What Canvas Size Should you use for Pixel Art? (Pixel Art Tutorial)

  Рет қаралды 577,912

Pixel Overload

Pixel Overload

Күн бұрын

Пікірлер: 382
@jaredjones6570
@jaredjones6570 3 жыл бұрын
My takeaways from this video (a paraphrase of the video summary, essentially): The most common resolutions for pixel art games are 16x16 and 32x32. Larger resolutions than 64x64 tend to look like photos. Photos generally require high resolutions to look good, so 128x128 and larger tile sizes can look sloppy. This also means that the value of a single pixel will vary with scale. A misplaced pixel will very obvious on a 16x16 sprite, and will remain fairly obvious on 32x32 scales. Don't worry too much though, since sprites will look small against the backdrop of the canvas when they are displayed on screen. A sprite must visually convey what it will do at all times. All choices related to sprite sizes and animations need to contribute to enjoyable movement and gameplay.
@jokesterthemighty227
@jokesterthemighty227 2 жыл бұрын
well you are wrong
@thekingscrown8931
@thekingscrown8931 Жыл бұрын
@@jokesterthemighty227 "You're wrong" *refuses to elaborate.* *leaves*
@BattleBossZeri
@BattleBossZeri 7 ай бұрын
Gigachad​@@thekingscrown8931
@2DAnimax
@2DAnimax 5 ай бұрын
what should be the best canvas size if you make animations for youtube and other social media?
@myrna-a4gh45
@myrna-a4gh45 Жыл бұрын
Something that nobody mentions: 320x180 is the perfect resolution for full screen, it scales perfectly to HD, Full HD, WQHD and 4K monitors :)
@fonzy675
@fonzy675 Жыл бұрын
Does that mean I can make 32x18 tile maps?
@DizzieXD
@DizzieXD Жыл бұрын
can it be multiplied? like 640x360
@-TheOddity
@-TheOddity Жыл бұрын
@@DizzieXDyea
@lucascapelao
@lucascapelao Жыл бұрын
thanks brother. that's what i was looking for.
@Roxor128
@Roxor128 Жыл бұрын
It's also not far off the classic DOS gaming resolution of 320*200, though that one uses non-square pixels (320*200 on a 4:3 display has pixels that are 1.2 times taller than they are wide).
@OmegaSanctum
@OmegaSanctum 3 жыл бұрын
This tutorial was smashing. Most ''pixel art'' tutorials just go into normal art/color theory, which is not the reason you look up ''pixel art tutorial''.
@hollowknightenjoyer
@hollowknightenjoyer Жыл бұрын
Not really
@fonzy675
@fonzy675 Жыл бұрын
No that's exactly how it goes.
@cleverballoon6535
@cleverballoon6535 Ай бұрын
Yeah exactly "How do I draw pixel art?" "Okay so here's how normal art works" ( °-° ) bro
@aliaksandrilyushenka5597
@aliaksandrilyushenka5597 3 жыл бұрын
This is an EXTREMELY HIGH quality video. It definitely deserves more views and likes. Not mentioning that the info given in the video is super useful for a beginner Thank you!!!
@jokesterthemighty227
@jokesterthemighty227 2 жыл бұрын
no it's not
@marxrubronegro9677
@marxrubronegro9677 3 жыл бұрын
Excellent! I just want to point out that 64×64 is very hard for beginners and should be avoided, but once you mastered it, it can lead to gorgeous Hi-Bit Art, while still retaining the Pixel Art aesthetic.
@Artazix
@Artazix Жыл бұрын
Im beginner but my comfort canvas size is 128 💀
@alt-q1y
@alt-q1y Жыл бұрын
@@Artazix Working with smaller sizes definitely improved my art, definitely have to be a lot more clever
@Artazix
@Artazix Жыл бұрын
@@alt-q1y yeah i forgot to say that i often do landscapes so
@spindash64
@spindash64 5 ай бұрын
Right now I'm trying to shoehorn my character into 64x64 (excluding animation atm), but I partly want that extra size because I want the big, expressive faces of characters like Sonic, but I want that on a character with more human proportions: 4-5 heads tall rather than 2-3. That necessitates a taller sprite It's still probably more than I need, but this setup gives a nice, easy world scaling where 1 pixel is about 1", and 40 pixels is about 1 meter.
