More videos where this came from / @beyondallreasonemu
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@bobfreeze2 күн бұрын
adding another camera angle in the corner is an very nice touch!
@BeyondAllReasonEMU2 күн бұрын
@@bobfreeze I cannot catch everything so I figured that would be handy.
@martinr2040Күн бұрын
i thought that too !
@roguel1ke2 күн бұрын
Rogue_L1ke here surprised to see myself in your channel! Found myself a newish player in this very stacked lobby was happy to just hang in there. Thanks for producing some killer content likewise is the plan to produce a little content myself also on the YT
@BeyondAllReasonEMU2 күн бұрын
np bro and that's great to hear, BAR could use a few more content creators to spread some good vibes in the community.
@ElfosDeMordor3 күн бұрын
I like jaguars against tier 1 spam as they have the speed and the aoe to deal with it. But I usually transition into Starlights + spam, so I guess I'm part of the problem
@BeyondAllReasonEMU3 күн бұрын
@@ElfosDeMordor starlight + spam I'd argue is one of the strongest pushes there is, couple it with jags at the front is so nice and has been my favourite build since I started playing
@CrucibleOfHate3 күн бұрын
Also, I'm very bad at this game, but I must say that I think on All That Glitters especially, people under use dragon's teeth. As you said yourself, it's really hard to hold such a wide frontline, but you don't need to use dragon's teeth for actual defense. You can just use them to shorten your frontline, so nothing can flank around without shooting the dragon's teeth first, which gives you a LOT of time to react. And they're cheaper than ticks. It's basically free.
@BeyondAllReasonEMU3 күн бұрын
Your not wrong actually, I agree with you in that I think dragons teeth are under used drastically.
@timmietimmins37803 күн бұрын
As for the maps, 100% glitters. I really feel that navies are a bit of an afterthought, and while it's a neat gimmick to learn how they work, I don't think supreme is very balanced, and it leads to a lot of games where you don't REALLY feel like you had much control over the outcome. glitters, you can't really just go crossmap easily, you can very much just dynamitcally take over more and more of the front line, shifting your team laterally to take up slack left by other players. It means that you actually get to lose your entire army BEFORE the game ends, which is nice.
@BeyondAllReasonEMU3 күн бұрын
@@timmietimmins3780 I agree that isthmus can be a much more defensible map with the choke in the middle adding to that once the water is won you need to then try to transition that strength onto land, otherwise you have a ton of metal floating pointlessly. With so many hurdles games can drag sometimes.
@linksIegend3 күн бұрын
I think the blue canyon player would be Cool Hand Luke, referencing the movie
@BeyondAllReasonEMU3 күн бұрын
wow deja vu there, I have definitely seen you comment this before but cannot put my finger on it?
@linksIegend2 күн бұрын
I haven't commented exactly this before, but I've commented on a couple other of your videos. Maybe someone on another social media noticed the same thing.
@jacobhyde83523 күн бұрын
long_boob_ghost.... ahahhahaha grandma is that you?! On a side note, that multiple view to see the other canyon is awesome.
@BeyondAllReasonEMU3 күн бұрын
@@jacobhyde8352 haha, I appreciate it man
@jacobhyde83523 күн бұрын
@@BeyondAllReasonEMU Haven't seen anyone else do that and your commentary is solid. Got a sub from me. :)
@BeyondAllReasonEMU3 күн бұрын
@@jacobhyde8352 I'm still relatively new to makeing videos so hopefully my commentary will improve
@timmietimmins37803 күн бұрын
Janus, I don't actually mind the alpha damage, but I don't like the range. They are too easy to just jump in and out of range, due to them being faster than bots and having the same as a thug and much more than a centurion. I would like them to lose like 30-50 range, so that thugs could quite effectively pressure them (even though the Janus can just drive away, being faster, you would be able to punish them every time they tried to pop in and shoot you). If anything, giving Janus less alpha damage would make them possibly even less balanced, as they have bad breakpoints at present. They massively overkill grunts, pawns, and ticks, while barely not killing rockets, incisors, or blitzes. if the kept anything like the same (bad) dps, with a higher rate of fire, and the same range? they wouldn't be as nasty to commanders and stouts, but they might be even better against a lot of stuff that they already are great against. Sure, they one shot light laser towers, but only if the light laser tower has no veterancy, which it can get shooting at the janus as it approaches.
