Hey, thanks for the tutorial man, very new in the program but your guidance helped quite a bit. However i watched this back a second time and realized my material ended up with this really weird arched grout, the contrast between the highlights and lowlights was simply to huge, i found a way to change this up. Instead of using the fluid node, i used a Cells 1 and clouds 2 connected to a directional warp, and this came out with a much clean look without, losing the organic feel of the grout. I hope this can help someone else out in the same spot as i was. Anyways thanks for the tutorial, was really helpful getting the basic grasp of the program. :)
@GetLearnt6 жыл бұрын
Hey Mathias, glad this helped you out! Thank you for checking out the video, and for leaving us a technique you've found as well. If you ever need to de-contrast values, take a look at running it through a Histogram Range node. That should help you find the results you are looking for. :)
@themathias70146 жыл бұрын
@@GetLearnt I will make sure to remember this, thanks again :)
@jonasvirsila41795 жыл бұрын
How did you connected with Cells 1, Clouds 2 and Directional Warp? Did you connected them with Height Blend? Cells 1 and Clouds 2 + Warp Directional + Height Blend?
@jonasvirsila41795 жыл бұрын
41:50 the part when you drag the Height Blend to Normal, it doesn't allow me to connect with it but from Normal to Blend Height allows it. Is that okay for the new version of Sub Designer?
@Martial-Mat5 жыл бұрын
@@jonasvirsila4179 Yeah I have the same problem Jonas.
@justine1276 ай бұрын
I don’t know how to thank you. I’ll watch this tutorial again and again until I get the hang of it. The way you explain things is really easy to understand, Thanks a lot, really appreciate it.
@GetLearnt6 ай бұрын
Your comment is more than enough! My pleasure, that makes me very happy to hear. I'm optimistic that after a couple more watches that you will get the hang of it. Also make sure to watch my other videos to get a broader range of techniques once you are confident enough, and I'm always happy to answer questions if you have any. :)
@justine1276 ай бұрын
@@GetLearnt Surely I will watch more of your videos, your channel was a great find.
@lukasallenbaugh47282 жыл бұрын
This is the first time Substance designer has really made sense to me. Thank you for all the time you put into making your tutorials clear and user friendly.
@GetLearnt2 жыл бұрын
My pleasure! Thank you for watching and leaving a comment. :)
@gnome3d7506 жыл бұрын
Honestly, THANK YOU! This is the best substance tutorial channel our there. You are truly amazing!
@GetLearnt6 жыл бұрын
Aw shucks, you're pretty amazing yourself. Thanks for checking out the video, I'm glad to help you out anyway I can. :D
@GetLearnt6 жыл бұрын
Thanks friend! Hopefully you stick around and see what tutorials the future holds! If you ever have any suggestions for tutorials, feel free to let me know! :D
@bd_dev Жыл бұрын
This should be the go-to tutorial for brick in SD. Clear and concise explanation! Great job +1
@GetLearnt Жыл бұрын
I'm glad you think so! I appreciate reading that, thanks for watching and always feel free to drop a question when u have one, I try to answer as many as I can! :)
@zyord81595 жыл бұрын
Thank you for making these tutorials. Allegorithmic should seriously consider hiring you as one of their official tutors.
@GetLearnt5 жыл бұрын
I'm more than happy to! Thank you for watching. Getting hired to make these would be the dream. :D Until then, I'll make them for free!
@Tattoo-rt2rq6 жыл бұрын
This is even better than allegorithmics tutorials!
@GetLearnt6 жыл бұрын
I'm glad you think so, Eduardo! That is a very high honour to have. :)
@jackbarnhart46613 жыл бұрын
I don't often comment but I have to stop and say thank you. This was the first tutorial I watched after downloading and opening Designer and it was exactly what I needed: Informative, well paced and engaging. Thank you for making this!
@GetLearnt3 жыл бұрын
Wowza, thanks for such a nice comment, Jack! I'm thrilled you've found it so enjoyable, I hope you decide to stick around and watch some others I've done to give you a couple more projects to tackle. SD is definitely a beast, so one project at a time! Always feel free to leave any questions, even if the videos are old I try to answer comments when I see them. :)
@jackbarnhart46613 жыл бұрын
@@GetLearnt You're welcome! I definitely will be coming back here frequently on this journey to learn the Substance Suite.
@urmetlepp16 ай бұрын
This tutorial is so good and easy to follow, thank you so much!
@GetLearnt6 ай бұрын
@@urmetlepp1 Thank you for watching! :) My pleasure.
@kankrivantas78974 жыл бұрын
awesome tutorial dude loved how you went into detail with stuff its hard to fid tutorials that actually teach you as you go along instead of just showing you how t make the one thing
@GetLearnt4 жыл бұрын
I do try to make these "tutorials" a little broader in the sense that they educate and demonstrate simultaneously. Thanks for watching, and I appreciate your kind words friend! All the best, I hope you continue to watch as I put out more tuts. :)
@fu_films14795 жыл бұрын
thank you, this tutorial is well paced and you explain everything clearly. far better than the official tutorials.
