What I like the most about you is that you talk a lot about your beginnings. When you talk to us, you always remember that you were one of us, looking for more views and trying to market your games. I feel like you understand us, and I think you deserve all you have achieved!
@bitemegames7 ай бұрын
I still am a beginner as well at the end of the day, looking for more views and trying more ways to market our own games. -M
@eloctopusmakesgames7 ай бұрын
@@bitemegames you are doing great for sure!
@picospace7 ай бұрын
YES! Us KZbinrs LOVE testing out new games in our niche (I do Space/Rocket/Sci-Fi)!!! But I would STRONGLY suggest more than a month (2 months is better!) in advance to release to get us enough time to play the game prior to its release so we can get our vidoes out in time! I'll also say for the views, having multiple camera views in your game help KZbinrs alot at showing the game even though its not the typical player view (think travel videos with drone shots, you as a traveller will never see from that aspect but it does a good job in showing off the whole region). So sneaking that into your game and giving KZbinrs that feature helps us help you! And Media packages, links to those makes making vidoes on you game and coverage on basic pitches etc so much easier. Also: And I say this nicely... games with a lot of swearing (that you can't turn off) hurt as YT and Algorthrim tag these words (spoken or written) and de-rank videos for profanity, so if you starting video cinematic intro is "F do you want to live you S O Bs marines???" its not going to do well... sorry.
@GiantsOnTheHorizon7 ай бұрын
What a helpful reply! Thanks for sharing this great information!!
@picospace7 ай бұрын
@@GiantsOnTheHorizon Alwyas happy to help out indie developers!
@1LastGameStudio7 ай бұрын
If you find youtubers that match the target audience of your game, I think it is always worth reaching them, even if they have a very small audience. Having someone play your game and record both the game and their reaction is really such an useful feedback. It may not convert to a lot of wishlists, but you will see how people react to your game. With Twitch it is even better because you can also the reaction of the viewer live.
@TheRealJackArthur7 ай бұрын
This is one of the best videos you guys have made. Sincerely, thank you!
@wdavis81x7 ай бұрын
Very insightful tips. I've already collected a small list of streamers and plan to add more when the demo build is ready. Wouldn't surprise me if I can find 200 of them. A streamer I talk to already has a 1 month waiting list. Probably safe to assume that could be normal for many more of them.
@startek1197 ай бұрын
I think your channel will get more and more popular the more games you review and show.
@Lavxa7 ай бұрын
Love your videos! And love the live streams. I will try to add to it next. Thank you guys for being so interactive with your community
@Lavxa7 ай бұрын
Have you showcased guild of the architect yet
@pixeltroid7 ай бұрын
I really needed to see this! I launched my game a few days ago and I've been struggling to get people to cover my game!
@gameboardgames7 ай бұрын
Good luck! Sure ain't easy getting noticed. What's your game?
@picospace7 ай бұрын
Looked at your channel, It looks Sci-Fi, send it my way.
@View6197 ай бұрын
I think it's important to get your game out to as many KZbinrs as possible. Reserving keys for only the largest channels isn't helpful, especially when those channels need an incentive to give your game coverage. Make your game available to anyone interested if you want to maximize its outreach. When nobody cares about your game, you shouldn't act like its above even the smaller channels. Especially since those are the people willing to give you any interest at all.
@Antantic_7 ай бұрын
Actually, this video is really helpful. I will definitely use these tips very soon!
@gameworkerty7 ай бұрын
something i've noticed is that a lot of people who try to make 'good visuals' by checking boxes on the things you've said here still look pretty bad because they don't have that gut sense of aesthetics that you only really get from making a lot of art and getting criticism. You should really consider partnering with someone who is already good at that stuff if you aren't.
@picospace7 ай бұрын
Good visuals are critical for KZbinrs, because while it might be a lot of fun to play, if its not a lot of fun WATCHING someone play... its not going to retain viewers through the whole video and the algorithm is going to think its a bad video :(
@JettWilliams7 ай бұрын
Valuable information. Thank you!
@eloctopusmakesgames7 ай бұрын
As soon as I received the notification, I came here to watch the video!
@jarusa777 ай бұрын
I like how you slipped in the Don't pay to sponser, use that money for our patreon instead.😂
@1_Man_Media7 ай бұрын
I wish I could get my mother to try one of my games. Great vid though guys as always.
@LetsPlayMaster4 ай бұрын
Great video bro. I would love to cover more games for developers. Only ask 5USD donation and the cd key for the game. At this moment I only care about building a foundation and a company rather than pushing for the youtube algorythm.
@WondersoftStudio3 ай бұрын
QUESTION: How would you approach a multiplayer-only game? We are currently promoting our Team Fortress 2-like game, but we’re facing the challenge of ensuring enough players are available when the streamer is online.
Nice video! The only thing I want to ask is if you send youtubers email, do you do it manually? Or do use some sort of tool like mailerlite, mailchimp, etc etc? Because I'm afraid gmail or other email providers will block me if I send idk, 300 emails in a day for example
@UsmanDev3 ай бұрын
Nice video, if my game is a story based horror game with no demo, would you tell the influencer to post the video day off launch? And so reach out 4-6 weeks before launch of the game?
