1 Quick Tip For Every Age of Mythology: Retold Mission!

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GiantGrantGames

GiantGrantGames

Күн бұрын

Пікірлер: 469
@pcost
@pcost 11 күн бұрын
*and after 1.5 years of the **3:33:33** hour video, we meet again gentlemen*
@iqueteod
@iqueteod 11 күн бұрын
🥳 LET'S DO IT
@ChefJollyRoger
@ChefJollyRoger 11 күн бұрын
Great to see everyone again
@Bonsai983
@Bonsai983 10 күн бұрын
that 3:33:33 video drives me crazy. I´ve watched some similar video, fell asleep and then had crazy nightmares about some guy,who was constantly rambling about mythic creatures and those dreams were f´in real-like and not enjoyable at all :D Now from some unknown reason KZbin seems to put that vid as a third/fourth video in line without considering, what the first video was, so every time I´m too tired and have a little nap, I wake up to the same video and get weird dreams now and then about medusas and hydras :D. It still somehow hyped me secretely up to try the game once again and finish it on Titan (went in contrary to your recommendation right to that difficulty without playing the game for....20 years+/-?) - and I believe that you´ll have to play differently in order to survive :) Have fun and good luck! and STOP waking me up an giving me nightmares, bro!!!
@SeymourZClevarge
@SeymourZClevarge 9 күн бұрын
Glad to see everyone again, lads. It's been too long
@revolver2750
@revolver2750 6 күн бұрын
I would be down with another 3 hour video i love long videos.
@tyranidswarmlord9722
@tyranidswarmlord9722 11 күн бұрын
Aaand Petsobek is redeemed for Sobek. Hell yes.
@GiantGrantGames
@GiantGrantGames 11 күн бұрын
Praise Sobek!
@wintermute25
@wintermute25 11 күн бұрын
It's still called petsuchos. Only gets upgraded to petsobek once you research the Crocodilopolis.
@stickpge
@stickpge 11 күн бұрын
@@GiantGrantGames okay I am genuinely curious about this and so I will ask for my sanity: did they actually change this because of your insane ramblings in your retrospective or was it just a freak coincidence? also obviously praise to croc lord all hail the scaly boi
@esupton783
@esupton783 11 күн бұрын
​​@@stickpge well, considering that video has almost 6 million views, and that it was probably the first result for "age of mythology" besides ost for a year, I'd say it's very likely it influenced their decisions there
@Goldenfish300
@Goldenfish300 10 күн бұрын
@@stickpge I think it was at least partly coincidence. The DS AoM game, which came out after the pc game, introduced Sobek alongside Hathor. Sobek had the crocks, and Hathor the Roc. So this change was at least on someones mind 15 years ago. Mythologies still refers to it as the 'Petsuchos', there doesn't seem to be an upgraded unit. So they still got the name wrong back then. However that was a different studio, so who knows how much the team working on Retold knew about the DS spinoff and its changes, and how much was from Grants video. Unless they outright tell us xD
@Seratoninas
@Seratoninas 11 күн бұрын
At 40:20 For Atlantean workers (military untis as well) turning them heroes does not increase their Pop cost in Retold (only in original). Checked it in game now just to be sure.
@tomppeli.
@tomppeli. 4 күн бұрын
I thought I'd heard this somewhere
@Blazieth
@Blazieth 11 күн бұрын
For what it's worth, I think the river freezing WAS in the original, but technology was limited to actually show it - the path was there, but there was some camera and lighting trickery at work to make the path more visibly obvious when you got there, attempting to make it seem like the river was actively being frozen there and then
@ironwar1863
@ironwar1863 11 күн бұрын
In the OG it was a frozen river blocked by trees. They then had the forest fire god power clear the way. This can a very long mission if you try to clear the sides cause the End all wave doesn't spawn till the border is at X health so you can clear the map for all but the center lane. For what ever reason there are respawning myth units on it so you can use that space. I found that holding the left side with 10 to 20 heroes lets you grind down the right side to win.
@marley7868
@marley7868 9 күн бұрын
@@ironwar1863 yeah think they changed it cause it's not uncommon or hard to get caught between an army of giants and a blazing forest firre that destroys or at least wounds your army the frozen river is definatly faster 2
@jurgenbleicher1406
@jurgenbleicher1406 7 күн бұрын
Of which mission are you talking guys?
@Blazieth
@Blazieth 7 күн бұрын
@@jurgenbleicher1406 the first Norse mission with Skult, where you have to break through the rock wall as the Giants chase you down
@jonathan13co
@jonathan13co 3 күн бұрын
I find it amusing you managed to get into extreme levels of detail of something that never existed in the og game, lol. That's quite a talent. Anyways, in the original the road was blocked by trees, and the gods saved us with the forest fire god power.
@alexandrospapadopoulos4297
@alexandrospapadopoulos4297 11 күн бұрын
After the failure that WC3 reforged was, getting Age of Mythology Retold and Sins of a Solar Empire 2 within a month, with both of them being amazing entries to their series, feels like a breath of fresh air for the RTS genre and for remakes in general.
@felixcroc
@felixcroc 10 күн бұрын
Hey, don't forget about Age of Empires II and III's remakes
@135791max
@135791max 5 күн бұрын
Calling retold an amazing remake is a stretch, it's not as bad as reforged, but that's an insanely low bar to set. The game has a pretty significant amount of glaring issues, including but not limited to bugs, same/worse pathing of original aom, same/worse ai of original aom, worse voice acting, bootup issues, lack of cinematics, insanely bad hot keys, and more. I got so hyped seeing all the positive reviews after how let down I was by WC3, but this honestly was almost as big of a letdown because of how much I ended up getting my hopes up from all of the hype.
@alexandrospapadopoulos4297
@alexandrospapadopoulos4297 5 күн бұрын
@@135791max I disagree with you on most things you mention. Bugs always exist and they often get patched out, up to the devs to show us that they care for it. Most of them are minor anyway like the cursor sometimes getting stuck with the wrong icon. As someone that played a demo version a few months back, I can tell you that the game has improved massively in that time span, and I have faith it will get better. Pathing and AI are objectively better, voices (which I agree that most of the new ones are bad) can be fully modded out of the game with two clicks from within the game itself, I havent encountered any bootup issues, unless you are referring to the intro cinematic of the game everything else is there and better, hotkeys are deeply personal and you have very high customizability. So yeah, I think it's pretty solid all things considered. When you rate a game you examine if its core is servicable (e.g. Cyberpunk2077), because ultimately this is what determines the possibilities of it getting better. Bugs and bad systems can be fixed/reworked/removed. Bad graphics are staying, bad music is staying, bad creative direction is staying, bad main story is staying etc. AoM Retold has a very solid core and all of its problems can be fixed within a patch or two.
