The Ledge Slip Macro (LSM) - Universal Ultimate Tech

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GimR's Lab

GimR's Lab

Күн бұрын

Пікірлер: 246
@GimR
@GimR 11 ай бұрын
Thanks for watching, Sub to J for Jonas (Click his name in the title)! Get ya merch here: spif.space/gimr
@JforJonas
@JforJonas 11 ай бұрын
Thanks a lot for the shout-out, and I love the clean editing and presentation of the tech!
@DogusAmbrosius
@DogusAmbrosius 11 ай бұрын
Ganon is even worse after this one
@tk-zay5073
@tk-zay5073 11 ай бұрын
😢
@SeanCMonahan
@SeanCMonahan 11 ай бұрын
Sadge
@DogusAmbrosius
@DogusAmbrosius 11 ай бұрын
His recovery though...
@ThereIsNoSpoon678
@ThereIsNoSpoon678 11 ай бұрын
@@BobbyFischer0000maybe he meant that Ganon can now be edge-guarded even worse (better?) now.
@israelrocha1831
@israelrocha1831 11 ай бұрын
​@@DogusAmbrosiusnot that he made it back anyway
@Icywing
@Icywing 11 ай бұрын
this is actually one of the most useful techs ive seen in a while
@the_bookworm8281
@the_bookworm8281 11 ай бұрын
No Foxes were harmed in the making of this video. Also, since this tech can be performed in Melee, I am assuming this tech works in Brawl and SSB4 as well?
@GimR
@GimR 11 ай бұрын
Probably!
@ryan_raus
@ryan_raus 11 ай бұрын
Probably wasn’t tested because melee and ult are the only smash games that aren’t dead :(
@thebigdug
@thebigdug 11 ай бұрын
i specifically remember mario, luigi, peach, and pikachu could use this (or a very similar) tech to perform "grounded" back airs similar to 3:34 in Smash 4
@stoodyy
@stoodyy 11 ай бұрын
@@thebigdug Luigi definitely can do it in smash 4. I remember doing this and I had no idea
@SchizoCannibal
@SchizoCannibal 11 ай бұрын
​@@ryan_raus Nah. I'm going to single-handedly bring back brawl.
@kyleflournoy7730
@kyleflournoy7730 10 ай бұрын
I just want to say that I've been messing around with this, and I learned that any character with a crawl doesn't have to set this up with a foxtrot to the ledge. You can just crawl to the ledge and hit the full side input whenever you want to fall off and it just works
@shivdmanwii
@shivdmanwii 11 ай бұрын
As an edgeguard enthusiast this is my favourite day of techmas so far.
@Skapes11238
@Skapes11238 11 ай бұрын
Fatality incorporates this a lot with Falcon and gets good mileage out of it in skme match ups. Taught a guy at my local this tech right before he fought palu who gets destroyed with this tech if you don't mix up your recovery well. Picked it up quick considering its really easy to implement and netted a stock with it. Definitely allows for a lot more innovation on edgeguard flow charting.
@meandyou9726
@meandyou9726 11 ай бұрын
Who?
@Skapes11238
@Skapes11238 11 ай бұрын
​@@meandyou9726idk bro, a random Pichu I warmed up with. I'm a rando 2-2er that stopped playing years ago. I just like tech and understand the game mechanics well so here I am.
@dragonwingz1
@dragonwingz1 11 ай бұрын
Fatality, best Falcon player@@meandyou9726
@DiazoContent
@DiazoContent 11 ай бұрын
This tech is probably really good against Sonic since most Sonic (Including Sonix) like to ride next to the stage with spring jump so this could start forcing Sonic mains to recover high
@flowerfroggyfan6960
@flowerfroggyfan6960 11 ай бұрын
Not only, probably it can cover the spinshots to
@janswhatsupdoc
@janswhatsupdoc 11 ай бұрын
Counterplay for sonic 👀
@rizvan1632
@rizvan1632 11 ай бұрын
It's ok maybe but not game changing. The issue with Sonic is that his up b is unreactable as well as having a huge amount of timing mixups. He grabs ledge frame 18 of his up b and that's pretty much the limit of reacting with a frame 1 option in ult which this isn't, it's more like frame 8 at earliest. Will be useful for Sonic though considering how fast he can get to ledge and how often he sends opponents off-stage. Sonix has already been applying the old method before and with this being consistent expect his edgeguarding to improve even more.