@LaserGadgets
@LaserGadgets 8 ай бұрын
The fact that you give credit to the guy who gave you the idea...thats rare! Sadly. You're a good cookie!
@SAENICSAENIC
@SAENICSAENIC Ай бұрын
This is the most helpful pixel art vid I've ever seen. I'm glad I stayed up till midnight.
@lucern1
@lucern1 4 жыл бұрын
These videos are fantastic - for their quality, I'd expect at least another three zeroes to the views. Keep it up!
@MAXIMUMPOWER42
@MAXIMUMPOWER42 3 жыл бұрын
137 million views
@joscharadaj6735
@joscharadaj6735 3 жыл бұрын
This channel is really underrated (yet). Excellent content, very high production quality. Please keep going.
@redmist4963
@redmist4963 3 жыл бұрын
I'm so happy i found this gem of a channel
@Illusionaire1
@Illusionaire1 3 жыл бұрын
While I really do love your content in general, I'm pretty sure you ended up "pillow shading" the character and it made the ghost look extremely flat. I really think a more careful placement of the highlights and shadows, and not just "left edge highlight, right edge shadow" could really benefit this kind of pixel art. With that being said, I just love your whole video presentation, the design and the way you speak!
@leiferikson4279
@leiferikson4279 Жыл бұрын
It's fine to say that you shouldn't start with 64x64 because it's too hard for beginners. But you absolutely cannot ever convince me that it looks worse or loses it's charm. Good 64x64 art looks insane. Even the example you showed, the 64x64 leafy block looked so much better than the others. Some people really appreciate the art and want a nice medium between "old school" and drawn art. This should not be discounted.
@spindash64
@spindash64 5 ай бұрын
It also depends on how big you want your character to be relative to the screen space. Most platformers will want those smaller characters. But for a Beat-em-up, Fighting Game, or even a few "special" platformers with precautions against blinding speed, you might want your character to fill up more of the screen. For example, Samus's sprite in Super Metroid is 48px tall. That obviously does not fit into the 32px size range, but we wouldn't consider Super Metroid to somehow NOT be pixel art. She simply takes up more screen space than a character like X or Mario I'd set the cutoff more by the final SCREEN resolution than by tile size: by the time you reach Standard Definition of 450-480, each individual pixel is small enough to be ignored, and it stops feeling like pixel art. 360x640 is on the high end of resolutions that still feel absolutely pixel focused, and where those 64px tall characters can really work well: that's roughly 18% of screen height, about the same as Sonic in the Genesis games
@litjellyfish
@litjellyfish 3 жыл бұрын
Nice but don’t forget that 8x8 do not mean this low detail. All games in the 8 and 16 but era used 8x8 that then was used to form meta tiles. With that approach you could decide on your base “this is 1 meter” tile size. With this you do not even need to go from 16 to 32 to 64. You could choose a base size formed by 3x3 / 8x8 tiles = a 24x24 tile size. Or why not 40x40 Also remember that with this approach you also can reuse and create really detailed tiles that also take VERY little memory
@Pixeloper
@Pixeloper 3 жыл бұрын
Micro Mages is the best example I can mention.
@brandannh
@brandannh 3 жыл бұрын
Mobile platforms specifically have image optimization in the background for images size 2^x I believe it has to do with compression so I assume the same is on PC/Mac/Linux too.
@frokydafroakie
@frokydafroakie 3 жыл бұрын
i was gonna say that u were wrong but i remembered that link has 2 sprites ( his head and his body )
@jarlfenrir
@jarlfenrir 3 жыл бұрын
NES used 8x8 sprites internally that was combined for larger sprites, but video was about total size. You see... what's the difference for a player if a sprite is 32x32 or consits of 16 8x8 sprites?
@kaojaicam
@kaojaicam 3 жыл бұрын
Wouldnt this dramatically increase the workload in having to stitch all the 8x8's together to make larger tiles and characters?