@GetLearnt5 жыл бұрын
I'm glad you think so, friend! Thanks for watching. :)
@Mayatrix6 жыл бұрын
wow that is excellent tutorial and for newbie like me it was very easy to understand and follow , on top of that you took the time to actually explain why you use each node etc something that is missing from the majority of tutorials out there . you got a new subscriber and you deserve many more ill check you on patreon as well. thanks
@GetLearnt6 жыл бұрын
I wanna thank you so much for taking the time to watch and leave a comment! I'm glad you were able to learn something and hopefully able to tolerate my dorkiness! Thanks so much! I look forward to hearing from you again. :D
@Mayatrix6 жыл бұрын
i would like to ask you if you are planning to make any cobblestone tutorial i saw couple around but they are kinda messy , sometimes they have bad editing and nodes are appearing here and there without any explanation whatsoever.II am working on my new 3d modelling demo reel and decided to texture everything with SD and SP that i bought recently while the SP is quite easy to learn , SD is more complicated and easy to follow tutorials are a must for me. Regarding Patreon do you have maybe Monthly based donations? I do not have that much of a disposable income at the moment and that will help me regulate my spending .It appears that is only by asset , so i do not know how to work this out.
@GetLearnt6 жыл бұрын
Alrightie, I've got cobblestone added to the list! I will make sure to have that video out for ya in the next little while. :) And you've made a good investment in these software, they are wonderful once you get the hang of them. As for Patreon, I have it set to Per Asset because I myself am still a student and can't post regularly. I would feel pretty bad charging people for a month where I may not have posted anything, thus why I have it set to its current setting. After each tutorial creating a new material, I also include that material's Substance files and textures where I have in-graph documentation explaining some choices in its construction, as well as some "extras" I didn't show in the tutorial as a thank you. Being a student, I can appreciate where you're coming from. For the summer I am only uploading a maximum of two assets per month, so I am fairly consistent with the paid posts. I might post more extra things on there, but they are all free tidbits. You can always pledge $1 to test the waters and see if it works for you. Patreon has the flexibility to withdraw from pledges if it isn't working, and during that time you get to reap all the perks! I hope that helps answer a few things for you, and always feel free to shoot me a message on Facebook as well (which you can find in my "About" section here on KZbin). :D
@Mayatrix6 жыл бұрын
ah thanks a lot for the reply and the detailed explanation , appreciated !
@amkris3 жыл бұрын
An underrated channel! Your explanation is very clear and detailed, I learned a lot of new things. Thank you for your hard work making videos, I hope your channel can grow bigger.
@GetLearnt3 жыл бұрын
Wow, thanks Kris! Means a lot. I'm looking forward to getting many more helpful videos out, maybe one day this channel can rule the world. :D In the meantime, thanks for checking out the video and your kind praise! 🙏
@yolkarch85006 жыл бұрын
I suggest adding the Brick Detail to the base color, as it makes the bricks look more realistic. Also, for those porting the texture over to the Source Engine, I'd suggest multiplying the Ambient Occlusion with the base color.
@mobamenace3591 Жыл бұрын
The crack segment is priceless ❤️
@GetLearnt Жыл бұрын
Cracks make everything instantly more realistic! :)
@TheDoctorKavok2 жыл бұрын
Best Tutorial i've seen so far. Thanks a lot!
@GetLearnt2 жыл бұрын
My pleasure! Thanks for checking it out. :)
@marty_yyz4906 жыл бұрын
This is the best substance designer starter tutorial!!! been keeping up with it all the way and hope I'd create something on my own. Thanks a lot!!!!
@GetLearnt6 жыл бұрын
I'm happy you think so, Marty! I'm definitely hoping to expand my repertoire shortly so hopefully you will stick around for that!
@jamesbrady19305 жыл бұрын
great tutorials man. straight forward and approachable. Easy to understand. You explain very clearly and simple. I look forward to watching more of your videos and relearn some of the designer. It's been many moons since I hunkered down. :) thank you for your hard work on these videos.
@GetLearnt5 жыл бұрын
Thanks James, it's much appreciated! Im more than happy to help out, and I appreciate the feedback. Looking forward to hearing from you in the future tutorials! :)
@markedwards47876 жыл бұрын
Really well presented and paced. Top job!
@nodesofnature6036 жыл бұрын
Ive been trying to learn SD with the allegorithmic tutorials, I got some basics. But im learning way too much from ur tutorials! Thank you man!
@GetLearnt6 жыл бұрын
Thank you for checking them out, and for such a compliment as well! Always feel free to shoot me a question, hopefully I'll be able to help. :D
@yOoPrE2 жыл бұрын
Awesome tutorial, thanks a lot! For anyone struggling with Height Blend - try pulling the "noodle" from whatever node you put after it. Backwards seems to be the only way it works.
@GetLearnt2 жыл бұрын
My pleasure! And I've later discovered that the reason this happens is because I've accidently swapped my connection mode. If you look at the top bar in your Graph view, you will be able to change how you connect nodes. You'll want it to be on single connection mode, otherwise it will try to connect everything through internally named input and outout socket variables, which results in you not being able to connect the output to where you are attempting to most of the time!