@DiazoContent
@DiazoContent 11 ай бұрын
@@rizvan1632 I don't think Sonic up special being unreactable matter in a situation where Sonic is under the ledge, he has only one way to go up so timing doesn't matter as long as your move lingers long enough
@rizvan1632
@rizvan1632 11 ай бұрын
@DiazoContent it matters because if you are doing it pre-emptively Sonic can just hit you or even kill you for it from under ledge
@Tonjit41
@Tonjit41 11 ай бұрын
Thanks so much mr. gimmy
@alcaeusrenzo
@alcaeusrenzo 11 ай бұрын
After some experimenting, you can do this off of an aerial gun dash with joker as well. Both on platform and off ledge.
@tally.klecko
@tally.klecko 11 ай бұрын
The banana throw is insane its giving me hope ❤
@GimR
@GimR 11 ай бұрын
It really is crazy, I'm glad it's a 1 frame link LOL
@GarnitrexGaming
@GarnitrexGaming 11 ай бұрын
Knowing it's an interpolated animation makes so much sense now
@Tomfoolery_Inc.
@Tomfoolery_Inc. 11 ай бұрын
anyone else weirded out that link didnt recover after throwing the bomb
@Tomfoolery_Inc.
@Tomfoolery_Inc. 11 ай бұрын
also thanks GimR
@SSAndroid
@SSAndroid 11 ай бұрын
Lol yes! I’m left in limbo
@matthewkeenum
@matthewkeenum 11 ай бұрын
Spaghetti fingers
@caliburnleaf9323
@caliburnleaf9323 11 ай бұрын
Interesting that this has applications in melee too, because the tech as a whole feels very reminiscent of melee-style edgeguarding. In melee, you often grab the ledge to edgeguard, letting you easily cover this area beneath the stage. But in ultimate, recovering low is way more powerful, so we tend to see ledge trapping to deal with this option instead. Being able to readily access this region of the stage could completely transform edgeguarding in ultimate.
@mweepbeep1128
@mweepbeep1128 11 ай бұрын
Thanks you for all of these wonderful tech videos! I can't wait to see what comes next, we have 8 days left!
@crab230
@crab230 11 ай бұрын
ledge trump into Desync Nana down B seems like incredible ledge option coverage for the ICs
@josephreynolds7395
@josephreynolds7395 11 ай бұрын
ready for all of the gimr vidoes this month you make great content that progresses the meta an that takes a lot!
@matthewcurtiss7557
@matthewcurtiss7557 11 ай бұрын
Tweek eating good after this one
@atomiccheese7640
@atomiccheese7640 11 ай бұрын
Light might be shaking in his boots with this one
@Sickmmaner
@Sickmmaner 11 ай бұрын
I'm using Sora and I haven't found a good use for this tech specifically, but it lead me to try doing an aerial with the c-stick (Back Air) right as I ran off the ledge. I just tapped forward, did C-stick BAir, and held back right as I did it so I go below the stage. It feels a lot easier to do than what you have in your video, but since it does require doing an attack, it's probably not useful if you want better timing. I was able to hug the stage without grabbing the ledge, which means I can hit his forward-facing Counter directly below the ledge. In fact, I have so much more control over going under the stage if I just buffer an aerial right as I get off the ledge. I can slowfall or fastfall, I can do a FAir after I fall for a bit, I can counter, I can up B, I can use Magic! Thunder looks SUPER useful since it can completely cover the ledge and far below it. This can open up a lot of options, and it probably works for any character who has a fast enough aerial. Edgeguarding is looking crazy.
@rottentomatoplays
@rottentomatoplays 11 ай бұрын
I feel like this isn't new tech, but it's for sure not utilized enough. At least gimms is out here showing the community how to do it.
@evanshaner991
@evanshaner991 11 ай бұрын
This has been around for years, but it wasn't well known and no one really used it. It was mostly discussed on an old Twitter thread that has been lost to time.