@shadow-bo8tn
@shadow-bo8tn 4 жыл бұрын
I like the way you display in the video a lot, everything in the design is coordinated, great, what program do you use to make the animation
@PixelOverloadChannel
@PixelOverloadChannel 4 жыл бұрын
Thanks! I use Piskel for the drawing and pixel animations, and then I import them as image sequences into Hitfilm, where I do most of the editing. I also use key frames in Hitfilm if I'm just moving an image (e.g the chapter cards). Both programs are free.
@serenabrowne4517
@serenabrowne4517 3 жыл бұрын
@@PixelOverloadChannel ohhh i used piskel before but now that the accounts thing is gonna be gone ive moved my work over to pixilart
@Stopinvadingmyhardware
@Stopinvadingmyhardware 2 жыл бұрын
I had a cat named Shadow. The neighbors poisoned him. He weighed 35lbs of furry Tom cat. Big alpha boy.
@aadithecool448
@aadithecool448 2 жыл бұрын
@@Stopinvadingmyhardware damn that got dark. Sorry for your loss man, and screw those neighbours
@SirSagaSage
@SirSagaSage 3 жыл бұрын
Thank you for making this, I was unsure what size to work with for my sprites, but now I'm a bit more confident in what I want thanks to the explanations in the video. Deserves a lot more attention especially for the effort in the presentation, absolutely beautiful job.
@RickProkosch
@RickProkosch 5 ай бұрын
I don’t know the last time I saw a video that was so well done and informative. Now I need to check out your other videos!
@deamorta6117
@deamorta6117 3 жыл бұрын
What canvas size to choose, drawing a pixel sprite, animating it in one video. well done.
@XtrimUniverse
@XtrimUniverse 2 жыл бұрын
Its such a platinum tutorial. Everything said in a nutshell was equivalent to probably 1 or 2 months of paid study !!
@honu2980
@honu2980 4 жыл бұрын
Commenting for true algorithm to recommend you more!
@pixzelbeast7451
@pixzelbeast7451 4 жыл бұрын
i love u so much bro
@bencepaul3497
@bencepaul3497 Жыл бұрын
Excellent summary with some things that I can put into action. Thanks!
@sireggan54
@sireggan54 3 жыл бұрын
This video was really helpfully for me as I'm now starting off with pixel art. Thank you!
@EliotWeber
@EliotWeber 3 жыл бұрын
The video quality is crazy high! I can't even imagine the amount of work it took to make it, but this is the most beautifully crafted video about pixel art. Liked, subscribed, and waiting for more :)
@nelloorsolon7763
@nelloorsolon7763 3 жыл бұрын
Brilliant explanation! This help me to understand how to make a briefing to artist
@Benvoyonsdoncle
@Benvoyonsdoncle 3 жыл бұрын
Incredible video quality. The effort really shows and the information is top quality. Thank you for making this a free upload.
@gamedevelopment1973
@gamedevelopment1973 4 жыл бұрын
OMG !!!! This tutorials are sooooo clean !!! i love it please make more tutorials like this!!!!
@h7d50n-ii5uv
@h7d50n-ii5uv 2 жыл бұрын
thank you so much for making this, it should help a TON!
@evan1612
@evan1612 5 ай бұрын
Love this tutorial. As a beginner, thanks!
@brandonjacksoon
@brandonjacksoon 4 жыл бұрын
Thank you! Really useful)) I want to know more about Pixel Art. I want to watch more tutorials))
@safaroovxan
@safaroovxan 3 жыл бұрын
This is one of the best starting video for Pixel Art.
@henrysarunic8377
@henrysarunic8377 3 жыл бұрын
awesome video! it helped me get through this difficult threshold in getting better at pixel art!
@arthurrodrigues7088
@arthurrodrigues7088 Жыл бұрын
Your video is so good that I managed to reach my recommended in Brazil
@holymacaroni3319
@holymacaroni3319 3 жыл бұрын
you know it's a great tutorial when there are only 5 dislikes. keep up the good work!!
