How you going to handle tunnels? I'd imagine you'd split the tunnel down the middle, trace a path from camera to player model and remove objects during collision. Or maybe an invisible box to do the same when in area...may be better since it can be bigger than the tunnel so you never get covered
@pryzmgaming5 ай бұрын
@@matty101yttam I have a dynamic camera system plan to rotate it behind the character for those sections, as a test anyway
@pryzmgaming5 ай бұрын
Another way to do it side on would just be to reduce the clipping plane, easy as