Giving EVERY Smash Character An Assist!

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MockRock

MockRock

Күн бұрын

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@MrMockRock
@MrMockRock 19 сағат бұрын
Thanks for watching the final MockRock video of 2024 everyone! This was a fun one to end on, I always love an excuse to go digging through everyone's canon appearances, hope you enjoyed and see you in 2025! *Patreon:* www.patreon.com/mockrock *Second channel:* kzbin.info *Twitter:* twitter.com/MrMockRock *Twitch:* www.twitch.tv/mockrocktwitch *Teespring:* teespring.com/stores/mockrock *TimeBolt affiliate link* (excellent software I use to speed up editing on my videos, use code "MOCKROCK" for a discount): mockrock--timebolt.thrivecart.com/order-page/
@PhillipMoore-td5yi
@PhillipMoore-td5yi 12 сағат бұрын
Wow that sheik part made me realize what a cool stage bongo bongos drum would make. Imagine him showing up from the shadowy background and beating the drum making everyone bounce. I would trade that for gerudo canyon any day.
@DjoingDalton
@DjoingDalton 12 сағат бұрын
Alternate take for Sonic is taking a move from the game all about teamwork, whipping up a cyclone like in Sonic Heroes.
@GlitchanBlack
@GlitchanBlack 11 сағат бұрын
IT’S CALLED BLUE TORNADO!
@ReikuYin
@ReikuYin 11 сағат бұрын
​@@GlitchanBlackthought it was called Sonic wind.
@guidemissile1494
@guidemissile1494 10 сағат бұрын
​@ReikuYin that was from sonic adventure 2 in multiplayer
@lightlecreator
@lightlecreator 8 сағат бұрын
Orrr that one obscure rpg sonics game attacks?
@guidemissile1494
@guidemissile1494 7 сағат бұрын
@@lightlecreator thankfully, chronicles doesn't exist🙏🙏
@incognito718
@incognito718 12 сағат бұрын
As one of the dozen or so people who plays and loves F-Zero to care about Captain Falcon over his Smash identity, the idea here is solid. I would just call it "Boost Power". I'd argue that the phrase "You got boost power!" after the first lap of any 3D game is iconic in F-Zero.
@MrMockRock
@MrMockRock 11 сағат бұрын
I just called it Adrenaline Rush to differentiate the characters from the cars, but no big objections here tbh, I could see it
@DarkAura19
@DarkAura19 11 сағат бұрын
39:32 Honestly, if it were up to me? I'd just make both Pyra and Mythra's assist Rex. Would be pretty fun seeing him play the assist role Pyra and Mythra technically do more of in XB2. Plus, since they share a lifeforce, damage to him is damage to them, so not like he'd make them unpunishable. Anchor Shot would probably be a good one for him, but his assist COULD also change a bit depending on if Pyra or Mythra was selected first. He could do Double Spinning Edge, a slower and more powerful version with Pyra, and a quicker but harder to punish and weaker version with Mythra.
@MrMockRock
@MrMockRock 11 сағат бұрын
I thought about that, but the twist of having two assists was already enough, I thought having two that _also_ each brought in another character, well... actually the same character, but he works a bit different... would be a little messy. I think the split character is enough of a hook as is
@Driff97
@Driff97 15 сағат бұрын
Funnily enough, Sonic actually does a vertical loop in one of his attacks in Frontiers.
@zernek9199
@zernek9199 Күн бұрын
16:01 Mewtwo being named Abadango is so cool Also I love this video concept. The idea of calling in the other characters like in MvC or DBFZ just sounds fun
@RealTrueAnonAccount
@RealTrueAnonAccount 12 сағат бұрын
The best part about Fraymakers is introducing the idea of assists to the platform fighter genre! The new Smash game having a mix of assists and the slime meter from NASB2 would make it Perfect for both the casual and competitive crowd!
@evilded2
@evilded2 8 сағат бұрын
We love roman canceling
@JasonGodwin69
@JasonGodwin69 30 минут бұрын
Roman Cancel is the best mechanic because it tells the devs exactly what to balance their supers around.
@zernek9199
@zernek9199 18 сағат бұрын
I don't like to double comment, but I finished the video, and I have a different idea for Incineroar's Assist (For the record, I quite like the one you made) A very common doubles strategy in Pokemon with Incineroar is to use Parting Shot to switch out. This strategy is so common that it's well known in both competitive and casual spheres. In Smash, it could function as a simple "I take 25% less damage for 3 seconds". It would be a solid reference to a move in the games, reference the switching functionality like Volt Switch does, and would be a good nod to Pokemon's "team" format in Doubles. However, it does have less personality than a lot of other options. Maybe it can taunt you in a similar way to how your idea has it taunt.
@RedBoi88
@RedBoi88 12 сағат бұрын
How funny would it be if in the next Smash game Alear becomes a character but none of the old Fire Emblem characters show up. Instead, they all become a part of Alear's moveset through the Emblem Ring
@Moon-nk3co
@Moon-nk3co 13 сағат бұрын
Personally, in an assist direction Ness would’ve been interesting to focus more on defensive healing play as that’s how he’s more designed in EarthBound. Teleport movement sounds fun, but it’d be more canonically faithful (albeit probably more broken) if healing was the one we went with, especially since teleportation is technically already referenced with Ness already in his entrance animation
@Driff97
@Driff97 12 сағат бұрын
That just sounds like incentive to camp more. even if he has the slowest recharge in the game.
@PipesReturns
@PipesReturns 7 сағат бұрын
@@Driff97 The thing is when Ness and Lucas (And also Ninten but he isn't in this game) are all the healers, I feel at least one of them deserves it, just make it heal a max total of 5% or so, maybe even having it heal less when you're at lower percents, that way it isn't TOO broken.
@DoMorrMusic
@DoMorrMusic 13 сағат бұрын
This was the video that I found out the miniplayer is on the web version of KZbin. Thanks MockRock!
