wow got a better blender tutorial ina game dev tutorial than a blender specific tutorial GJ man
@AnkitKumar-ph6zm8 ай бұрын
I binged all your lectures today.Waiting for next.Congrats on being a father.
@BornCG8 ай бұрын
Thanks! ☺️
@NataNight7 ай бұрын
same for me! i just started today godot and worked my path through and looking forward for the next part!
@hamis2075 ай бұрын
wait really? he just had a child? wow
@BornCG5 ай бұрын
In October, but yes. 👶❤️
@TheSkypeConverser4 ай бұрын
Congrats on being a father. :)
@Doctor_Paxmor8 ай бұрын
I was going through this tutorial, and youtube served me a blender tutorial on how to make a leaf... I made the leaf and then realized it was in fact not Lesson #8: Make a Leaf... Now I have a leaf and am patiently awaiting the real Lesson #8.
@PySnek5 ай бұрын
I have a hole on one side of my dollar sign when I combine it with the coin and the coin looks dent in. Ok I found an easy workaround. You just have to select both, the coin and the dollar sign and press CTRL + J to combine them into one mesh.
@jonass_-yd3ww4 ай бұрын
I hope this comment gets pinned. Thank you so much for the tip
@SailorUrgot4 ай бұрын
I was having the same problem, thank you so much
@aussiescorner39544 ай бұрын
The only issue I found with this method is it doesn't get rid of the internal geometry
@aussiescorner39544 ай бұрын
A better way I just found is to go ahead with the merging and then go to edit mode, shift click on the edges on opposite sides of the hole and then hit F and it will fill the hole. Not my solution I found it here kzbin.info/www/bejne/o5zJp2ibmNWprNU
@PySnek4 ай бұрын
@@aussiescorner3954 thank you! yes, that's even better :)
@Castlevaniac12 ай бұрын
From zero knowledge in Godot, from your tutorials alone I was able to add things to the tutorial project already, like smoothing the camera rotation to a constant speed and lerping the character rotation to make it look smooth as well. You do such a great job explaining, everything starts to fall into place for me!
@HurricaneSA8 ай бұрын
For anyone finding that holding Shift does not work when trying to uniformly scale the coin in Godot, you can press "T" to switch to local co-ordinates and it will then work. It took me a few minutes to figure out why it wasn't working so in case anyone else comes across this issue you'll know what to do. I can't wait for the next installment!
@elijahmoore94146 ай бұрын
Thank you! I had just typed out a comment with this very concern but then figured I should read the others comments first.
@jdoe27Ай бұрын
Thank you so much
@WeirdBrainGoo26 күн бұрын
If you find that the coin model looks like melted plastic after importing into Godot, even though it looks right in Blender, you should probably make sure to apply the Smooth by Angle modifier and then re-export the gltf file. Newer versions of Blender add a modifier when right-clicking and choosing Shade Auto Smooth. Older versions didn't do that.
@lowbudgetdev12 күн бұрын
dude i was getting mad bcs of this thank you a lot
@WeirdBrainGoo12 күн бұрын
@@lowbudgetdev Glad I could help. 😁
@timothyn46992 ай бұрын
haven't messed much with blender. Wow, there's a lot to it, but you do a good job of breaking down, and explaining why we use the tools we do. Good stuff! This could level up my 3d modelling for sure. Looking forward to getting this working later, and then experimenting with more objs
@Snakemaster1123525 күн бұрын
every single tutorial helped me so much with Godot/Gdscript so much and game design in general. TYSM!!! 🙏🙏🙏
@WeirdBrainGoo26 күн бұрын
When it comes to learning game development we need more material like this, where you see the workflow on both the game engine side and the 3D modelling side. That's the scariest territory at least for me because so many things can go wrong somewhere along the path when creating the asset and exporting it in the 3D software and then importing it and using it in the game engine. Following along step by step like this makes it a lot less intimidating. :D
@kanjirogamingАй бұрын
Blender 4.2.0 now 😁 I started watching your Godot videos yesterday, and they're great, thank you for all this content ! As a gamer and very experimented PHP dev who messed a little with Blender in the past, realizing I'm learning how to actually create a 3D world and put a character in it to discover is amazing !
@jsj05205 ай бұрын
12:05 something to help make centering the $ easier is if you scroll through the object data (the little green a tab he mentioned) there is a paragraph section where you can set the horizontal and vertical alignment to be center and middle instead of left and top! so now the anchor point of the text is directly in the middle of the $! EDIT: after downloading a custom font my $ was no longer center, So be aware that some fonts can still be off center! but of course, it does not matter if its perfectly aligned or not perfection isn't always the best thing to strive for, especially when you are learning!
