Commenting here after 5 years in 2024 and the tutorial still holds to this day! It's a very simple wood planks but works so well. Thank you for the tutorial. It's very well explained and nice paced that it feels so nice to follow along. Best of wishes to you mate!
@GetLearnt8 ай бұрын
That makes me really happy to hear! Old as well, I can't believe it's been 5 years already, haha. Thanks for watching and leaving a comment, I hope the planks serve you well! :)
@adamdavidkenyon66646 жыл бұрын
Holy shit!! best tutorials I have seen for noobs like myself on Designer. Allegorithmic's are horrible and hard to follow, maybe others can but this was SO much better and user friendly. I am very experienced with Painter but Designer is something I have been putting off for a long time because of the limited learning material. Thanks so much man I have subbed! You deserve so much more credit! After I have done this tutorial I shall credit you in any of my projects on Artstation.
@GetLearnt6 жыл бұрын
Adam, you just made my day man. I'm stoked that I've been able to help you get started on this now never-ending quest for knowledge. I hope I'll continue to be a good resevoir of learning for ya, and by all means link me up with your Artstation so I can follow you! :D
@adamdavidkenyon66646 жыл бұрын
An no worries man! :D I am stoked that I managed to learn my first material, sorry for the late reply I just recently got through the whole tutorial and a lot of it makes more sense now it's just trying to remember everything but with practice I guess that will come. Thanks a lot man! I can not wait to start learning the other tutorials like brick. Usually I'd make my tileables in Zbrush+Painter but I was wondering how do I use my baked sculpts in Designer. I know how to bake in Designer or Xnormal or Painter, I am guessing you would have to use your curvature map. Here is my artstation man :D Hope you enjoy :) www.artstation.com/adamkenyon
@GetLearnt6 жыл бұрын
You're absolutely right, it all comes together the more you do. It's really all learning about what node combinations makes certain things, and you just go from there! I've seen people using Zbrush for their Designer materials as well, I really wanna get into that. It looks so neat. I was also thinking of creating a tutorial where I cover using Designer to texture a model, would that be helpful for ya? :) That's so funny man, I'm ALREADY following you. :D I wasn't sure by your user name, but I thought there might be a chance. Love your stuff, keep it up and if I can help in any way always feel free to let me know!
@adamdavidkenyon66646 жыл бұрын
Awesome man! can't wait to be as good as you! Yeah that would be awesome to learn how to fully texture things in Designer with ID maps as well. I am on this tutorial at the moment on making/texturing foliage from a zbrush baked sculpt I done, but can't get the ID map thing to work properly. Designer does amazing job at texturing foliage, faster and better than doing it in Photoshop. Kinda want to get to a point where I am not relying on photo referenced images to do my foliage and rather create it from scratch. Oh you are? what's your user name haha and thanks man! means a lot dude!!
@GetLearnt6 жыл бұрын
I'll take a look into ID maps with Designer, I truthfully haven't taken too much of a look myself! I reckon they won't give too much hassle so hopefully I'll have something for you that opens a world of possibility for ya! :D I'll take a look at your blog as well, I know you were posting something about this earlier and the issues you were running into. I agree absolutely, Designer is soooooo much more competent with texturing assets when compared to Photoshop. It almost makes you wonder how we used to do it before! Been following you since I got an account, actually. You can find me here, www.artstation.com/getlearnt I'm sure I am heavily buried in your followers list so there'll be no luck finding me there! Looking forward to what you've got coming next!
@toastacle4 жыл бұрын
The gradient dynamic for the knots is genius! I never knew it even existed!
@GetLearnt4 жыл бұрын
First off, love the channel name. Secondly, I wish I could say that was an original idea but I've definitely seen it elsewhere. :D
@shelbizlle5 жыл бұрын
THANK YOU SO MUCH. I have been in art college for 4 years and have avoided Designer like the plague. I'm finally taking a class that teaches it and I'm still so lost, but after finding your channel I am saved!!! This tutorial helped me learn a ton of new nodes and gave me the boost I needed to proceed with a project. Thank you so, so much! c:
@GetLearnt5 жыл бұрын
I am more than happy to help! :) I know the pressures of school, so here is hoping to success in your projects! Hope you stick around to see some more tutorials.