@DarkAura19
@DarkAura19 12 сағат бұрын
There's NO WAY this would ever happen, but imagine if the characters who can reasonably talk would call out the character's name MvC3 style. Hearing the name of some of my favorite characters coming out of ANOTHER one of my favorite characters as they work a combo together... I would die. Not everyone would have it, either being mute, mostly mute, or... an animal, but hey.
@MrMockRock
@MrMockRock 11 сағат бұрын
Crossover interactions are definitely one of the things Smash is still lagging behind on, yep, Brawl got the closest but games like Multiversus have absolutely done the concept more justice
@DarkAura19
@DarkAura19 11 сағат бұрын
​@MrMockRock Definitely, that and PSASBR's stages. Smash handles characters with insane amounts of respect but it would be nice to see some more direct series crossing. It would definitely be a nightmare to figure out for some characters both legally and voice-acting wise, but I feel like if they can bring Captain Falcon's voice actor back in after more than a decade to... slurp some noodles for Min Min's trailer, I'd like to think MAYBE it wouldn't be too far fetched. Talking a hypothetical of a hypothetical at this point though, haha.
@SeaOfPixels
@SeaOfPixels 5 минут бұрын
If the player's chosen assist appeared in victory animations, this could be done by giving specific pairs special victory animations.
@Yipper64
@Yipper64 3 сағат бұрын
This is just practically a mini final smash with more flavour for each character.
@Sean_Bird
@Sean_Bird 13 сағат бұрын
Moving Squad Strike from King of Fighters into Marvel vs Capcom territory I see, should be interesting. I wonder if this concept would be well suited for a game that blurs the line a bit between platform fighter and traditional fighting game… Edit: Some notes now that I’ve finished the video: - Daisy I personally think should stick to more sports game stuff then go into Mario Party, the Dice Block grab seems more like a Waluigi move than Daisy. I think that she could have a baseball bat swing that smashes through shields instantly if it hits one, since that’s a niche I noticed few assists ended up filling. - I’m not in love with using the Engage Attacks for the FE assists, I feel like most of those are better for Final Smashes, outside of Byleth’s since it’s not an attack, that can probably stay. (Edit 2: After thinking about it for a bit, I think giving Byleth the Aura spell could be a good alternative, since they don’t get to use any magic in their main moveset.) For other options, Marth could do a shield bash with his Fire Emblem, the Binding Shield, to attack while protecting you which fits his character, while Lucina could have a Dual Guard to reference one of Awakening’s Pair Up mechanics, a pivot story moment from that game, and her Emblem self’s abilities. Roy could have his sword’s flame wave projectile that is missing from his moveset, and Chrom could do a far-reaching diving spear attack like in Project X Zone. I’d also have Robin use your Rally Spectrum idea, since that skill is more also associated with them then Chrom and fits their nature as a tactician. Ike and Corrin’s assists are perfect, though. - One fun detail that could be good for Bowser Jr’s assist is for when it’s used, have the Clown Car alone show up, tilt 90 degrees, and shoot the current pilot out while they spin in their shell. - For Min Min’s assist, make the attacking arm be the one that her Dragon Arm appears on, so if she has it active when she’s called in, her assist would be powered up.
@YOSSARIAN313
@YOSSARIAN313 4 сағат бұрын
Nick All Star Brawl did this with the angry beavers making direct references to MvC it was really well done and can't definitely work
@endorb
@endorb 11 сағат бұрын
"nobody likes stall and falls" F-fine, I get it, I'm nobody!
@HotCrossB1S
@HotCrossB1S 9 сағат бұрын
As one of approximately two Toon Link / Ridley mains, I am proud to be nobody 🗣🔥
@madelinekoh8499
@madelinekoh8499 10 сағат бұрын
16:57 chroms assist should involve summoning robin just so it can mirror robins final smash summoning chrom
@Gallettt
@Gallettt 13 сағат бұрын
i love your video ideas mockrock
@RicardoHernandez-zk5hd
@RicardoHernandez-zk5hd 9 сағат бұрын
skeleton dragons for smash
@foggy8298
@foggy8298 12 сағат бұрын
Jsyk, rally spectrum comes from Robin’s half of chrom and Robin in engage, not chrom. He could do aether. Not the animation that is Ike and chrom’s up special, and not his final smash, but a move that actually has the aether effect from fire emblem In FE, aether is a skill that, when it activates, deals 2 hits, 1 having the Luna effect and the other having a sol effect Luna and sol are 2 different fire emblem skills, Luna dealing damage as if the enemy’s defense either was half or was 0, and sol healing the user equivalent to either half or all damage dealt (specifics of both depends on the game) This could be a 2 hit move, the first hit breaking shields and the second hit healing for half damage dealt, or full damage if the character being attacked is shield broken. These 2 attacks would have a delay and the 1st hit would have high knock back, so you could only get both effects at once if you land a shield break Robin can get rally spectrum, it fits the tactician concept better
@MrMockRock
@MrMockRock 11 сағат бұрын
It's a reasonable option and one of my patrons brought this up as well. The reasons I went with Chrom for Rally Spectrum are a) at the end of the day it's still his ring, and b) losing one sword slash isn't that big a deal, losing the series' only chance to do some magic does sting a bit though. As for the Aether suggestion, I considered it, but it's got a lot of overlap, and the shield breaker aspect is also one that really worries me for an Assist. I ended up not giving that ability to anyone, Ridley and Ganondorf could do it reasonably well but I still stopped short of saying "this breaks shields" outright. Believe me, the Fire Emblem characters irritated me in this video no matter what lol, they were _so close_ to having a great running theme connecting all of them
@johnlangley479
@johnlangley479 8 сағат бұрын
@@MrMockRock Another possible option for Chrom would be to pull from his gimmick in Heroes where he can reposition an ally and can act again after. Could be implemented by having Chrom move your playable character forwards or backwards and then rushing in for an attack
@lucaantinori4834
@lucaantinori4834 4 сағат бұрын
​@@MrMockRockThis video surely took a lot of work if you had to scramble THAT hard to give everyone an assist for Smash Obviously, this idea works better for a smaller roster. Not only would overlap be less common and animations be less of an issue, but balancing all of it would be easier (synergies with 89 fighters is a lot).