@rottentomatoplays
@rottentomatoplays 11 ай бұрын
@evanshaner991 so far the only one I hadn't recognized was yesterday's, but I'm here for the community learning new tech to them. It's the evolution of a dying game that has a chance to revitalize it and have us all fall in love again.
@maskedking3
@maskedking3 11 ай бұрын
A lot of tech just not being utilized appears to be a huge problem with this game. Feels like a lot of tech in this game just gets passed off as "it's impractical," "it's too difficult," "what's the point," etc. Very glad Gimr makes an effort to make this stuff more known
@rottentomatoplays
@rottentomatoplays 11 ай бұрын
@maskedking3 agreed. I think some of it is a bit erroneous, but there are some completely under utilized options that have practical applications all the time. This one is great for that 11 million and under elite smash crowd that needs a leg up, but once you get to people who mixup their recoveries, it's a bit impractical
@squishy.mp4
@squishy.mp4 11 ай бұрын
Every gimr tech (ultimate)
@SSJPENGUIN
@SSJPENGUIN 11 ай бұрын
Brilliant work around!!! I wish this had been broadcast in 2018!
@meepster12345
@meepster12345 11 ай бұрын
looks like edgeguarding is back on the menu boys
@BRSTaisen
@BRSTaisen 11 ай бұрын
This one is definitely gonna take some practice
@emxmario
@emxmario 11 ай бұрын
Dk mains gon have fun whit this
@GenophefeElisabeth
@GenophefeElisabeth 11 ай бұрын
No one commenting on the trailer for the merch??? That had me rolling, amazing work!
@davewu8938
@davewu8938 11 ай бұрын
There is niche application for me personally: if inputed very fast with L stick away immediate following L stick in It becomes a ledge trump. For someone like me who doesn't trump consistently it helps.
@combro7096
@combro7096 11 ай бұрын
Not quite the same tech, but there is also an easy way to buffer neutral/forward airs and neutral/down specials the frame you leave the ledge. Fast buffered nairs can also have the same application of hitting recoveries, especially tethers, before the 2-frame. Of course, you still have all of your dash momentum, so after the first few frames you're still quite a bit further out than with LSM. However, for some big, quick moves like Yoshi's nair it's even easier and faster to catch people snapping to the ledge than LSM. I made a (very poor quality) video about this years ago, and JforJonas also made a (much better quality) one as well if anyone's interested. You'll see JforJonas go though a couple of examples with Chrom down special and Incineroar nair: kzbin.info/www/bejne/eF6Zla15m8Rlo6ssi=P1ClmwGjTf7GHznW kzbin.info/www/bejne/hJybZmlnaa6Cr6csi=tDQ4C3Q6PUVi1U1t
@IIIISai
@IIIISai 10 ай бұрын
nice
@adamisdracora2091
@adamisdracora2091 11 ай бұрын
labbing this rn, it's actually insanely easy but still really useful great tech gimr 👍
@ParzKazuya
@ParzKazuya 11 ай бұрын
I definitely found something useful for kazuya, thank you again for helping push the meta.
@stitischannel1963
@stitischannel1963 11 ай бұрын
Oh, what is it ?
@yeehaw8089
@yeehaw8089 11 ай бұрын
holy shit this is really good. finally consistent edgeguards against palu
@krys3001
@krys3001 11 ай бұрын
Most useful and easiest to implement of Techmas so far.
@kyurei4478
@kyurei4478 11 ай бұрын
It makes recovering low so much riskier.
@c0zy__
@c0zy__ 11 ай бұрын
thank you for your service gimmer
@captaineflowchapka5535
@captaineflowchapka5535 11 ай бұрын
ah yes a new melee tech in 2023 this game will never die
@thepieguy6352
@thepieguy6352 11 ай бұрын
Fun fact, with Lucas you can run up to the ledge, quickly input the opposite direction and input a short hop z-air and he will instantly grab the ledge. This is great for ledge trumps. I don’t see many Lucas players doing this so when I found out about it I thought you might want to know
@iroyz339
@iroyz339 11 ай бұрын
This is so easy to do, how come I've never seen this anywhere lmao
@YoonnsAvec2N
@YoonnsAvec2N 11 ай бұрын
i love that, this looks really practical
@driptcg
@driptcg 11 ай бұрын
Thanks for the video!
