| | | Godot 4.3 is incredible! | | | Release highlights

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Octodemy

Octodemy

Күн бұрын

Пікірлер: 52
@njdarda
@njdarda 4 ай бұрын
a lot of summaries of 4.3 out there, yours is one of the best and most informative.
@octodemy
@octodemy 4 ай бұрын
Thanks! Its a collection of thinks I found and liked while testing the beta myself.
@nimeshupadhyay4133
@nimeshupadhyay4133 4 ай бұрын
Absolutely right, this one is best..
@bradasfaslinafharf5513
@bradasfaslinafharf5513 4 ай бұрын
Godot is aging like fine wine, I can't imagine what it'll be like in even a year's time!
@octodemy
@octodemy 4 ай бұрын
Same here. 4.x was really a game changer. With 3D now being a viable options and a lot a small things that make the editor look way more professional which helps attracting new people to try out Godot :)
@vrabo3026
@vrabo3026 4 ай бұрын
I'm really interested in a video on the new interactive music! It looks so useful but hard to understand. 😅
@octodemy
@octodemy 4 ай бұрын
The transitions map is a bit confusing to understand at first, and the fact that the parameters doesn't have much documentation yet doesn't help. But after you understand how it works its very easy to get around.
@CharleyDonar
@CharleyDonar 4 ай бұрын
THANK YOU FOR INFORMATION!
@TrizZzle
@TrizZzle 4 ай бұрын
Very nice summary! I didn't know there were so many usability improvements. Some of them were on my "I wish Godot had this" list.
@octodemy
@octodemy 4 ай бұрын
Thanks. I really like those usability issues, they make using Godot much more fun. Quite a few of those fixed some of my long-standing annoyances too :)
@penguin7682
@penguin7682 4 ай бұрын
That's so cool! We are getting there, boys!
@geoffreymegardon5624
@geoffreymegardon5624 4 ай бұрын
This video is great! You really surface some small but so important changes, thank you! 1:37 I ve contributed to that change! 🎉 I also worked on new tooltips, that tell the users the effect of holding alt, ctrl, or shift when you drag and drop something in 2D/3D, but it didn’t make it for 4.3. So please play around with the modifier keys, they will let you add as children of current node, or as children of scene root.
@octodemy
@octodemy 4 ай бұрын
Nice! Thank you for that! It's incredibly helpful, and used to annoy me a lot when I wanted to quickly put nodes under the same node. I specially like those usability and quality of live changes, which do make a great difference, specially for first impressions. So I made sure to take notes of the ones I found while using the betas. Also, I remember modifier keys tooltips exist when you drop in a sprite in 2D. Glad to know those tooltips be standardized and will be inside 3D too in the future.
@lopodyr
@lopodyr 4 ай бұрын
I can't believe the music stuff. It's so cooooool :O
@Miraglyth
@Miraglyth 4 ай бұрын
Great summary overall! Covered a couple things I hadn't seen in another one, and those things are quite exciting. The 4.3 scene file highlighted at 5:44 is not the reduced-size export. It's the .scn that was present in the 4.2 export shown earlier. The reduced-size .tscn is at the bottom of the list which at 12.7 MB down from 36.0 MB is still a nice saving!
@octodemy
@octodemy 4 ай бұрын
Good catch! I didn't realized I had it sorted by modified date, so the order got changed.
@ghb323
@ghb323 3 ай бұрын
Godot is PUMMELING unity. Yes, Unity have what godot doesn’t, but given that unity is doing mass layoffs, the unity car is slowing down, and the godot jet is getting faster.
@gaisericg9984
@gaisericg9984 2 ай бұрын
4.3 continues to blow me away with it's stability issues, even tonight going through an old project that had a major issue with navigation agents(that I actually abandoned the project because of) so I could duplicate my enemy generator setup that it used I just decided why not run the project for the hell of it and it works perfectly now... I spent weeks trying to find a way to write code that would fix the issue until I finally just decided it was beyond my ability at the time and moved on to a more simplistic project.
@octodemy
@octodemy 2 ай бұрын
Glad to hear that! Yeah, the big focus on 4.3 was stability. There are still a few things that were postponed due to how much time it was taking. The new master already has a great new stability and usability update that is so helpful. Now you won't get errors the first time you add a new addon, or open an old project for the first time in a new PC.
@AppMaker728
@AppMaker728 Ай бұрын
I'm using Godot 4.4 beta
@octodemy
@octodemy Ай бұрын
The 4.4 already has some very incredible new things. Ubershaders, the new Game tab, and finally typed dictionaries. To name a few.
@firerunnew
@firerunnew 4 ай бұрын
4.3 thousand views for version 4.3 )))
@Caplroc
@Caplroc 4 ай бұрын
god bless godot
@миииц
@миииц 4 ай бұрын
10:17 [to end] How to find these composite effects or create your own? xD I'm a noob _____ Ah, it seems that in “compatibility” you can only load, not create
@octodemy
@octodemy 4 ай бұрын
I 'made' them myself. And I'm also VERY noob with shaders. I talked I bit about how I did it in the previous video on this channel. It's not a tutorial, but I talk briefly at the end on what problems I encountered and tips that might help. But mainly, I'd look for shaders in ShaderToy, and adapt them to work with compute shaders in godot. Only the glitch effect I made more drastic changes, but only because the original had 3 layers of effects on top of each other, controlled by #ifdefs. So I extracted each effect into its own CompositorEffect. Namely the glitch and the scanlines. The third effect I didn't like very much so I didn't bother. But wait a bit and I'm sure the community will have a few CompositorEffects to download somewhere.
