Thanks friend, I used it in the third person. I simply changed the pov to 90, the body to third person tracking and also referenced the "look at" variable on the model's head in the cinemachine settings, in turn also changed the orthographic view. The result is equally magnificent, I congratulate you.
@AlexandreSantos-zc5cf19 күн бұрын
i'm learning unity and i'm trying to do the same thing, but i'm really struggling. can you give me a hint?
@theshadowunity826015 күн бұрын
@@AlexandreSantos-zc5cf what are you trying yo create?
@ManrajSingh-m3sАй бұрын
Great job man
@glassystudioАй бұрын
@@ManrajSingh-m3s Thank you.
@Rigdereine4 ай бұрын
That looks amazing :D Thanks for sharing!
@glassystudio4 ай бұрын
Thank you so much, Glad you liked it. I will be making significant improvements, so keep updated ❤
@Rigdereine4 ай бұрын
@@glassystudio Looking forward to more :D ♥
@PercyDavis-ev6ef2 ай бұрын
nice
@glassystudioАй бұрын
Thanks❤
@shivamdas989522 күн бұрын
I have downloaded the project from main branch and played the SampleScene, but that is not working as shown in video.
@BadApple-um7vb21 күн бұрын
i found bug, when you jump and click k or right click character will stuck in the air
@Moliser33 ай бұрын
I like it
@krevetka9744Ай бұрын
One day they'll learn that enormous dash is the worst part of Arkham's combat. En Garde, Mordor, Sekiro, Sifu. All these are based around juggling defense and offense, but the less distance you cover the juicier it feels. More actions per second, less flying around. Such dash might look cool in a game with Hyper Light Drifter style and effects, but if that's JUST martial arts - nope.
@AzzziRok2833 ай бұрын
Still not freeflow
@AhzamRasul-du2kx3 ай бұрын
with mobile controller?
@glassystudio3 ай бұрын
No it does not have mobile controller. but It should be easy to implement.
@AhzamRasul-du2kx2 ай бұрын
@@glassystudio can you make a video about it? or share the repo? thanks