@gattillynx
@gattillynx 3 жыл бұрын
This video is such high quality! Great content! You've got a new subscriber
@definitelydead-666
@definitelydead-666 2 жыл бұрын
this is so useful I was struggling as a beginner to pixel art and this helped ( the octopuses that were drewn were so cute )
@Manas-co8wl
@Manas-co8wl 3 жыл бұрын
I honestly really like the 64^2. It's probably really hard to pull it off well however.
@Slipy61
@Slipy61 2 ай бұрын
Thank yooou, this was very helpful. I have a good starting point for making my own pixel spritesheets now
@joseangelestevez8367
@joseangelestevez8367 10 ай бұрын
Something finally made sense to me after watching this video. Thank you so much!
@berkeaksoy9808
@berkeaksoy9808 2 жыл бұрын
Perfect beginner tips! Thanks for sharing
@potantirittisak8494
@potantirittisak8494 3 жыл бұрын
Thank you for the well-made video!
@endieisded
@endieisded 3 жыл бұрын
KZbin recommendations have blessed me
@KamiSlayer0
@KamiSlayer0 7 ай бұрын
Thank you for this high-quality tutorial
@foxtorche
@foxtorche 3 жыл бұрын
These videos are calming, educative and have a nice style to them. Well done, keep up the good work!
@TheHostelPodcast
@TheHostelPodcast Жыл бұрын
beautiful video. this deserves to be seen by every pixelart creator in the world
@raindeir5860
@raindeir5860 3 жыл бұрын
Dude, you’re so underrated, really hope u will blow up soon! :D
@jeffy7621
@jeffy7621 3 жыл бұрын
Underrated channel, amazing quality!
@perdugo
@perdugo Жыл бұрын
Man, finally I found some good explanation about this topic! Thanks a lot, great video.
@BrianSimons-e7w
@BrianSimons-e7w Жыл бұрын
Very helpful rundown. Thanks!
@pixellated-turtle1164
@pixellated-turtle1164 3 жыл бұрын
This is really useful! great work, and great pixel art :)
@Leoxxxxx5
@Leoxxxxx5 2 жыл бұрын
Well, this was the most useful video about pixelart sprites. Thanks.
@sirondium
@sirondium 3 жыл бұрын
Great video, I had to go for 36x36 simply for the reason that I am limiting myself to maximum three tones per character, so more pixels are required to add detail rather than shading etc.
@Sunbreaker7
@Sunbreaker7 3 жыл бұрын
This was an outstanding tutorial! Thank you.
@ConnectedGamerGirl
@ConnectedGamerGirl 2 жыл бұрын
Informative and beautifully presented. This channel is awesome!
@nowifi3266
@nowifi3266 2 жыл бұрын
best pixel art channel
@hw2007
@hw2007 3 жыл бұрын
thank you soo much! I have been really struggling with pixel art, so this helped a ton!
@unluckypanda5448
@unluckypanda5448 3 жыл бұрын
wow the effort put in this video is incredible :0
@trollgame5480
@trollgame5480 2 жыл бұрын
Hey I'm new in making pixel arts for game and this help me a lot ! Thank you! Much love !!!
@kevinmantao1357
@kevinmantao1357 3 жыл бұрын
What a great video. I want to make a pixelart game but I never know where to start especially with resolution. Your video is really helpful :)
@midnightgallery8
@midnightgallery8 3 жыл бұрын
Thanks, this was extremely helpful for starting out and what to consider :)
@ACP_Nate
@ACP_Nate Жыл бұрын
Great vid. Thank you for posting. Very helpful for a noob like me, who is just starting out with Aseprite.
@Charlie-cu9vc
@Charlie-cu9vc Жыл бұрын
Actually perfect, exactly the info I needed to know. Thank you!
@theoldgoddeuce5943
@theoldgoddeuce5943 2 жыл бұрын
nice shading... lol love your videos, about to binge them all
@camilalouisem
@camilalouisem 3 жыл бұрын
On the first 30 seconds I subscribed already. High quality video!
@AymenZero
@AymenZero 3 жыл бұрын
okay but are we gonna ignore how cute that octopus on the thumbnail is?
@MelMacaluso
@MelMacaluso 9 ай бұрын
This was extremely informational and put me in the right directio, thanks!
