Glitch Ninja prototyping 2

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Pryzm

Pryzm

Күн бұрын

GPU: NVIDIA GeForce RTX 3070
CPU: AMD Ryzen 7 5800X 8-Core Processor
Memory: 32 GB RAM (31.93 GB RAM usable)
Current resolution: 3440 x 1440, 144Hz
Operating system:

Пікірлер: 3
@matty101yttam
@matty101yttam 5 ай бұрын
How you going to handle tunnels? I'd imagine you'd split the tunnel down the middle, trace a path from camera to player model and remove objects during collision. Or maybe an invisible box to do the same when in area...may be better since it can be bigger than the tunnel so you never get covered
@pryzmgaming
@pryzmgaming 5 ай бұрын
@@matty101yttam I have a dynamic camera system plan to rotate it behind the character for those sections, as a test anyway
@pryzmgaming
@pryzmgaming 5 ай бұрын
Another way to do it side on would just be to reduce the clipping plane, easy as
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