@masterpink6963
@masterpink6963 13 сағат бұрын
If Inceneroar doesn’t get parting shot I will be highly disappointed after all he’s a support Pokemon in competitive Pokemon Edit: you didn’t give him that!!? Inceneroar is a physical attacker not a special attacker why use a special attack boosting move!!?
@josecorzo5517
@josecorzo5517 11 сағат бұрын
You never know. Maybe so the opponent thinks it's going to do a physical attack, then set up with a physical tank, who would be forced to switch out. Mental games, basically
@MrMockRock
@MrMockRock 10 сағат бұрын
A couple reasons: 1. Because VGC has absolutely no bearing on their Smash interpretation whatsoever in my eyes. I brought up Volt Switch’s competitive use as an aside, but I didn’t pick it because of that. This is also consistent with how Pokémon are already designed in Smash, many of which need to be solidified before they’re even playable in their home series. 2. Because Pikachu got their first and I think this tag-out concept makes more sense to represent on the speedy electric type. 3. Because Nasty Plot sounds more fun
@masterpink6963
@masterpink6963 10 сағат бұрын
@@MrMockRock fair enough I just feel like one of the most “hatted” “op” Pokemon in competitive should get something representing it. That and the effect of Parting shot would fit perfectly on a assist move
@illford
@illford 9 сағат бұрын
​​@masterpink6963 I don't think Nintendo or a dev would do that, they're always going to go with something fun
@masterpink6963
@masterpink6963 7 сағат бұрын
@ what’s not fun about Parting shot?
@benjamingesinski9170
@benjamingesinski9170 12 сағат бұрын
This is a really neat concept. I've thought about what if every character had an air smash attack like in Slap City. For that to work, I would make smash attacks their own button, and some examples I thought of include Megaman shooting a charge shot in midair, Robin being able to freely switch between broad and Levin sword attacks in midair, Gannondorf throwing a lighting ball at a downwards angle, Samus swinging her arm cannon forwards like her melee counter in Dread, and Dark Samus sprouting Phazon tentacles all over their body.
@YabukiShingo4
@YabukiShingo4 13 сағат бұрын
Oh Mock... you should have chosen to make them K.O. able. Nothing like a good ol' happy birthday.
@MrMockRock
@MrMockRock 13 сағат бұрын
Look, I thought about it, but with the way KOing works in Smash, that just sounded waaaaay too cheap lol
@VectorMan7956
@VectorMan7956 10 сағат бұрын
​@@MrMockRock Happy birthdays are also cheap in Marvel¯\_(ツ)_/¯
@evilded2
@evilded2 8 сағат бұрын
​@@MrMockRockyou don't have the tag game mindset
@YabukiShingo4
@YabukiShingo4 Сағат бұрын
@VectorMan7956 yeah, calling assists is always the insane risk
@helliagaming6255
@helliagaming6255 9 сағат бұрын
Pyra/Mythras assist should be them BEING the blades they are by either just tethering with an ether line that buffs you if you stick close or by the giving you their swird for a BIG attack like what they do in their game
@lucaantinori4834
@lucaantinori4834 6 сағат бұрын
This idea right here is probably the reason why assists aren't in Smash yet. The roster is so big, that a lot of animations might be needed to make assists work. Your idea is case and point, since every fighter would need to catch the sword, attack with it and drop it. With less fighters, it could certaintly work, and it might even compensate the smaller roster. It might also make then easier to balance (that's important as well).
@SeaOfPixels
@SeaOfPixels 4 минут бұрын
@@lucaantinori4834 Idk I think in this instance the swords would orbit the user like Pyra's neutral special, preventing the need for specific character animations.
@kicksyo2171
@kicksyo2171 11 сағат бұрын
Cool video, Mock. I appreciate your idea for Daisy, especially pulling from MP, but I'd personally go with her inflecting the opponent with Creep Dice, temporarily slow their movement.
@Moss_Dude
@Moss_Dude 11 сағат бұрын
The way you described nasty plot sounds more like foul play to be honest, which I think would be a much more fitting move for incineroar given it's an actual attack, and not related to the special stat which he doesn't make use of
@TheSpeedfoever
@TheSpeedfoever 11 сағат бұрын
I haven't had a thought of that idea! Assist would be cool to use in the next smash if it happens!
@licensedpotato7
@licensedpotato7 10 сағат бұрын
Ok but how funny would it be if Fox’s assist was just him calling Landmaster like his old final smash?
@Toylawyer
@Toylawyer 10 сағат бұрын
8:55 counter point: maybe that could be why some assists could be game changing, that could also add more dept to assists as you could have that be a double edge sword of having a powerful assists on what could be considered "weaker" fighters making players choose to have a strong 3rd fighter or 2 good ones and have the last used JUST for that powerful assists
@maestroquebrado2259
@maestroquebrado2259 10 сағат бұрын
I like how Mock Rock just made Zelda the platform fighter version of Shujinko from MK1, seemingly on accident
@xraenon1664
@xraenon1664 6 сағат бұрын
I had a bit of an idea for a work for Sonic - in Frontiers, Cyloop isn’t really primarily an offensive tool. It launches enemies into the air for easier attacks, and is the main way of nullifying some enemies’s otherwise impenetrable defenses. It could be interesting to make it a move that does no (or very little) damage, but still pops the opponents hit upward in hitstun. The interesting thing would be that it bypasses a lot of options like super armor and shields. (Through dodging would still work - having a universal trump card against defensive options would probably be a nightmare to balance in any scenario.) It wouldn’t be enough hitstun to land anything you want for free, but everyone on the cast could get at least _some_ value from it. Command grabs are really the only fast attacks that can’t be beaten by shielding all the time, so I think this could be interesting. Also somewhat reinforces Sonic’s blazing fast fighting style without leaning too far into his… less than enjoyable playstyle in Smash.