@135791max
@135791max 5 күн бұрын
@alexandrospapadopoulos4297 Pathing and AI are at best marginally better with some significant glaring issues, which would be acceptable if this was a decade ago, but it's 2024. When the pathing is still so much worse than a game like SC2 for example which is almost FIFTEEN years older, that's not really a flex that the pathing is "sometimes" a little bit better than old aom. The bootup issues are common enough that I have seen multiple forum and discussion posts with the same issue. The hotkeys while rebindable are actually just an atrocious design decision, grid is usually nice but who in their right mind doesn't put attack on "a". The game isn't a shitshow, but that doesnt mean it's issues are something to be ignored especially on a full release. I know to not get my hopes up with a remaster after all the failed ones of the past, but literally just an overhaul of the pathing/ai and a few cool upgrades and I would have been happy. I genuinely don't mind the graphics, I got over the voice acting, I've always loved aoms core story despite the goofiness, but I am genuinely annoyed that it still feels like I'm playing a clunky game from the early 2000s, which I guess nostalgia, but the clunkiness of movement was always one of the frustrating parts of the game and is the reason I don't still play games like starcraft bw, even with the nostalgia attached.
@tripl9
@tripl9 3 күн бұрын
​@@135791maxdamn I disagree with you on most things but I'm writing to say I really agree with the pathing problems is a letdown because although it's better it's so often problematic with a big army especially in small spaces or near walls or with chunky units like hydra and damnnn for a new release like this it's really sad because army cap went up and I want to have fun with my huge army and not think "damn these morons keep spreading across 30 meters when the walls are only 10 meters thick, my example is when you're on "is1s hear my plea (mission 14 iirc) and you have an army consisting of atleast 6 war elephants and you're going to attack the stronghold in the middle, it's DAMN NEAR IMPOSSIBLE to get ur army in there omf like 2 of them go in and the other 6+ keep going alongside the outside of the walls and then get stuck on the outside of the walls as they hit the right angle .... its really made me frustrated as I'm trying to get all titan maps and this one is giving me trouble
@Tomahulk
@Tomahulk 11 күн бұрын
Fun fact for Mission 30 (All is not lost): You can delay building the town centers by 5 min, building up a few extra resources before the defense and 10 min timer kicks in... Important note: when the mission duration timer hits about 4:50-55 the 10 min timer automatically goes off. Just remember to start building the town centers just before then for maximum efficency
@evoxghiretti
@evoxghiretti 11 күн бұрын
Adding onto this. You can actually take out both the Giants to the North, and Gargarensis to the East without building a town center. Building the town center is the trigger for the rest of the mission. So if you just go through the whole mission without making the town center, you can literally take everyone out. Some units still spawn, so when you do build the town center you will need to take them out, but you can actually destroy everything, every building, unit, wall, tower, and effectively just wait out the timer. I will say when I did it the first time, it took me several hours because you spawn with just Etri and Brokk for gold mining, I think three or four Villagers for Food and Wood, and one Caravan. It takes time, but it can be done.
@dillonlayton1399
@dillonlayton1399 11 күн бұрын
@@evoxghiretti I don't think this is correct, because the level's trigger hits EITHER when the TC is built OR when the 5ish minute mark is reached. Are you talking about Retold, or the original?
@pauln4001
@pauln4001 11 күн бұрын
As an extra fun fact, a Village center does not seem to count as a Town center for the purposes of starting the timer. So you can actually start by dropping a village center, then add the real tc's when the timer is about to start to end up on 3 tc villager production to really make it a cakewalk.
@evoxghiretti
@evoxghiretti 10 күн бұрын
@@dillonlayton1399 I was actually talking the original. I haven't gotten there yet on Retold that's my bad.
@xqt6339
@xqt6339 11 күн бұрын
3:16 Yes! I loved the auto worker button at first until I realized that whenever you do it, it will yank all villagers off your temples. Really good thing that the first campaign uses Temples!
@Nirual86
@Nirual86 10 күн бұрын
its also pretty bad with Norse because it doesn't use dwarves properly. And I think you'll still have to micro the ox carts here and there anyway
@NeoXist
@NeoXist 10 күн бұрын
40:25 Hero Citizens do not need an extra population cost! They just cost food, wood and favor. It's great to upgrade them mid-game once you have enough worker population.
@slushg3326
@slushg3326 10 күн бұрын
Precisely. But I do think some tooltips etc incorrectly state they still take extra population which would explain it.
@fair7531
@fair7531 11 күн бұрын
The mission 12 text has a slight error It reads: "(...) Spread [the Monuments] out because they also prevent enemies from using god powers nearby" This only applies to Isis' monuments. In this mission, you play as Ra, and his bonus is that when a pharaoh empowers a monument it will also empower all other buildings in range (with 60% efficiency). Your starting monument is in range of most of your important buildings, so empowering it can be quite effective.
@fair7531
@fair7531 11 күн бұрын
In the second mission of the Atlantean campaign it's mentioned that hero citizens cost more population, which in is no longer the case Retold.
@Juria1987
@Juria1987 10 күн бұрын
And with the empowering everything around it thing, you actually want all your monuments near one another so you can empower one...to empower them all. At least for Ra, the other two do want you to spread it around.
@fair7531
@fair7531 10 күн бұрын
@@Juria1987 I'm pretty sure that the secondary monuments don't empower more buildings in their range, only the one the pharaoh empowers. But the monuments themselves are still empowered with 60% efficiency. I believe that the secondary empowered building by the monument count as if a priest of Ra was empowering them: 60% efficience, no bonus on monuments.
@dojelnotmyrealname4018
@dojelnotmyrealname4018 8 күн бұрын
Also note that the monument to the gods has double the favor production. So it's worth planning it's location to have maximum impact so you can empower it directly. Also, interesting fact: The son of Osiris vacates the pharaoh slot. Which means you get a new pharaoh. It can also empower things. The Ra gameplan is "value engine".
@dojelnotmyrealname4018
@dojelnotmyrealname4018 7 күн бұрын
@@Juria1987 Or you could just use priests to empower the rest.
@ldeschamps6149
@ldeschamps6149 11 күн бұрын
AoM Retold showing Stormgate how it's done.