@MindsMouth6 ай бұрын
Your videos are helpful for someone like me, who has no experience with game engines or coding, just barely started messing with blender. Thank you
@BornCG6 ай бұрын
Glad to help!
@PySnek5 ай бұрын
"Shade Auto Smooth" is now called "Shade Smooth by Angle" on Blender 4.1
@saeedserwan9 ай бұрын
Thank you for the generous upload! I love following your tutorials. You're great at teaching!
@techrstudios8 ай бұрын
Very good tutorial series. Please post next videos soon
@spac3ninja9 ай бұрын
the man the myth the legend, BornCG has uploaded once again! Thanks for the great tutorials, they have really helped me switch to godot!
@zackb63128 ай бұрын
Thanks for sharing your hard work and experience with the community, and I'm excited to continue on this journey!
@traumwelt19754 ай бұрын
you're an awesome teacher ^^ Thanks for the share of knowledge.
@konstryktor348 ай бұрын
Very good, pal. Please continue making videos
@zegaroth959611 күн бұрын
i was previewing the video with my mouse and when i saw it was time for blender i said "nooooo" in my mind voice and then when i hovered over 1:19 the thumbnail was a big YES and it made me chuckle
@sumitevs8 ай бұрын
fantabulous! whens the next part coming. One of the best tutorials i have seen.
@BornCG8 ай бұрын
Thanks! Shortly into February. My schedule opens up a bit after the end of this month, allowing me more time to edit.
@Haneen_2863 ай бұрын
great great lesson
@WiLDbEAsTGameSHere9 ай бұрын
Happy new year to you 🎉 And thx for all the turtorials you have provided us so far
@alexanderstreng42659 ай бұрын
It made coin mesh into .res because it was the first option. You can force it to be .tres by typing the extension manually before reimporting. However, In this case I think it is fine that the file is .res since it’s a binary format and it is faster for a computer to read a binary file instead of text.
@BornCG9 ай бұрын
That makes sense! 😊
@MadManTnT8 ай бұрын
Amazing. I have waited for a long time for you to finish the series
@KTankerous8 ай бұрын
Great work on these tutorials, extremely well done and useful! Thank you.👍✌
@jbanimations84758 ай бұрын
Was a great tutorial! Can't wait for part 8! Thanks!!
@rikovladimir8655Ай бұрын
Man that limited dissolve trick is awesome for optimization I used to use the decimate modifier
@departuream14403 ай бұрын
I highly recommend you add the edit from "future" you that you added to this video to the first video of the series where you mention blender 3.6, so as not to scare anyone off from the start.
@LtsVapor7 ай бұрын
cant wait for the next video
@rawrpancakes11 күн бұрын
(っ✧ω✧)っ ✨ So there I was, previewing the video with my trusty mouse, when suddenly-BAM! Blender time showed up, and my brain screamed "nooooOOoooo" in the most dramatic inner voice! 😂 But then... as I hovered over 1:19, the thumbnail hit me with a gigantic "YES" out of nowhere, and I couldn't help but chuckle like a goofball! 💖
@bthurst4952 ай бұрын
My game file got corrupted while trying to import the coin; gave it a day then tried to force godot to run the file it already made and it worked, just had to remove the coin and reimport it to fix it. Thanks for the tutorial, if not for you I probably would of just given up half-way through.
@TheBigWhiskey8 ай бұрын
Love it! Can't wait for the next video!
@BubblyBoar9 ай бұрын
Thanks for the New Year present!
@newMania238 ай бұрын
just found this series yesterday. i have done a few godot tutorials and have learned a fair bit from them but this is hands down the best one ive come across so far. this needs to be on udemy so you can get paid for it. cant wait for the next episode. how often are you releasing them?
@BornCG8 ай бұрын
Thanks! ☺️ had a baby in the fall, so been a little occupied to release as steadily as I want. Will pick up in February-March I hope!!
@newMania238 ай бұрын
All good mate. No rush, being a new dad is tough stuff. Thanks for your content, always loved your blender stuff. Can't wait for the next video @@BornCG
@sayris019 ай бұрын
thank you, you rock! Love the way you explain :)
@EnchantedWolf-ey3gc20 күн бұрын
For anybody whose s stayed messed even after deleting one, there is a comment that fixed the issue for me and all you have to do is click the coin, shift to also select the s and the click ctrl + J. Hope that clears it up for some people.
