STORMGATE - "Fails to EXCITE and Inspire RTS Fans" - BETA Impressions

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GGZII

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Күн бұрын

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Пікірлер: 123
@BoyNextDoorGachi
@BoyNextDoorGachi 11 ай бұрын
As a casual RTS enjoyer who only cares about the campaigns, I can say that the graphics alone are a dealbreaker for me. I will not be touching this game.
@duncan6886
@duncan6886 Жыл бұрын
The game seems well made from a technical perspective, but it's really hard to imagine how anyone could get a dopamine rush playing this game. It's impossible to get excited playing it in its current state.
@duncan6886
@duncan6886 Жыл бұрын
@stysner4580 Performance will be optimized with time. It's using a powerful engine and it's still in alpha basically. My prediction is that on release it won't have many technical issues, but I doubt the game will be more fun than SC2.
@duncan6886
@duncan6886 Жыл бұрын
@stysner4580 You could be right. My expertise is web development, not game dev so I'm just going off my instincts. People were saying that the net code was really good and the devs do have a good rep from their time at Blizzard. If the game is released with bad performance I would consider that a massive flop for a game like this.
@duncan6886
@duncan6886 Жыл бұрын
@stysner4580 You could be right. My main expertise is web dev so I'm just going off of my instincts. People were saying that the net code is really good and the devs have a good rep from their time at Blizzard. If the game releases with bad performance then I would consider that a massive flop for a game like this.
@duncan6886
@duncan6886 Жыл бұрын
@stysner4580 You could be right. My main expertise is web dev so I'm just going off of my instincts. People were saying that the net code is really good and the devs have a good rep from their time at Blizzard. If the game releases with bad performance then I would consider that a massive flop for a game like this.
@florianspieleder2251
@florianspieleder2251 11 ай бұрын
@stysner4580 Optimization is one of the last steps in gamedevelopment. Abillyties get changed, new units added, the gamesystems more concrete. This can require major changes underneath the hood. Therefore you first implement the (almost) completed game and after that, you tackle performance. And believe me, the engine is only a small part in the complex task of optimizing performance. There can still be massive gains made. So I woulnd`t worry about performance at the moment :)
@arnaudsm
@arnaudsm Жыл бұрын
Seems like they released too early, and marketed too much on the StarCraft crowd, while being much closer to the slower WarCraft. I wish the best to the team
@nnkk7742
@nnkk7742 Жыл бұрын
Agree with every critique. Warcraft III with starcraft units on a league of legend aesthetic isn't a winner. If the campaign is good and they make some heavy adjustments then I will bite.
@user-wz4bo3br7n
@user-wz4bo3br7n Жыл бұрын
"With what im looking at, everything needs to be changed". Yeah man, entire game is a placeholder. It's like im waiting for the real game to be swapped in. Just dissapointed
@coolzoky
@coolzoky 11 ай бұрын
This video perfectly explains how I feel about the game better than I ever could. Well done.
@emreyuksel7466
@emreyuksel7466 Жыл бұрын
I was hyped for this game too but when I saw recent gameplays I had the same impression. The infernals were my to go race initially but then after watching and realising that Zerg is giving that swarmy feeling was more satisfying and not to mention the slow paced, plain combat. One more thing that made me realise was “why the heck are we using swords in a sci-fi environment? I want to see orbital bombardments and big lasers and missiles going on!”
@lordlopikong6940
@lordlopikong6940 6 ай бұрын
I don't get how this game looks worse than starcraft2 yet it's more system demanding
@Alfie-ni7lx
@Alfie-ni7lx Жыл бұрын
RTS is my favourite genre still play WC3 till this day, unfortunately my friend and I who are dying for a new rts are really skeptical of this game (he even bought the £200 kickstarter) The most critical problems we've found is this is not a beta, this is an alpha. A beta should really be something that should feel like an end product with missing features and understandably full of bugs. This feels like an alpha, missing textures placeholders everywhere still haven't added in all the races units and tech, terrible unit control, a weird system where they automatically add your units to your control groups meaning you have to reassign them whenever you create new ones because it's adding any new unit to all your control groups (There is probably a setting for turning this off but I haven't looked, I hope there is), and just in general it doesn't feel very fun so atm my friend and I are huffing a lot of copeium but we're worried it's not going to turn out very good. 2 years of development and almost $40 million in investment. I'm a programmer I understand that developing games is expensive, difficult and that throwing money at a project doesn't just make a project better, but this is a lot of money and time to create something that should be a lot more polished than this. People complaining about the art that's completely subjective personally I don't mind what the game looks like, although I really have to agree with the "Lack of soul" doesn't feel like these units have been made by the same people who made all the races of the games we love, where every unit felt unique and had its own character. But there is a real problem, path finding and AI. They brag about network roll back code being amazing but unfortunately this isn't really something most players are going to feel. The amount of times your units will just slide into each other and just get stuck not knowing how to path around your own units has made the experience really bad for my friend and I so far, this is the most important part about making an RTS game and it's been very neglected. Also we both came to the same conclusion to us the game just feels bad. couldn't even really put a finger on it exactly it just feels bad to play atm, hopefully it will get better with time and we will see another golden age of RTS games, but we both fear that if this game flops no one will try to revive this genre.