@BeyondAllReasonEMU3 күн бұрын
@@timmietimmins3780 I would argue giving janus a 180 degree firing arc might be a decent thought, at the moment I think they are too flexible for what they offer. When 100 janus are pitted against any other T1 unit with no micro they win VS everything except the Tank artillery units oddly
@timmietimmins37803 күн бұрын
@@BeyondAllReasonEMU That would do something for sure, but generally, people micro janus by driving laterally to your army closing with you at a shallow angle, and then turning sharply away after they volley. This would work fine with 180 degree fire arcs still. Also, frankly, they ARE the anti spam unit for the armada. I would be nervous about a fix that makes it easier to evade their firing arcs with ticks and pawns. There is imho, a need to counter mass pawn/grunt/tick in the T1 vehicle labs, and the Janus isn't even REALLY amazing at that. I don't want it worse against ticks, I want it worse against say, stouts, thugs, pounders, and maybe commanders.
@datboarboss85692 күн бұрын
I would like to see a canyon player put an agitator set to high firing arc to help with defense just once. Behind the canyon would work as it could probably fire over them.
@BeyondAllReasonEMU2 күн бұрын
@@datboarboss8569 it can but if I'm honest your better off just making some artillery units than puting 1250 metal into a static gun
@Honkwaddle2 күн бұрын
I love the diversity of units and tactics in this game, so I gravitate towards rotato lobbies, but Isthmus tends to have a greater diversity of tactics and angles of attack so I prefer it over Glitters. Not gonna yuck others' yum though
@BeyondAllReasonEMU2 күн бұрын
That's fair, I have sort of shifted back and forth and hope to continue to incorporate other maps.
@spaace.93817 сағат бұрын
os 59 to os 8 on the same team should be illegal
@BeyondAllReasonEMU17 сағат бұрын
these games are not ranked and the main lobby the higher OS players play in is often not restricted, as well as the main players rotating in and out of spectator so newer players can play with them. from experience even getting run over can be a massive learning experience in that lobby.
@Splendidish2 күн бұрын
Not a matter of prefer but there are always 2x the glitters lobbies than isthmus. Janus does devil damage 666
@BeyondAllReasonEMU2 күн бұрын
@@Splendidish does it actually deal exactly 666?
@wozo92102 күн бұрын
t1 spam is probably my least favorite part of this game so far
@BeyondAllReasonEMU2 күн бұрын
@@wozo9210 it can be cumbersome, especially when an allies is routed through your base
@TheGIGACapitalist3 күн бұрын
Against really high density spam, are ground firing catapults viable? Their AOE is incredible as well as range.
@BeyondAllReasonEMU3 күн бұрын
I mean they could definitely be decent for clearing the spam but if I'm honest I don't think they would be able to kill their cost before the starlight's take them out, I may be wrong though so will have to see.
@roberteso7353 күн бұрын
Both Glitters and SI suck, but at least the latter is nice to look at.
@BeyondAllReasonEMU3 күн бұрын
They can get boring quickly
@kingfisher16384 күн бұрын
my counter play against this mass grunt spam style is pounder spam with a T2 vehicle force
@BeyondAllReasonEMU4 күн бұрын
@@kingfisher1638 mý only problem with that is pounders are expensive and probably not fast enough to intercept the pushes. Having said that I have never seen it tried before so I shall not rule it out. Do you have a replay of it I can take a look at?
@kingfisher16384 күн бұрын
@BeyondAllReasonEMU yes I do but I'm a bit busy I'll try to remember to send it to you. The big issue with spam is the pressure. Pounders on the line helps shove the against spam pressure
@BeyondAllReasonEMU3 күн бұрын
@@kingfisher1638 I appreciate it mate as I'd be interested to cover it I'd I think it looks viable.
@Splendidish2 күн бұрын
Come watch some more APE games, we have newer and shinier tech!!