@yOoPrE2 жыл бұрын
@@GetLearnt Oooh, that explains a lot! Very helpful, thank you!
@denkozlov42206 жыл бұрын
Thank you so much. I wish I could give this video more likes, cuz i was catching myself over and over again that I gotta do that. Thanks really!
@GetLearnt6 жыл бұрын
Glad to help out! :D
@alf81514 жыл бұрын
This is so helpful you explain things really well. Also your voice is very calm.
@GetLearnt4 жыл бұрын
I'm happy to hear it, Sam! I find these tuts to be therapeutic, I hope it comes across. Thanks for watching, friend. :)
@42earthling2 жыл бұрын
Thank you for this clear and thorough explained tutorial. :) I've learned a lot from you!
@GetLearnt2 жыл бұрын
My pleasure! That makes me very happy to hear, thank you for watching and leaving such a nice comment. 🤗
@LowLifeGraphicsProgrammer6 жыл бұрын
Your channel really deserve much more views... These tutorials are so helpful..
@GetLearnt6 жыл бұрын
Thank you! I'm more focused on being able to help out people to make cool stuff. The views will follow, as long as you keep watching! :D
@kylebugden40134 жыл бұрын
Awesome tutorial, everything explained was clear and concise. Really appreciate you taking the time to create these tutorials, thanks!
@GetLearnt4 жыл бұрын
Hey Kyle, I'm glad it has been so helpful for you! Thank you for watching them, I'm always happy to help out. :)
@StudioNicomedia5 жыл бұрын
Thats not just a tutorial. You make people teach to think. Thank you..
@GetLearnt5 жыл бұрын
Thanks friend, I'm happy to help out! There's no better way to learn than from you doing the work, so I'm glad you like the approach I take to these vids. :)
@lenstobrush72663 жыл бұрын
I have just completed this tutorial and I am really happy with the results. I have done a few courses now and I must say I enjoyed (and learned) the most from yours. Thank you very much for making a difficult learning curve just that little bit easier!
@GetLearnt3 жыл бұрын
I am humbled! Thank you for checking out the tutorial as well, I'm happy I was able to help you out. SD can be a beast to learn, but after a few materials it starts to make sense. Make sure to check out some other materials on the channel, and make sure to leave any questions you have in the comments! I try to be active in the comments, even on old videos. :)
@weezy40945 жыл бұрын
absolutely incredible, helped me sooo much with my university project!! gonna watch more!
@GetLearnt5 жыл бұрын
Happy to help out! :D
@zachcampbell94025 жыл бұрын
I'm pretty new to this software but you made it very clear and were a big help! Thank you very much!
@GetLearnt5 жыл бұрын
I'm stoked to hear it, Zach! More than happy to answer any questions you have a long the way as well! :)
@vladimirlavrentyev92063 ай бұрын
I remember doing this tutorial 5 years ago. Came back in 2024 to refresh some designer tips in my memory.
@GetLearnt3 ай бұрын
@@vladimirlavrentyev9206 That's awesome, I hope it was relevant enough to help you out today! Thanks for coming back and giving it a second watch! 😀
@neoviva5 жыл бұрын
on 55:40 that should be hold " ctrl key and left mouse key move the input .not be hold shift
@GetLearnt5 жыл бұрын
Good point, if you use the "Shift" option you will end up removing the connection from the previous node. Oops! :D
@marlo3d2885 жыл бұрын
This is a realy nice tutorial. Thank you!
@GetLearnt5 жыл бұрын
Happy to help! Thanks for watching! :)
@artmaknev37385 жыл бұрын
This is a really good tutorial! Thanks!
@GetLearnt5 жыл бұрын
Thanks for watching! Happy you liked it. :)
@QubaMichalski6 жыл бұрын
Incredible tutorial - thank you very much for taking the time to record it. Substance Designer is a fascinating piece of software I am currently thinking of getting into, and it's content like yours that makes a really good case for it!
@GetLearnt6 жыл бұрын
That makes me so glad to hear! It certainly gives you a leg-up as a texture artist, so I hope you finally make the jump. Always feel free to suggest content you'd like to see on this channel as well! :D
@ronaldoloiseau32165 жыл бұрын
Thanks for this great tutorial man, i'm new in designer (have just begun last week) and this hlp a lot. Gonna subscribe to learn more.
@GetLearnt5 жыл бұрын
Im happy to hear it, Ronaldo! Looking forward to having you around. :)
@edh3268Ай бұрын
Love the video! Going back and doing it a second time to try and make a hyper-realistic tilable Brick material. For the distortion of the brick, I found the Voronoi Fractal noise to be a great tool for the job instead of using the Gausian Noise. It's a lot more complex of a noise with all the options but can be used in many parts of the material graph. I found the gausian just didn't provide enough control on the scale of the distortion but this one allows more scalability along xyz axis. Additionally, you can make it very scratchy or smooth using a Blur HQ Grayscale before the slope blur. Thanks again for the videos. I'll post more tips I learn along the way on this journey in case others are curious too.
@GetLearntАй бұрын
@@edh3268 That would be much appreciated, can't wait for more tips! Thank you for watching and sharing! ❤️
@ang0224 ай бұрын
very nice tutorial really helpful!!!