@milos1967
@milos1967 13 сағат бұрын
A platform team fighter is literally my dream game so I'm super excited for this video! Especially because assists in team games are usually just carbon copies of moves that the characters already have, and I always thought that was kinda a waste (except for in skull girls, where it's really cool b/c you can choose literally any move that a character has as an assist.)
@kingnewcomer2029
@kingnewcomer2029 8 сағат бұрын
Never even thought about using Assists for future Smash titles, but hey, I'm up for it! If many fighting games can make having characters Assist on the sidelines, so can Smash! And I really liked the way you incorporated each of the 89 Fighters from Ultimate, and how they could Assist in the games via their own home series while also trying to balance it out as much as possible! Once again outstanding Video, MockRock! 👍 (Oh, also, whoever told you that nobody likes Stall-Then-Fall Moves clearly haven't been using them enough as I've generally found them to be incredibly satisfying to use! XD Yeah, they leave you vulnerable as hell if they fail to hit, but so do a lot of other Attacks. But, I digress.)
@TheDrMarioMain
@TheDrMarioMain 9 сағат бұрын
This is actually a really cool idea, I thought it would just be giving everyone a new attack part 2, but this is very unique and entertaining. This is what happens every time mockrock uploads.
@dc_dachi
@dc_dachi 4 сағат бұрын
I really love the concept of this video, and I think most of these ideas sound cool! For Pyra/Mythra, I would have gone with Rex’s Anchor Shot, the properties of which could change depending on which of them is the lead character. This feels fitting because Anchor Shot is maybe the most iconic Art from the Aegis Sword weapon type and provides a ton of utility in that game. Pyra/Mythra leap out with Rex while providing him their energy so he can perform the attack. Rex fires his grappling hook forward which works as a long-ranged hitgrab, similar to Isabelle’s fishing rod. Just like in XC2, he reels the opponent in before swatting them away with a huge swing and dropping behind a health potion that the active character can consume for minor healing. Pyra’s swing deals more knockback and launches with high knockback at a horizontal angle, while Mythra’s swipe is quick and launches upwards to start combos. This attack rolls a ton of utility into one attack, which plays into Pyra/Mythra’s role as the ultimate versatile swordfighter, but if Rex whiffs his shot, he’s stuck in a ton of lag as he reels the anchor back in, during which he and Pyra/Mythra can be punished.
@bdt2002gaming
@bdt2002gaming 12 сағат бұрын
Only just now starting the video. Please tell me he gave Pichu the ukulele. Edit: He did, in fact, not give Pichu the ukulele.
@ReikuYin
@ReikuYin 11 сағат бұрын
His music was, alas, not electric....
@OrigamiAhsoka
@OrigamiAhsoka 5 сағат бұрын
I love these kinds of videos so much, I really appreciate how willing you are to look across a character’s whole history 🙏
@gubsy3730
@gubsy3730 10 сағат бұрын
Following up on Byleth getting a defensive assist, I think him using Divine Pulse on you would be just as interesting. It would reverse your own position for a second or two while undoing half the damage you took in that time, meaning that it could still be used as a recovery tool. Maybe instead of a long cooldown it could be limited to a certain number of times per match like it is for maps in Three Houses.
@evilded2
@evilded2 8 сағат бұрын
15:50 they are pretty good in tag fighters since they can negate many of their weaknesses. Give him something similar to Big Band's H Brass Knuckle assist, Huge armored advancing burst attack. This give him a really powerful niche of being able to shut down other assists on reaction. You can't get lazy with your assist call with something like that around.
@brandonwilliams6119
@brandonwilliams6119 Сағат бұрын
Captain Falcon giving you a sort of Turbo Mode as a buff really fits the nature of his games, you basically represented Boost Power, I could see Falcon receiving damage as a sacrifice to give you the Boost Power buff like how boosting in F-Zero drains your Power meter. We all love risk and reward right?
@Raphotron2000
@Raphotron2000 3 сағат бұрын
To be fair, the ice missile was only in 2 games. The ice beam with your probably thinking of was in several. The missile version was only in fusion and red because the events of fusion left her unable to use a standard ice beam.
@bug1gub225
@bug1gub225 6 сағат бұрын
alternatives; pokemon trainer: uses a item to the player which will change based on the pokemon bayonetta: put a iron maiden that traps anyone tha get knockback into it, including allies and the user itself mythra/pyra: Rex do a combo that steels the target item
@ToyFreddyGaming1987
@ToyFreddyGaming1987 4 сағат бұрын
I've actually had the idea of "what if Smash Bros had assists" so this video was a very pleasant surprise. Honestly I think Squad Strike could become a highlight of the next Smash Bros game if they added Assists.
@SeaOfPixels
@SeaOfPixels 22 минут бұрын
This is essentially making Smash 6 the Mario Kart Double Dash of Smash, and I'd be so down for that.
@Wolfiyeethegranddukecerberus17
@Wolfiyeethegranddukecerberus17 12 сағат бұрын
I get why this had to happen, but it is unfortunate that the one representative for the Yoshi franchise gets a boring non-referential move. You could swap this out for having Yoshi fire an egg at a cloud, giving you an item to use. I really wish there were more Yoshi characters in the game...
@2maka5u
@2maka5u 36 минут бұрын
Naming your Blaziken “Douglas J.” goes hard
@cd31000
@cd31000 8 сағат бұрын
Honestly Chrom's assist summoning Robin would be funny given Robin's Final Smash summoning Chrom.