@shelbizlle5 жыл бұрын
@@GetLearnt Aaah thank you for replying! And thank you!!! I subbed so I will definitely be sticking around!
@pattyderpanimation20646 ай бұрын
Thank you for the tutorial and how it has a nice pace for beginners like me. It's overwhelming when I try to learn everything myself but this video makes me feel calm and understand the steps better. I look forward to viewing your other tutorials! Thank you again
@GetLearnt6 ай бұрын
My pleasure! Thanks for watching, I am stoked it helped. It can be a very intimidating software, I've got a couple tutorials that'll hopefully get you up and running with it in no time! :)
@meltingface3D4 жыл бұрын
I am in a huge agreement with the praise of this video. Very good job. I have just got into Designer after doing tons of Painter and this really helped. Thanks for your time and effort!
@GetLearnt4 жыл бұрын
Hi Mike! Thank you for your kind words and support! I'm happy to be able to have helped out so greatly and I wish you the best in your artistic endeavors! :)
@sasho3d4 жыл бұрын
this trick you are doing around minute 41 is just mind blowing
@GetLearnt4 жыл бұрын
It's really neat how you can put stuff together to basically do the work for you. I'm lazy, I'll just let the software do the tedious stuff for me. :D
@sasho3d4 жыл бұрын
@@GetLearnt genius! I did this one and the brick tutorial and learned so much already, thanks so much Chunck!
@GetLearnt4 жыл бұрын
@@sasho3d Happy to help out friend! Thanks for checking them out, if you ever upload any of your work anywhere I'd love to see it. :)
@sasho3d4 жыл бұрын
@@GetLearnt here it is: www.artstation.com/artwork/rRa4Ba I used the planks on the floor only though, but I plan to use them on other future projects as well :). thanks again!
@alexhu56965 жыл бұрын
You are very kind!!! Thank you so much ! I have learnt very much from your tutorials! Really superb!!!
@GetLearnt5 жыл бұрын
Thanks for watching Alex! I'm stoked they've helped you out so much! :D
@GeorgeLecakes5 жыл бұрын
Just getting into designer myself after using painter for a while. Great beginner tutorial outlining all the steps. Thank you!
@GetLearnt5 жыл бұрын
That's awesome to hear, it's a powerful duo to know! Thanks for watching, friend. :)
@heiggs83593 жыл бұрын
Awesome, thanks.. huge! As many on the comments, I've avoided using designer since all tutorials I've watched tend to go a bit.. messy at some point. Now that I've followed your tutorial, I have a basic wood plank base which to experiment on on my later adventures! Have a nice day! Subscdibed and waiting to see some more of your videos!
@GetLearnt3 жыл бұрын
Super happy to help out! SD can be tough, but it gets easier one material at a time. Thanks for checking it out, I'm looking forward to getting more tutorials out for you! :)
@tvaldieri4 жыл бұрын
What a great video dude !!! .. I learned a lot !!!!! keep doing this .. Thank u !
@GetLearnt4 жыл бұрын
Thanks friend! I plan on it, stay tuned. :)
@tiredguy27532 жыл бұрын
I know I have posted on your videos before, but I just have to say it again. There are not many substance designer tutorials and even fewer that take the time to explain why you are picking X node, explaining the thought process etc... instead of just "now insert slope blur grayscale node" with no thought or reason as to why we are using X node. Thank you for doing what you do. Looking forward to more designer stuff in the future.
@GetLearnt2 жыл бұрын
Hey Sean, always appreciative to hear from you tho! :) I echo your sentiment, I certainly think there still is a larger than necessary gap in SD instruction available on YT. Always happy to help and looking forward to providing more resources in the future!
@tiredguy27532 жыл бұрын
@@GetLearnt heh very true . Though I would argue UI design for games has even less tutorials than designer vids… all the love goes to modeling and sculpting tutorials.