@GetLearnt4 ай бұрын
My pleasure! Thanks for watching. :)
@alexhu56965 жыл бұрын
Very useful tutorial ! Thank you !!!!!!!
@bubr695 жыл бұрын
Thank you for a great tutorial!
@GetLearnt5 жыл бұрын
Gladly! Thanks for watching. :)
@CherylynnLima2 жыл бұрын
i'm following the exact same steps in the current substance, but it doesn't look like mine goes nearly as deep as yours at 10:19..
@GetLearnt2 жыл бұрын
I'm gonna just drop this here, hope it helps! :) kzbin.info/www/bejne/mJLcmGt3hL5qhsU
@CherylynnLima2 жыл бұрын
@@GetLearnt you're a lifesaver! One more question, with the new adobe designer, the ambient occlusion is very different than how you did it. How do i get those same settings (height adjustment etc) with the ambient occlusion node that already comes in the scene?
@GetLearnt2 жыл бұрын
@@CherylynnLima My pleasure! You aren't the first to ask that question, haha. Unfortunately I'm still using the 2019 version so I'm truthfully not too sure what the newest AO node offers. What options does it provide you?
@samudranilsen79895 жыл бұрын
Thanks a lot, very useful and very well explained in detail. Subscribed!!
@GetLearnt5 жыл бұрын
I'm happy to hear that! Thanks for watching, glad to help out. :)
@sasaha83895 жыл бұрын
outstanding great tutorial!
@GetLearnt5 жыл бұрын
Thanks for watching! I'm happy to help out. :)
@aaronjablonski3 жыл бұрын
Learned a lot, really great tutorial. Thank you!
@GetLearnt3 жыл бұрын
Thank you for checking it out, glad it's been so helpful! :)
@siddharthpaul65395 жыл бұрын
thanks a lot sir...loved the way you made us understand this tut....THANKS 🙏🙇💕
@GetLearnt5 жыл бұрын
No problem, thank you for the support! I'm thrilled you found it easy to understand! 😊
@Docelita5 жыл бұрын
Parabéns pelo excelente vídeo e por compartilhar sua experiencia com as pessoas !
@GetLearnt5 жыл бұрын
Estou mais do que feliz em ajudar, amigo. Obrigado por deixar um comentário tão gentil! :)
@BigHeavyLove6 жыл бұрын
again, thanks man these videos are a blessing. i'll support your patreon in 2019 when i get a job hah.
@GetLearnt6 жыл бұрын
That's kind of you to say, friend! I also appreciate your current support here on KZbin! :D
@lxkor6 жыл бұрын
Great tutorial !!
@GetLearnt6 жыл бұрын
Thanks friend!
@PafOfDestruction6 жыл бұрын
Great tutorial, I was able to follow everything perfectly. Learning Designer real fast thanks to you :)
@GetLearnt6 жыл бұрын
I'm happy there were no hiccups! It's a great software, I'm excited to be a part of the learning process. :D
@TheSimonMarley4 жыл бұрын
Hey, i dont see the separate material channels in the step where you delete the base material, what do i need to do for them to show up?
@GetLearnt4 жыл бұрын
It seems u may have chosen an "Empty" template, so by default you wont have any Output nodes. Depending on your comfort level with Designer, you have a couple options. You could add all of the Output nodes yourself and set up their uses, OR you can just create a new graph, use the PBR Metallic Roughness template, Ctr + C to copy all the nodes in your one graph and Ctr + V to paste them in your new one. Then just continue using the new graph as your Brick graph. :)
@TheSimonMarley4 жыл бұрын
@@GetLearnt Thank you so much for replying so fast! you're the best!
@TheSimonMarley4 жыл бұрын
@@GetLearnt I tried doing what you said but now i cant see any texture in the 3d view :(
@TheSimonMarley4 жыл бұрын
@@GetLearnt When i click view outputs in 3d, the cube shows up fully black, what am i doing wrong?
@GetLearnt4 жыл бұрын
@@TheSimonMarley So you solved one problem! But now it is showing up black because you don't have any values in your Ambient Occlusion output. So technically there's no problems, it's doing exactly what it should. You likely just need to add a grayscale value to your AO output and u will be good to go! :)
@КириллЧарышников-ч9у4 жыл бұрын
Cool tutorial man!
@GetLearnt4 жыл бұрын
Thanks! :)
@danielc.66446 жыл бұрын
Thank you so much for the tutorials man!
@GetLearnt6 жыл бұрын
No problem friend! I'm more than happy to upload these. :) Thanks for watching!
@EngHag3 жыл бұрын
Thanks for a great tutorial, this helped me a lot with a completely different material, but using a similare technique.
@GetLearnt3 жыл бұрын
Awesome! That's what I love about SD, super flexible. :)
@otium86 жыл бұрын
SUPREME tutorial, thank you so much Mister. Subscribe button strongly clicked.
@GetLearnt6 жыл бұрын
You're SUPREMELY welcome, friend. :D I'm glad to be of help, and thanks for subscribing!
