I recreated Balatro's effects in Godot

  Рет қаралды 64,995

MrElipteach

MrElipteach

Күн бұрын

Пікірлер: 176
@TechCowboy
@TechCowboy 9 ай бұрын
I didn't realize you could create such amazing effects with so little code. Thank you.
@confusedbystander2898
@confusedbystander2898 9 ай бұрын
Balatro motivated me to up my shadergame and now I find the fountain that quenches all my burning question. Searched for a way to inject parameters into shaders in an elegant way and this did it for me.
@lucastsen
@lucastsen 9 ай бұрын
Incredible, i definitely like the polish you give to make games stand out, the godot engine is really nice
@user-nc9on4bp2o
@user-nc9on4bp2o 9 ай бұрын
Excellent tutorial. Truck load of information in less than 10 minutes. Score: 10/10. Perfect. Good job.
@loxtir
@loxtir 9 ай бұрын
SUMMONING ALGORITHM !
@mrelipteach
@mrelipteach 9 ай бұрын
Perfect with this weekend's LD jam :)
@myaseena
@myaseena Ай бұрын
The shine / shimmer effect on the "candy bar" at 07:16 is also really cool
@montoliodebrouchee3838
@montoliodebrouchee3838 9 ай бұрын
Great tutorial, many thanks!
@mrelipteach
@mrelipteach 9 ай бұрын
Glad you enjoyed it! Thank you for your donation :)
@NKCubed
@NKCubed 9 ай бұрын
Super cute! I'd love to see you tackle the five different joker editions as well, especially polychrome (it's so pretty!). Those ones are definitely harder to do though, I know the dev spent a lot of time on them as he's talked about in interviews.
@mrelipteach
@mrelipteach 9 ай бұрын
Oh yeah there are some cool shaders to reproduce, but it's a bit out of my league for now!
@NKCubed
@NKCubed 9 ай бұрын
@@mrelipteach hoping that acerola tackles it
@natanmaia3575
@natanmaia3575 9 ай бұрын
really helpful! lots of little details I'd not have thought of replicating.
@mrelipteach
@mrelipteach 9 ай бұрын
Glad you liked it :)
@myaseena
@myaseena Ай бұрын
Thanks a lot to putting this together. I am a beginner both in Godot and Shaders and learned a lot.
@Zettabit7
@Zettabit7 9 ай бұрын
It feels like Balatro has more juice than a grocery store. As for the background shader, the closest I could find was a mixing paint shader on shadertoy, but I haven't looked into it too deeply.
@anthonygill718
@anthonygill718 17 күн бұрын
That's a crazy amount of wisdom packed in one video. Studying every frame!
@mrelipteach
@mrelipteach 13 күн бұрын
Glad you enjoyed it!
@arturitoproductions
@arturitoproductions 6 ай бұрын
Love this one, I would love to see more like this. Exploring juicy games out there and reproducing their effects. Soo cool
@mrelipteach
@mrelipteach 6 ай бұрын
Thanks! If you have recommendations for games you want me to explore, don't hesitate :)
@WhyDo
@WhyDo 9 ай бұрын
Wow this is awesome. Would love to see more videos recreating effects from really 'juicy' games in Godot.
@loupax
@loupax 10 күн бұрын
I was about to recreate my card game using 3D assets, thank you for sharing your knowledge
@Fittiboy
@Fittiboy 7 ай бұрын
A simple trick to figure out how to make the background shader: Extract it from the game! Simplest way is to just copy the .exe and rename it to .zip first. The background shader is in the resources/shaders directory. It's 52 lines of code.
@partypiggaming9344
@partypiggaming9344 5 ай бұрын
This goes for any shader in any game Because of how they need to be compiled at run time for every gpu, they are normally packaged in as source code even in AAA games.
@benreber6321
@benreber6321 5 ай бұрын
Incredible! Never knew this, thanks for the tip!
@kryyto6587
@kryyto6587 2 ай бұрын
Hi, could you please detail a bit more this method you are speaking about?
