Don't forget to check out the second part where I show how to use an addon to overcome some of the challenges with core kinematics: kzbin.info/www/bejne/rKfLdHt6eZ55g7M If you're interested in learning about combining animations, check out my animation tree video: kzbin.info/www/bejne/mpOleJKCgpmXras
@WilliamB3832 ай бұрын
Thank you for this video JD It has provided a very insightful look inside Godot inverse kinetics.
@jddoesdev2 ай бұрын
I'm glad you liked it! I cover how to get around a few limitations of vanilla Godot in a follow up to this one.
@ShiloBuff3 ай бұрын
Love this! I am looking forward to more 2d skeletal videos. Also would love to see a solution for the IK bug where negative Scale X will cause the joints to move in the wrong direction.
@jddoesdev3 ай бұрын
I'll try to find the solution I have for that. I'm definitely doing it on another project, but I think I'm using a plugin for it
@niko097_7 күн бұрын
THANK YOU VERY MUCH this helps me a lot!!
@jddoesdev3 ай бұрын
Hey everyone, I realized after posting this that there is a bug when trying to flip a core Godot IK animation. The constraints and stuff don't flip well. I'll be coming out with a new video soon to show how to do this with a plugin so things work correctly.
@yona-u2l2 ай бұрын
Thanks for making videos like this! looking forward to the next one. I have issues with IKs and assets flipping and rotating weirdly.
@jddoesdev2 ай бұрын
@@yona-u2l I did a follow up to this one that covers a way around that very issue. The link is in the description. Thank you for watching!
@MrOnosaАй бұрын
Yoo!! Captain_Onosa here. I literally searched for "Godot 2D reverse kinematics" and found this. Awesome to see a familiar face! This video was helpful. I wanted to get an overview of what this topic is before doing a deep dive myself, so this was perfect. I'm curious if you've made a new video yet that addresses the bug with flipping the character? I'll need to be able to do that. Also, I feel like this video did a good job explaining what you were doing, but rushed a bit on the "why we are doing it". I think it's assuming a level of understanding that I don't have yet. But! Now I know the basics of what I need to do and what topics I need to do more research on. Huge thanks! Subscribed.
@jddoesdevАй бұрын
Yep, there's a follow up to this that addresses it using an addon.
@rockyhitcha96042 ай бұрын
Great tutorial! Love this
@rockyhitcha96042 ай бұрын
And thank you! it helps me Alot
@jddoesdev2 ай бұрын
Thank you for watching! Be sure to check out the follow up that clarifies a few things I forgot in this one.
@laoAnGame28 күн бұрын
Somehow there is no RemoteTransform Node needed in the latest Godot Doc.
@jddoesdev25 күн бұрын
There are multiple ways to do it. I prefer the remote transform as opposed to making the sprites children of the bones or other, but I highly recommend using whatever works best for you!
@Floflox2 ай бұрын
Thanks a lot, perferct tutorial !
@jddoesdev2 ай бұрын
Thank you for watching!
@rebus_x53133 ай бұрын
6:43 the issue on github is 75820 , still not solved unfortunately
@jddoesdev3 ай бұрын
I just put out part 2 which gives another option using an addon.