@duncan6886
@duncan6886 Жыл бұрын
Wow, I didn't realise it was a 40 mil investment damn....
@pigzard01
@pigzard01 Жыл бұрын
They're really not impressing considering they're planning to make this F2P and rely on MTX to keep it afloat.
@TaoistAndroid
@TaoistAndroid Жыл бұрын
@stysner4580 Its running unreal, your expectations are a little high. There is a reason Blizzard has always created their own engines, it certainly isn't to save money. They're up against sunk cost at this point, and probably just need to make this as successful as they can, put the cash in the bank, then look to migrate off unreal for a sequel.
@jacobunderwood4957
@jacobunderwood4957 11 ай бұрын
^ all of this, but I'm most shocked by how bad some of the design concept is. They took inspiration heavily from SC and WC3, but then it seems like they avoided most of the smart design decisions just so they're doing something unique. The Vanguard are modeled after Terran, but all ranged and flying units suck in this game and the Vanguard particularly don't have good defensive options (Infernals have white health on Shroud, farms with auto-spawn pigs and a better defense tower - Vanguard get basically "Call to Arms", fucking lawl!), yet Vanguard macro is still designed to increment more slowly (Infernal Shrine is cheaper and builds faster). The Infernals are supposed to feel swarmy, but their basic unit is an Orc Grunt - and this is the highest DPS unit they have! (Other than the Flayed Dragon, a special singular unit.) Upgrades are mostly wonky and either useless (like the Gaunt's Reaper's Rush) or necessary but lame (like the Brute's Soulforge Ascendance). Most of this is clearly the result of bad design philosophy, something that won't just get better with time.
@nightmareTomek
@nightmareTomek 11 ай бұрын
I was under the impression that this game is very much alpha, that's all I've heard for the last days. Stormgate being in beta is something I'm hearing today for the first time. And there's no way that with T3 and a whole race missing this could be in beta...???
@MaybeTiberius
@MaybeTiberius 9 ай бұрын
39 seconds into the game and i already dont like the game just by that. like for real... the main menu... the graphics... the buttons and design shapes and all that, why on earth does it look like a freaking mobile phone game?? i dont know man, without going into any specifics and issues i have but i already dislike 90% of what the game does visual and design wise. it looks so awful. and this comes from a person who plays sc2 on lowest settings, not only that but since i play on my office laptop a lot, i even play sc2 on 720p so it runs a tad better... and i still prefer that look over this. i honestly think, they might have killed their own game with this. yes its an alpha beta whatever... but it should be a representation of the game. it should make me want to watch it and feel: ''damn i want to play this'' , i seriously dont want to play this. and games roll with the hype. everyone is hyped, everyone wants a new rts... and then you see THIS? the only thing watching stormgate makes me feel is: ''i want to hop on bnet and play some starcraft'' and here is a point: you dont need to know whats going on to understand whats going on. its the same with other games like starcraft or warcraft or fighting games like tekken for example. even if you dont play them and you have no clue whats going on, you can still watch them and understand whats happening and who is winning. its like watching soccer. you dont have to know the rules or play soccer to understand it. on stormgate... i dont even understand what i am looking at. just donnie vermillion has more charm than stormgate
@joelrosenwinkel5467
@joelrosenwinkel5467 11 ай бұрын
it's bland, predictable and boring. Gave it a shot but this isn't the early 2000's anymore, innovate a little.
