#gnomecode #gnomecodetd #td #addon please subscribe as this took me 3 days to script create.roblox.com/marketplace... my discord: / discord
Пікірлер: 52
@mclaughlinfamilyyoutube2 ай бұрын
This Helped SO MUCH! THANK YOU!
@Pancake9734 ай бұрын
You did a great Job U deserve more Sub
@FantasyTowerDefense11 күн бұрын
Bro is goated
@LeBilla6 ай бұрын
you deserve more attention!
@pirat_cola99986 ай бұрын
Good video
@MiniatureGamingX3 ай бұрын
Thanks
@Neztocat6 ай бұрын
Sheesh
@talkingbenzzz6 ай бұрын
with this you could make a base defense
@SmartKidOmkar5 ай бұрын
now we cant say only in tdx but u did get a new sub good job and continue making awsome videos!
@MiniatureGamingX5 ай бұрын
xd
@SmartKidOmkar5 ай бұрын
(not) ONLY IN TDX@@MiniatureGamingX
@MiniatureGamingX5 ай бұрын
only in tower blitz1@@SmartKidOmkar
@PorchDev19116 ай бұрын
It work!🎉
@MiniatureGamingX6 ай бұрын
yes sir
@user-sx2xd7vt6n4 ай бұрын
can you did this without the kit? it makes it easier without the kit nvm ill just make my tower a summoner instead of a guy that places stuff on the path
@catdimon4ik3 ай бұрын
Works perfectly! Btw, can you say me music name?
@AlfieTubridyThe5th3 күн бұрын
Guys if you want to fix the floating towers just make a new model
@Why-Just6 ай бұрын
The only issue with this tutorial is your trying to get a waypoint and not the path, I might make my own version of this addon because of this
@MiniatureGamingX6 ай бұрын
ok (btw i see you upload addons i give you perm to upload a addon for this addon)
@BroGoodguy3 ай бұрын
I’m his brother
@bankyandtrohphe3 күн бұрын
it didn't work for me
@Boopa444 ай бұрын
hey pretty good tutorial, but i have an issue, when spike layer throws his spikes and there is so much spikes theyre just start to sliding out from a path, do you know how to fix it?
@MiniatureGamingX4 ай бұрын
maybe anchor the spikes when they on the path?
@Boopa444 ай бұрын
how i can do that in script? (i was trying to do that but i broke my game)@@MiniatureGamingX
@MiniatureGamingX4 ай бұрын
in the spike spawn function right after the spikes position is made you anchor it@@Boopa44
@Boopa444 ай бұрын
you mean after newSpike.HumanoidRootPart.CFrame = CFrame.new(finalPosition) * CFrame.Angles(0, rotationAngle, 0) ?@@MiniatureGamingX
@Boopa444 ай бұрын
i was tried to do that with workspace.Spikes:FindFirstChildOfClass("Model").Anchored = true but it says that anochored is not a valid member for spike@@MiniatureGamingX
@Skyrushart6 ай бұрын
Make so we like in pet simulator x could summon insted of buying pls
@MiniatureGamingX6 ай бұрын
Made by someone idk
@Skyrushart6 ай бұрын
@@MiniatureGamingX there a dude making this but he didnt make it to a gnomecode game yet
@@MiniatureGamingXnice also i saw u on discord yesterday :)
@MiniatureGamingX6 ай бұрын
@@portalstowerdefense i realse today its just the editing that takes long xd
@MiniatureGamingX6 ай бұрын
here since editing gonna take me another day go into your tower module and under your tower.Spawn function under the part where for i, object in ipairs(newTower:GetDescendants()) do if object:IsA("BasePart") then PhysicsService:SetPartCollisionGroup(object, "Tower") end end. add this: newTower.Humanoid.Died:Connect(function() player.PlacedTowers.Value -= 1 print("it ded") newTower.HumanoidRootPart.Attack:Play() local animation = newTower.Animations.Died local animationTrack = newTower.Humanoid:LoadAnimation(animation) local animationStoppedConnection animationStoppedConnection = animationTrack.Stopped:Connect(function() animationStoppedConnection:Disconnect() newTower:Destroy() end) animationTrack:Play() end)@@portalstowerdefense