@hawkeyepeww2 ай бұрын
I had a problem that the coin looked like a tank rolled over it after importing it to Godot via the gltf export. After an hour of redoing the steps in the tutorial i figured out that you can change some settings in the gltf dialog. I had to check the mesh/apply modifiers. (i did clicked apply in Blender, so i don't know why, but this worked). I am using blender version 4.2.0
@exospectral6930Ай бұрын
Thanks, I had the same problem and this helped!
@killerzillavolt2655Ай бұрын
I got the same problem. How did you fix it exactly?
@WeirdBrainGoo26 күн бұрын
@@killerzillavolt2655 The problem is that in newer versions of Blender, when right-clicking and selecting Shade Auto Smooth, it actually adds a "Smooth by Angle" modifier to your object. Which you will have to apply along with the boolean modifier before exporting, or your coin will look pretty messed up when importing to Godot. So just apply the Smooth by Angle modifier and export again. :)
@dirkschiller1637Ай бұрын
It created a .res because it's default if you enter no file extension. You can use .tres file extension by typing it directly.
@blandroid20152 ай бұрын
3d modeling is something I've never done before your course, and you somehow made blender approachable. Does your blender course work with Blender 4.2?
@BornCG2 ай бұрын
All the modelling / basics will be virtually the same, though they’ve changed a few things about materials and rendering.. so yes, largely. Thanks for your comment! 😊
@nanardeurlambda5 ай бұрын
1:18 wll, we are inventing A wheel, after all.
@KarKazul8 ай бұрын
so I decided to be a lazy bastard and just use the default font, and when I was all done and ready with the limited dissolve, boom a big hole on both sides of the dollar signs (I decided to do 1 for each side so it looked correctly because apparently I'm not lazy for that?), and so I decided to invest a few hours of clicking and trying different things so I could fill that face in, until I got it, gotta love my favorite way of learning are the problems I encounter by being lazy, anyway great guide, much appreciate the love you put into it.
@MindsMouth6 ай бұрын
I simply 'joined ' both meshes, worked fine without all the extra steps
@WeirdBrainGoo26 күн бұрын
You forgot to choose "Union" in the Boolean modifier. It's set to "Difference" by default, which will carve out the dollar sign from your coin instead. That could be useful if you're ever making a jack'o'lantern. :P
@Toxicrival277 ай бұрын
Hey Borncg, I am a begginer to godot and am using godot 4. I am currenty watching the mini series of the 2d platformer. In the 5 part of the series you talk about the tilemaps, I don't really know what to do cause you use the version 3.2. So can you make a seperate turtorial for how to use the tilemap in godot 4 pls
@chasewilltin85678 ай бұрын
He reminds me of wonder over yonder
@Gorbo16985 ай бұрын
For some reason when I import the model into the mesh everything around the $ is white and opaque. If I click on the model and view on godot independently everything is fine.
@hermandarr62749 ай бұрын
Can't wait for the next one....Happy New Year Colin.
@Eats2Gaming14 күн бұрын
Can you show me how to make the ColisionShape the same size?
@yogurtbanana21245 ай бұрын
i guess ive done something wrong. the mesh i created in blender is invisible when i play the scene and cannot be picked up. i had to revert to the plain cylinder mesh to see it. i thought i followed the instructions... guess ill have to re-watch 😅
@Whatisthishuhhmm5 ай бұрын
Great tutorial, but I can't get the resource to not disappear as soon as I relaunch godot. And if I add the model as a separate node in the coin scene, it gets an error in the Level scene and crashes if I try to launch it.
@Zero01898 ай бұрын
Thanks you for the lesson, My only problem is with blender. I think in blender 4.0 They changed the shortcut selecting edge loops.
@bigmoneybusiness347 ай бұрын
same
@IndyGibb6 ай бұрын
If anyone made the coin in Blender and found that the shading was funny after merging the two meshes, try re-shading them. That fixed a weird issue for me.
@ireneahlberg74915 ай бұрын
tx!
@krokiet83932 ай бұрын
Thank you
@GustavoArrosFelipsp8 ай бұрын
Will there be new videos? A month ago was the last one, will you continue or will it remain incomplete?
@BornCG8 ай бұрын
Being a new dad and a full time teacher IRL isn’t allowing me to get these edited nearly as quick as I’d like, but rest assured that all 26 parts are already recorded, and the next part is coming relatively soon!