@rconmaster
@rconmaster 8 сағат бұрын
what if for a video you gave every character in smash a special pummel like there is in rivals of aether?
@GumshoeClassic
@GumshoeClassic 11 сағат бұрын
I have another proposal for Pyra and Mythra, with each having Rex appearing and calling out a specific pair of party members. Rex _can_ be damaged during this, and said damage will be transferred to the Aegis. While not a mechanic, this is a thing in XC2's story, they feel each other's pain since Rex is being kept alive by half of their core crystal. Pyra's version has him call for Nia, who vaults in on Dromarch's back to have him unleash a powerful ether blast with a roar. Pyra and Nia share a close bond due to various story reasons, as well as a unique team-special because of it, the only one of its kind in XC2. For Mythra, he calls out Morag and Brighid, who are using their burning whip-swords to control space around you with a big, multi-hit blade dance. Brighid is the only member of the main party that Mythra knew from back during the days of Torna, and this also just so happens to reflect how Mythra is still plagued by past events, compared to Pyra who generally acts more open and optimistic. It also keeps the theme of duality, since one has the connection to the assist's Driver while for the other it's the Blade, it keeps in line with Mythra referencing _Torna: The Golden Country_ and it gives Rex something to do. And their models already exist thanks to the stage.
@silikerYT
@silikerYT 5 сағат бұрын
I feel like assists would be a great way to get the pokemon trainer themselves to do something, like using a battle item to boost your stats. If smash did this but didn't want to make extra assists for transformation characters, i'd like to see them do this, and maybe even get Rex out for Pyra and Mythra's assist also imagine how cool it'd be if as kirby, you could copy your opponent's assist to use abilities you normally wouldn't have access to
@darc5925
@darc5925 6 сағат бұрын
For Sora I think Ragnarok fits a little better given it's probably one his more iconic moves that appears in several games. It could work by having Sora rush in and combo your opponent allowing you to get some hits in as well then finish by launching several projectiles that can damage them and props them up for you to follow up afterwards. The projectiles can be blocked by walls and platforms.
@falconfyre9286
@falconfyre9286 10 сағат бұрын
For the Mii fighters, think pulling from Miitopia would be the best call especially since 2/3 fighters have classes that could directly translate to them Swordfighter, I'd Give them Jump Slash, where Mii Swordfighter jumps high above the stage, lingers above for a brief period (think the timing and airtime of kazuya's heavens door/rage drive), and slashes down, having good damage and kill power, excelling in combo ending and some reversal potential, but requiring planning and setup time to take advantage of it. Mii Gunner Would get Human Cannonball, a skill taken from the Tank Class, And does exactly what it says on the tin, spawing behind and Grabbing the player who called them in, and firing them horizontally, and will continue travelling until either hitting a wall or player, cancelling out of it with any action (note that even if done on the ground you would still be considered airborne) of exiting the cannonball form after a set period of time, which wouldnt put you in freefall, the catch being that this would inflict a not-insignificant amount of damage on the player every time it was used. As for brawler, despite not having a miitopia class to pull from, I'd still pull from it for the assist in the form of a passive from the stubborn personality trait, simply called stubbornness, where mii brawler spawns behind you and strikes an angry pose, and if you threw out an attack that wasn't A) a traditional projectile Or B) a chargeable attack that isn't a smash attack, you would cut off the endlag of your first attack, and do the same attack again with less start-up, but slightly less knockback, and half the damage of the base attack, sort of a fusion between Byleth's assist, and Guilty Gear's roman cancel system, leading to strong combo extensions and enders, as well as a boon to recovery if cancelled out of specials.
@S0L3SURV1V0R
@S0L3SURV1V0R 9 сағат бұрын
This is a really interesting concept I really hope this is in the next smash game it would add a lot without being too overwhelming for new players
@carsonbinotto822
@carsonbinotto822 3 сағат бұрын
I kinda wish that for Pythra they would just give you their sword, since that’s what they do in their home series. Like, make it essentially an item pull where Pyra’s sword is stronger and Mythra’s sword sends at better combo arcs. Probably not balanced, but it would be funny. Plus, I think an item pull assist would be cool.
@VinnyS41
@VinnyS41 11 сағат бұрын
One of two things I would love to see getting explored in a potencial next Smash game, would be Assists or Meter. FS Meter is a decent attempt, but it feels very undercooked/unexplored.
@VinnyS41
@VinnyS41 10 сағат бұрын
25:18-25:29 out of context lol
@flawedai9244
@flawedai9244 3 сағат бұрын
really great video! the only one that i really disagree with is joker’s, which should absolutely be Down Shot. it could be a slower but powerful gunshot that shield breaks, alluding to its canon ability of knocking down (nearly) any opponent. still a fantastic video and a great time. love your work!
@ricardoludwig4787
@ricardoludwig4787 10 сағат бұрын
An alternative idea I had with incineroar that has more to do with his gameplay identity than his wrestler theme -knock off: incin performs a chop attack with moderate but not great combo potential. However, if the opponent is holding an item, it becomes a strong kill move and they drop any items that they are holding before being launched. Great vs annoying item characters like rob while still having some utility elsewhere (also could be some insurance for having your item stolen if you're the one playing an item character)
@TheAntiburglar
@TheAntiburglar Күн бұрын
Oooooooh intriguing! New Mock Rock let's goooooo!