@GetLearnt2 жыл бұрын
@@tiredguy2753 Fair enough, wouldn't even know where to look for something like that, which I believe proves your point haha. 😄
@peradonmez4 жыл бұрын
Very very good tutorial for me. Thank you! :)
@GetLearnt4 жыл бұрын
Hey thanks for watching! I'm happy it was able to help you out. :)
@philippeheritier93646 жыл бұрын
Great tutorial, very clear, Thanks a lot !
@GetLearnt6 жыл бұрын
Thanks Philippe! Glad I was able to help you out. :D
@nedavine5 жыл бұрын
Great tutorials. Although with the initial set up, if I set height scale to 10 it gives me more depth but the edges of my cube go all strange and look refracted. Is this some version update difference?
@GetLearnt5 жыл бұрын
Your Height map might be slightly more contrasted than mine in the tutorial, which could give you a material that looks deeper and more jagged. I would try and play around to make your Height map slightly smoother, which might help that if it is not desirable. As for the "refracted" look, I believe it is just a side effect of Parallax Occlusion Mapping, which is what we are using to view our Height map on our cube. If you look at the cube at an almost parallel angle, it's as though you can almost see the material continue forever, that's totally normal so no worries there. :)
@nedavine5 жыл бұрын
@@GetLearnt Thank you! Really appreciate it and even more so the tutorials themselves. Would not be able to get this far with just a manual. Please keep them coming
@GetLearnt5 жыл бұрын
@@nedavine Happy to help! And absolutely, I've got one in the mix right now! Make sure to take a look at a free course I just released on understanding PBR as well if you haven't already. :)
@kevinst-amant42895 жыл бұрын
Super clean
@GetLearnt5 жыл бұрын
Couldn't have said it better myself. :)
@hatsonhatsonovich34963 жыл бұрын
An incredible lesson. What I was looking for. Thank you very much!
@GetLearnt3 жыл бұрын
Glad you liked it! Thank you for checking it out. :)
@entelecheiai43714 жыл бұрын
мужик, спасибо за урок. ты классный
@MZONE3D5 жыл бұрын
Great tutorial. Thanks for sharing
@GetLearnt5 жыл бұрын
No problem, thanks for watching! :)
@DshadowPsycho5 жыл бұрын
Hi, I know I'm super late to this tutorial ( btw awesome job you helped me a lot ! ) but I was wondering something. The wood grain and wood warping are seen in the cracks. So instead of having smooth cracks between the planks they are kinda grungy... do you have a way to mask overlay the normal so the cracks don't have all the warping and wood grains details ! Thanks @Get Learnt
@GetLearnt5 жыл бұрын
Happy to hear from you nevertheless! I'm happy to help out! :) If you're trying to mask off the cracks of the Height map, I'd say the best way to go about that is by finding a good point in your Height map before we add any of the noise you don't want. Plug that separately into a Histogram Select node, which will allow you to mask off any area of your Height map gradient. With this, you can mask off things you don't like in the Normal map. Let me know if this gets you started in the right direction! (I hope this helped. If not, let me know and I'll try and explain it better when I'm settled back home from travel!) :D
@Tauscopis2 жыл бұрын
Thank you so much for this!
@GetLearnt2 жыл бұрын
My pleasure, happy to help! :)
@schonkigplavuis88503 жыл бұрын
I have bought a tutorial on how to make old wood but the guy moves SO fast and i have redone it 4 times because i have made a mistake somewhere down the line. Thanks for doing it slow for us. Awesome work!!
@GetLearnt3 жыл бұрын
Ah that's too bad to hear. I'm happy to be able to help out tho! Thanks for checking out the tutorial. :)
@GLYNDYER5 жыл бұрын
Awesome. This might help me in a challenge I have and wish I could send you the photo on here to explain.
@GetLearnt5 жыл бұрын
Glad to help out! And certainly feel free to send me anything you're interested in, assuming you're allowed to. :)
@fu_films14795 жыл бұрын
thanks heaps for this video, another great tutorial!