@Martial-Mat5 жыл бұрын
Thanks for your great tutorial but I ran into a problem. At 41:53 you plug the blended height output of your height blend node into the height socket of your base material and the input of the normal node. When I attempt to do that, I get the dotted line that I assume means it's the wrong data type for those inputs. I thought I had copied your tutorial to the letter, and my node screen looks identical to yours. Can you tell me what might be the problem please? Thanks in advance.
@GetLearnt5 жыл бұрын
Interesting. So you've made sure that you are plugging the output from your Height Blend into the other grey sockets right? Because like you said, if you try plugging a grey socket into a yellow socket, you will be trying to connect nodes working in two separate colour modes without proper conversion.
@Martial-Mat5 жыл бұрын
@@GetLearnt Thank you for your speedy response. Several people have reported this same issue at this same point in the comments section so I don't think it's me. Although the two input nodes (normal mode and base material are grey) and the height blend output is grey, they cannot accept its outputs (although they WILL accept its height mask output).
@GetLearnt5 жыл бұрын
@@Martial-Mat It could very likely just be that bug with the Height Blend node where it doesn't let you connect it to anything then. In that case, what has worked for me and what I believe I've said to those other comments is simply quitting and starting it up again. I don't know why it happens, but often times that fixes it for some reason...
@Martial-Mat5 жыл бұрын
@@GetLearnt Thanks for the advice. I've reloaded numerous times, but VERY reluctant to do the entire tutorial again. Disheartened to hear such a bug exists. Is there an alternate way to achieve the same result please?
@GetLearnt5 жыл бұрын
@@Martial-Mat Hmm, so it's not even worked after some restarts, eh? One way you could mimic this node is to simply use a regular Blend, plugging the "grout" height into the top socket and the "bricks" into the background socket. Then, for your opacity I would find/create a black and white node based off of the bricks where the grout areas are white and the bricks are black. This will be used as your mask which will allow you to see the grout height solely in the areas between your bricks. From there, it should be a matter of playing around with the blending mode and opacity slider of your Blend node and you can get basically similar results. I hope that helps, this bug has been an issue for me as well for nearly two year!
@fredmo3d2424 жыл бұрын
Very Great Tuto , thank you !
@GetLearnt4 жыл бұрын
Thanks for checking it out! :)
@sokaygames6 жыл бұрын
Thanks for the tutorial, it helped a lot!
@GetLearnt6 жыл бұрын
No worries, friend! Thanks for watching. :)
@RobertCooper19995 жыл бұрын
Thanks so much for the tutorial!
@GetLearnt5 жыл бұрын
Glad to help out, Robert! :)
@petrkontner90563 жыл бұрын
Thank you for your video. Helped me a lot!
@GetLearnt3 жыл бұрын
Happy to be of help! Thanks for checking it out. :)
@BharathidasanNatarajan6 жыл бұрын
amazing tutorial! very helpfull and learned a lot from you. thanks a ton!
@GetLearnt6 жыл бұрын
Im glad to help out! :)
@traplord90005 жыл бұрын
Holy COW!! Thank you so much :)
@GetLearnt5 жыл бұрын
Holy MOLY!! Thanks for watching, friend :D
@traplord90005 жыл бұрын
@@GetLearnt
@Samyboy035 жыл бұрын
Thank you so much, i did learn a lot!
@GetLearnt5 жыл бұрын
Im glad to hear it, Samy! Thanks for watching and dropping a comment. :)
@confligerene6 жыл бұрын
Best tutorial! Thank you
@GetLearnt6 жыл бұрын
"Best" is definitely a large honour. Thanks for watching! :D
@confligerene6 жыл бұрын
@@GetLearnt No but really.. I wanted to learn Designer for so long.. I've tried several other tutorials but got lost quickly :D but this one is easy to follow and with great result :)
@GetLearnt6 жыл бұрын
I'm sorry it's been a challenge to get into it, but I'm stoked to be able to help you start! :D I hope you stick around.
@anton__r4 жыл бұрын
this is straight gold, thanks for sharing knowledge
@GetLearnt4 жыл бұрын
Happy to help, thanks for checking it out! :)
@anton__r4 жыл бұрын
@@GetLearnt just worked trough the whole in one go. You're a very clear speaker and on top of that its very didactic as u go into depth with what ur doing in the moment. All the best and I hope you'll be able to keep it up
@GetLearnt4 жыл бұрын
@@anton__r Oh wow, that's some mental fortitude, these aren't short videos! Thanks for such kind words, I'm thrilled the video was so helpful! Looking forward to getting more content out, I have a new little series in the works right now that I'm excited to get out soon. 🤗
@KazikliBeyLAN-UAQ-FI2 жыл бұрын
You're the best! thank yoyu for you amazing tutorial! It helped me a lot! :)
@GetLearnt2 жыл бұрын
My pleasure! Thanks for checking it out. :)
@igromad5 жыл бұрын
Great tutorial, thanks! But, for some reason, the orange from the bricks is getting to the grout, even though I did the same thing you did in 1:08:35. Can you help me?