@kryyto6587
@kryyto6587 2 ай бұрын
Nevermind I got it to work, thank you very much
@benreber6321
@benreber6321 4 ай бұрын
Thanks for this excellent video! I was inspired to give the background shader a shot, and have a pretty close approximation. You're right that it's noise warping. The twist effect for boss fights can be achieved by tweening a spiral + rotation parameter. I may post a detailed breakdown somewhere soon!
@brainmaxxing1
@brainmaxxing1 Ай бұрын
Did you ever get a breakdown posted somewhere?
@gladman.stories
@gladman.stories 9 ай бұрын
Mate, this is awesome! Wish you lot of subscribers.
@WIZARDOFSUNSHINE
@WIZARDOFSUNSHINE 8 ай бұрын
holy hell, this was a perfect video to get remotivated. Been needing a nice godot take on this game. easy sub and will enroll in ur juice course at some point!
@mrelipteach
@mrelipteach 8 ай бұрын
Welcome aboard!
@gallenbr
@gallenbr 7 ай бұрын
can you make a video talking about arctic eggs? i really want to make a low polly game in godot.
@mrelipteach
@mrelipteach 7 ай бұрын
What would you like to see exactlyt? The low poly process?
@gallenbr
@gallenbr 7 ай бұрын
@@mrelipteach i think recreating the mini game where you fry the eggs would be fun
@TheNewSuperGameDevStudent
@TheNewSuperGameDevStudent 9 ай бұрын
Pretty neat! AAAAANNNNDDDD I bought your course 🤩
@mrelipteach
@mrelipteach 9 ай бұрын
Awesome! Thank you!
@MrBoko1234
@MrBoko1234 9 ай бұрын
i was just implementing my own version of the card tilt effect using that same base shader :D crazy how the algorithm just works
@nestorpiedraquesada2954
@nestorpiedraquesada2954 9 ай бұрын
This information is GOLD!!!!
@warny1337
@warny1337 21 күн бұрын
holy this channel is a gem, thx so much
@mrelipteach
@mrelipteach Күн бұрын
Glad you enjoy it!
@kiri9979
@kiri9979 9 ай бұрын
amazing video man I was already wondering how some of these things work this is sick!
@mrelipteach
@mrelipteach 9 ай бұрын
Glad you liked it!
@mrussogamedev
@mrussogamedev 9 ай бұрын
awesome thanks for sharing. edit: ha I have already bought and watched your juice course. Keep the juice coming.
@marianbaica7279
@marianbaica7279 9 ай бұрын
Eyooo this is too good, you are one of the best godot content creators!
@mrelipteach
@mrelipteach 9 ай бұрын
You are the best
@Aarimous
@Aarimous 8 ай бұрын
Thanks for sharing, def going to use some of this if I make a card game.
@mrelipteach
@mrelipteach 8 ай бұрын
Please do!
@comfortcove
@comfortcove 9 ай бұрын
Great video packed with useful information. Subscribed.
@ruandemeneses9513
@ruandemeneses9513 9 ай бұрын
i'd like to see a tour around the animation aspect of godot the build in functionalities and using some external or custumized assets like character cheets and how to merge and make transitions between the animations, i've been searching content about it, but are not to much good content like yours
@xiangyuli504
@xiangyuli504 6 ай бұрын
so good video! hope you could share whole project in video. I love it very much!
@Haunchfluff
@Haunchfluff Ай бұрын
Is anyone else having a strange problem with getting this to work in Godot 4.3? I've remade the project in 4.2 and it works fine but in 4.3 it seems like the velocity breaks down. Anyone have a solution to this?
@pvp-man
@pvp-man 12 күн бұрын
Idk if this is still relevant anymore or if this is gonna help, but I just had kinda the same problem and was able to fix it. For me the rotation was applied always on the upper left corner of the card. Godot 4.3 had some changes on how it's rotation is calculated on Control Nodes, therefore you need to replace: func follow_mouse(delta: float) -> void: if not following_mouse: return var mouse_pos: Vector2 = get_global_mouse_position() global_position = mouse_pos - (size/2.0) With: func follow_mouse(delta: float) -> void: if !following_mouse: return var mouse_pos : Vector2 = get_global_mouse_position() global_position = mouse_pos - get_global_transform().basis_xform(size / 2) Idk exactly why this is needed, but a Github Issue on Godot's repo recommended this as a solution and it worked for me
@turbomodus
@turbomodus 5 ай бұрын
The card3D effect example helped me a lot . Thanks
@mrelipteach
@mrelipteach 5 ай бұрын
You're welcome!