@shadowdragun
@shadowdragun 11 сағат бұрын
17:12 But...rally Spectrum is Robin's thing is in their personal class in awakening and often referenced in heroes through just the two of them
@Burumania9
@Burumania9 13 сағат бұрын
seeing this in my feed only 5 minutes is kinda ludicrous and ik this is going to be a banger
@lucaantinori4834
@lucaantinori4834 56 минут бұрын
There's an issue with the DK assist. Let's assume that, in order to not make an animation for each fighter, they use the dash animation (because it's the one generally involving running, thus, has the most motion) but facing the opposite direction, as you said. There're various fighters that for his dash animation, instead of running, they float or straight up fly, which wouldn't make much sense for the assist. I get that it's a videogame and logic doesn't matter, but certain animations (ROB, Bowser Jr, Squirtle and especially Inkling) might look really off on top of DK while he spins. My solution would be to give DK a swap instead. In the DKC trilogy, you can change between 2 characters on the fly, but while in the later 2 entries the change seems done unwillingly by one of the parts, in the first game, both DK and Diddy do a high five before changing. We can translate that to someone tagging out, DK tags in. This might not seem like much but in Squad Strike, you choose the order of the fighters before the match, and you only "swap" once you lose the current fighter stock. DK replacing you while keeping your previous stock safe can do wonders. Although we would still have the issues of animations needing for the swap, which isn't trivial at all with almost 90 fighters Although your original assist gave me a funny idea. What if DK's speed and power depends on the user's speed. Like, Incineroar would make DK act like a slow bowling ball that will fall on the edge, but Sonic would give him the speed and power of a cannonball that you might not react to in time, reaching the opposite blastzone from an edge. Is it broken? Probably, but assists work like that
@mrjarnottman5981
@mrjarnottman5981 10 сағат бұрын
What about leaning even further into the tag fighter idea and give every chracter a charging super. Sort of like a more restrained final smash
@W_Sinner
@W_Sinner 11 сағат бұрын
This has been my dream for a sequel to ult for soo long this is my dream video
@luckyfieldsarts
@luckyfieldsarts 7 сағат бұрын
I would say merry Christmas, but that would mean all 3 of your stocks are getting combo’d at once In all seriousness, this is a great idea for a video
@kaptinkitten3683
@kaptinkitten3683 12 сағат бұрын
Bowser Jr./The Koopalings should have a brief period at the end of their attack where they are vulnerable. Because most of the time in their boss fight you are waiting for them to jump out of their shell to hit them. Aerial version should be the bouncing variant of the attack.
@ruffeboi7304
@ruffeboi7304 12 сағат бұрын
You're really putting out banger after banger like it's nothing
@kailor8764
@kailor8764 10 сағат бұрын
While I think the bell concept is a great idea for both villager and Isabelle, having it tie into the concept of already present and prominent moves feels a bit of a cop-out considering how many other mechanics there are in animal crossing (especially after new horizons). For Villager, I would envision him using a niche tool in his current moveset, the axe, and the newly expanded tool upgrade mechanic in new horizons. Villager would appear in front of the player, ready the axe, then swing (a fair bit more startup than his current axe swing). The quality and effects of the swing, however, would depend on the bell count. A very low count results in him using the flimsy axe. It would be as the name implies, flimsy, sending the opponent barely anywhere but might have some potential for follow ups. It would also, however, be easy to interrupt, and even if villager were to connect it, the axe would break in his hands, leaving him confused and vulnerable. This would also happen if the opponent clashes with the axe A few more bells gives him the stone axe, which has more power and while it will still break if clashed with, it won’t if it successfully connects. Some more gives him the standard axe. Very slightly weaker than his current axe by comparison, and no worry of it breaking at this point (though villager himself can still be hit to stop this attack). Even more bells gives him the silver axe, which on top of being stronger, also gives villager a bit of super armor on startup. Most of the stronger tilts and aerials can still stop him, but it does allow for a bit of a sudo-counter against quicker moves. Finally, after a huge amount of bells (likely unreasonable within a single stock to obtain), villager can use the golden axe. On top of very high power, it gives villager COMPLETE intangibility during the whole swing. The function regardless of the axe remains relatively the same in the air with a slight decrease in launch power for all 5 axes. As for Isabelle, I think she should tap into an important part of AC especially as of late, interior design (like cmon they made a whole game AND DLC around this concept). Isabelle holds a bag of bells in one hand (its size depending on the amount of bells accumulated) and tosses a leaf at an upwards angle in her other hand. Shortly after, the leaf transforms into a piece of furniture that quickly falls down like a yoshi ground pound. Isabelle would have 3 pools of furniture items (light, medium, and heavy), the item within the pool being chosen randomly and slightly varying in power and size within said pool. What pool she pulls from, however, depends on the amount of bells accumulated If an opponent hits the bottom of the furniture item right after transforming from a leaf, they are hit with a spike (how brutal a spike depending on the pool). Otherwise, hitting the furniture as it comes down will launch the fighter based on the pool. The furniture can be knocked away afterwards, but no matter the pool has little damage after being launched. Its effect in the air remains unchanged. For both, using the assist will also consume the amount of bells needed for it. I think both of these do a better job of showcasing animal crossing as a whole (no matter what the memes of the stonk marker tell you).
@blazingcross1378
@blazingcross1378 6 сағат бұрын
the problem with Rally Spectrum for Chrom is that that's not a Chrom skill. in Awakening, it's Unique to Robin's Upgraded class, Grandmaster. so either way it's still Robin doing the work instead of Chrom lol
@queenofthesalt5199
@queenofthesalt5199 8 сағат бұрын
For Incineroar, why not Taunt? Incineroar pops in right next to you, and does a taunt. If it goes off successfully, you get a buff like Oomph. If incineroar’s hit, it activates revenge. Incineroar’s a heel wrestler, not a villain, I think Taunt would should that off better.