@RoGlassDev6 ай бұрын
Thanks for this helpful and informative video! I attempted to do some marketing for my first Steam game and wasn't able to get much traction. I definitely did a lot of things wrong (like releasing in Early Access with no marketing/wishlists) and am trying to learn from my mistakes for my newest game. One of the biggest issues I ran into with emailing KZbinrs was that I actually got blocked by Google for sending out too many emails. I think it's some sort of anti-bot tech and it went away eventually, but I was wondering if you've experienced something similar.
@bitemegames6 ай бұрын
I haven't experienced that yet, I've sent out emails through our own email servers (not gmail), but even when using gmail, you can normally send hundreds of emails without being marked as spam. If that is the case though, you can look at using a service like mailchimp to send the emails for you. -M
@RoGlassDev6 ай бұрын
@@bitemegames Gotcha, thanks for the speedy reply!
@impulse19557 ай бұрын
When do you do roasting your game livestreams?
@bitemegames7 ай бұрын
There's no real schedule for it, but we announce our roasting streams in our Discord where we ask for submissions. -M
@DeepakKumarYadav-di2pl7 ай бұрын
I am not aware of what game keys are and how much control do we have over them or Can they be used by one user and how do you generate one. Can someone explain this to me.
@papsterling83767 ай бұрын
After your Steam page is set up you can get generate keys for your game, even if the game is not finished. You send a key to whoever you want and they enter it into their steam account and the game will automatically be available to them when it launches. You can make it available early to KZbinrs before the main launch so that they can have videos ready on launch day.
@yussufkobilov94714 ай бұрын
Do you need to send a key if you only have a demo? Or do you just send the full build 2 weeks prior because your game isn't out yet?
@noviceartsinc5 ай бұрын
regarding sponsorships, do you think something like affiliate links for the game could work? I.e. give the youtuber a custom link, and if folks purchase the game through their link, they get a cut. Is there any data for something like that for games?
@bitemegames5 ай бұрын
Unless Steam integrates a system for it directly, no. It's a great idea I think, giving an incentive to the influencer to advertise the games, but it won't take off if it's a third party site that's not Steam, since 99% of all people buy their games through there. -M
@noviceartsinc5 ай бұрын
@@bitemegames Hmm, one thing that might be worth researching further: I remember Thor from Pirate games mention that he sells Steam Keys on places like humble bundle and itch io. So maybe it's possible to separately distribute the steam keys that can be redeemed, and from that, you can create affiliate links to access downloading those keys. I will investigate this for my own games as well to see if that yields anything useful (I've got nothing to lose, I'm a broke boy atm). If I get any interesting data I can share it as well.
@SiauwAdhie7 ай бұрын
Yes, I kinda understand why my game wasn't chosen for roasting xD It wasn't appealing enough
@Turbo6147 ай бұрын
Yess...send key get honest review. however i'm actually honest. if it sucks i WILL say so
@PacketGamingStudios4 ай бұрын
Gosh, not even my mom will play my game...
@justasgalminas61877 ай бұрын
Would you pay a small fee for a tool that automates the majority if not most of this process?
@bitemegames7 ай бұрын
If you're considering turning this into a SaaS, I don't think it's a good business idea, since this is still a very manual thing. Platforms like Lurkit and Keymailer have "AI" content creator matching, but they are absolutely useless. I think this is something you need to do manually for the main part, as you are the only person who really understands your game and what kind of genre/creator fits it. -M
@justasgalminas61877 ай бұрын
@@bitemegames I had a different approach in mind which still gives you all the control to search for creators that fit your game but speeding up the process and allowing to reach out to them in bulk. Ultimately, it would be nearly the some process as you described in the video, but much faster and convenient. Thanks for the feedback though! :)
@fentonblububelli36277 ай бұрын
2:42 ASCENDING INFERNO SPOTTED!!!!!!!! WTF IS AN EASY GAME 🔥 🔥 🔥 🔥 🔥 🔥 🔥 !!!!!!!!!!!!!!!!!!!!!
@GiantsOnTheHorizon6 ай бұрын
Sorry if this is a dumb question but, you mentioned that you should email the KZbinrs. Where are you finding their email addresses?
@bitemegames6 ай бұрын
10:12 -M
@GiantsOnTheHorizon6 ай бұрын
@@bitemegames You were too quick :). I just came across this in your video and was going to delete my comment so I didn't waste your time. I'm really enjoying your content by the way. It's both straightforward and very helpful. Thanks again for the response!
@Crits-Crafts5 ай бұрын
How did you know my game was called " generic 2D platformer 455" 😅
@VSalgc7 ай бұрын
If i get a chance cover me❤ please🎉 i would like it. But 2D ! it is called a land Goo's crazy
@MadsterV6 ай бұрын
2D games are not harder to market. UGLY and/or BAREBONE games are harder to market. More and more people can spot asset flips too.
@GAGONMYCOREY7 ай бұрын
So TL;DR curate a email list of creators, good steam page, good press kit, get keys in hands of creators.