@plantex625
@plantex625 Жыл бұрын
Bland is exactly what I thought when I played for the first time in alpha and I never rebooted the game after my first hour. There was nothing that felt new, game feels like a soulless SC2 ripoff. Every single unit felt boring, there was not a single unit or mechanic that made me want to play this game. I was so excited for years for this but I gave up on it after an hour of gameplay. This is not the future, the only good thing in it is you dont have to select workers or buildings to build stuff
@IamDalv
@IamDalv 6 ай бұрын
It does look like crap, it's gonna be dead on arrival
@testsubject318no6
@testsubject318no6 Жыл бұрын
yeah the game is kinda shit, the reason its exiting is because it's basically promising starcraft 3
@messaroundhandleit
@messaroundhandleit 11 ай бұрын
Sad that a lot of pros are pushing this pos.
@BoyNextDoorGachi
@BoyNextDoorGachi 11 ай бұрын
That's what the kickstarter money probably was for
@philliplam2704
@philliplam2704 11 ай бұрын
It’s the trashiest game I’ve seen in 20 years lmao it literally copy pastas wc3/sc2 models but made it uglier wtf
@petervlcko4858
@petervlcko4858 11 ай бұрын
I am old and i do not play competitive rts. If i will play some new rts i will do homeworld 3 looks fantastic by graphic and design. Completely different type i know but i will play it for what it is, sound, music, atmosphere and so on. Nothing to be seen here in this coca cola new game.
@CorruptorPeste
@CorruptorPeste Жыл бұрын
You are in control of npcs from a moba game
@olegkuvsincikov8817
@olegkuvsincikov8817 Жыл бұрын
The way I see it, a lot of your points boil down to a 2 things: 1. You are comparing a beta unfinished product to games that are either excused from these issues from being old or have had years to polish themselves. Yes, the sound design could use work, as could visual clarity, ui, ect. Thats why its a beta, all that stuff is at the end of the development pipeline, so harping on it as a deal breaker makes no sense for a beta. You need to remember the purpose of the beta, its not here to sell you on a finished product, its here to showcase the ideas and concepts that the game has, test their engine with a large number of players and get player feedback on what does and does not work. 2. You, by your own admission being a veteran of the genre talking about onboarding and the game not feeling any easier than other rts, and then you go and harp on mechanics that are deliberatly designed the way they are to make it easier for players to get into the game. (also, its very clear that this game is not in the sub genre of rts that you like - there was a clear pattern in the games that you mentioned, and stormgate does not fall within that pattern) Visual clarity - I take a lot of issue with this, each unit is very distinct - tanky units and bigger and burlier, back line units are appropriately small and nimble, each unit has a distinct outline where you can tell what it is from its silhouette (which you cant even say for sc2 - could you at a glance differentiate between big, burly firebat, and big burly marauder?), and no units role feels contradictory to its shape language. Furthermore, for a game with a lot of artillery, there were no gotcha moments (ie. oh, you walked into a sieged up line of tanks and looked away for 2 seconds, and now all your units are dead). Each artillery was clear in its firing, and even if not completely dodgeable, the damage could be mitigated with good reaction time, unlike say tanks. And again, as a new player, this is amazing, rts tend to have a lot of gotcha mechanics that you are expected to just die to many times before understanding what to do, and stormgate avoids that frustration. Time to kill - This is another very deliberate choice. Slowing the pace of the game down does a lot to help new players - if your units engage each other, and either side will die in 1 second, then if you dont know who will win the fight before it starts, you have no chance to react and pull back. If instead it would take either side 5 seconds to die, then you have time to assess the fight, and retreat if possible. And the funbny thing is that Stormgate isnt even that slow! Ignoring WC3 which is even slower time to kill, ive played and modded a lot of DoW and DoW2, and with few exceptions, the time to kill can be anywhere from 15 seconds to minutes for larger units. You may have a valid point of criticism somewhere here, but you are barking up the wrong tree if you think that melee tanky units taking some time to kill each other is an issue. UI, Specifically in reference to the QWERT menus - If its so easy that SC2 could do it, then why havent most rts in the last 10 years not done it? Why is it taking this new wave of rts to try something like this? Because its not that easy, either technologically or from a design perspective. And this comes back again to the new player experience - do you know whats the biggest hurdle for new rts players? Learning to multitask. Guess what this ui does? Make multitasking a lot easier. I was always someone who hated terran style production,and stormgate made it feel good. It feels like a can get way more done with fewer apm, and its both easier and more convenient to macro and micro similtaneously. The players who will feel the least effect from this are the veterans who have hotkey setups and mental trigger/timing checks built into their subconcious. To conclude, I am really struggling to find valid points of critisism in the video. If you want this to reach the developers, please find a way to convey your points more clearly, as right now I am having a lot of trouble parsing any reasonable or actionable critique.