@octavius_360
@octavius_360 2 ай бұрын
pls i need, help. I don't know how to donwload the shader.
@sergioortiz434
@sergioortiz434 9 ай бұрын
very interesting, will you also try to recreate the spiral from the background?
@mrelipteach
@mrelipteach 9 ай бұрын
The card spiral in the intro or something else?
@alanlai8769
@alanlai8769 5 ай бұрын
Amazing tutorial!!!!! A lot of thanks!!!
@MTiger114
@MTiger114 7 ай бұрын
WoOo thats impressive work
@odog8x16
@odog8x16 9 ай бұрын
Awesome vid, would love to see some of the backend card handling if you went in to that at all with this project.
@JayDi85
@JayDi85 4 ай бұрын
Wow, it was a great and useful tutorials!
@mrelipteach
@mrelipteach 4 ай бұрын
Glad to hear that!
@krzyszt0fus
@krzyszt0fus 9 ай бұрын
Love the content! 🤩
@mrelipteach
@mrelipteach 9 ай бұрын
Thank you 🙌
@lukelearley
@lukelearley 8 ай бұрын
do you talk about your decision to use buttons for the cards anywhere? i am just getting started in godot and curious what the implications of such a choice would be in my own games.
@mrelipteach
@mrelipteach 8 ай бұрын
I'm using buttons because they give me signals to know if we're hovering, clicking, etc and also because they would make supporting gamepad MUCH easier. That being said, you don't need them and you could recreate everything using Area2D for example
@kiwi__1011
@kiwi__1011 15 күн бұрын
looking at the shader for the background, it seems to just add a radial gradient and then swirls and distorts the uvs multiple times with sin/cos; no noise textures at all
@mrelipteach
@mrelipteach Күн бұрын
Someone made it available on godotshaders godotshaders.com/shader/balatro-background-shader/
@gamedev6698
@gamedev6698 3 ай бұрын
AWESOME Thank you very much m'y for this tresure my friend
@Thulipa3
@Thulipa3 9 ай бұрын
Man, what an incredible tutorial! Thank you very much for existing! XD I have a question at 1:00, what kind of value should the variable angle_y/x_max be? Something like 45? What values ​​did you use?
@pascalcasier959
@pascalcasier959 9 ай бұрын
Super professionnel, bravo et merci
@dudeweedlmao8519
@dudeweedlmao8519 3 ай бұрын
man, I was REALLY hoping you would go into card foil effects. but still its a good tutorial
@jfurmann
@jfurmann 9 ай бұрын
Great video!
@mrelipteach
@mrelipteach 9 ай бұрын
Glad you enjoyed it
@jusstyno
@jusstyno 8 ай бұрын
As someone currently learning godot, this looks awesome and i cant wait to get to do this sorta stuff myself, once i start a proper project.
@mrelipteach
@mrelipteach 8 ай бұрын
Good luck!
@jamesbogart3334
@jamesbogart3334 9 ай бұрын
Very very cool, learned a lot! Perfect mid level tutorial
@drendelous
@drendelous 12 күн бұрын
yt lacks a channel which would do that to games. would be so helpful for us poor souls
@DemonBismuth
@DemonBismuth 27 күн бұрын
would you know how to replicate that fire effect over the scores?
@mrelipteach
@mrelipteach 26 күн бұрын
you could start with just particles but it's porbably using a noise based technique. If you look at how to make fire using scrolling noise you should get quite close
@nubi4006
@nubi4006 5 ай бұрын
THIS IS VERY GOOD
@enjoful
@enjoful 9 ай бұрын
Great video
@vader9133
@vader9133 8 ай бұрын
FencerDevLog uploaded a tutorial last month for a 'Warped plasma shader' that's exaclty the background swirling effect.