@commanderwookiecopc806
@commanderwookiecopc806 11 күн бұрын
One is a new game while the other is a remake of a beloved game. But at the same time, StormGate is dog shit. It’s so souless.
@Centinym
@Centinym 11 күн бұрын
@@commanderwookiecopc806 Trying to stick it to Blizzard... by repeating all the design mistakes of Blizzard
@TheArklyte
@TheArklyte 11 күн бұрын
​@@Centinym makes one wonder how that worked out for that Overwatch clone Sony was doing... Concord, was it? I wonder when it's coming out...
@pokemonduck
@pokemonduck 11 күн бұрын
@@Centinym it's actually even worse than Blizzard somehow, they literally just reskinned the Zerg, Terran and Protoss and called it a day, not even Blizzard has done something like that
@Verminator4
@Verminator4 11 күн бұрын
@@commanderwookiecopc806Never thought it looked great, but damn, that bad huh?
@lordbaemon1467
@lordbaemon1467 11 күн бұрын
My tip to everyone is that, if you are playing a mission in the greek section of the campaign, you can just mass hydra and win on titan difficulty every time without fail.
@Edenem10
@Edenem10 8 күн бұрын
That's what i did lol
@joshuakim5240
@joshuakim5240 7 күн бұрын
I'm going to see if i can destroy Troy on the Trojan Horse construction mission by not building the horse and instead just assaulting the gate with a ton of Hydras, siege weapons, and archers. I remember trying this a long time ago but failed due to the combination of lack of Greek unit healing mechanics and Troy having like 800+ supply of units that just swarmed my attacking army to death. It was fun using the counter-cavalry rider unit to just flank and kill all of their scout waves for 40+ minutes while i built up my doomed push.
@lordbaemon1467
@lordbaemon1467 7 күн бұрын
@@joshuakim5240 XD This is why the fact you can upgrade hydra's with healing is great
@samfire3067
@samfire3067 3 күн бұрын
Hidra healing upgrade and apolo temples can heal​@@joshuakim5240
@ArawnOfAnnwn
@ArawnOfAnnwn 2 күн бұрын
This is somewhat less true now, as they were just nerfed in the latest patch. Still good tho.
@dojelnotmyrealname4018
@dojelnotmyrealname4018 11 күн бұрын
Note on Mission 11: Don't build spearmen. Your enemy doesn't send cavalry. At all.
@Blazieth
@Blazieth 11 күн бұрын
Enemy Cavalry in general seems to be very, very rare in the Egypt campaign - a symptom of all their Cavalry being high-tier units from the Migdol Stronghold, rather than there being any available in the Classical Age.
@sunsetman22
@sunsetman22 10 күн бұрын
I remember, as a kid playing this game for hours on end, just spawning certain troops just because they looked cool, not caring about what each of them were useful against.
@jonathan13co
@jonathan13co 3 күн бұрын
@@Blazieth Not rare at all, actually. Most of the missions in the egyptian campaign go beyond the classical age very quickly, and on higher difficulties the enemy mostly uses myth and migdol units - which are all cavalry. The first 2 missions of the egyptian campaign are an exception, not the norm.
@dihatzhs
@dihatzhs 11 күн бұрын
Wow!! i was waiting for your Retold video after your 3,5 hour AOM vid!!! So good it just popped up :)
@emmettnewmanreal
@emmettnewmanreal 11 күн бұрын
my quick tip is the relics are really easy to see on the mini map
@thecoolerzweda4468
@thecoolerzweda4468 6 күн бұрын
The reason why the patron god in tug of war mission is "set" is the foreshadowing of the betrayal in next mission.The very city that helped the heroes in tug of war mission betrayed them.
@SaneTrinity
@SaneTrinity 11 күн бұрын
43:20 you dont need to vortex, it's some additional base clearing, but valleys are connected in left corner.
@KuutinKujeet
@KuutinKujeet 11 күн бұрын
I'm gonna replay the entire campaign before watching to the end, but I'll leave a comment for the algorithm :) I played the original AoM a lot growing up and many hours of Extended Edition, but I am still having a lot of trouble on some of the Egyptian Missions on Hard, particularly (18) A Long Way From Home. I also managed to lose multiple times in the first 2 sections of (16) Good Advice which feels very weird. First Arkantos just dies to all the cyclops before the Zeus statues can damage them enough, and secondly the Avengers shred all of my catapults before I even had time to react to their appearance. What makes it worse is that there are no checkpoints, and since I wasn't expecting losing to a story based no-build-section, I didn't make a save file either. The difficulty is clearly greater than in the original, but the spikes seem to be very random. Some missions are extremely unforgiving and long while some later ones are a total cakewalk. I hope they do some tweaking to the difficulty to make it more linear.
@Darthkeyblader13
@Darthkeyblader13 11 күн бұрын
a long way from home has been noted on the steam discussion boards that it is probably overtuned a bit. You are not the only one who noted the difficulty spikes compared to the OG game.
@dojelnotmyrealname4018
@dojelnotmyrealname4018 8 күн бұрын
Good Advice part 1 should be impossible to lose. Part 2 kinda cheats by spawning a bunch of avengers on top of you, but once you know it does that you can cheat right back by sending a single catapult to break the wall.
@ArawnOfAnnwn
@ArawnOfAnnwn 2 күн бұрын
@@Darthkeyblader13 Aaand that mission was just nerfed. xD
@cpugwash7085
@cpugwash7085 11 күн бұрын
The new Wonder definitely feels like Supcom Forged Alliance's game enders. Really expensive, really long build, but if you finish one and your enemy doesn't then unless they're literally in your base wrecking it you're going to win. ;)
@dojelnotmyrealname4018
@dojelnotmyrealname4018 11 күн бұрын
Honestly my biggest tip on this one is USE YOUR HEROES. They can't be killed and regenerate HP at a decent rate. If they're at full health you're not using them correctly.
@garrus01
@garrus01 9 күн бұрын
"They can't be killed" Chiron: ...
@MathiasRathgeber
@MathiasRathgeber 7 күн бұрын
@@garrus01 offscreen doesn´t count :D
@thedragonknight3600
@thedragonknight3600 11 күн бұрын
I dunno if this is still the case, but I think it is so I’ll say it anyways. Caravans whe reading with a town center that isn’t yours get a flat increase to the amount they give. I think it’s at least an additional 50% gold on top of whatever else you’d get.
@dojelnotmyrealname4018
@dojelnotmyrealname4018 11 күн бұрын
That doesn't feel right, otherwise you'd build a market right next ot them and get infinite gold.