@guillermostaudt6452
@guillermostaudt6452 9 сағат бұрын
20:43 Im sorry but for me it would be way funnier (and cost effective in terms of development) to make the actual trainer throw a pokeball at the oponent, it can be just like the pokeball item but the trainer tracks the opponent very well, being able to throw the pokeball at any angle. Also maybe sometimes it pulls out a masterball that deals more damage. 23:10 Also ¿no self damage assist for lucario? It would help his gameolay SO MUCH if he could come in with aura already charged. (I proppose High Jump pick, using ZSS trajectory in the air)
@JellyDuckyQuack
@JellyDuckyQuack 10 сағат бұрын
Would be a unique addition to the next game that adds more than spirits but less than customs
@CyberMan__0
@CyberMan__0 6 сағат бұрын
9:04 I actually audibly reacted, that was nasty
@Safx506
@Safx506 3 сағат бұрын
For Sonic I believe the advance 3 team move would be great as a mobility.
@starkeeper_youtube
@starkeeper_youtube 11 сағат бұрын
I get where you were going with using Engage for Byleth, but I'd personally borrow from Divine Pulse, their Unique Action Ability in FE Warriors: Three Hopes. The ability freezes all enemies in time for a little while, and while it definitely wouldn't last as long in Smash (in my head it'd give you about enough time to charge a forward smash) it's still an unconditional freeze, and whatever knockback your moves would land happens after the assist finishes so it would be a fantastic edgeguarding tool. Would also reference a canon ability that doesn't show up anywhere in their regular kit (tbh it shouldve been part of their final smash but whatever)
@MrMockRock
@MrMockRock 11 сағат бұрын
I know I didn't bring it up (my intros are too long as it is haha), but I pretty much stayed away from non-canon stuff like the Warriors games whenever possible, which is pretty much always my policy with these kinds of videos. Believe me, Sheik is tempting _every_ time, but there's so much from these characters' core series that can never make it into Smash as is so that tends to be my priority
@starkeeper_youtube
@starkeeper_youtube 11 сағат бұрын
@@MrMockRock Totally valid (and yeah accounting for all the spinoffs and non-canon stuff would be a _nightmare_ for some characters), it's just what I'd pick if I were making the decision as someone with way too many hours in Three Houses and Three Hopes lol
@cam7990
@cam7990 8 сағат бұрын
This kinda makes me wanna see the Smash roster translated into a more traditional fighting game style Not that I'd want Smash to be any other way, it would just be an interesting side project
@evilded2
@evilded2 8 сағат бұрын
I only wish you would have looked at some more existing assists in fighters for inspiration. Would have made for better b-roll too.
@CaravanNoobs
@CaravanNoobs 11 сағат бұрын
As a Xenoblade fan I think Pyra and Mythra's assist should give Rex a spot to show up and help. For Pyra her assist will be Rex using Anchor Shot that'll tether grab an opponent that immediately goes into a forward slash with Pyra's blade. For Mythra it's a more aggressive assist with Rex barreling forward with a Double Spinning Edge with Mythra's blade that he'll keep cancelling into itself for a random number of times. Despite it being Rex doing the assist Pyra/Mythra still take damage if Rex is hurt, just like Xenoblade 2.
@MrMockRock
@MrMockRock 11 сағат бұрын
The fact that damage from Rex transfers to the playable fighter _is_ actually a valid mechanic, but still a little clumsy imo, even though it's canonically accurate it may feel unintuitive in context. The same goes for moving from Dual Assist -> Dual Assist that _also_ brings in a separate character performing a different action for each one. I did consider Rex and it's not a crazy idea, but for me it just felt like a bit much on a character who already has a very strong hook
@s-ketchup
@s-ketchup 5 сағат бұрын
When you say "All of your resources" for Byleth's assist, does that also bring character-specific things back such as Banjo & Kazooie's Wonderwing, Hero's MP, Robin's Tomes, and Kazuya's Rage Drive?
@MrMockRock
@MrMockRock 5 сағат бұрын
I wasn't imagining character-specific resources in my interpretation, no, for someone like Hero that might be a bit much lol
@theatrociousgod2929
@theatrociousgod2929 13 сағат бұрын
this already sounds like it would be so much fun to play
@psdjklgfuiob
@psdjklgfuiob 13 сағат бұрын
babe wake up new mockrock video
@dagoodboy6424
@dagoodboy6424 12 сағат бұрын
I was thinking kinda like a better pokeball but im exited to see what bro cooks up
@goforgreengaming
@goforgreengaming 7 сағат бұрын
Hey! First off, this is a really inventive and creative video idea. I really like the core concept of adding these changes into Squad Strike (which, as it stands, is a really forgettable mode). I do have a question about the Inkling assist that you chose because I sort of feel it conflicts with their current design in Smash. From what I understand, Sakurai deliberately designed Inkling to be based on Splatoon 1 rather than Splatoon 2 (despite Splatoon 2 having been out for a year and a half at that point). I do 100% get the reasoning behind taking future games into consideration for characters, but I do wonder what made you choose the Tri-Stringer over a similar backline style weapon that originated from Splatoon 1 like the Heavy Splatling or the Splat Charger. I understand this is really nitpicky, and this isn't meant to be a serious question, but I guess I just wanted a bit of a look into the design direction behind that choice.
@MrMockRock
@MrMockRock 6 сағат бұрын
As I said, I feel like assists are a good way to incorporate different aspects of characters' series into Smash if they wouldn't fit well onto their base moveset. I'm honestly not a huge fan of Sakurai's philosophy of basing some characters primarily on 1-2 old games anyways, but even if we do take that to be gospel, I still wouldn't apply it to assists
@OlmiOP
@OlmiOP 9 сағат бұрын
I haven't had a chance to play Mario & Luigi Brothership yet and this spoiled for me that Jump Helmet is in the game so now I'm sad :( good video all around though! Really cool Ideas, would be really interesting to see them play out if they were in the game!