@mrelipteach
@mrelipteach 8 ай бұрын
Thanks, I'll check it out!
@ophanap
@ophanap 7 ай бұрын
Working through this currently for the card game im making, great tips thanks so much for sharing! I'm getting a really weird issue with the "fake 3D" shader... I've got it mostly working using a viewport as per your video, but when rotating all the cards are upside down and stay that way when you leave the card area. Also hovering one card changes the rotation of all cards in hand, but I presume this is due to the way my individual project is set up. I'll need to take another look at everything, but I'd appreciate any thoughts re this!
@ophanap
@ophanap 7 ай бұрын
I fixed the upside down issue, I had the default Angle X/Y Max set to 15 for some reason! It's been a long day... I still can't resolve the entire hand moving on mouse hover though, any help would be greatly appreciated!
@mrelipteach
@mrelipteach 7 ай бұрын
The default angles are limited yes but you can change them without any problem. Every cards are moving because by default resources are shared in Godot. You can enable "local to scene" in your material to make sure it's going to be local to each card.
@ophanap
@ophanap 7 ай бұрын
@@mrelipteach Thank you so much, that fixed it!
@enjoful
@enjoful 9 ай бұрын
I was waiting for the background 🥲
@mrelipteach
@mrelipteach 9 ай бұрын
Some people gave intersting suggestions in the comments. You can look for FBM
@lunalienray
@lunalienray 4 ай бұрын
Would you make tutorial on foil and holographic effect shader? It is really beautiful but I have no idea how to replicate it.
@mrelipteach
@mrelipteach 3 ай бұрын
I don't know how to do it tbh!
@lunalienray
@lunalienray 3 ай бұрын
@@mrelipteach same it looks kinda difficult. I Only see tutorial for 3D
@darknetworld
@darknetworld 9 ай бұрын
I nice to share and tech stuff is a lot of work in design. XD
@spiegel3314
@spiegel3314 21 күн бұрын
incredible
@Ocdib
@Ocdib Ай бұрын
Does the shader work if I'm using it on Sprite2D as well? Or only TextureRect
@mrelipteach
@mrelipteach Ай бұрын
I don't see any reason why it wouldn't work. A canvasitem shader will work on any canvasitem derived node
@marwenazouzi4738
@marwenazouzi4738 4 ай бұрын
Really cool! Thank you so much for sharing :) Quick question, where can I download the cards?
@mrelipteach
@mrelipteach 4 ай бұрын
You can find them on my itch mreliptik.itch.io/playing-cards-packs-52-cards
@marwenazouzi4738
@marwenazouzi4738 4 ай бұрын
@@mrelipteach thank you so much!
@neozoid7009
@neozoid7009 6 ай бұрын
Brouhhh... but how did y implement the dragging mechanism ??
@mrelipteach
@mrelipteach 6 ай бұрын
You can look at the code. When I click on a card, I move it to the position of the mouse every time the mouse move
@neozoid7009
@neozoid7009 6 ай бұрын
@@mrelipteach ok thanks cool #####
@daliborgarza5244
@daliborgarza5244 Ай бұрын
The background appears to be using a flowmap.
@hiiambarney4489
@hiiambarney4489 5 ай бұрын
Wasn't Balatro's source code visable from within the steam release version openly?
@mrelipteach
@mrelipteach 5 ай бұрын
Balatro is made with Lua so technically the code is visible yes as there's no mechanism to "hide"
@Dragon20C
@Dragon20C 2 ай бұрын
pretty cool, makes the whole card feel alive! can you figure out how to hide the card by flipping it over, so we only see the back of the card so if the card game involves other players, it would be nice to hide it from other players.
@mrelipteach
@mrelipteach 2 ай бұрын
Yeah sure you can look at the rotation value in the shader and if its above or below a certain value it means the card is showing the back so you can hide the front control node and show the back
@Dragon20C
@Dragon20C 2 ай бұрын
@@mrelipteach thats interesting, thank you for the reply!