@timbo3286
@timbo3286 11 күн бұрын
@@dojelnotmyrealname4018 I looked it up the 50 is correct, provided you put a % after it. Sending caravans to an ally gives you 50% more gold than sending them to your own TC would give.
@thedragonknight3600
@thedragonknight3600 11 күн бұрын
@@timbo3286 I will edit my comment to reflect this
@SaneTrinity
@SaneTrinity 10 күн бұрын
pretty good but a little incomplete incomplete tip, if you want to properly minmax caravans there are more things to consider. the amount of gold of gold is equal to square of distance between market and town centrer but in straight line. so shorter but strait path can be better than a longer but very convoluted path, and obviously the previously mentioned 50 % bonus from ally is huge, as you just get extra gold with no extra distance to travel.
@thonking7193
@thonking7193 10 күн бұрын
@@dojelnotmyrealname4018 you still have to account for distance the way caravans work is that the longer their trade route is, the more gold they make, making a very short trade route is not cost effective in the slightest
@plasticold2167
@plasticold2167 3 күн бұрын
You can also pull a funny in mission 15 and use siege ships to destroy the buildings around the initial Osiris piece location, plop over Arkantos and the gang in a transport ship to grab it, then get a Roc and just fly to the finish line. Or, just skip the boat altogether if you can age up fast enough and beeline with the Roc.
@MegaNuke15
@MegaNuke15 3 күн бұрын
I completely did all the campaigns and I am today years old that I found out about the 'Village Center' And one more tip. If you go to kemsyt's stronghold mission first build to the limit of houses BEFORE letting Amandra capturing all the other houses of the nile villagers. This will blow up your pop limit. This works for other missions where you can cap houses aswell like the 31st mission.
@denarte6986
@denarte6986 11 күн бұрын
Thanks Grant for giving the love to the main channel. We appreciate it ❤
@QuestionableObject
@QuestionableObject 8 күн бұрын
The biggest thing to consider when picking a myth unit is what resource they cost, especially the age 2 and 3 units. Whatever resource you're gonna have in excess is generally best because myth units only cost 1 basic resource and faith e.g. food and faith, wood and faith. Wood or food are especially good because then they're not competing for the gold cost of all military units but at the same time most gold costing myth units are particularly powerful so its a land of contrasts.
@1gient
@1gient 8 күн бұрын
Who would win: literal creator deities embodying metaphysical concepts Ten jolly round bow boiz making it rain sharp sticks
@ICHBinCOOLERalsJeman
@ICHBinCOOLERalsJeman 7 күн бұрын
here is my tip for mission 9 of the atlantean campaign if you wanna cheese it, totally works on titan too: First you want to use frost on the town center the enemy is building and then you RUSH THE TITAN By which I mean rush in with your heroes and frost giants and whatever forces you can muster, freeze the titan with folstag and kill the units that acompany him while he is frozen, you might need to distract him with folstag for a bit but he is tanky. The titan player starts with no base, so once you kill the infantry units with him and very easily beatable by kiting him aroun and damaging him during freeze. The only time you theoratically under threat is when the second group of infantry spawns , but again should be no problem as you can kill them with the free giants alone.
@Goldenfish300
@Goldenfish300 10 күн бұрын
A note on something that came up on the stream for mission 30. You noticed that you continue to harvest resources during the cutscene just before you are attacked, and we weren't sure if that was giving us extra time to harvest before the attack or not. On one of my attempts the ui bugged out and the minimap remained during the cutscene. It showed that the attack waves leave at the start of the cutscene. So watching it for the resources was no different to skipping it. Also the ballista that Ajax uses in the cutscene was shooting at a raven or something. It did just kinda break down on that attempt.
@Sliverstar300
@Sliverstar300 11 күн бұрын
Really nice seeing you covering Age of Mythology as wekk in this channel! :D
@jeffreywijaranakula4059
@jeffreywijaranakula4059 11 күн бұрын
It was a lot of fun seeing you stream this on KZbin!
@hellothere4858
@hellothere4858 10 күн бұрын
on atlantean 9: Rampage its actually easier and faster to instantly freeze the enemy army at the start, lure th titan to an area with folstag alone backed with healing spring and use ur starting units to clear the enemy army. as long as the heroes are the distracting the titan backed up by healing spring the first town will not fall and you can just take your time
@TOOTHBRUSHDUCK
@TOOTHBRUSHDUCK 11 күн бұрын
Glad to heat someone else call out most of the ai attacks as obnoxious! I hated how they would just constantly raid me wherever my army wasn't no matter what, it was largely just tedious at stopping me from engaging with the rest of the mission until I could just overwhelm everything. Also that atlantean valley has a land path to the final one as well :D Edit: also, idk if it was patched, or different, but in the atlantean campaign the hero villagers do not take up more pop space, thye are 2 out the gate
@joshuakim5240
@joshuakim5240 7 күн бұрын
Pretty sure that enemy counterattack waves are meant to teach players that walls, towers, fortresses (and their other faction equivalents), and garrison defenders are all pretty important to have and you shouldn't dedicate all of your resources into an attacking army that causes you to auto-lose to any counterattack. A decent defense setup at any of the many convenient chokepoints provided negates pretty much all enemy attacks.
@TOOTHBRUSHDUCK
@TOOTHBRUSHDUCK 7 күн бұрын
@@joshuakim5240 Potentially, mostly just taught me to not attack until I did not mind my base being wiped. I found that fortresses and towers would just... die to literally any attack wave. 3 fortresses and 6 towers would lose to a normal wave, or at least get so hurt that it may as well be a loss. May have been me not making that many walls though, but a lot of maps did not have great chokes unless you pushed out far
@joshuakim5240
@joshuakim5240 7 күн бұрын
@@TOOTHBRUSHDUCK Forts and towers need walls or supplemental defenders to work: they're like a Planetary Fortress in Starcraft 2 where the structure seems like a super fort until any wave exceeding 30 supply runs in and just dunks on it if there isn't a wall system or supporting defenders with it.
@joaopintomolegameplays3835
@joaopintomolegameplays3835 11 күн бұрын
In mission 28 you can actually complete it with just your starting heroes. Micro them so Reginleif can keep healing and keep the frontline together so they can revive eachother if one falls. You just need to kill the fire giants, not any other enemies near the ram
@nicolinrucker5181
@nicolinrucker5181 11 күн бұрын
None of the atty heroes cost more pop anymore, including citizens. Atty four you can move through ALL the valleys without needing Vortex actually... Vortex is still great because there's lots of forts and walls that it's nice to be able to skip but you can just walk if you want. It also means you aren't constrained to exactly one valley of resources, which is nice.