@ggzii
@ggzii Жыл бұрын
Stopped reading at " You are comparing a beta unfinished product " When I literall stated, even as a beta, it doesnt inspire.
@olegkuvsincikov8817
@olegkuvsincikov8817 Жыл бұрын
@@ggzii Then you dont know jack shit about game development or what a beta is. Let me remind you that a beta is NOT a demo of a mostly finished product. In software development, a beta is defined simply by being feature complete - meaning no major new features will be added. In the context of a game, it simply means that no new core mechanics will be added. Baldurs gate 3, hades, subnautica, and many many others are all games that released in their beta stage of development, but had massive visual, audio and game feel overhauls before their full release. Hence why I had trouble understanding your critique, and you confirmed my suspicions by compltetely misunderstanding what a beta is and what the function of an open beta or early access release is. If you want to be taken seriously, please at least do a little bit of research on the topic you are discussing.
@ggzii
@ggzii Жыл бұрын
​@@olegkuvsincikov8817I'll revisit this comment in 3 years and we will see. 🎉
@saltifate
@saltifate Жыл бұрын
Blud wrote an essay for no reason
@bobsagget4061
@bobsagget4061 Жыл бұрын
I had a blast playing this early beta. Game has huge potential.
@saltifate
@saltifate Жыл бұрын
Game is dead on arrival
@Nuurix
@Nuurix 11 ай бұрын
@@saltifate they said starcraft 2 was dead since 2013
@saltifate
@saltifate 11 ай бұрын
@@Nuurix “they” also said the Earth is flat. Test if time states otherwise.
@Nuurix
@Nuurix 11 ай бұрын
@@saltifate lmao how the earth being flat any relevent when we are talking about the longjevity of a game thats cringe buddy to take that argument ad absurdum
@myortv_
@myortv_ Жыл бұрын
stormgate beta is so well made do everyone forgeting it's still a beta and there at least 1 year of development awaits
@jacobunderwood4957
@jacobunderwood4957 11 ай бұрын
Nobody forgot that it's a beta. He's largely talking about intentional design decisions. In the next year of development, I doubt they'll reconceptualize the WarCraft-like battle style or most of the other design decisions being mentioned here. This is strongly aimed in a flop direction right now, IMO.
@nfcheeze
@nfcheeze Жыл бұрын
To me this game is fun to play. Period. I know what you mean about the fights. I think they want it to be less unforgiving so that not looking at a fight for half a second doesn't lose you the game and that has a consequence of less breath taking fights. To the contrary of what you said, this CAN be fixed by changing the overall damage to health ratio and speed of units. They're going to make units and things similar to other RTS games so that people can transfer their style of play over and feel somewhat familiar. It is still a completely different game than SC2, if you play a 15-20 minute game (which it honestly sounds like you haven't. And a lot of people haven't because nobody is that good yet) you'll quickly see the potential and have some exciting fights. PS A lot of people are saying it feels slow. I think thats because they made it easier to macro which in theory gives you more opportunity to micro and look at fights. You definitely dont have to constantly hit buttons in the early game. Lol
@alexc7289
@alexc7289 Жыл бұрын
warcraft 3 already has high hp to damage ratio of units. IE, taking forever for units to die compared to something like starcraft 2.
@SeoriusZion
@SeoriusZion Жыл бұрын
@@alexc7289 Yea which was/is a good thing and a big + for warcraft III compared to starcraft, where if i make a mistake in first 2-5min into the game by not paying attention for 2s i can just surrender bc i know its a lost game. Were there annoying strats in W3? Obviously, tower rush, blademaster invis rush for ex. but most of the games were allowed to go 20-25min long where you can actually build up your base and get a massive army with all supplies and fight a final cool battle.
@jacobunderwood4957
@jacobunderwood4957 11 ай бұрын
@@SeoriusZion WC3 fights had a lot more tactical depth between unit/hero abilities and items (some of which will increase in Stormgate, sure) , but using WC3 battle design philosophy and SC2 race specialization philosophies is just a flat fail here. It feels like they're avoiding all the smart decisions of SC2/WC3 just so they're doing something unique and so far it has only distilled the most bland aspects of both.
@michaelmoreno7357
@michaelmoreno7357 11 ай бұрын
I think rts players and people who are following it see the potential, but i think calling its stage a beta really hurts it, because you're right the term 'beta' makes you feel like the game is soon to be released. As the game stand its needs tons of work.
