One of the biggest limitations was the fact the level is taller than any other roptop level (due to the "breakdown" part) and needed the coding team to redo parts of the game engine to allow it to work on nes. Then once we got it to work with levels that tall nobody else decided to finish the level itself. You can still listen to its music in the sound test however.
@AdmiredCatАй бұрын
Me when i place the pixelate trigger
@StormDiperАй бұрын
NO WAY TRIDE I ACTUALLY MADE THE EXACT SAME ICON IN FAMIDASH TOO COINCIDENCE?!?!?!
@StormDiperАй бұрын
Tride stole my design lol😂
@thisisprobableАй бұрын
oldest gd player:
@DehydratedGDАй бұрын
9:08 ARE U OK ???
@SEngel-z9cАй бұрын
Love the content keep it up man❤
@LostShadowGDАй бұрын
The NES can only display 8 16x16 sprites on one Y row. Some games used flickering to make all sprites visible, however I guess famidash didn’t.
@kandowontu5896Ай бұрын
Trails got low priority, all other sprites flicker.
@maximumswagАй бұрын
this game would of made a lot of money back then tbh
@oceaneithteensixteenАй бұрын
when is tride dash coming back😭😭
@kasiegrondin780Ай бұрын
Thank you for the video will be working on fixing a lot of bugs you back
@whatdoinamethischannel97495 күн бұрын
you can remake famidash in geometry dash lol
@VexHubFrАй бұрын
I SAW YOU COMMENT ON IT AND YOU FINNALY PLAYED IT!
@LTEG4 күн бұрын
The song for electroman adventures really fits the theme of the video ngl. 7:30
@yboyz924 күн бұрын
Our story begins in 1985 with this simple block
@WindowsDrawer9 күн бұрын
Awww I wanted to do this once when I was trying to learn 6502 assembly.. I had the idea like a year ago, now it's already been done. Oh well It's 1000x better than what I would have made anyway. Props to them, It plays really smoothly, except the ship feels a bit heavy
@thatoneofficialpianistАй бұрын
Tride, I’m just curious. What’s your favourite song that is on newgrounds? i want to make a level but dont know which song to use so i want your recommendation. Thanks a lot!
@JungleWatcherАй бұрын
15:18 on the NES does this look possible to you?
@TheWrekerVidsАй бұрын
We need SiKky to confirm this
@TrideGDАй бұрын
I love this comment
@TheWrekerVidsАй бұрын
Wow, thanks!
@CaterWinRarАй бұрын
I saw your comment in the famidash trailer
@shadowdoublade3333Ай бұрын
watching this while I'm still going for decode is something
@razi_man12 күн бұрын
This is basically like playing in 60hz before the engine update in 2.2 to be 240hz since the NES is 60hz.
@rafaelryan26 сағат бұрын
If gd was in 1985, new games would probably be 3D like pac man games
@j1mbofoxАй бұрын
I notice how skilled players who haven't played the original level in 70 business days always hum the music when they return for whatever reason.
@ZhenmzoidАй бұрын
Awesome that this exists :)
@NotNamir18 күн бұрын
At the start:0:00 keep yapping like we don't know that😂
@evgiz0rАй бұрын
That slope on real decode was my enemy as well lol
@aaronsworld191Ай бұрын
yo thats kinda cool
@KobaltsDieBcuzOfMe9 күн бұрын
8:25 PERFECT SYNC
@bencarr8809Ай бұрын
Imagine the romhacks 😅
@judaya4817Ай бұрын
From the old version to the new versión isawesome. Love this..
@freddyfazbear294703 күн бұрын
15:27 Sounds like a sample that would come from an NES game 💀
@PaulSchiavo-x1hАй бұрын
Wake up babe, tride uploaded.
@spaceguylmao24 күн бұрын
1:41 this guy's name is Ogmo, he comes from the Jumper series
@kahootkrummi8242Ай бұрын
If only I couldve played GD in my moms womb dude
@BananaArmАй бұрын
Wait till 2.3
@Jaxolotl31Ай бұрын
@@BananaArm yeah but we will all be dead by then...
@Microwave_RoseАй бұрын
New tride video yippee :)
@KittilyKatАй бұрын
They definitely should have just included the custom levels as late main levels instead of making a different tab for it.
@adryanlucas096Ай бұрын
It used to be that way but there was literally nothing on the online levels button
@KittilyKatАй бұрын
@@adryanlucas096 It used to be that there was no code in the game :P
@AllYoutube-all4uАй бұрын
"why does the camera scroll with the ship" so its supposed to be left behind
@Bijuklich10 күн бұрын
this looks awesome....just beat electroman adventures for the first time....i'll check this out, thanks :)
@NayakaSukaKartunJepang18 күн бұрын
AVGN would've gone nuts for this
@Lucas.pcport8529 күн бұрын
So retro!!!!!!!
@fornamnefternamn-ol5rzАй бұрын
you know its a great day when im here in 23 minutes of this droping
@dialog_box14 күн бұрын
if they haven't already, they should let you remove a checkpoint by just holding the checkpoint button for a second
@2tonpotatoАй бұрын
Nice upload super diddy
@cubemind1123Ай бұрын
THIS IS GOOD
@thebe_stoneАй бұрын
the funny thing is that it's actually cheaper to buy an NES than it is to buy the cartridge that you need to be able to play roms on an NES.
@iggy7514Ай бұрын
I beed this on nintendo Switch
@Not_WheelsАй бұрын
Are upside down ship physics different in 2.2? i rly havent thought much about that.
@terra1149Ай бұрын
yes but only in new levels
@furnacemanisinmyhouse23 күн бұрын
Now we need 2.2 levels for the SNES
@NozeyPlayzАй бұрын
love it the game and the video
@Cosmos_BeatzАй бұрын
now someo gotta remake these levels in-game
@mystora7159Ай бұрын
I need to know if the ost is uploaded cuz I love the 8bit remixes Also electroman sounds so similiar lol
@sweet_dude-18Ай бұрын
1:35 git me laughing on the floor
@JohnnyH-om3yxАй бұрын
NES had 4 colors per sprite, *including transparent*
@rhythmdudeАй бұрын
on an nes you have 4 pallets wth 4 colors, but one is for transparent so only really three. The pallets can only be constructed out of a choice of (i think) 256 total colors the nes can display. You really had to plan ahead for devoloping on the nes.
@Obedthian-UK19 күн бұрын
If I could be anyone Dead or alive I would be the Gd cube in 1985