@SephirothRyu
@SephirothRyu 11 күн бұрын
...But can you beat it without losing a unit?
@magicyber909
@magicyber909 Күн бұрын
There are quite a few missions where that is virtually impossible. For example the beginning of Just Enough Rope, Ajax is completely surrounded and you have to rescue him, he has control of his troops until you rescue them which then makes them yours. As such you have no control over them until after the rescue, and it isn’t really possible to save them without at least one of them dying. You can’t even use restoration on them. A second mission where it is nearly impossible is strangers. The units in peril here are the Charon’s ferries that you get halfway through the level. Even if you get past the initial Krackens without losing a ship, a bunch of Leviathans spawn later to kill the whole fleet after you have landed. It is going to take some serious speedrunning to end the level before they die, especially when you can’t even use the shades in this level either because they die whenever they do their attack. Thirdly, Tug of War has your heroes literally start the mission dead so…
@DavidSchwegler
@DavidSchwegler 2 күн бұрын
Thanks for the video. I played AOM to death 20 years ago. The tips saved some time when playing through Retold.
@jamesbear5609
@jamesbear5609 10 күн бұрын
Good to see more age of mythology love, I am most of the way through titan difficulty run of the game and I am pretty happy with retold. Keep up the good work giant grant grant games!
@papibeqapapi4055
@papibeqapapi4055 6 күн бұрын
for war of titans, you can also you the tree growing god power to block one of the gaia trees, which will make it impossible for kronos to destroy it. i do it for the top right gaia tree. it is already mostly surrounded with trees just 1/4 direction remaining clear. fill it up with trees and just afk until gaia spawns
@MandyKotatsu
@MandyKotatsu 11 күн бұрын
Titan is so brutal... But the mission 18... Is a nightmare
@AcidOverseer
@AcidOverseer 11 күн бұрын
i dont know how you are supposed to tank it with out spamming elephants and tanking up until you have enough son of osiris to hold the hill.
@MandyKotatsu
@MandyKotatsu 11 күн бұрын
@@AcidOverseer i beat this mission spam spearman, chariot and priest
@Darkwon21
@Darkwon21 11 күн бұрын
That mission is insane. Took me 5 hours to beat, 1hour 20some minutes ingame. Didnt help that reloading a save would at times make the attack waves come from different places or two would come at the same time when they hadnt prior
@RandomMagus
@RandomMagus 11 күн бұрын
Eat the elephants, take the second TC, auto-queue priests, fight the first wave of raids, kill the mummy temple with just heroes so no one gets minioned, wall EVERY pass and move your pharaoh and a shit ton of workers onto the gold on the right, kill the southern mummy temple with Chiron and some priests and sphinxes when you can, work toward Mythic (either god for Heroic, I went with Sekhmet for early catapults and scarabs to use my food bank) and use Son of Osiris with a flood of camel riders and mummies to push in towards the tree. Every Egyptian mission I had trouble with was solved by eventually going Priest + Camel + Catapult + myth unit I can afford. Camels beat every other Migdol Stronghold unit and the infantry for Egyptians is just kinda generally weak so the priests and myth units actually roll over them. Catapults eat Siege Towers for breakfast and let you actually make progress with pushing a base with taking down barracks and fortresses from a safe distance.
@ganonweibart4819
@ganonweibart4819 11 күн бұрын
@@AcidOverseer i used a Roc/scout for a tornado to damage their production
@gdurand
@gdurand 8 күн бұрын
When retold came out I instantly remembered your video. Great work as always.
@jaymathew
@jaymathew Күн бұрын
34:00 You can cheese mission 32 by kiting the statue with arrow men after defeating the ground army. You can also just right click attack him with catapults. For whatever reason his reset tether is just under the catapult range so he always walks up, then walks back. This saves having to create the wonder, however its not much faster since you have to kill everyone.
@draegoth
@draegoth 10 күн бұрын
In "Making Amends". If you use Gaia's Forest a little bit further down the corridor to your right, instead of at the wall, you gain 2 gold mines and the AI gets stuck on the blocked path and doesn't attack at all.
@finneich5105
@finneich5105 5 күн бұрын
I don't know if it's still possible in retold but in the old game you could actually use your starting heroes to destroy the enemy at the start it was basically the easiest mission in the campaign
@rickydas9779
@rickydas9779 Күн бұрын
​@@finneich5105no it's not just did it
@krylon268
@krylon268 4 күн бұрын
Mission 30, for those who do titan, i recommend to not build a town center right away but gather a bit of resources with initial vills, the 10 min timer only starts at minute 6 , so if you only drop town center on 5th minute mark, you get more progress during those 10 minutes.
@diokosa7001
@diokosa7001 10 күн бұрын
going to go into this blind and relive my childhood memories first before watching any content related to the game. Thank you for the reminder, had no idea this was released.
@draegoth
@draegoth 10 күн бұрын
I have been waiting for your video about this game.
@135791max
@135791max 4 күн бұрын
Mission 17 has a group of 3 relics on the right side of the map, 1 of which gives naval myth units +100% damage, effectively completely trivializing the mission even on titan difficulty, especially combined with the myth unit lifesteal upgrade.
@4tlolz
@4tlolz 8 күн бұрын
My tip after beating it on titan difficulty is every mission is either a rush and wipe everything with spawn units or just hold stuff off while you boom an economy and just auto queue reinforcements wherever objective is. Folstag mission is easy if you attack early and don’t let them build a base(have to manually not target the titan) Egypt was the only campaign that was kinda rough. Also never thought about cheesing ways close with dwarf gold but Gia forest saved me some time for sure😂
@NeoXist
@NeoXist 10 күн бұрын
I have a tip for everyone here. Make sure to check which hotkey your "find all of selected units" is and either use that or remap it to an easier hotkey for you. It's a very handy hotkey that can save you a good amount of time finding units etc. Same could be said for select all army or idle villagers! Awesome video like always Grant, hope to see more AoM:R content!
@oliver9969
@oliver9969 11 күн бұрын
Thanks for the great video ❤
@mirceagoga8953
@mirceagoga8953 5 күн бұрын
On mission 17, as soon as you get a peasant, lay the foundation for all the houses you can build, then approach Amanra to the other houses to maximize population. I played on Titan, and for some reason, the AI didn`t attack until I was on it`s island. I never "scouted" the towers to protect the harbor and that may be a trigger for the atacks.