@abiram3394
@abiram3394 6 ай бұрын
Stormgate looks really boring
@williampounds5191
@williampounds5191 Жыл бұрын
RTS fans havent been excited or inspired since the first RTS they've ever played. They've been complaining that every single game isnt Warcraft 3, Brood War, or Age of Empires 2 for 30 years. Who cares what RTS fans think, the genre is dead and they're no small reason why.
@jacobunderwood4957
@jacobunderwood4957 11 ай бұрын
My guy, 'shooter/FPS' is the top genre. You been in many shooter lobbies or on many shooter forums lately? If you want toxicity and complaints, start with FPS games then take a stroll through the MOBA section.
@rekusanreku5540
@rekusanreku5540 11 ай бұрын
​@jacobunderwood4957 while I agree with your statement. There is truth to what OP said. RTS players are some of the most stubborn when it comes to switching off their games. So they complain like every other community. Except they don't just say *fuck it I'll play another game* they say *this game is ass I'm going back to BW*
@jacobunderwood4957
@jacobunderwood4957 11 ай бұрын
@@rekusanreku5540 His truth is buried under a hopeless amount of sensationalism, like "RTS fans haven't been excited or inspired...", "been complaining that every single...", "the genre is dead". Each of these (basically the entire comment) is sensationalized like a Trump rally.
@RapThorX4
@RapThorX4 Жыл бұрын
I was really looking forward to this game but as it turns out i wont even try it. Looks so damn boring
@FATSQUATCH
@FATSQUATCH 11 ай бұрын
I think as a developer, we see Stormgate as something that has helped the RTS genre get more exposure. It won't revolutionize the genre, but it is helping more people learn more about RTS in general. Other RTS games will definitely rise to the top, but Stormgate is definitely making the industry pay attention to this awesome genre.
@ggzii
@ggzii 11 ай бұрын
People knew about RTS before Stormgate
@FATSQUATCH
@FATSQUATCH 11 ай бұрын
@@ggzii Yes, obviously, but more will learn more about it now because of all the marketing behind it. The genre was hurting because it lacked exposure and opportunities for new players to find an entry point. With all the other RTS games coming out in combination with Stormgate's reach it truly is a great time for RTS. 👍
@ggzii
@ggzii 11 ай бұрын
@@FATSQUATCH Nobody is learning about RTS for the first time due to stormgate
@FATSQUATCH
@FATSQUATCH 11 ай бұрын
@@ggzii Well, yes and no. Obviously, there are people on the planet that do not know what RTS is. I've met many who don't. Clearly, by just the momentum behind the game itself, RTS should benefit by getting more eyes on the genre. 👍 Tempest Rising, BAR and others are also helping. It's a great time to be an RTS fan. Hopefully many more people will learn about this genre of gaming and enjoy it. Good luck in your battles.
@shapowlow
@shapowlow 9 ай бұрын
False. Almost no one outside the RTS fanbase is hyped on Stormgate. If people truly learn about RTS through Stormgate, then I argue that SG hurts the genre more than it helps it. A person in 2024, who played games like God of War Ragnarok, Cyberpunk 2077, Resident Evil 4 remake, Final Fantasy 7 Rebirth and learns about a 40 million dollar game that represents a supposed classic genre will look at it think RTS is trash.
@jacobunderwood4957
@jacobunderwood4957 11 ай бұрын
"Clunky" - 100%, the sloppiness of pathing really surprised me, especially since that's one of the first things they came out promoting about the game. The pathing is bad, particularly for melee units arcing out to find an attack position. I've seen a few units get stuck in walls - I've seen amateur GameMaker tutorials with cleaner pathing than this. The Vangaurd are conceptualized like Terran, slower/more expensive macro, but they don't have good ranged units so you can't really play the Vanguard defensively. That plus the larger HP values and lower DPS means you can't really use building positioning defensively, at least not to the level of fidelity possible in StarCraft (either one). The Infernals seemed like they were supposed to have a swarm-like style, but they feel more like Orcs because of the clumsy melee starting unit. The Gaunt does virtually no damage, the Brute actually has more DPS (particularly counting the second Fiend phase) than ANY other Infernal unit. The farms with their pigs are a cheap attempt at making macro matter defensively, but it's just flat and uninteresting There are just some really surprisingly bad design decision, polish notwithstanding. I really hope they make radical changes. It is certainly aimed in a flop direction right now IMO.
