Been using it for years, for those wondering: - It's free unless your project is huge, and then it is super cheap, even if you have the free licence for Unity. (good, don't panic) - It's still free for multiple projects. (good) - Yes, it's better than git for unity projects, no need to mess around with super clunky large file stuff. (good) - It doesn't balloon in size randomly when you aren't looking. (good) - You don't need to learn/use branches unless you want to. (good)
@guillem992 ай бұрын
What's the maximum amount of storage that can be uploaded in the free tier?
@zORg_alex2 ай бұрын
Why do you need to learn branches if you don't want to? I'm committing to main in my personal projects, unless I want to make an experiment and do it in a separate one. So I can merge only what I want or ditch that experiment.
@danielpenalba40152 ай бұрын
@@guillem99 5 GB per month
@BarelyTryingStudio2 ай бұрын
FINALLY! You guys need to showcase this tool more even maybe explain why you should use this over git! This tool gets overlooked too much and it’s so good now! Thanks for all the updates
@zORg_alex2 ай бұрын
I still can't see a reason to stop using GitHub. GitHub desktop is capable enough to do anything. Although I was fooled by it that git is installed on the system when it wasn't. Unity needs it to add git packages. GHD lacks a diff tool out of the box though.
@muhammadumair63062 ай бұрын
I guess one good thing about github for indie devs is that it's totally free unlike UVC's 5gb limit of project. Yes LFS has limit but it's only if your files keep exceeding 100mb of size. Correct me please if I am wrong.
@manulucio2 ай бұрын
Thank you for your feedback! We will work towards that!
@BarelyTryingStudio2 ай бұрын
@@muhammadumair6306 no not the project the hr per g, check the pricing part again because my project right now is 17gb
@lucasmontecАй бұрын
no one should use this over git.
@geloHimself2 ай бұрын
The most powerful thing about using version control systems is being able to make different features and doing expermentations without worrying about messing up your project. + avoiding to have project1, project2, projectFinal, and projectFinalFR
@Th3-Mast3rmind2 ай бұрын
Not sure how Unity VC works, but generally, you should have one main branch called master/production, which is the most up-to-date branch. You then create new feature branches based on the master branch. So let's say I want to create a new inventory system. All I'd have to do is clone the master branch and then create a new feature branch called feature/InventorySystem. When the feature is complete and fully tested, all I have to do is merge or create a pull request back into master/production
@manulucio2 ай бұрын
UVCS is perfect for that because you can create a child branch and work 100% independently there, with no fear of breaking the project for the rest of the team because you are safe working in a branch. Worst case scenario, if the project doesn't work in that branch, you can abandon and remove it.
@The28studio2 ай бұрын
NICE even thought I'm using git/gitub I can my self using this for my personal projects, this is one of few Unity recent acquisitions that made sense to me.
@manulucio2 ай бұрын
Thank you for your kind words! Just let you know we support migrating git/github repositories with all their data and history. So it's very easy to switch!
@nullx23682 ай бұрын
Not sure if i'll use it instead of git but.. respectable, might end up using this eventually just hard to change habbits. This is useful for non programmers since locking makes it safer for non tech people
@The28studio2 ай бұрын
I can see my self using this for small personal projects, esp that free 5gig suit that, if it's awesome, maybe for the production project
@lucasmontecАй бұрын
git has locking.
@jerryglowfishinteractive16472 ай бұрын
Plastic was awesome even before Unity bought it.
@hgulgen24 күн бұрын
I agree that. We are using it for 5 years now.
@Ahmeluz27 күн бұрын
This is very detailed and helpful, Thankyou very much
@mikeha2 ай бұрын
so is there a free tier of version control for the personal license of unity? the pricing info is not clear
@Braneloc2 ай бұрын
It's completely free and no fuss for almost everything. The free allowance is hard to hit (in the unlikely event you do, it's super cheap)
@mikeha2 ай бұрын
@@Braneloc well by default it wants to add all my 3rd party assets to my repository, so that would make it extremely easy to hit the limit if I had a 5GB modular asset in my project
@Braneloc2 ай бұрын
@@mikeha I was concerned about that, so I have a separate project with loads of 3rd party assets in that I pull over the ones I want when needed into the main project. Unity also has a pretty good Asset Manager (available in Package Manager) too..
@wrymen2 ай бұрын
For new people, just be careful because: - you cannot delete/hide branches - Rider plugin is not in a working state - plastic app not usable when not having internet connection
@umapessoa60512 ай бұрын
Yes, its like they tried to reinvent git for no good reason and it didn't worked out, almost messed my commercial project to a point where i couldn't work on it anymore. Reverted to git and my problems magically disappeared. Not being able to delete branches was really weird, even for me that was a completely git newbie at the time.