@noirlavender6409
@noirlavender6409 11 ай бұрын
Fatality showcases this one in his falcon guide
@toffee781
@toffee781 11 ай бұрын
Oh Light is gonna love this
@ryanquick07
@ryanquick07 11 ай бұрын
I'm glad GimR uses different characters as punching bags w different videos, I was starting to feel bad for Joker
@tobzster7953
@tobzster7953 10 ай бұрын
There is a method that doesn't use the 2 frame walk macro that's just as fast as this, and faster than this to do with no premeditation required. There is a very precise angle (α) to input on the control stick where the horizontal distance between the center and the stick ( |cos(α) * radius| ) is just big enough to input a full walk that allows to get off ledge, and just small enough to not input run. I need to test it on my computer to get the stick angle window / stick distance window, but to me it seems quite humanely possible to constantly pull off with enough practice. With LSM, it's technically super easy to pull off constantly, if you don't care about being super quick. If you wanna be quick with LSM, I would think that it's adds a layer of difficulty to pass by this intermediate step of doing the diagonal 2 frame macro before inputting forward. One situation illustrating this a lot would be if you want to ledge slip this way right after landing for a lil mixup. Doing the macro right before landing or during landing lag is hard. And doing it in the air will make you drift, potentially messing up the positioning of your landing if you want to land right on the edge to immediately ledge slip. However, with this precise angle technique, it's just one movement to do while you land and you're good to go without having to have initiated the 2 frame macro beforehand. I don't study neurology, but I would think that the necessity of having to use a 2 frame macro during some kind of animation (like run skid) before doing the ledge slip will force more premeditation into the player's thoughts. With this precise angle technique, it's just one singular movement that can be done at any time. The player would feel way more free to do this without premeditating so much, which allow better reactions.
@IIIISai
@IIIISai 10 ай бұрын
interesting
@MannyForReal
@MannyForReal 11 ай бұрын
The aerials and desyncs were so cool. Also the method in general since i always walked towards the ledge and then held crouch and used the old method. THE BANANA 🍌 IS NUTS 🥜. its so cool imo that its a one frame link to. As for mac he gets two things off of ledge slip and I'll try to implement this tech to get into position faster 👍🏼 Ive also been practice the zdrop with my pocket Pacman a lot and zdrop > ledgedrop/grab ledge is so cool
@theinsaneone3415
@theinsaneone3415 11 ай бұрын
My ears are ringing with fox death sounds
@deathserpent9747
@deathserpent9747 8 ай бұрын
This seems like the same principle to the samus tech known as "bird pooping"
@TheKoopaBros
@TheKoopaBros 11 ай бұрын
This is going to be so useful for Rosalina. She can go so deep and Dair and Fair can cheese stocks at 50-60%, and they both combo from nair (which you can fast fall off the ledge easily to set this up).
@D_To_The_J
@D_To_The_J 11 ай бұрын
welp, Light just dropped a little in the ranks
@djjimmaster8261
@djjimmaster8261 11 ай бұрын
Light after this video: "Hello, may I take your order?"
@Clefargle
@Clefargle 11 ай бұрын
Nice tech Gimz!!
@inediblemangoes7797
@inediblemangoes7797 11 ай бұрын
i dunno if tweek does this but if not could lead to even better edgeguards
@Kukkizu
@Kukkizu 11 ай бұрын
RIP FOX 2023 💀
@bluerexplaysgames722
@bluerexplaysgames722 11 ай бұрын
Light is like "WTF, use someone else's linear recovery ffs"
@captainphoton1693
@captainphoton1693 11 ай бұрын
Heuu. What about the instant trump tech. The one where you run and do an half circle back when reaching the ledge and you instantly grab it. It seem to work with the same mechanics. So I was wondering.