@GetLearnt5 жыл бұрын
I appreciate it! :D
@blendtecrocks084 жыл бұрын
Great tutorial! do you mind if I use this for a future environment and put my own spin or tweaks into it? Also I have a question, when I go to materials> default> edit> what is your height scale set to? thanks again!
@GetLearnt4 жыл бұрын
Hey man, ya totally! You are free to use these for whatever you want, you made it! :) If you post your environment online, make sure to shoot it my way, I'd love to see it! So I normally just set my height scale up to whatever the max is (whatever the slider can go to by sliding it, not typing in a number. I think around 10?) . I feel that gives a good range to see my height at, but feel free to play around with it and see what works for you! :)
@krzysiuup3 жыл бұрын
great tutorial! thank you :)
@GetLearnt3 жыл бұрын
Glad you liked it, thanks for checking it out! :)
@harjm186 жыл бұрын
Hi I am having trouble with connecting the normal to the base material I have followed everything you have done but it will not let me connect the normal to the base material for some reason like you did at 17:04 can you help please thanks
@GetLearnt6 жыл бұрын
Sometimes SD just goofs up and won't let us connect nodes for some reason. I'd recommend first just quitting and reopening SD to see if that works. :)
@harjm186 жыл бұрын
@@GetLearnt thanks for replying will give it a try
@slisli-so4ye6 жыл бұрын
Thank you so much for putting the time and efforts into making awesome videos! ^___^
@GetLearnt6 жыл бұрын
I'm more than happy to! Thank you for watching! :)
@devstudents43646 жыл бұрын
Thank you! Really excellent tutorial. I was just wondering how to increase the depth of the gaps between the planks using the brick generator or another node. I tried to copy your settings exactly, but my planks seem somewhat shallower than yours.
@GetLearnt6 жыл бұрын
If perhaps you skimmed by it, here is where we just change the height view of our 3D mesh to be able to to the full breadth of our Height map (2:31). Let me know if this helps you out, and if not come back and yell at me so we can try and figure out what's going on. :D
@devstudents43646 жыл бұрын
Thanks a lot! I didn't make the connection. Works fine now :)
@GetLearnt6 жыл бұрын
Glad to hear! I had a creeping idea that was the case, no worries you aren't the first nor will you be the last! :)
@devstudents43646 жыл бұрын
Just got up to the albedo section. Your video is incredible. I'll be giving you a shout out on my own little channel when I start doing some modelling videos for sure
@GetLearnt6 жыл бұрын
That's awesome to hear! I'm happy to be able to help you out! Make sure to link me up some of your modeling vids, I'd love to take a look. :D
@heyyzombi4 жыл бұрын
Thank you so much your awesome!
@GetLearnt4 жыл бұрын
Hey, thank you for watching! YOU'RE awesome. :D
@anthonyr48436 жыл бұрын
Well done, your tutorials are always very clear, look forward to more
@GetLearnt6 жыл бұрын
Much appreciated, Anthony! :D
@fredv.14975 жыл бұрын
Thank you ! It was helpfull for me !
@GetLearnt5 жыл бұрын
Very glad to hear it! Thanks for watching and commenting. :)
@cloudgold16 жыл бұрын
thank you so much for this tutorial! so clear! love it!
@GetLearnt6 жыл бұрын
Thank you for watching and dropping a comment! :)
@denkozlov42205 жыл бұрын
Big like and subscribe. You're awesome man. I'd also like to see how do you tweak things up in unity, to make it look the best as possible. Thanks a lot!
@GetLearnt5 жыл бұрын
Definitely something I'm looking into for future tutorials! Thanks for subbing, friend! :)
@steafancollins59726 жыл бұрын
Hi, great videos! Just wondering, you add the uniform color and levels node for the metallic map for unity, is there anything in particular I should do here for unreal engine 4?