@9999ame
@9999ame 11 күн бұрын
For mission 15 on Hard. I just went to the next age , got me a roc and took all the army i had to the orisis piece with a navy ship. When i Captured it, I loaded it to the roc and went directly to the checkpoint. and won the mission. I didnt even land the roc for it to complete. didnt attack the pirates or any other enemy for that matter lol
@cloud_and_proud
@cloud_and_proud 7 күн бұрын
34:00 in my experience, the vault to the east is easier to get to, since the defenses and units there are more spread out. But you need to keep two or more standing armies to both assault that base and defend your own. Also, build a market in the far end of your south base and trade with the Egyptian base and later your own.
@digital-underworld
@digital-underworld 7 күн бұрын
Atlantean 9 (48:04): In Moderate Difficulty what I did was immediately cast frost on enemy army than send all my units except my Ulfsarks/Berserks to attack the army once frost ends. I wiped out the attacking forces with my units, surrounded the Titan with my heroes, and placed my Healing Fountain where all four were hit to keep them topped off. The Titan won't be able to move because he always target the nearest enemy. At some point, he spawned more units, so I needed to build up enough of a force to counter them, but my heroes were able to tank it for a bit as long as I micro-managed them. When I got enough Favor, I placed down more Fountains-three were enough to ensure no one died. I then built more towers in case he started to spawn more and once I reached Heroic age I placed a Great hall nearby to spam out Godi to kill the Titan.
@requetesanty
@requetesanty 8 күн бұрын
If you are playing in Titan difficulty (like me), there are some more tips (don't judge me, I only played until mission 14 for now), in Mission 1, Omens the pirates won't start attacking until u kill the first kraken, u can make towers and some troops before it all starst and after that is a breeze, mission 5 u need to really go for the caravan, start the early gold rush and go Temple, myth units are really good here to counter the ever powerfull attacks, in mission 8 you don't really need to connect the 2, the best u can do is a big army in the two sides and rush in full with one, after u destroy their units, just continue to advance and destroy their walls, connect the 2 army and march on, here the catapults are key, remember to make myth units, u will need them. Mission 12 was a nightmare for me xD in hard difficulty they have a massive ammount that is staggering, and even if u try to wipe them out, they won't stop producing D: so instead, go for the Rock, put the sword inside and go around (if u take were green is, you can go to the temples and the Rock won't die), this workaround makes it simple and the guardian will just kill them all
@CaptainVicke
@CaptainVicke 9 күн бұрын
For anyone having trouble with Mission 9 - Rampage for the Atlantean campaign; I have some sauce. So, the enemy army that spawns at the start... kind of sucks. It's mostly huskarls which are fodder for your starting frost giants and heroes. If you send everything at the norse enemy while they're building their base and the titan is away, you can smash them without much effort. You'll need to micro Falstag over to the titan repeatedly to freeze him, but otherwise it completely removes the threat from the mission. After that, keep freezing the titan with Falstag, and plant your healing spring nearby. While Falstag's ability is recharging, send Ajax and the other heroes in to buy time. When falstag's breath comes off cooldown, move him forward to freeze the titan and move your heroes to the fountain to heal. Repeat this while building a massive army of Godi and Hersir at your main. Research your attack upgrades, and with the stun lock / taunt you can whittle the titan down with your hero infantry. I cleared the mission with about 10 minutes left before Nidhogg showed up.
@mingelcoac
@mingelcoac 8 күн бұрын
Tip for mission 16: playing on titan. Keep your catapults far away the first time you try to breach the rock blocking the way. They won't help much during the fight but will get destroyed in seconds. Took me more than 15 REAL TIME minutes to clear the way with Arkantos, Castor and my my few surviving chariots.
@michaelharvest931
@michaelharvest931 5 күн бұрын
Last time I played this was in 2004. I remember it being awesome, and I always loved mythology. I just finished the first campaign, first play through on titan. 2 missions were insanely difficult for me. The tree cutting Egypt mission, retaking the dwarven forges mission. I love how the AI would always change attack direction from save to save. Before I figured out you could wall off paths on the tree cutting mission I genuinely spent over 7 hours trying different tactics. Very satisfying. I assumed the “smart AI” would just knock the walls down and continue on their chosen path. The dwarven forge mission.. I just let it go for too long. I was being relentlessly hammered by full tech Norse. I didn’t want to watch any guides or tips before I finished the campaign. 10/10
@PrimevalRevenant
@PrimevalRevenant Күн бұрын
The tree cutting mission was nerfed yesterday a bit, to make attacks less relentless. As for the dwarven forge... I finished it today. What Hel (literally. Hel cuts myth unit build time by 95% so the AI just spammed giants continuously as I cut them down.)
@civ-fanboy2137
@civ-fanboy2137 7 күн бұрын
I'm already through the campaign, but your video is super funny :D
@dojelnotmyrealname4018
@dojelnotmyrealname4018 8 күн бұрын
A protip on missions where you play as Ra (12, 17, 18). Your priests can empower buildings. Including obelisks. An empowered obelisk has a ludicrous vision range, especially with the two vision upgrades. Empowering buildings also has a self-evident benefit. Also, taking a pharaoh and a couple of villagers, breaking your cheapest monument, and putting it somewhere where you proxy and empowering it is a great way to proxy at a ridiculous rate.
@cplayiamme2069
@cplayiamme2069 11 күн бұрын
I Had to restart Mission 18 round about 7 Times. Tried different Things. Petsobek plus Kamel with 2 son of Osiris did it in the end. But man the way there was hard. I cant wait to try it on Titan
@KeroVlog
@KeroVlog 6 күн бұрын
For mission 16 the most useful trick is to just immediatly use earthquake next to the Wonder to destroy a bunch of houses and military buildings, that make the attacks from the enemy way less strong.
@user-kb4bv6ko2k
@user-kb4bv6ko2k 10 күн бұрын
This game is sooooo good!! 11/10 amazing job!! My only minor conplain(not even that bad) is that i liked the old voice overs better but it is probably nostalgia tbh
@raizan5946
@raizan5946 11 күн бұрын
Mission 4: No need for transport ship, can use triremes. Medusae? Not quite jellyfishes. Fix this name, please. The Gorgons in Greek mythology, are three monstrous sisters, Stheno, Euryale, and Medusa, said to be the daughters of Phorcys and Ceto.
@stylesrj
@stylesrj 11 күн бұрын
What's funny is that during the livestream, he kept calling them Gorgons but here he's going with Medusae?