@IIIISai
@IIIISai 10 ай бұрын
interesting
@kavinbala8885
@kavinbala8885 11 ай бұрын
YOOO NEW MELEE TECH TO LEARN
@chessandmusicwithoskiez6241
@chessandmusicwithoskiez6241 11 ай бұрын
It’s funny I saw Chunkykong using this and the DSC before these videos came out
@safeqenquizitivart542
@safeqenquizitivart542 11 ай бұрын
We got pretzel motions in smash, let's gooooo
@aurastorm5398
@aurastorm5398 11 ай бұрын
This also works with dash shield ledge slip, dash attack ledge slip and roll ledge slip. But I was only able to get the Mario instant land back air and diddy kong banana ledge slip consistently with the dash shield ledge slip.
@shafir5726
@shafir5726 11 ай бұрын
AWSOME!
@giggitygiggitygigism
@giggitygiggitygigism 11 ай бұрын
The question now becomes whether or not todays meta of smash players have the fundies to pull this off consistently
@Shmicah1235
@Shmicah1235 11 ай бұрын
This might actually be gamechanging, low recoveries have always been broken but this could change things
@s3eriousbl9ck26
@s3eriousbl9ck26 11 ай бұрын
Yea i think i watched a video on this some years back. I definitely use even today
@yan_dj
@yan_dj 11 ай бұрын
This came out as I was watching the first 3 in a row 😂
@owenbar5055
@owenbar5055 Ай бұрын
I hope this helps someone: don’t hold true diagonal at 45 degrees. Hold more down (or up) and less forward when crouching
@justenwhite7288
@justenwhite7288 10 ай бұрын
This seems useful against anyone who is hugging the stage for recovery. First thought was Krule or Marth
@splish_2
@splish_2 11 ай бұрын
This is a similar tech found by Sora players, I believe I saw dusty_carpet and ferps doing ledge slip firaga and counter although both was not quite the same tech as this
@Tenkenzu
@Tenkenzu 11 ай бұрын
Most useful one so far
@pb0o6
@pb0o6 11 ай бұрын
Light watching this pissed. Tweak watching this hype
@John-yo3hz
@John-yo3hz 11 ай бұрын
FIRE! HAAAAEUGH!
@Xxblade17
@Xxblade17 11 ай бұрын
Underrated tech
@cricrifeu
@cricrifeu 11 ай бұрын
That can maybe be good for Pacman to catch his items from pocket to hand like key and galaga
@ZumaZoom07
@ZumaZoom07 11 ай бұрын
Tries on Seph... Ohh yes I forgot he's can't be touched
@itsevanonyt
@itsevanonyt 11 ай бұрын
thank you gimster
@JesseDCrespo
@JesseDCrespo 11 ай бұрын
Transcript: Fire! Hyaaah! Fire Hyaaah! Fire! Hyaaah!
@lloydaran
@lloydaran 11 ай бұрын
8:27 I wish you put inputs there too, because I didn't understand what you meant in those instances (get there early/too close). What should one do there to get the ledge slip?
@GimR
@GimR 11 ай бұрын
sorry, you go into teeter and then it's the same as before
@lloydaran
@lloydaran 11 ай бұрын
@@GimR So get teeter > forward > back? I either grab ledge or run past like usual by doing that though... Also worth mentioning that, with the normal method of running there, then turning to up/down-forward diagonal, my character keeps going, I have to put the stick more between the down/up notch and the diagonal notch, rather than on the diagonal-forward notch.
@jasonlobo2350
@jasonlobo2350 11 ай бұрын
Kome does this a lot to put dair on the ledge as shulk
@Nekotaku_TV
@Nekotaku_TV 11 ай бұрын
Melee tech!
@rinoyujin
@rinoyujin 11 ай бұрын
Not trying to die/stay on the stage finna be hard
@sanathanasis5022
@sanathanasis5022 11 ай бұрын
Fox: FIR-HARRGGHHHH!