@adrianrivaldo8679
@adrianrivaldo8679 11 ай бұрын
This game look more like pre alpha rather then beta
@Seltzer-Bottle-420
@Seltzer-Bottle-420 6 күн бұрын
Man, NebulaDisassemble is looking nice.
@frosty6960
@frosty6960 Жыл бұрын
ive watched a few games ... i just cant get into it. Seems MEH
@iyziejane
@iyziejane Жыл бұрын
I've been really into RTS lately, playing games from different decades, so I was excited for this demo and gave the game a fair chance (kept playing past initial doubts). I'm sorry but it feels mid even for a cheap indie RTS, and it's definitely not a "next big thing." Maybe people who care a lot for creeps and hero abilities see something more in it, but in this current state there is no strategic depth or variety for me to find on these maps.
@alexarievich
@alexarievich Жыл бұрын
click bait this video is :: ( and it worked with me)
@michakoodziej5741
@michakoodziej5741 8 ай бұрын
What I don't understand, the game looks like Warcraft / some old game, but it needs 16 GB Ram.
@etismyname
@etismyname Жыл бұрын
I agree with everything you say. I play AOE, BAR, SC, RA and northgard, I am used to different styles of RTS but stormgate just feels so awkward. And that’s really is my biggest complaint, large engagements are a cluster F, and barely any interesting micro happening. The only good thing going for them is the snappy control, but then the pathing and AI are not working all that well, units aren’t that interesting. Zero space is the only one I am hoping to do well, not a fan of some mechanics but at least the engagements are fun to watch
@pigzard01
@pigzard01 Жыл бұрын
I'd say Zero Space is just a bit better than StormGate. What I don't like the most about them is that they're trying to replace SC2/WC3 by just copying them with some alterations/improvements instead of making completely distinct units, factions, and art styles.
@ottoback5375
@ottoback5375 Жыл бұрын
BAR is so good tho
@volodymyr_budii
@volodymyr_budii Жыл бұрын
I agree, the game feels to be too similar to SC 2 in style, while not adding much interesting instead Maps are also super boring in my opinion, they are all the same Also as mentioned in the video, the game feels too slow
@HayaseNagatoro-anime
@HayaseNagatoro-anime 5 ай бұрын
Stormgate is a clusterfuck of sci-fi, fantasy bad visuals, and bad gameplay. I knew this game was crap when I first saw it lol.
@SpySpasm
@SpySpasm 11 ай бұрын
Stormgate doesn't launch until 2025... I think people are taking this way too seriously. Like is this a sign of people being so conditioned by modern expectations of a "BETA" and how they launch 1-2 months after the fact? Because in those cases the games are literally 90-100% finished. The game has problems for sure, but let's chill a little and let them cook. Stormgate still has 1 year! of development time give or take of course.
@ggzii
@ggzii 11 ай бұрын
2025 is 9 months away
@SStoopid
@SStoopid 11 ай бұрын
Kind of agree. Remember the original SC2 demo footage? None of that shit looks like how it was released, not to mention all the unit updates and removals. However, I haven't played Stormgate; it just looks very LoL. There needs to be some new and exciting feature that hasn't been done before to compete with StarCraft. Maybe tier 3 units will make it better, but yeah, units with swords that stab just isn't exciting. I miss that old gritty dark feeling from Brood War. The music, the sounds. They need to get rid of the camp stuff imo.
@TheGreatDanish
@TheGreatDanish Жыл бұрын
RTS gamers are spoiled brats. "I want a new RTS!" we cry. Stormgate gives us a good one, and we respond "Not this one. I want [Starcraft/AoE/SupCom]" Don't think I don't agree with your take here. I believe the same about Stormgate. But I also think that Stormgate is a competent game that just so happens to exist in a genre dominated by 4 exceptional games that have unnatural longevity. If you put a game of similar execution to Stormgate in FPS, FGC, or any other competitive genre, you'd probably end up with a pretty dedicated, bu small community and it would be OK! I think Stormgate will fail not entirely on its own merits, but on the comparison to our genre's Giants. We're just that spoiled.
@TaoistAndroid
@TaoistAndroid Жыл бұрын
You seem upset that this game isn't SC2, so play SC2. This game is far from perfect, and some of your criticisms are on point, but many fall flat. If you don't like the sword guys, tech early and rush mech, the first tier mech unit can kite ogres. There's a lot of gaps in your knowledge, which is fine, its a new game, but your assumption is you have the game figured out, which you clearly don't. What is fun about this game so far, is it is remarkably well balanced in the early game, SC2 had a long road before cheeses could be countered.