@eris4734
@eris4734 2 жыл бұрын
I actually like 8x8, especially because the simplicity means you can add many different tiles more easily, to create more variety and more complex interactions between tiles that just isn't feasible at a larger scale.
@uninstaller2860
@uninstaller2860 3 жыл бұрын
4:20 Looks dope!
@AngusJMcGregor
@AngusJMcGregor 3 жыл бұрын
Woah! Talk about a hidden gem, damn.
@alexramos9155
@alexramos9155 3 жыл бұрын
Great information, beautiful edit and just overall fantastic! Got yourself a new sub! Thanks for the help you bring to us new pixel artists! Keep up the good job
@LucaPassini
@LucaPassini 3 жыл бұрын
Wonderful video, thanks! It would be useful a video explaining different canvas sizes related to the size of your tile.
@theera9514
@theera9514 3 жыл бұрын
Personally16x16 is my go to for tiles and medium size characters but if something ever needs to have different dimensions I like to stick with multiples of 8 for both x and y
@addisoncorey5636
@addisoncorey5636 3 жыл бұрын
Great video my dude! Seriously! The high quality is appreciated; I’m excited to see your channel grow. Surely it will if you keep up the work like this :)
@spellmender7902
@spellmender7902 2 жыл бұрын
Subscribed. Thanks for the clear descriptions and tutorial! Very helpful!
@lonewolfprogrammer8932
@lonewolfprogrammer8932 11 ай бұрын
If you want other people to use or buy your assets for use in games.. the most important thing is that the canvas size is a multiple of eight, that also explains the popular sizes discussed in the video, 8*2=16, 8*4=32 etc. That's because most older consoles draw graphics using 8x8 tiles, you can ofcourse draw many 8x8 tiles next to and bellow eachother to create larger "metatiles" or "meta sprites" so don't misinterpret "all individual tiles should be the same size" you can have for example a 64x32 metatile within your 16x16 tileset, in fact a 16x16 tileset is just an 8x8 tileset where most of the tiles are 16x16 metatiles... Also modern resolutions like HD, Full HD, WQHD and 4K are still multiples of eight and it just looks and feels good when you can exactly fill the whole screen with tiles without any half tiles or anything weird like that, that's also why 24x24, 40x40 etc. aren't popular sizes, but that's for background tiles that covers the entire screen, 24x40 would be just fine for sprites.. I hope you remember the simple "multiples of eight rule" :)
@vansonhk
@vansonhk 2 жыл бұрын
This is a very important video
@alis1079
@alis1079 4 жыл бұрын
I love your videos, thank you for sharing your art and knowledge Cheers mate
@Roxor128
@Roxor128 Жыл бұрын
A handful of Real-world examples from MS-DOS for sizes (done by eye for most, from mucking around with editors for the 3D examples). Commander Keen (1990): 16*16 Crystal Caves (1991): 16*16 Duke Nukem 1 (1991): 16*16 Wolfenstein 3D (1992): 64*64 Doom (1993): Variable. Floor textures are usually 64*64. Duke Nukem 2 (1993): Variable. Smallest floor is 8*8, powerups are often 16*16, boxes are 32*32, Duke is 48 tall. Bio Menace (1993): 16*16 (uses the Commander Keen engine) Jazz Jackrabbit (1994): 32*32 Duke Nukem 3D (1996): Variable. Typical sizes for textures seem to be 64 or 128. The player is often NOT one tile in size! In fact of the above examples, only Crystal Caves, Wolfenstein 3D and Jazz Jackrabbit have it the case. The rest with fixed sizes have the player multiple tiles in size. Usually 2 tiles. Having the player character fit into 16*32 pixels when idle seems to be pretty common for DOS games. Probably because it makes a good compromise between detail and screen space at 320*200.
@meiv_
@meiv_ 2 жыл бұрын
I've just found the answers to most of my questions. Amazing content and visualization ♥
@tilanitaliarin
@tilanitaliarin Жыл бұрын
this was very helpful, thanks for uploading!