@jovlem
@jovlem 4 ай бұрын
Did the HDDAGI ( it should replace the SDFGI ) make it to 4.3?
@octodemy
@octodemy 4 ай бұрын
No. It was decided back in april that it would for scheduled for 4.4 as it still needed more work. And there was still a lot of discussions later about what were the 'essential' features it should have. Here's the link if you want to follow its progress: github.com/godotengine/godot/pull/86267#issuecomment-2065381659
@GodotEnjoyer
@GodotEnjoyer 4 ай бұрын
I am having an issue with the new TileMapLayer Node. I converted my TileMap to TileMapLayer Nodes but It does not add them to a TileMap. If I try to do so I am getting a warning in editor.. The thing is I want to use the get_used_rect of the TileMap and not the individual ones per TileMapLayer.. Any clues? Nobody could help so far.. Thanks in advance!
@octodemy
@octodemy 4 ай бұрын
The TileMap node is not used anymore. When you convert to the TilemapLayer nodes it leaves the TileMap node there but it is essentially empty and unused. It just keeps it there for the subresource Tileset reference that all the children uses. The the parent TileMap is empty so it would return (0,0). If you want to use the 'get_used_rect', you need to use the one from the tilemap Layer node. But each layer can have different used rects, so use the one that emcopasses all. You use probably use the get_used_rect from you ground layer and should probably get the same result as before. If not, you could place transparent tiles at the corners to indicate the size of the full tilemap.
@GodotEnjoyer
@GodotEnjoyer 4 ай бұрын
@@octodemy Yeah that's what kinda did actually but I was looking for a more elegant solution i.e.: the previous one with the tilemap node. I believe there was a proposal to have TileLayerGroup but that never got implemented. Anyway thanks for answering!!
@greatyonder5853
@greatyonder5853 4 ай бұрын
I dont have the interpolate physics option? Im on 4.3
@octodemy
@octodemy 4 ай бұрын
You need to enable 'Advanced Options' to be able to see the option. Also, physics interpolation only works for 2D for now if I'm not mistaken.
@миииц
@миииц 4 ай бұрын
For timestamps you should make 0:00 mark first
@octodemy
@octodemy 4 ай бұрын
Thanks. For some reason I forgot to add it. I was so tired when I posted this video that it just skipped my mind.
@mapopi-mm
@mapopi-mm 4 ай бұрын
6:02 Script list as tabs on top? How?
@theyellowdude69
@theyellowdude69 4 ай бұрын
Its an addon, script-ide i guess
@octodemy
@octodemy 4 ай бұрын
That's right. its the script-ide addon. It's a very neat and small addon that puts tabs at the top and adds a class explorer that is really useful. I forgot I had that turned on. I honestly just opened a random project to record the gdscript part of the video.
@Caplroc
@Caplroc 4 ай бұрын
@@octodemy This plugin is very practical. Can you make a video introducing a list of useful plugins?
@octodemy
@octodemy 4 ай бұрын
Sure, I can probably do this in the future. There are already quite a lot of "10+1 Godot addons" videos out there so I originally didn't intent do make one. I actually avoid using addons because I like to know everything the code does, I only use very small addons (because its easy to understand their code) or ones that only change the editor and do not add in-game stuff. So I can probably make one about small addons I like or ones that just make the editor better instead of actually altering the game.
@Nitbandier
@Nitbandier 3 ай бұрын
4.3 seemed small to me before i watched this video
@octodemy
@octodemy 3 ай бұрын
I think the big reason it took so long was to make everything stable after some very big refactors that happen in previous versions.
@chaosmachines934
@chaosmachines934 4 ай бұрын
i swear if we get to godot 6 it will be finally on unreal 4 lv or if we get lucky unreal 5 game engine so far i like the future that i can link godot to blender a.k.a i can 3D model in blender and the file just update in godot
@octodemy
@octodemy 4 ай бұрын
I'm also very hopeful for Godot's future. And the quality of life changes and size of this update just make me more sure of that.
@chaosmachines934
@chaosmachines934 4 ай бұрын
@@octodemy yeah me to i mean godot did made a big improvement even in 3.5 or so and it finally gets the love it deserves
@octodemy
@octodemy 4 ай бұрын
Yeah, I'm also loving the direction its heading :) I actually first tried Godot in 3.4.... But back then 3D performance was not there yet, so I didn't try out 3.5+. But then starting from 4.0, 3D is now very viable, and I started using it again. From what I understand 4.0 had a few things rushed and some refactors delayed for the then future 4.1-4.3. Starting from 4.3 I think 4.0 is officially 'stable'. With most of the important refactors done.
@t1sk1jukka
@t1sk1jukka 4 ай бұрын
Useful video, but please don’t use those sound effects. Especially mouse clicking and keyboard noises drive me crazy
@octodemy
@octodemy 4 ай бұрын
Good to know. I always enjoy having these types of comments that can help improve future videos. I'll try to avoid using the mouse click sfx, or at the very least make it VERY faint, barely noticeable. I actually add those to give some feedback for the actions I'm doing, as I still think my voice doesn't convey things very well.
@Johnjohnthejohn
@Johnjohnthejohn 13 күн бұрын
4.3 sucks bc Chatgpt isnt trained on it yet. How can i have ai make my game for me xD lolol jk
@octodemy
@octodemy Күн бұрын
ChatGPT is kinda hit-and-miss with Godot actually... It often gets confused with Godot 3 and 4. And can give you very wrong responses sometimes. It's been a while since I tried it so things might have improved by now.
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