@Iron-Dog75
@Iron-Dog75 2 сағат бұрын
These were great, though it feels odd seeing Mr. "Real Super Power of Teamwork" not having anything from the games that he actually teams up with his friends. I'd say something from Heroes would work really work well, probably the Blue Tornado, where he spins around in the air, creating a literal blue tornado. This would have some offensive capabilities, stunning the opponent as they get stuck in the tornado, while also having some recovery possibilities, as it would give the summoner a boost in height like he does with Tails and Knuckles. He's got some other team up games as well, like Sonic Advance 3, but Heroes definitely has the most diverse moveset of them, plus it's by far the most "power of friendship" Sonic game. I mean, when Metal, *the main villan of the game* asks how he lost and Sonic just responds with "Because, we're Sonic Heroes!", it's pretty impossible to argue against it lmao. Other than that though, these ideas seem really neat. Though, wasn't Samus' Ice Missle in Sm4sh as a custom move? Just a question I was curious about.
@Iron-Dog75
@Iron-Dog75 2 сағат бұрын
Sorry, I worded the beginning a bit weirdly. I meant a game where Sonic actively teams up with friends in the gameplay, allowing you to control 2-3 different characters. Just thought I'd clarify.
@miguelgarces8946
@miguelgarces8946 6 сағат бұрын
8:29, Captain Falcon's gun is the most obvious Assist item to give him. Why does he even carry it in Smash Bros if he never uses it? That would also represent F-Zero better.
@x-biaur1995
@x-biaur1995 5 сағат бұрын
I like Incineroar’s assist, but I think it should’ve been called something like Foul Play. Nasty Plot is a passive buffing move, not an attack.
@MrMockRock
@MrMockRock 3 сағат бұрын
If he learned Foul Play I'd be in 😞
@terminawarfrance6104
@terminawarfrance6104 37 минут бұрын
He doesn't learn it i learn someting
@lightlecreator
@lightlecreator 8 сағат бұрын
YESSSS I LIKE THIS IDEA TEAM BATTLES WOULD BE MORE FUN
@nabbitling2109
@nabbitling2109 11 сағат бұрын
12:01 bro imagine using sonic forward smash as Zelda 😭
@SincradTB
@SincradTB 8 сағат бұрын
17:08 You tried to not make him call upon Robin… by ending up giving him a skill only able to be used by Robin and their class: Grandmaster. It has no association with Chrom outside of engage and its only there because of Robin.
@guniverse.5847
@guniverse.5847 5 сағат бұрын
If ness doesn’t use lifeup im gonna cry
@pie8021
@pie8021 11 сағат бұрын
Good watch! (commenting to boost this video in the algorithm 👊)
@fupalover
@fupalover 4 сағат бұрын
You shouldn't have drawn moves from characters individual series. But limit the characters to the current moves they have in smash. Like in fighters every assist a character has is one of there standard moves from their character kit.
@smollmoth6376
@smollmoth6376 10 сағат бұрын
I guess it isn't necessary for fighter assists to only use moves they have, and I'm definitely not a big fighter player, but I can't really remember an assists using a move they just don't have.
@stardestroyer453
@stardestroyer453 Сағат бұрын
I really like this idea, though I have a question. Since this system would work like MVC3, would you have to pick, let's say, the Pyra assist OR Mythra assist? Would it be something like "you picked the Pyra assist and if you switch to play as her, you get to play as Pyra and Mythra" or would would you be stuck with using Pyra for the match, basically removing down b from her move set? Would down b be an new move? A random example would be picking the Charizard assist and having, let's say, Rock Smash for down b instead of switching to Squirtle in this new mode. I know this is a thought experiment, but I thought of the question while watching the section for Terry. What would you do if you were in charge of making this into a mode? Remove the move slot all together or try and make a new move that's exclusive to the new mode?
@MrMockRock
@MrMockRock Сағат бұрын
There's no tag out in this system. You pick your point character who will have access to 2 assists, once they go down your mid will have 1 assist available, and your anchor won't have any. Pyra and Mythra's assist would just be determined by whichever one you chose on the CSS in this scenario, pretty straightforward.
@stardestroyer453
@stardestroyer453 Сағат бұрын
@ that makes a lot of sense now. I was overthinking it and accidentally leaned into the MVC3 concept too much. Thank you for correcting me
@Articfoxgamez
@Articfoxgamez 11 сағат бұрын
I think it would of been interesting if the Pokemon Trainer assist actually had the trainer themselves do something for once instead of the Pokemon. I dont know what exactly but pokemon has plenty of in battle items they could use on you.
@MrMockRock
@MrMockRock 11 сағат бұрын
I considered that, but a) having 3 individual assists is already a pretty strong hook, and b) this gets clumsy when it comes to the damage system. Damaging Pokémon Trainer while they're out shouldn't also damage the Pokémon, but assists being vulnerable are a big part of the mechanic; for the _one_ character who isn't vulnerable at all, that's their assist's whole thing.
@364wii
@364wii 9 сағат бұрын
What button is the assist? Also ever think of making a smash bros fighters with Nick all star brawl 2's slime meter video?
@RealityMasterRogue
@RealityMasterRogue 8 сағат бұрын
I heavily respect goddess dance
@pizzahutkidman8806
@pizzahutkidman8806 10 сағат бұрын
Chrom getting a skill only learnable by Robin as his assist... lol. They really did make Male Robin and Chrom the main ship because they flumbled female robin's support with him
@Jerry-rn9oy
@Jerry-rn9oy 10 сағат бұрын
23:35 I've been saying this for YEARS!!!
@xProErax
@xProErax 11 сағат бұрын
Thanks man you really just pulled a spoiler for Brothership that's so messed up. I understood if you wanted to show a team attack, but why of all things did you show something that has something that is way later in the game. Even if it was just a cinematic I just don't get why you would show something that looks like it's dozens of hours into the game that's so messed up
@perturbo4253
@perturbo4253 Күн бұрын
Rivals mentioned
@theenderkirby
@theenderkirby 12 сағат бұрын
I know you talk on smash more and I know rivals doesn't have an equivalent to squad strike but maybe you can do the same to rivals 2?
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