@QMulative7 ай бұрын
@@BornCG I don't suppose I can offer some help? I've got a lot of free time, and a little bit of blender video editor experience. Pay me a little for that time and I'll gladly use it to assemble your vids! I could probably send one to you per day, or one per week at the slowest. There need to be more of these up to date Blender-With-Godot-4 tutorials out here on youtube. I'll probably want to follow along to get my own games made, too.
@nikolannn8 ай бұрын
Love the tutorials and thanks for your hard work. But time between videos of 1 month and more, kinda really sux. I think I read somewhere going to be 26 videos, that is 2 years for all, by that time anyone who has started following your course will have given up on it. Maybe publish rough unedited footage in separate playlist for people that have coding knowledge and would like to finish this project
@mrderin2198 ай бұрын
W video
@e_marcos70714 күн бұрын
I'm going through all this steps and whenever I export the Blender file to .glb and load it in Godot it looks like the surface around the $ sign is bent, as if the "metal" was hammered. The dollar sign looks great though. Blender 4.2.2 and Godot 4.3 versions, does anybody know how to fix it? I've already created 3 different versions of the coin and can't find the error 💀💀💀
@teepat19 сағат бұрын
same
@georgenagy523 ай бұрын
when i press the coin from 3d view or from sense pane my hole Godot closed what can i do??
@hypermonk33y568 ай бұрын
erm i think you forgot to mentioned before importing blender files, need to change editor settings to have a path to blender
@BornCG8 ай бұрын
Which is one reason we’re not importing Blender files, instead we’re using GLTF files.
@RuairiOTuathail9 ай бұрын
Blender 4 was resetting material Base Color and Metallic setting after saving or exporting to tlGF format. I had to unclick "Use Nodes" under Materials -> Surface. In your video it is ticked. Can anyone explain why or if I'm doing something wrong? And will this have any negative impact in Blender? Thanks!
@Primal_RealАй бұрын
I imported it and the coin didn't turn out correctly so I had to use the flat one and not round as the round one broke so yeah I'm not sure what happened as I did the steps the exact same something broke. Like the coins texture looked like if you crumpled up a plastic bag but it the coin geometry and everything was fine so it looked weird and I fixed it my making it flat and not smooth and anything I import that is smooth just does not work unless I make it flat.
@WeirdBrainGoo26 күн бұрын
I had the same problem. It's because in newer versions of Blender, when you right-click and choose Shade Auto Smooth, it actually adds a modifier called Smooth by Angle. So before exporting you'll actually have to apply that modifier, along with the boolean modifier for it to look right in Godot. If you click the little monitor icon in the Smooth by Angle modifier to see what it looks like without it, you'll see it look just as weird inside Blender. :P
@danilokoljensic874823 күн бұрын
Blender crashes when i open material tab, on 4.2(LTS), every time i open it, regarding what i do, like it's some kind of bug, anyone have that problem, should i download earlier versions?
@danilokoljensic874823 күн бұрын
I changed render engine to workbench and it doesn't crash, but can you explain why does it crash and what different engines do. Thanks!
@umidradjabov77109 ай бұрын
How do car selection menu in godot?
@ImSim_Cook6 ай бұрын
When I go to import the asset, it comes in ultra wide, even though the proportions are all correct in blender and in the scene preview in godot... do you have any ideas as to why that is?
@samtimmins79705 ай бұрын
like a cylinder? mine does that too!
@MrBlun7y4 ай бұрын
Did you skip the apply scale step in blender?
@wild271526 күн бұрын
A lot of thanks 🥲
@aligt500-r4q9 ай бұрын
mr how to make object can kill player pls and how make enemy
@GokuZenkai9 ай бұрын
Bro, when I export or create any 3D model to Godot, it appears black, do you know a way to solve it?
@sergeantsapient9 ай бұрын
He mentioned towards the end that the model may appear dark because it's reflecting gray objects around it.
@freeyourmind62427 ай бұрын
is it only 7 lessons?
@BornCG7 ай бұрын
It’s in progress. Lesson #8 lands in mere hours! 👍
@thummapudigiridhar54509 ай бұрын
Plz make video on how to make 3d animation for kids rhymes in blender ❤❤
@Zenva9 ай бұрын
Thanks for making these videos! How can we contact you to discuss sponsorship opportunities? We'd like to get the word out for our new Godot courses.
@theultimatewolf22954 ай бұрын
him: blender 4 came out me still using 3.5
@BornCG4 ай бұрын
There’s next to no difference for basic modelling, texturing, and exporting thankfully 👍