@manulucio2 ай бұрын
@@umapessoa6051 Sorry to hear it didn't work for you. Just for you to know, Unity Version Control (formerly known as Plastic SCM) was first released in 2005, at the same time Git was created, so it's not a reinvention of it, git is great but there are a lot of differences in between, like the ability UVCS/Plastic has to handle big binaries or big repositories. Regarding removing branches, that is something we don't support for branches already integrated. We allow it for the rest. Moreover, we are working on a way to hide and show branches for the entire team, no longer a local configuration.
@darkman2372 ай бұрын
Is it available in other versions other than 6?
@Braneloc2 ай бұрын
yes. Easy and no fuss.
@darkman2372 ай бұрын
@@Braneloc I'm using 22.1.19
@darkman2372 ай бұрын
Can you walk me through?
@manulucio2 ай бұрын
@@darkman237 the same workflow applies to all Unity versions.
@darkman2372 ай бұрын
@@manulucio Can you walk me through?
@kwcnasa2 ай бұрын
Resume @5:30
@alaslipknot2 ай бұрын
The main "issue" i have with this is that in order to open the source control tool, i must open the engine. which can cause a lot of problem for few cases. I remember many times when my project was in an "un-opened" state (it instantly crash), and the only way to fix it was to revert some changes and fix the problem. Is it possible to do that with this tool ?
@Braneloc2 ай бұрын
Yes - "Branch manager" works outside of the Editor happily and seamlessly controls what is going on Editor loaded, or not :)
@BarelyTryingStudio2 ай бұрын
You can use the tool without opening the editor just open the app
@Beatle_DEV2 ай бұрын
How to resolve conflicts with prefabs and scenes? It’s always painful 😰
@manulucioАй бұрын
Good point. Have you tried to avoid the merge conflict at all costs? By using Smartlocks and SubScenes it should be doable.
@charlespierro8048Ай бұрын
I use this ... but I don't use the in-editor tool to commit changes. I use the external program that manages the commits. Less chance of corrupting files.
@manulucioАй бұрын
Hi! To be honest, from the core of the system's point of view, it should be the same experience. Both the plugin and the standalone GUI share the same internal layer to run the operations. We don't have any corruption tickets in support so you should be safe! :)
@charlespierro8048Ай бұрын
@manulucio I ended up with corrupted files using the in-app version just about 2 months ago, and I was advised to use the external tool instead, which has gone (thus far) well. I do t know the specifics, but it concerned the Unity program doing something the external program doesn't do. I'm not positive of the reason. Regardless, damn happy with VC.
@guillem992 ай бұрын
What's the maximum amount of storage that can be uploaded in the free tier?
@The28studio2 ай бұрын
5 giga per month
@guillem992 ай бұрын
@@The28studio that's extremely small for a game project
@JakeCollinge2 ай бұрын
@@guillem99 Is it though? I mean its free. You must have a heavy amount of detailed assets/textures
@guillem992 ай бұрын
@@JakeCollinge not that many, you just need to have more than 1 or 2 environment asset packs and that will already take up more than 5gb.
@MonsterCreations6622 ай бұрын
shukria
@stas_khavruk2 ай бұрын
As always: a new video with Check Book below where is missing link to book...
@mathias65562 ай бұрын
They fixed it and added the link in the description
@beefy___2 ай бұрын
Just waiting for Linux support now...
@qwerty6778xАй бұрын
Helpful
@lucasmontecАй бұрын
Why do you insist in this VCS? Most developers don't use it. Serious developers will never use this. Git is a standard, self hosted repos are mostly mandatory for compliance. This is based on a tech that simply doesn't scale well and is quite unknown and proprietary.
@hldfgjsjbd2 ай бұрын
Step 1: open your wallet
@manulucio2 ай бұрын
Nope! When you start it's free up to three users and 5GB.
@hldfgjsjbd2 ай бұрын
@@manulucio key words are when you start. After a while you make commits, add assets, add projects and eventually will pay anyway
@manulucio2 ай бұрын
@@hldfgjsjbd Yep, but that's maybe Step 3, not the first one. We want to help small teams to start using a version control system that removes the version control pain from the picture, so you can focus on what you care the most, developing games, while you are covered by UVCS.
@lucasmontecАй бұрын
@@manulucio nice! Git is free for any number of users with at least 10GB unlimited private repositories in any external host. Completely free for self hosting.
@BarelyTryingStudioАй бұрын
PLEASE ADD BETTER SUPPORTS FOR RIDER AND OTHER IDE'S
@manulucioАй бұрын
Yes! yes, and yes. This is going to be a priority for 2025. What. other IDE's are you missing? In my list, I have VS and Rider as top prio now.
@BarelyTryingStudioАй бұрын
@ AND VSCode
@dimayudenko53222 ай бұрын
Хорошо бы на андройде сделали урезоную версию unity