@GetLearnt6 жыл бұрын
Thanks for watching! And that's a great question. The reason I do that is because Unity actually packs the Roughness map in the Metallic map, so even tho most materials are non-metallic and have a completely black Metallic, we use the levels node to make sure that our output is still the same size as the rest of our textures so that our Roughness map isn't 16 x 16 pixels. I am not entirely versed in Unreal, however are totally cool to just leave your metallic as a uniform black colour. It uses its own separate input for Roughness, so you don't need to worry about using a workaround. :)
@izaya656 жыл бұрын
I've completed two of your tutorials recently amazing videos just wanted say thanks for the great videos. Also, just wanted to ask how I get my textute to tile likes yours at the end of the video?
@GetLearnt6 жыл бұрын
And thank you for watching! I'm glad to be of help. :) Which part do you mean, on the sphere?
@izaya656 жыл бұрын
@@GetLearnt I meant on the flat plane
@GetLearnt6 жыл бұрын
@@izaya65 Well, there is a flat plane mesh that you would be able to use in SD, or you can import it into a plane in another 3D application. It is tiled the exact same way as I have it in the tutorial, I just exported the images as .png. :)
@izaya656 жыл бұрын
@@GetLearnt thanks for taking the time to answer my questions
@GetLearnt6 жыл бұрын
Anytime friend!
@КириллЧарышников-ч9у4 жыл бұрын
Cool tutorial man!!)
@GetLearnt4 жыл бұрын
Thanks for watching!
@gnome3d7506 жыл бұрын
Thank you so much! This is AWEEESSOOOMMMEEE!!
@GetLearnt6 жыл бұрын
I'm so glad you think soooooooooooooo!! Thanks for checking it out, friend. :D
@ulus21094 жыл бұрын
Please make more substance videos!! This was great, im going to use this for my scene in a game level :)
@GetLearnt4 жыл бұрын
I'm happy you've liked it so much! Ive got some more on my channel if you haven't seen them yet. I'm definitely going to be making more, so no worries! I've been playing around with video ideas that I think people would like, so I have some stuff cooking. ;) In the meantime you're always welcome to share pics of your level here!
@ulus21094 жыл бұрын
@@GetLearnt when i plug the height into the final height output, the mesh just turns black in 3d view.
@GetLearnt4 жыл бұрын
@@ulus2109 Hmmm, could it be that you are plugging it into an Output node that has been set up for Ambient Occlusion? Also, try plugging it in and then right clicking on empty space in your graph view, and select "View outputs in 3D". That may help.
@ulus21094 жыл бұрын
@@GetLearnt aha yes! i didnt see i was using 2 ambient occlusion nodes. I deleted the default one and it fixed it. thanks
@ulus21094 жыл бұрын
Get Learnt sorry for spamming but now I have another problem where the metrical is too glossy :/
@Bulldozebre6 жыл бұрын
BLOPP I really like your tutorials can't wait to see new one :] with BLOP voice * can't stop laughing xD *
@GetLearnt6 жыл бұрын
I'm glad to hear it, thanks for stopping by! And I'm happy my educational value is just as good as my unintentional humour. :D
@nabeeliqbal95046 жыл бұрын
i was waiting for this one
@GetLearnt6 жыл бұрын
I know you were! Sorry it took so long, I wanted to make sure I released something really worthwhile, and wood is a tricky one. I hope it helps you out, and thanks for suggesting it! :D
@nabeeliqbal95046 жыл бұрын
Thank you man
@hakonschug93116 жыл бұрын
when i use warp its intensity is Limited to 20. How do i fix that ?
@GetLearnt6 жыл бұрын
Just double click on the slider and type in the number that you want to use. It's kinda a hidden feature, but most sliders don't actually end at the value that it slides to. :)
6 жыл бұрын
Insane!
@GetLearnt6 жыл бұрын
I hope in a good way!
@ulus21094 жыл бұрын
can i export this to substance painter to add more detail? :)
@GetLearnt4 жыл бұрын
100%! If you export this package as a .sbs file, you will be able to bring it into Painter just like any of the Base Materials you can find by default. :)
@ulus21094 жыл бұрын
Get Learnt cool, how about creating a peeled paint effect in designer, is that easy to make?