@GetLearnt5 жыл бұрын
It very well could be that the greyscale image you are putting in to your Gradient Map node has areas on the grout that are as white as areas of your brick. This can be a problem when you are using a Gradient Map node, as it is very dependent on the actual greyscale levels you have in your material. One way to help correct this is by making sure the grout is a darker greyscale value than your bricks. This will make the grout appear as though it is sinking into your material, falling behind the bricks. Another way, (I would do it this way now myself, personally) is to separate the bricks and the grout by using a mask. You can likely find the last area that you have affected your bricks before you've added the grout. Here, I would take a Levels node and plug your height into it, off to the side so you are not plugging the Levels node into anything. You can then tighten up the black and white values so you are getting a more binary/high contrasted map. I would plug this into the Opacity input of a Blend node, using two different Uniform Colour nodes as my Background and Foreground inputs to give colour information to my bricks and grout. Hopefully that wasn't too confusing for you, let me know how it goes and I can try to readjust my directions! :)
@igromad5 жыл бұрын
@@GetLearnt Thank you very much, sir. But the problem now is that I reopened the file and there is no height at all. It show as if the bricks and grout were just a image, completely flat. Do you know how to fix this?
@GetLearnt5 жыл бұрын
@@igromad Yup, no worries! So like you did at the beginning of the file the last time you had it open, you will need to go to your 3D view and click Material>Default>Edit and then go over to your Properties tab where you will see a slider with the Header "Height". Slide that all the way up and you will start to see your Height information. As far as I know, you will have to do that every time you open up your files.
@Pac0Master5 жыл бұрын
What's the trick to avoid the texture pattern to visibly repeats too often? I assume we need fewer contrasting details but anything else?
@GetLearnt5 жыл бұрын
For me, it really depends on where I intend to use this material. For something like a brick wall, chances are you aren't going to be seeing incredibly up close and it'll likely just blend into the background. So what would standout the most in that scenario is the colour, and then the shape. I would focus on trying to make sure that the colour of each brick is relatively close so that you don't see one really orange brick repeat among your material. As for the details, as long as they are relatively similar in their scale, there shouldn't really be too much of an issue as that'll be a little bit more difficult to see. But definitely take a look at the Albedo for your material, as that'd be a dead giveaway that it is repeating. :)
@tafraoutaboubakr54536 жыл бұрын
awesome tuto ... thank you so much ... keep up
@GetLearnt6 жыл бұрын
Thanks for watching! If you ever have any suggestions for things you'd like to see, feel free to let me know! :D
@tafraoutaboubakr54536 жыл бұрын
I hope it will be in the future a tutorial About realistic lava With animation .... Thanks again sir
@GetLearnt6 жыл бұрын
I have added it to my list, hopefully I will have something for you in the future!
@BrunoTicianelli3 жыл бұрын
Awesome tutorial! Thanks a lot
@GetLearnt3 жыл бұрын
Thank you for checking it out, I hope it was helpful! :)
@beyondaveragemotion6 жыл бұрын
This is great!!
@GetLearnt6 жыл бұрын
Thanks friend!
@AntonSavoderov5 жыл бұрын
Praise to GOOGLE! ^) Ok. Beginners. If you cannot follow this tutorial you should KNOW some things. 1. Base material node lives in the Material Filters-PBR utilities-Base Material. It's not in Right Click menu. 2. Search Node panel on Space Bar. I think you should say this to BEGINNERS. ^) 3. Make nodes connected instantly - Select Node - hit space bar - choose node - new Node will connect to previous instantly. BEGINNER tutorial, hehe. ok. nice tutorial, btw. Like.
@GetLearnt5 жыл бұрын
Hey Anton, thanks for the feedback! I should begin to mention in my videos that while the video is geared towards beginners, there is some background knowledge required on how to navigate the software. I hope it wasn't too confusing for you and your notes will hopefully clear any confusion up for future tutorial-seekers! :)
@gioberianidze27566 жыл бұрын
Best tutorial. Good luck.
@GetLearnt6 жыл бұрын
Thanks friend!
@fusiongg105 жыл бұрын
thank you for the tutorial. Now i know, what need to create textures for my game. Good programm and your tutorial. Sorry for my inglish 😃
@GetLearnt5 жыл бұрын
I'm happy to hear that! Thanks for watching, I hope you stay around to watch some more! 😊
@amir007405 жыл бұрын
Hi thanks for this Tutorial :)
@GetLearnt5 жыл бұрын
I'm happy to help, Amir! :D
@nabeeliqbal95046 жыл бұрын
Nice tutorial
@cboweagle46204 жыл бұрын
I dont have flood fill node in libary. can somebody help me?
@GetLearnt4 жыл бұрын
Flood Fill is definitely a difficult one to replicate using different nodes. The gist of that section is isolating each individual brick so we can randomize the crack pattern. With that in mind, we can try and isolate the bricks by using the Levels node like I did in the video, since that pretty much did the job. You could also add an Edge Detect node afterwards to be certain. I would then use the same node we plugged into our Levels node to plug into a separate Histogram Scan node, and blend the Histogram and Levels/Edge Detect, using your Histogram Scan to mask off random bricks. A bit of a rough way to do it, but it may yield results!