@ggzii
@ggzii Жыл бұрын
I dislike the fact the game isn't very inspiring. You seem upset at critiscm. "Go play SC2" has nothing to do with this video.
@potenviking
@potenviking Жыл бұрын
Thats a very good criticism. They took the safe approach on every decision they faced. End of the day, there is nothing new, nothing interesting. Except the new type of units, I can't see a reason why someone would play that game and not Starcraft 2. Even worse, I don't see a reason why thats a whole new game and not a sc2 mod. Where they seems lost to me its the fantasy - there is no fantasy in this game. One of their main designer said they are aiming to have a space marine being able to punch a dragon, but honestly, thats boring. Sad situation really. The game that feels way more interesting ZeroSpace, fails in the base building idea and thats that. RTS could massively fail rather than reignite with these two. Sadly.
@shikarymtg
@shikarymtg Жыл бұрын
I agree on basically everything, except for the lack of rushes and early cheese. Granted they make the game exciting to watch, they are very annoying for casuals
@ggzii
@ggzii Жыл бұрын
Knowing you can't be attacked early is boring, even as a casual.
@shikarymtg
@shikarymtg Жыл бұрын
@@ggzii It was extremely frustrating for me as I was learning sc2. I was playing with some of my friend back at that time and they all quit before learning to survive. Early attacks are ok, but they should be more manageable imho. If the start of the game is boring, just let players start with more resources or an army or some more buildings
@D22RRRR
@D22RRRR 11 ай бұрын
No way near where SC2 stands. Hope it get better. Seems that you don't have a lot strategy
@vladoz9299
@vladoz9299 Жыл бұрын
Necromancers vs Terrans? RTS version of Doom? Hi tech dudes kill demons from hell? :P
@akolyadin
@akolyadin Жыл бұрын
On yhe one hand we have this, on the other Tempest Rising - gorgeous, but screen is so busy and unreadable. What happend to modern RTS and why they have such bad art directions?
@Codethe_Road
@Codethe_Road Жыл бұрын
bland as hell, lol
@xyYz12387
@xyYz12387 Жыл бұрын
Thank you for explaining everything that dissapointed me about Stormgate. This is just Warcraft minus the heroes. I agree with pretty much everything you said except the issues with the sound because it think it is an easy fix. While many Warcraft players are excited about the game i am yet to see a Starcraft player looking at this and going yeah this is fun. Such a shame really. Additionally who tf was confused about the winning condition in Starcraft? There is your enemy destroy them. Simple af. Moreover like you said having the same hotkeys for every race is kinda in Starcraft already if you play with the grid hotkey layout. I am so sad that bunch of Warcraft devs ruined something that could be awesome.
@nightmareTomek
@nightmareTomek 11 ай бұрын
I think the fights look boring because it's nearly all melee units.
@jnor
@jnor Жыл бұрын
I think the game has potential, but a looong way to go. I agree with most this guy say though
@ChairZomg
@ChairZomg Жыл бұрын
i disagree, i thought it didnt look great but after playing ive found theres good strategic depth, and its a blizzard style RTS with a team that will continue working on it
@alexarievich
@alexarievich Жыл бұрын
im actually exited abut the near future changes:: if this game at this point is this good, with a few patches and new textures is going to be the LOL of rts:: and im happy about ti
@ggzii
@ggzii Жыл бұрын
​@@alexarievichyou think this game will have 15 years of lifespan and create an entire industry like LOL? The delusion
@alexarievich
@alexarievich Жыл бұрын
we will have to see::: you are not gonna be in it tho : @@ggzii have fun playing candy crush
@seiaghen
@seiaghen 11 ай бұрын
i think you would like beyond all reason ^^
@zarombiste9158
@zarombiste9158 3 ай бұрын
I love game complaining videos!this one is nice one bro
@NoobeyTunes
@NoobeyTunes Жыл бұрын
I completely agree. The mistake was calling this a "beta" when the 3rd faction doesn't even exist yet. This is an "Early Alpha" public release. I'm constantly clicking "Not interested" in all the Stormgate content suggestions on my KZbin, as I have no interest playing a WarCraft/Fantasy RTS. When the 3rd faction is out, I'll have another look, as I will again when out of beta, but my expectations are low. In the meantime, I'm so glad we still have SC2. Also related to the blandness are the names of things, BOB, Scout: -Paw Patrol RTS. In trying to please everyone, it may end up satisfying no one (at least no one who takes RTS seriously).