@GetLearnt4 жыл бұрын
@@ulus2109 Depends on how you go about it I suppose! Off the top of my head, I would take a look at using procedural grunge as your mask, and then using a Histogram Scan node to allow you to slide thru the grayscale values of the grunge for easy control over the entire thing. Then you could maybe use a curve node to play around with the mask, change some values manually. Again, that's just me spitballing so apologies if that may be hard to follow. You've gotten me interested, Im going to play around with it and if I find anything interesting I may make a video on it! :)
@ulus21094 жыл бұрын
Get Learnt thanks
@Scarlov876 жыл бұрын
thank you so much :D
@GetLearnt6 жыл бұрын
You're welcome so much. :D Glad to have you around, friend!
@DionneTheakstone6 жыл бұрын
Dam that was good :) but now completed wish you had done what properties to expose
@GetLearnt6 жыл бұрын
Thank you, I'm happy it helped you out! :) I've slowly stopped showing what parameters I expose on my materials, mainly because it makes the video longer and often times I feel as though many people will want to expose a ton of different parameters. So trying to determine where I draw the line when showing exposing parameters is much easier when I just leave that on the viewer. That being said, I do have a video showing explicitly how to expose and arrange parameters in a generic sense. Otherwise, I would highly recommend playing around with your material and seeing what kind of results you can get. :)
@DionneTheakstone6 жыл бұрын
@@GetLearnt I see what your saying, but in my case just learning what experienced people would expose helps my understanding, then I'm able to make my own judgments on future projects. This is by far the best tutorial I've done in designer Thankyou and hope you contiu to make more :)
@GetLearnt6 жыл бұрын
I'm glad you were able to learn from it, that makes me excited! And in future tutorials I will take a look and see what I might be able to expose. Thank you for the feedback, friend. :D
@TheWartechgaming4 жыл бұрын
The problem I have is I follow the tutorial, then try to replicate it on my own, but by the time I start, I forget what all the nodes do and what to connect where since there are so many options.
@GetLearnt4 жыл бұрын
Really getting a good grasp of SD takes time, so don't get too down on yourself about it! I will not use SD for a couple weeks, and come back and feel as though I've forgotten everything I once knew, so it even happens to me too. If you have the ability to watch the video and follow along in SD at the same time, I think that can be a step towards helping cement some of it to memory. Now I'm not sure how much you also watch before you attempt it yourself, so forgive me if this is already how you are doing it, but I also try to break these videos up into natural parts, so another recommendation I would have is that once I am done working on a part (say, the shape for the planks), pause the video, and try to build up until that point, rather than watching the entire thing, and then trying to replicate the entire thing yourself. When I go to build these materials, they often take me a couple hours to days, because I'm just experimenting with different parts here and there. Try and get comfortable with small chunks at a time, because it is far more manageable, and you will be able to place those pieces of knowledge together at the end which creates the final material. :)
@TheWartechgaming4 жыл бұрын
@@GetLearnt Wow, thanks for such an in depth answer man, I'll do that, I'm just trying to learn designer so I can find a job in the industry a bit easier. You deserve way more subs man for all the work you put in man. I know channels that just make the material but don't explain why you connected the node to the other, the reason behind it and you do that which is invaluable to all of us learning sd.
@GetLearnt4 жыл бұрын
@@TheWartechgaming I'm happy to help! SD is a good one to know for the industry, especially how you can include it in a workflow with other software! There really still isn't a ton of SD learning resources out there, compared to the other software, so I try and help as best as I can. I appreciate you saying that! I am grateful for the community that I do have, and hope to be able to help it grow even more. I feel it's only fair that I grow as a channel when the people that watch me grow as well. At the end of the day, I'm mostly interested in providing accessible information to people that shouldn't be as obfuscated as it is. Once you break down the barriers, SD is nothing more than a pixel pushing engine, but we first need to build up the understanding to get to that conclusion. Thanks for watching and for your support, man! Always feel free to ask questions, I'll answer as best I can. Good luck with the job hunting! :)
@TheWartechgaming4 жыл бұрын
@@GetLearnt by the way, I'm thinking of getting your introduction to designer from flipped normals and the trim sheet one , I think it will really help to get the whole game ready workflow down, do you think the introduction to designer is still worth it if I know some basics, and I mean BASICS.