@sennheisermxsennheisermx
@sennheisermxsennheisermx 5 күн бұрын
now you can write balatro TOO
@markaszagorskas7531
@markaszagorskas7531 9 ай бұрын
I'm sure that someone that is more familiar with shaders will correct me, but the background looks like its using Fractal Brownian Motion together with color change. You can look up how to do that with the Book of Shaders online.
@mrelipteach
@mrelipteach 9 ай бұрын
Ah yeah it seems it could be a great match
@nahuelnavarrete2013
@nahuelnavarrete2013 9 ай бұрын
nice content
@mrelipteach
@mrelipteach 9 ай бұрын
Thank you! 🙂
@kartopod
@kartopod 9 ай бұрын
Could you share your editor theme? It looks really neat
@mrelipteach
@mrelipteach 9 ай бұрын
I'm using the one from passivestar: github.com/passivestar/godot-minimal-theme
@kartopod
@kartopod 9 ай бұрын
@@mrelipteach Thanks!
@rivenmain5753
@rivenmain5753 7 ай бұрын
these are cool! can i use it for my project
@mrelipteach
@mrelipteach 6 ай бұрын
Yes of course!
@AlexStrook
@AlexStrook 9 ай бұрын
me bookmarking all your videos for when I have I time to dig more into godot: 👁👄👁
@mrelipteach
@mrelipteach 9 ай бұрын
Ahhh awesome! Don't hesitate if you have any questions ;)
@NicolasEmbleton
@NicolasEmbleton 9 ай бұрын
Brilliant
@iGoldenDan
@iGoldenDan 9 ай бұрын
Great work! I would like to use this in my own projects. Could you add a license to your github repository by any chance? Thank you.
@mrelipteach
@mrelipteach 9 ай бұрын
Yes, sure, I'm doing it asap
@iGoldenDan
@iGoldenDan 9 ай бұрын
@@mrelipteach Thanks so much!
@Pleasantnoob64
@Pleasantnoob64 9 ай бұрын
Lovely
@oivoodoo
@oivoodoo 9 ай бұрын
Amazing🎉
@Frandibujacosas
@Frandibujacosas 8 ай бұрын
This video is super useful. Godot motivated me to learn how to program. I'm trying to create a card game, so the video is ideal. For now I learned how to create menus and navigate through them. I also learned how to localize languages. I made a button to toggle between English and Spanish, but I don't know how to create a code that allows the selected language to be memorized when closing the application. Another button to reset to default values would also be nice. Could you help me? Thank you very much! :D
@mrelipteach
@mrelipteach 8 ай бұрын
The Godot docs is a good ressource to get started: docs.godotengine.org/en/stable/tutorials/io/saving_games.html
@IniMahya
@IniMahya 25 күн бұрын
the perspective code is not working in godot 4.3
@mrelipteach
@mrelipteach 24 күн бұрын
What error do you have?
@griffink5554
@griffink5554 4 ай бұрын
The game is not compiled or obfuscated, so if you own the game you should be able to open the games lua source code and investigate what is going on with thate background shader
@mrelipteach
@mrelipteach 4 ай бұрын
Yeah totally. Someone made a Godot port of that shader and I think it's available on Godot shaders now
@Nomskiss
@Nomskiss 15 күн бұрын
Cool tutorial! But I'd like to mention one thing. It's a bit misleading to use a pixel shader, since Balatro uses pixel art, not a shader. Using a shader will make all of the textures a bit wonky and inconsistent. Aseprite is a good option for pixel art, but good free alternatives are Piskel or even something like Gimp! Sidenote: While using premade assets and shaders can come in handy, if you solely rely on them you'll never really learn how things actually work!
@mrelipteach
@mrelipteach 13 күн бұрын
Maybe but at the same time Balatro squeezes and rotates pixels so it's probably not even retaining true pixel perfect anyway so I don't think it's a big deal imo
@Nomskiss
@Nomskiss 13 күн бұрын
@mrelipteach Yes, Balatro does manipulate its sprites, but it uses the pixel art as a base for the manipulation. That is if I understood your comment correctly.