@Codethe_Road
@Codethe_Road Жыл бұрын
it looks mudy as hell, rushed beta--- way too unfinished
@alexarievich
@alexarievich Жыл бұрын
also ::: you seem to not notice the actual gameplay : and just stop when you don't like what you see:: witch is fine : but try to grow up a bit an actually play the game, i did try to be bit of an as#olle XD
@CorruptorPeste
@CorruptorPeste Жыл бұрын
Looks like other games but nothing from stormgate itself.
@cyclinghousemusic792
@cyclinghousemusic792 Жыл бұрын
Maybe you just need to improve skill wise? My win loss ratio is 70% and love the game
@ggzii
@ggzii Жыл бұрын
What's my win ratio got to do with any of the problems mentioned lmao
@cyclinghousemusic792
@cyclinghousemusic792 Жыл бұрын
@@ggzii It is well known that skill in a game and enjoyment when playing are statistically correlated independent variables. Where do you think the frase "get good" comes from?
@ggzii
@ggzii Жыл бұрын
@@cyclinghousemusic792 Winning at the game, doesn't make the game good. I don't think you understand reviews. I can win every single game of pong and still call it an average game.
@cyclinghousemusic792
@cyclinghousemusic792 Жыл бұрын
@@ggzii Yeah, fair point. What you're saying makes sense actually. Sometimes I need to remind myself these things
@ggzii
@ggzii Жыл бұрын
Dont worry brother, Im not saying im right or wrong :) @@cyclinghousemusic792
@adampodgorski3396
@adampodgorski3396 Жыл бұрын
what i found that was lacking for me was the endgame. there is no reward for getting to the higher tech, if u ever played unification mod in dawn of war u know that units of higher tier hits different, same with carriers, BC, broods in sc2
@TaoistAndroid
@TaoistAndroid Жыл бұрын
The late game is locked until a later release. We only have access to tier 2 units. The game tooltips tell you this.
@avekatten3207
@avekatten3207 Жыл бұрын
I don't think people appreaciate what stormgate brings, and its early beta so people should relax a bit more
@ggzii
@ggzii Жыл бұрын
What does it bring
@karama300video
@karama300video Жыл бұрын
​@@ggziiNothing 😂
@Pifowu
@Pifowu Жыл бұрын
@@ggzii And what did Starcraft 2 bring to starcraft BW besides the quality of life improvements? The game rules are the same, it differs in graphics, units, improved engine - When comparing Stormgate to Starcraft 2 we can easily say that it brought us more freshness than Starcraft 2 brought to starcraft. Why would you want to build something completely new and fresh when you can improve upon legacy of the best RTS'es like Starcraft and Warcraft? It's still beta, there is still a room for improvements, it has a good foundation - just think about starcraft 2 beta times and protoss 3 gate force field ramp block, was it exciting?
@zebulonsaloum9935
@zebulonsaloum9935 10 ай бұрын
Promo`SM 👀
@yblue6116
@yblue6116 Жыл бұрын
you have such stupid arguments and, because of that, theres nothing to argue against. just say you dont like SG and move on bro
@Mark986270
@Mark986270 Жыл бұрын
I think we're all criticising because we care, it has potential, more than most. And although we aren't game designers, we can tell when something feels off. And that alone useful feedback. So here: It doesnt feel exciting to watch a massive helldemon throw a massive ball of flame at a tiny unit, just to see it barely register I cant tell from the map that one player has a tactical advantage over another. I can't tell if a player is outplaying another during a battle, or whether they just have more units. The early game doesn't seem perilous, even if an attack force gets to an enemy base. It doesn't seem to be a threat. I don't care if a units die. I can't empathise with them. The zerg were a species just trying to survive, the terrans were average joes just trying to get by, and the protoss were just trying to protect one another, either way, their deaths meant something. I dont care if a mech punches a dragon.
@NoobeyTunes
@NoobeyTunes Жыл бұрын
This is right on the money for me. SC2 is sci-fi RTS, WarCraft is fantasy RTS. Combining them doesn't work for me. I never played WC for the same reason I watch very few fantasy movies. I don't care... for them.
@ramsessstudio
@ramsessstudio Жыл бұрын
STORMGATE - "Fails to EXCITE and Inspire youtube commentator GGZII" - BETA Impressions
@ggzii
@ggzii Жыл бұрын
I think my comment section proves it's actually RTS fans
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