@hristoborisov37133 жыл бұрын
thank god for the video time stamps!
@GetLearnt3 жыл бұрын
Haha, it's a little long, eh? :D
@TheCrimson1475 жыл бұрын
Let's play a game. Take a shot everytime we use a levels node! Thanks for tutorial, it's awesome.
@GetLearnt5 жыл бұрын
Ive got you beat, I make these drunk. :D Let me know how well you do, Im curious to know how many times I say it!
@Prathmesh252 жыл бұрын
thank you learned many things.
@GetLearnt2 жыл бұрын
Happy to help! Thanks for checking it out. :)
@wongliangzer15725 жыл бұрын
You weren't kidding when you named this video "The Ultimate Brick Material".
@GetLearnt5 жыл бұрын
I certainly wasn't trying to! :D I hope it helped you out!
@coltonstarck86835 жыл бұрын
Just started using Designer and this tutorial was really helpful and at a great pace, too bad my designer crashed before I saved the final result...
@GetLearnt5 жыл бұрын
Oh no! Well this tutorial will always be up for when you're feeling up to doing it again. I'm happy to help out, thank you for watching! :)
@sams_3d_stuff3 жыл бұрын
You're amazing, thanks!
@GetLearnt3 жыл бұрын
Thank you, I appreciate that! :D
@fredv.14976 жыл бұрын
Thank you it was very helpful for me !
@GetLearnt6 жыл бұрын
Glad to hear it! Thanks for stopping by and dropping a comment, hope to see you in future tutorials! :D
@neoviva5 жыл бұрын
thank for your tutorial for me, so easy to understand .Do you work in the game company?
@GetLearnt5 жыл бұрын
I'm happy it helped you out! :) And I currently do work in the games industry.
@MrRomanHumphrey5 жыл бұрын
Hi mate, i was following your tutorial through and after deleting the base material preset you have done, and added the normal+height map over to the outputs, i went to view outputs in 3D and it just came up totally jet black even if I try adding colours. Total beginner here so not sure, could you run through some potential problems that may be causing this?
@GetLearnt5 жыл бұрын
Interesting. Do you have an Ambient Occlusion Output? Because if that doesnt have anything going into it, nothing will show up because the entire material at that point is "technically" a shadow. :)
@MrRomanHumphrey5 жыл бұрын
I do have an ambient occlusion output and ive just put something in it and it has worked. Thanks for getting back to me, your tutorials are great!
@GetLearnt5 жыл бұрын
I had a feeling. :D Glad it wasn't anything too bad! Thanks for watching, hope to hear from ya in future tutorials!
@MrRomanHumphrey5 жыл бұрын
@@GetLearnt you will most likely be hearing from me again soon as ill probably go through mamy of them! :) thanks again!
@putnikroad41726 жыл бұрын
Thx man! Y awesome dude.
@GetLearnt6 жыл бұрын
Thanks friend! Im super glad to help out!
@safaabdus83645 жыл бұрын
How would i get rotation in the individual bricks, like how you would rotate a tile in the tile generator node
@GetLearnt5 жыл бұрын
Unfortunately I don't think you will be able to do this within the Brick Generator node. If you are familiar with how to use the Tile Generator/Sampler nodes, I would recommend using those instead to get the control of the bricks' rotation. This is one drawback to the Brick Generator node, as far as I can see. :(
@rshiyamohammadi77238 ай бұрын
thanks alot
@fractaltutors6 жыл бұрын
thank you dude dope soul you have! how you add nodes on keyboard (shortcut)?
@GetLearnt6 жыл бұрын
Thank you a ton! And it's super simple, you can normally hear me slamming my spacebar when I am adding a node. Spacebar is definitely a timesaver for you in SD! :D
@fractaltutors6 жыл бұрын
LOL you are right that's my fault, on 55:23 you said 'shift' but it is ctrl :D
@GetLearnt6 жыл бұрын
Ooooooooooh maaaaaaaan. I did catch that in editing but I forgot to correct it. Thanks for correcting me, you out here. :D
@RSSpeacemaker4 жыл бұрын
Great tutorial. For some reason I cannot access the soft light blending in Substance Designer for whatever reason. Maybe they took it out of new versions? Kind of odd that they took that out.
@RSSpeacemaker4 жыл бұрын
Oh... I had to scroll down. Haha never mind
@GetLearnt4 жыл бұрын
@@RSSpeacemaker Ha, I was going to say, I've gotten this question before and that was the solution. 😁 Thanks for checking out the tutorial!
@RSSpeacemaker4 жыл бұрын
@@GetLearnt Haha thanks for the tutorial
@vetor19822 жыл бұрын
awesome tks
@GetLearnt2 жыл бұрын
Happy to help! :)
@Gelozo6 жыл бұрын
ty... great tutorial!!!