@realeatisaiy
@realeatisaiy 6 ай бұрын
Hell yeah
@makoto-samaru8004
@makoto-samaru8004 9 ай бұрын
Nice godot theme, where do i find it?
@mrelipteach
@mrelipteach 9 ай бұрын
I think it's from Passivestar github.com/passivestar/godot-minimal-theme
@epsilonthetalambda
@epsilonthetalambda 9 ай бұрын
4:21 huge missed opportunity to write Balatrecreation
@mrelipteach
@mrelipteach 9 ай бұрын
Next time!
@codingidiot6754
@codingidiot6754 5 ай бұрын
0:28 you HAVE to explain how this shader works. I tried to recreate it for 2 hours and failed miserably, then I tried to look at the source code of the shader and didn't understand anything at all (curse vector math!!!!!)
@mrelipteach
@mrelipteach 5 ай бұрын
I think you should look at the math behind perspective calculation, it's not related to Godot
@Lansamatv
@Lansamatv 5 ай бұрын
you can make a prototype like axie infinity
@Big_Dai
@Big_Dai 5 ай бұрын
@6:09 The shadow under the main deck card is too distracting.
@AlexanderFarber
@AlexanderFarber 9 ай бұрын
Nice explanations, do you have a Github link? BTW I bought your Udemy course last year
@mrelipteach
@mrelipteach 9 ай бұрын
Yes, it's in the description! Thank you, I hope you enjoyed it :)
@Kitsune_Dev
@Kitsune_Dev 9 ай бұрын
i actually don’t notice these effects because I use Xbox controller to play
@_Chouppa_
@_Chouppa_ 7 ай бұрын
Sheeeesh
@viperjay1
@viperjay1 9 ай бұрын
There is a tut on how to decompile Balatro. kzbin.info/www/bejne/np7Rk5eXa819jK8
@sean7221
@sean7221 9 ай бұрын
FOR THE ALGORITHM!
@XiaoLinCn
@XiaoLinCn 8 ай бұрын
Sir, may I repost your tutorial on a Chinese platform? KZbin is not available in China.
@purplenurple9148
@purplenurple9148 9 күн бұрын
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@wowyomad 9 күн бұрын
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@JJSmalls 9 күн бұрын
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@abnormaltaro 9 күн бұрын
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@wowyomad
@wowyomad 9 күн бұрын
@@XiaoLinCn a bunch of bots above
@Kitsune_Dev
@Kitsune_Dev 9 ай бұрын
too bad, I wouldn’t be able to make this in Roblox with just 2D
@GodYar-mr1jj
@GodYar-mr1jj 8 ай бұрын
Please make youtube in godot with api !!!!!
@Kio_Kurashi
@Kio_Kurashi 9 ай бұрын
Alternative title: Other people already did most of the work for creating Balatro's effects in Godot!
@mrelipteach
@mrelipteach 9 ай бұрын
Oh yeah sorry next time I'll make sure to start by creating my own engine first
@Kio_Kurashi
@Kio_Kurashi 9 ай бұрын
@@mrelipteach OS and microprocessor chip instructions too! 😤
@waltuh4716
@waltuh4716 9 ай бұрын
Better title: “I used premade shaders to create effects from balatro”
@silentstormxd5530
@silentstormxd5530 4 ай бұрын
Algorithm
@SuperCaitball
@SuperCaitball 7 ай бұрын
I was hoping to see the card edition effects replicated... too bad. Most of this video boiled down to "I used someone else's shader"
@mrelipteach
@mrelipteach 7 ай бұрын
What's the card edition effect? Sorry but this is what gamedev is like most of the time
@SuperCaitball
@SuperCaitball 7 ай бұрын
@@mrelipteach Polychrome / Holo / Foil
@keepyoursins
@keepyoursins 9 ай бұрын
Looks great! Good job 👍
@mrelipteach
@mrelipteach 9 ай бұрын
Thank you! Cheers!
@meezi2987
@meezi2987 9 ай бұрын
make big tutorial how to make your game more juicy
@arbust8
@arbust8 9 ай бұрын
sprinkle some nodes pour some juice 🧃 oh mighty algorithm i summon you! 🙌
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