@GetLearnt4 жыл бұрын
@@TheWartechgaming Oh awesome! The Trim Sheets video covers what trim sheets are from the bare basics, no prior knowledge and by the end we will have created a trim sheet and two modular environment pieces that we can render out in Blender and use in a game. You will get the logic behind why we use trim sheets in games, and the logic of why and how we construct them, with the application of actually building one! However, I'd recommend taking a look at the Intro to SD before you watch that one. For the Intro to SD, it is exactly that! We cover what the main purpose behind a node-based workflow really is, and how this can differ from other non-node systems. The first part of the course is taking a look at navigating the software, getting comfortable with the "Atomic Nodes", essentially the nodes you will use in every project you ever do. I think this particular section will really help you, because by the end of it you will start to recognize how you would start a project using at least one or two of these nodes, so you always have an idea of where to start! The second part of the course is taking all that knowledge and building a material, just like my YT videos but we use every single node I talked about in the first part. So whether you know just the BASICS, or have a little more comfort with SD, I think there is value there for you. :)
@tafraoutaboubakr54536 жыл бұрын
Thank you a lot
@GetLearnt6 жыл бұрын
Thank you for checking it out!
@kblin5173 жыл бұрын
2:30 I know it's been a long time but can we get a picture of the puppy? I've never asked you for anything ahahahaha
@GetLearnt3 жыл бұрын
Ha, I actually had to think back to where I was when I recorded this as I've moved around quite a lot in the last couple years. Unfortunately it was my roommate's dog at the time, so I have no pictures of him. Sadly I also believe he passed away last year, so he is a guard dog up in doggy heaven now, messing up other peoples' tutorials.
@thenortherndoge6 жыл бұрын
For some reason I don't have the same noises as you so I make do with perlin noise
@GetLearnt6 жыл бұрын
Depending on what version you have of SD, you we might not have the same. A perlin noise works exactly the same! :)
@Yudhisthira.K.A6 жыл бұрын
thanks.
@peterrose18626 жыл бұрын
Great tutorial...as always.[:-)
@GetLearnt6 жыл бұрын
Thanks Peter! :D
@nabeeliqbal95046 жыл бұрын
Please do marble tiles next
@GetLearnt6 жыл бұрын
I've got another tutorial already coming out this weekend, but marble tiles are next on the list! :)
Well, at least a Beginner going into the video. Coming out of it, who can really say. :D
@georgefromjungle52114 жыл бұрын
This program is VERY complicated. I have a feeling that I am almost learning a programming language. But still thanks.
@GetLearnt4 жыл бұрын
It certainly takes a moment to familiarize yourself the process of this software! It really is learning a new language to operate in. I'd say that you shouldn't be discouraged tho, allow yourself the time to be a "beginner" and to not know what the heck is going on, because once you build up that muscle memory it will all suddenly click one day. When you sit down to do some Designer, my suggestion is to go in with a goal of something you want to learn or achieve, it will help you stay motivated and focus in on what it is you are trying to do so you can walk away feeling accomplished in doing that. Best of luck friend, I'm wishing you well in your journey with SD. Don't be afraid to post questions, I'm always happy to share what I know. :)
@georgefromjungle52114 жыл бұрын
@@GetLearnt Thanks a lot. Actually I needed high quality wood planks and roof shingles for my 3D project and was not satisfied with free textures on the internet, that motivated me to learn this program )
@GetLearnt4 жыл бұрын
@@georgefromjungle5211 Well I am happy you stopped by my channel, friend. Good luck with everything!
@georgefromjungle52114 жыл бұрын
@@GetLearnt Thank you !
@claroisbhaskoro39416 жыл бұрын
I'm a little bit too late but thanks!
@GetLearnt6 жыл бұрын
Never too late! Thanks for checking it out, I hope it helped you! :D
@claroisbhaskoro39416 жыл бұрын
Get Learnt thank you once again! 😍
@jagz888 Жыл бұрын
For some reason when i first glance it looks like chocolate wood planks lol