@GetLearnt6 жыл бұрын
Thanks Angelo, glad you liked it! If you ever have any suggestions for tutorials, feel free to let me know! :)
@modz70143 жыл бұрын
Do you think games needs this much details? yes i understand that details are nice and it should be used in games as how they are used now. but i feel what you did in this video is more likely going to be used in films. please correct me if im wrong. cause i felt like there is so much details on those bricks that people who play FPS or any kind of games will not notice. maybe if ur playing something like the classic resident evil or something like it?! nice video and thanks for sharing :)
@GetLearnt3 жыл бұрын
Happy to help! And really it depends on your game. While people may not stop to look at the wall in an FPS, what happens if they do and the texture looks very non-detailed? It would also depend on how detailed you'd be making your other textures, you don't really want one to stand out over the others as well. So really it all depends on a couple different factors, which would be specific to your project. :)
@modz70143 жыл бұрын
@@GetLearnt I see. thanks for the replay . ill sub and share to my friend cause we both are getting into texturing and stuff. and your videos will help a lot. cheers :)
@까미요미6 жыл бұрын
Super awesome
@GetLearnt6 жыл бұрын
Super thanks! :D
@ilovemaging7 Жыл бұрын
you do a better job than my professors!
@GetLearnt Жыл бұрын
I'm happy to help out! Seems very few educators have a really strong grasp of this type of workflow, sadly.
@ilovemaging7 Жыл бұрын
@@GetLearnt 100% I’m going to be watching basically every tutorial you have!
@GetLearnt Жыл бұрын
@Jumsum Awesome! If you have any questions as you're watching, please leave a comment! I try to answer every one I see. :)
@ilovemaging7 Жыл бұрын
@@GetLearnt funny you should ask right now I'm at about 59 minutes in and when I went to view my outputs in 3d my nice bricks turned to a black cube any suggestions?
@ilovemaging7 Жыл бұрын
I think i got it just kept pushing through and added the ambient occlusion and all is well!
@numenumeffxiv5 жыл бұрын
Nice Tutorial, But how to export for Substance Painter? 1. I have tried export as .sbsar, then bring it to SP. defined as Basecolor. but ended up flat. no normal/height at all. is it really like that? or I'm the wrong way to export? 2. also, if anyone has been on Artstation, and there are a lot of posts about that ball from the substance designer, how do you make them to be posted on the artstation? fyi: i'm still new at Substance Painter and Designer :) Thank you in advance!
@GetLearnt5 жыл бұрын
So in order to publish your material as a .sbsar, you can go into the Explorer tab in SD and right click on the package (that contains the graph you want to output). You till have the option to "Publish .sbsar file...". Make sure that you have all of the maps you want going into appropriate Output nodes, as that is how Painter will know what you want. Now, Painter doesn't have the same ability as Designer to view your Height map, so you won't be able to see your height in the same sense as you would in this tutorial. I would recommend taking a look at this tutorial here to really get a good understanding of how material channels work in Painter, just to see how your channels translate over from Designer: kzbin.info/www/bejne/opbNmnmsnp2XqpY As for your second question, you can take a look at this video I made about making renders for materials. I also include a link to get a free sphere mesh that you can display your materials on in other 3D applications. Unfortunately the video is using Marmoset Toolbag 3, however the concepts stay the same no matter what render engine you are using: kzbin.info/www/bejne/lXrHgKaDpNx3eMU I hope that helps! Let me know if you have any more questions, I'm happy to give some direction. :)
@numenumeffxiv5 жыл бұрын
@@GetLearntAwesome! thank you for your response!
@GetLearnt5 жыл бұрын
@@numenumeffxiv Happy to help. :)
@Requiescatburglar5 жыл бұрын
Hi I'm new to using substance designer and I've ran into a problem, the 3d view didn't show any changes until I've connected the nodes from the base material into a separate height map output and normal map output, your base material does not have those connections but it still shows the changes in the 3d view. I was just wondering why is that? Is it a problem of sorts in the long run. I'm using the substance designer 2019 2.1. Thank you in advance and awesome tutorial!
@GetLearnt5 жыл бұрын
So what you've likely run into is that you just need to tell SD you want to use the Base Material node as your output. 0:45 will be able to help you out there. It's a quick thing to miss, but definitely one that will be a nuisance to you later on! :)
@Requiescatburglar5 жыл бұрын
@@GetLearnt Thank you for the fast reply I was switching between youtube and substance a lot I must've missed that!
@GetLearnt5 жыл бұрын
@@Requiescatburglar Any time! Its an easy one to miss, most people do. I hope you are having a good time learning, always feel free to leave questions as they arise. :)
@Requiescatburglar5 жыл бұрын
@@GetLearnt Yes it's really fun!!! I'm a concept artist but I've started getting into 3d more and these kind of detailed explanations mean a lot.Thank you again for you effort to help people out and respond to each question! :)
@Lynkk6 жыл бұрын
That was great thank you very much!
@GetLearnt6 жыл бұрын
Thank you for watching! :D
@ivannguyen37406 жыл бұрын
Hi. thanks for this tutorial. really helpul, but there is a question: Height blend can't be pluged into normal. what's an issue?
@GetLearnt6 жыл бұрын
I often have this issue with Height Blend! My best guess right now is to simply exit Designer and start it up again. That normally fixes it. :) If not, come back and we can try to figure it out.
@ivannguyen37406 жыл бұрын
i've already solved this issue by pluging normal into height blend :D just did it the other way around. thanks!