@StoryTeller796
@StoryTeller796 11 ай бұрын
I just want to first model out my characters for animation purposes while also cutting down on 3D animation by occasionally trying to replicate it using 2D sprites. Then, because of the nature of how most of my ideas will be like, I want to use Pixel Art's retro aesthetic less to lean into the nostalgia and much more just play/orbit/dance around the concept and rather focus on creating strange, surreal dream worlds with long pauses of apparently normal and concrete worlds. Much less full-blown animations and much more a variety of different screensavers and things like that. Then, after I animate both short concepts and weird things to just have on anything, I will kind of want to "proof of concept" my first animation idea "The First Dreamland Adventure" with Animatics, then string together the animatics into something that slowly makes more and more sense until I finished the entire project and then finish the full product.
@hawkgamedev
@hawkgamedev 2 жыл бұрын
Thanks this video was really useful to help me decide what's best for my game, so 16x16 is the best for top down in my book now, THANK YOU!
@Pootisbird69
@Pootisbird69 Жыл бұрын
I am personaly a fan of 24 by 24.
@KalGgoooo7
@KalGgoooo7 3 жыл бұрын
Amazing! I learned a lot watching this video billion thanks!!! 👏
@angelo_infinite2391
@angelo_infinite2391 3 жыл бұрын
Damn the entire video is flippin pixel art and pixel animation
@danielesquivel3155
@danielesquivel3155 3 жыл бұрын
soy español, pero esta muy buenos tus videos :3 me sorprendio que tengas tan pocos subs uwu, gracias a tus videos podre hacer mis personajes para mis juegos :3
@bini420
@bini420 3 жыл бұрын
Very professional video dude!
@MohamedElHanoun
@MohamedElHanoun 2 жыл бұрын
Very informative Thanks
@mymans7742
@mymans7742 3 жыл бұрын
This is a great video! Thank you so much!
@brandonjacksoon
@brandonjacksoon 4 жыл бұрын
Mb more loong pixel art tutorials?)) Liked and subscribed! Cool channel!
@doriginew7blackent
@doriginew7blackent Жыл бұрын
Your tutorials are super dope! I would love to see what you think about doing what you do using Moho Pro 13! Just a thought. Thank you for what you do!
@GodsBoss
@GodsBoss 3 жыл бұрын
I have also used 18x18 or (better) 24x24 with some success.
@Roxor128
@Roxor128 Жыл бұрын
24*24 would have the advantage of being easily divisible into power-of-two tiles for playing nice with hardware.
@enjimrehim
@enjimrehim 3 жыл бұрын
I love it! Can you do a video about how to choose colors like the ones in the ghost. sometimes picking colors that match together is hard
@PixelOverloadChannel
@PixelOverloadChannel 3 жыл бұрын
Already made a colour tutorial, it'll be on my channel!
@SadTown99
@SadTown99 3 жыл бұрын
Try using Lospec! It’s a great site for color palettes 🎨
@Hawk_Leigh
@Hawk_Leigh 3 жыл бұрын
This was a great, super helpful video. Really appreciated that you did an example for each size of canvas, really helped me see which size would be best for me! Can tell you put a lot of effort into your videos!
@impact674
@impact674 3 жыл бұрын
Thank you so much, this helped me out so much!
@eglantinepapeau1582
@eglantinepapeau1582 7 ай бұрын
still too complicated for me , but i'll save this page for when i'm better ( many comments praising your teaching skills) your art looks great : simple and effective , jjust like i want to draw
@voon7820
@voon7820 Жыл бұрын
Thanks for sharing the Quality VS Pixel graph. So seems like 16x16 and max 32x32 is the optimum best looking quality.
@FrozenSpark12
@FrozenSpark12 3 жыл бұрын
amazing video! you've earned my subscription.
@Mercymurv
@Mercymurv Жыл бұрын
nice video and examples / overall art, thanks
@toffee-v
@toffee-v 4 жыл бұрын
He never misses!
@zoltanmeszaros988
@zoltanmeszaros988 Жыл бұрын
Very helpful video, thank you!
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Рет қаралды 2,1 МЛН
We Attempted The Impossible 😱
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Topper Guild
Рет қаралды 56 МЛН