@maximilianv8813
@maximilianv8813 10 күн бұрын
@@stylesrj That is because Medusae are what they are called in the actual game. Calling them Gorgons is a joke referring to SC2. Renaming the units officially to Gorgons wouldn't really make much anyways, since Stheno and Euryale are quite different than Medusa herself.
@cloud_and_proud
@cloud_and_proud 7 күн бұрын
47:00 you don't actually need priests defending the caravans here. Your allied town will send some wadjets and other units to attack enemies that come too near their base, and combined with your walls and towers and strongholds they can hold off anything.
@polyacov_yury
@polyacov_yury 10 күн бұрын
My favourite RTS channel - Giant Rant Games
@sam_15_svk90
@sam_15_svk90 18 сағат бұрын
40:20 False - in Retold, the hero villagers take the same amount of population like the non-hero citizens. If the player is not too short of resources, there is no reason not to try to eventually promote all the villagers to heroes and enjoy the booming afterwards.
@Mikeybfromthe613
@Mikeybfromthe613 6 күн бұрын
HELL YEAH!!!!! I cannot wait to get back into it
@dinodude722
@dinodude722 7 күн бұрын
i still think the best way to theoretically fix "Betrayal at Sikyos" is if you played it as a Greek base instead of a Egyptian one, since Greeks are the one faction that can't have mass hero units, so an endless tide of myth units may be more interesting to deal with, also it could be used as another chance to play as Hades who has good defense focused options if I remember correctly.
@atretador2452
@atretador2452 3 күн бұрын
48:30 btw on this one you can just go directly to the titan on the start of the mission, freeze him and kill his builders to prevent him from building a base. After that, you can just beat his ass rotating the heroes and/or keepin them alive with the healing springs around them while they fight the titan xD
@archlorddestin
@archlorddestin 9 күн бұрын
On mission 17, build houses up to the cap, THEN go explore. If you go explore first, you'll wind up with 10 houses. If you build them all first, then go exploring, you can have 18. That difference in supply when you've maxed out makes the end fight so much easier.
@DAsFaran
@DAsFaran 6 күн бұрын
well done, I did a few other funny gamebreaking strats for some missions, nice to see how others are doing it on titan diff
@reismw
@reismw 11 күн бұрын
Man, I love your videos!
@smokeychickenwings1038
@smokeychickenwings1038 3 күн бұрын
On Rampage you can just use your initial force along with some Jarls you quickly pump out to kill the initial force that is with Ymir. After he clears out they start building the settlement. Use your freeze GodPower to take one side out of commission and kill all the other units that are building, just make sure they dont finish any buildings and its easy. After that you have nothing besides Ymir to worry about. He spawns a couple of myth units ONCE when your first free Frost Giants spawn but other than that you can freeze him with Folstag whenever its off cd and kite him backwards otherwise. I beat the mission with 8 minutes before nidhogg spawns by killing him with a random assortment of units on Titan difficulty.
@xageofmythxthelegend4504
@xageofmythxthelegend4504 9 күн бұрын
I played through on Titan, and its interesting to see some differences between our play throughs and what levels we struggled on. I challenge you to beat "A long way from home" on titan. It took me over 3 hours and several strategies
@HadouGun
@HadouGun 4 күн бұрын
I cheesed my Ice Titan mission by just killing the initial units then using Folstag and my hero units to keep him in place till he died. You can even put the Healing Spring next to your Heroes to heal them while they fight the Titan. As long as he doesn't get to any settlement he doesn't spawn units and no other units spawn so he's basically alone.
@AxTod
@AxTod 4 күн бұрын
I have some additional tips for how i beat some of these missions, keep in mind this is on hard and not titan: Fall of the Trident: # 8 - I didn't go for Apollo (or rather, I did but forgot to use the underworld passage) - I pushed through forward on Ajax's side pretty quickly and pincered the base between both sides pretty early, allowing me to reconnect without an underworld passage # 18 - if you wall only the top and bottom chokepoints the enemy will (mostly) attack in the middle, making defense a lot easier (there is a chokepoint on the top too, it's somewhat close to an enemy base but it's fine) # 29 - you don't get attacked at the taproot early on so you can send your heroes to clear out a lot of the blockades on the top immedieatly - this allows you to free some trapped norseman and connect with Eitri without him dying - remember to send Reginleif back ahead of time to combat the Nidhogg # 30 - explore with your heroes to find relics and get some favor from defeating the odd giant here and there - get up to mythic age before the attack, with as many villagers as possible - Build as many fire giants as you can - Ragnarok takes care of the defense for most of the mission - get techs from the dwarven forge to regain some gold income despite the pop cap - heal up your units between waves - having one wall section be a bit weaker than the other can make the ai attack there exclusively after the initial assault, so double wall two passes and single wall the other Atlantean campaign: # 4 - the third valley is also connected if you go further west, no need to vortex at all # 9 - get a healing spring (or two if you have the favor) somewhat close to the titan - have folstag fight the titan, when he gets low send him to the healing spring to heal up and then back to fighting - try to make sure he freezes the titan before going away to heal - the titan will aggro at folstag pretty easily so you can make him walk back and forth all the time, he managed to destroy two whole towns on my playthrough # 12 - rush the 4 seeds as quickly as possible, i sent my contariuses (contarii?) to get the top two seeds - build mostly cavalry, i went for contarius almost exclusively (and man o' war on the bottom) - defend with the reinforcements you get on the bottom, use your cavalry to defend the top
@AxTod
@AxTod 4 күн бұрын
oh also: on Mission 5 of the atlantean campaign i didn't defend the base on the west a lot, i just built a few palaces and got as much gold and wood as i could. With these resources i defeated the south and east while my base in the west slowly got wrecked, i then built up my eco in the south. This way you can wall everything off easily and defend with just a few defensive buildings and have your army mostly free to do whatever. having a few defensive troops on standby is still necessary though.