@geraldwilkins6408
@geraldwilkins6408 11 ай бұрын
wow this is nuts
@itsrottweiler9545
@itsrottweiler9545 11 ай бұрын
Thank God for body press iron defense foul play and metal burst
@Fpl8646
@Fpl8646 11 ай бұрын
😮😮😮😮 I am absolutely loving these. Lvl 9 CPU cannot beat me anymore
@blitzgaming5051
@blitzgaming5051 11 ай бұрын
Light is gonna have to find a new character to main 😂
@CelsiusNK
@CelsiusNK 11 ай бұрын
Light quivering in his boots
@Bre4dman
@Bre4dman 11 ай бұрын
Def not new but a good explanation of it fully I imagine
@edwinvargas7969
@edwinvargas7969 11 ай бұрын
Fox mains are cooked after this
@HalfWiseFennec
@HalfWiseFennec 11 ай бұрын
I picked a horrible time to go back to school lmao
@penny7551
@penny7551 11 ай бұрын
Yooo! Lets go Jonas!
@Genzossb
@Genzossb 11 ай бұрын
RIP Light 🥹
@jamesmkay
@jamesmkay 11 ай бұрын
stuff like this is why you need a 8-direction stick instead of the round ones nintendo gives you. I can't perform any of this on my joycons or even on my pro controller consistently. I hope Nintendo thinks about precision when designing the next controllers
@matthewkeenum
@matthewkeenum 11 ай бұрын
You could always mod your controller by making notches in the 8 corners.
@jamesmkay
@jamesmkay 11 ай бұрын
@@matthewkeenum you can also just buy a gamecube controller or whatever. I just wish it didnt feel necessary in order to compete
@matthewkeenum
@matthewkeenum 11 ай бұрын
@@jamesmkay you could, but that requires different muscle memory and you lose the extra left shoulder button. What you mentioned is the exact reason I don't play with a pro controller. I'm also too lazy to mod my controller.
@jamesmkay
@jamesmkay 11 ай бұрын
@@matthewkeenum thank you friend
@Creepo_J
@Creepo_J 11 ай бұрын
I use this a lot and it's really useful for edgeguards You can time it really easily and it isn’t hard to do Another way to ledgetrump
@Spyder-Marth
@Spyder-Marth 11 ай бұрын
Corrin up air. Nuff said.
@unclefred3128
@unclefred3128 11 ай бұрын
Kirby top tier confirmed
@Skapes11238
@Skapes11238 11 ай бұрын
This has got to be how Squid the Cat sets up his teeters.
@JonnyJayKhan
@JonnyJayKhan 11 ай бұрын
Item characters are all S tier I swear
@Pr1z
@Pr1z 11 ай бұрын
Imma use this to swag
@pablopa_SSBM
@pablopa_SSBM 10 ай бұрын
meleeeeeeeeee
@Fpl8646
@Fpl8646 11 ай бұрын
Ok IceClimbers are broken now
@samgardner7376
@samgardner7376 11 ай бұрын
Poor fox. The guy got manhandled by every character in the cast for being easy😭
@drwolfsage1245
@drwolfsage1245 11 ай бұрын
Tweek is winning next tournament
@Sinogara
@Sinogara 11 ай бұрын
or just input dash walk macro, and it work ( Cstick direction used for dash walk will input the aerial on the first frame you slip out except for Fair cause it dash attack )
@GimR
@GimR 11 ай бұрын
That doesn't work I don't think because you don't go into crouch or teeter first, thus you don't get 0 momentum when sliding off
@Sinogara
@Sinogara 11 ай бұрын
@@GimR i'ved made a video for this call "dash walk secrets" + you don't need input again C stick after slip off ( incoming first frame ) other specificities : if you jump during dash walk ( dashing phase ) without release directional stick , it will input a Fair. if you release , it will input a Nair. - you need to be very precise if you want follow the ledge curbe. and you can't used this for Zdrop Item out of ledge.
@Alaspooryorick98
@Alaspooryorick98 11 ай бұрын
​@@SinogaraI watched your video and it doesn't seem that much better than normal walk off, most of the time youre ending up way horizontal doing an aerial in your demonstration, this tech seems more applicable to me.
@RamikinHorde
@RamikinHorde 11 ай бұрын
@@Sinogara yeah man you're tech doesn't put you nearly as under the stage (because of the no momentum>drift back) as gimr's. You should rewatch this video more carefully. Genuinely, yours isn't even close to as useful
@fatherrussiaisyourking1442
@fatherrussiaisyourking1442 11 ай бұрын
@Sinogara Yeah man tbh your tech is dog compared to this try again (jk lol)
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