@Edenem10
@Edenem10 8 күн бұрын
Honesty i couldn't be happier with this game, finally a great RTS that i can enjoy, runs smooth, no bugs, long single player, rebalanced from the ground. Its a 10/10 for me
@samj2066
@samj2066 6 күн бұрын
Okay - aom is one of my favorite games ever and I’ve played the OG campaign maybe 20 times. I did this campaign for retold on hard and I am currently at “all is not lost” mission 30… I agree that it is definitely the hardest and waaaaay more difficult than OG. I also noticed for “jackals stronghold” that I had to go in with a naval force of over 25 ships to actually clear off their beaches. Also the mission after that, “long way from home” was the only other one besides “all is not lost” that I couldn’t beat on hard
@shiro7255
@shiro7255 9 күн бұрын
lets go, petsuchos has finally been called petsobek. that 30 min rant that grant did was worth it
@aatroxnoxus8299
@aatroxnoxus8299 2 күн бұрын
48:30 for some reason, when i did this mission the norse titan was alone in the north village so i could cheese him with the heroes and folstag : i made them walk around the TC during folstag ability cooldown since he is so slow. Then attack him, when he is about to unfreeze, time to walk around the TC again. Repeat until he dies, didn't need the nidhogg. The rest of my army was used against the enemy attacks
@Draklora
@Draklora 4 күн бұрын
If you struggle with mission 9 in Atlantean campaign you can cheese it by sending starting army to enemy base while they are building it. Heroes are stronger then normal soldiers so you can kill them all and stop construction of tc. It worked on hard and by the end titan was just left alone and i killed him by freezeing him and spamming ranged heroes, all before dragon arrived.
@cloud_and_proud
@cloud_and_proud 7 күн бұрын
48:00 maybe this will get fixed, but this mission is one of the easiest in the game. If you use the freeze godpower on the enemy's starting units (huskarls) and then send your starting forces to kill them, the enemy can't build a base. Then you can use the healing spring godpower and your heroes to hold the titan in permanent check for the rest of the mission. You can also spam godir and firegiants to kill him before nidhogg arrives.
@Robert-iz5fu
@Robert-iz5fu 9 күн бұрын
One more hyper trick for Mission 12: At the end of the no build beginning are a couple animals of Set that your combat units have to kill. Harvest them with your ten villagers before going to the Town Center. You will instantly be able to tech up after dumping off all that food. A couple other tricks: Mission 10 is only Myth units and you have three OP heroes, you can just Attack Move those three to the objectives and win. No need to sacrifice those poor shades or your soldiers. Mission 11 has one addendum: Don't build all of the infantry, only build and upgrade Slingers. The attack waves are mostly Slinger (which are good against themselves), Scarabs (lol, op heroes) and Siege that Amanra and Ajax (almost) oneshot. The heroes are also much more tanky than the regular Infantry so they are a better frontline than spears or axes.
@Laezar1
@Laezar1 10 күн бұрын
The grid hotkey sounds like the best improvement they could have done, now I want to play it
@TazzSmk
@TazzSmk 4 күн бұрын
31:32 this mission is hard when you make proper walls - trick is to make "zig-zag" semi-open walls so the enemy melee units walk through slowly without destroying them and without breaching wide
@QuestionableObject
@QuestionableObject 8 күн бұрын
With all of the defence missions I actually took a note out of your book when it comes to how you set up defense on Haven's Fall. Instead of trying to defend all the choke points I just built up a sim-city maze of defensive structures around my TC
@RandomMagus
@RandomMagus 11 күн бұрын
For mission 26, what I did on Titan after losing once or twice because of those Giant naval raids was I just built 2 extra Krakens and about 4 longboats and sailed down the river. If you kill the dock they don't rebuild it, and then you can fish and farm in peace. Also only activating one ally quest at a time prevents them from sending double cavalry raids that are insane to deal with. Went left side first and it was a breeze after the dock was taken out
@dogwithsunglasses4051
@dogwithsunglasses4051 10 күн бұрын
First thing I did was to check the Mod Section after i played the first campaign mission. There was mods to replace the new voice acting in the campaign. As a german, yeah that was necessary. New Wonder System is just the best change they could make. Such a blast from the past man. I remember waiting like 7 weeks for both the game and the expansion later to arrive from an ebay seller, since you couldnt get this game nowhere, and my only exposure to it was a like 10 seconds add that ran on TV on 2 am
@zaetorian
@zaetorian 9 күн бұрын
For mission 7,More Bandits, there is a plenty vault to the south before you take on the stronghold where Chiron is. You can give yourself a solid boost to your army before taking the base down.
@WoobertAIO
@WoobertAIO 3 күн бұрын
The pathfinding being so good is going to make this the greatest rts in a *long* time, for a *long* time.
@AjaxXavior
@AjaxXavior 7 күн бұрын
IT’S FINALLY HERE!
@colinmcgreevy4033
@colinmcgreevy4033 3 сағат бұрын
That mission 4 difficulty spike threw me for a loop. I played the original, sure, and it's not like I was great, but I expected not to need several retries.
@calebgonzalez599
@calebgonzalez599 11 күн бұрын
Great work, grant!
@ProfNekko
@ProfNekko 9 күн бұрын
quick tip for "All is Not Lost" is that the timer doesn't start until you build your settlement OR if the mission timer reads about 5:50, so instead of building a settlement right away build a forge and have your gatherers get some early food and Etri and Brokk gather gold, and you can get some forge upgrades to get additional dwarves for more gold. If you have your berserks start building a settlement at about 5:00 on the timer you should finish it at about the same time you would have the timer force start anyways, giving you a nice little head start in building your defenses up as well as giving yourself more time to scoop up the relics scattered about.
@strategystuff5080
@strategystuff5080 4 күн бұрын
I spent so much time as a kid just playing the map editor and having large armies fight each other x)
@onlywithbuts1781
@onlywithbuts1781 10 күн бұрын
Mission 18. For love of gods get 3 Sons of Osiris and then rush the tree. That mission was always insanely hard even in the original release and it still kicks you in balls if you do not prepare.
@Rubeolda
@Rubeolda 8 күн бұрын
For All is not lost: If you can set up your macro you can grab Bragi and Tyr for the Ulfsark/Berserker upgrades and you can just keep pumping them out. Tyr's upgrade allows them to regenerate hitpoints as they dish out damage.
@fulguratingbean9489
@fulguratingbean9489 10 күн бұрын
I did a silly little thing on All is not Lost where I completely walled off the western choke point with Dwarven gold mines that I didn't end up mining, the enemy was completely cut off that that was one less place to worry about. Quite funny. For Rampage, I placed a healing spring and sent all my heroes to the Titan, who didn't do enough damage to bring them down in time. That second one was on moderate difficulty though.
@MrGreaterGargadon
@MrGreaterGargadon 7 күн бұрын
It's worth noting that you don't actually have to use vortex to get to the final area, you can explore around and there's another little defensive position that you can fight through to walk over.
@revolver2750
@revolver2750 15 сағат бұрын
@GiantGrantGames at the atlantean mission 4 with time shifts you can actually walk the entire path. Nothing is blocked left part that you did't explore is the path to the last area.
@Alantodne
@Alantodne 11 күн бұрын
All the memes made this video a 20/10. amazing work. couldn't stop laughing
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