Godot Components - how to structure a game into manageable parts (Beginner/Intermediate)

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Godotneers

Godotneers

Күн бұрын

Пікірлер: 418
@HeinerS
@HeinerS Жыл бұрын
I'm a retired engineer and do Godot just for fun. But having worked as an IT Architect I do appreciate a structured approach and I think there are not enough videos about that aspect. So thank your for the work you put in in creating this very helpful video. Subscribed!
@zobdos
@zobdos 7 ай бұрын
As a developper, this is what boggers me in other tutorials : spaghetti code and global variables that works for a couple scenes, but are unrealistic for a middle sized project. It's nice to see tutorials like this one !
@andteam_lune
@andteam_lune 6 ай бұрын
Can you please tell me what an IT Architect does? It sounds interesting
@HeinerS
@HeinerS 6 ай бұрын
@@andteam_lune A regular architect designs buildings and on a larger scale then subdivisions and the including infrastructure (water, electricity, sewer, etc.) connected to those buildings. An IT architect does essentially the same, designing standard hard- and software configurations, how those are installed and supplied to the end-user (incl. processes around it, e.g. how does and end-user apply for hard- and software tools, how does he get them, what happens if something doesn't work, ...). This is of course more important in larger companies, e.g. I used to work for Siemens and Nokia and the IT infrastructure needed to be designed and maintained globally in many countries for about 100,000 end-users. There it also becomes important, how it all connects to each other (sites within a country, then country to country), account management, security, VPN access (for those working from home), global services like a company-wide email system, etc. It's a big area and typically you specialise in one area and work together with many others. A very interesting job with challenging projects. Hope this explains it a little bit, I probably could write pages about it :-)
@nem0123
@nem0123 6 ай бұрын
100% agree
@Novacification
@Novacification 3 ай бұрын
@andteam_lune like for buildings, an architect in software considers the structure of an application. If code directly references other code, then it's very difficult to move or remove parts of the code. Code that has these properties is often called spaghetti code because it's a tangled mess. It is also the responsibility of the programmer to avoid writing such code but an architect is responsible for the structure of the entire application, often by applying patterns that fit the needs of the application. A basic principle could be separation between horizontal layers e.g. frontend, backend and data provider, so implementation details from one layer doesn't restrict another. Maybe you want to use another database without having to change a lot in the backend. You can also have vertical slices to allow for a modular approach or to scale your application horizontally, meaning you can scale up functionality that has a high load, without scaling up everything else. These were just some quick examples, there is a lot of complexity in the details. Almost all patterns have benefits and drawbacks so it's important to fit your architecture to your needs. You don't need to complicate e.g. a personal blog website with a lot of patterns but if you're building a site like KZbin, you need to be able to handle all the users without your hosting becoming too expensive. While architects spend most of their time considering these things, it's good for programmers to have an understanding of these concepts as well. Well structured code is easier to maintain. Poorly structured code gets more difficult and time consuming to work with over time. I hope this was helpful.
@Mr_Beagle
@Mr_Beagle 2 ай бұрын
I’ve been coding in various shapes and guises for many years, but I’m self taught and have always struggled with compartmentalising everything the way you’ve described in this video… this content is absolute gold, you’re a massive credit to the community. I’m new to godot and was struggling to get my head around the best way to structure a game so that the code is scalable and easy to expand upon, and this is EXACTLY what I needed to see. It’s absolutely brilliant. Can’t thank you enough 🙏 is there somewhere I can donate to say thanks properly?!
@botteu
@botteu 8 ай бұрын
Well done! This is exactly the type of content I'm looking for when learning something new. Tight, to the point and taking philosophy and pitfalls into account and blissfully free from "dude-in-a-room-with-coloured-LED-lighting-taking-up-80%-of-the-video-talking-about-other-stuff-and-or-today's-sponsors" ✨
@hoodysaintz
@hoodysaintz 4 ай бұрын
I know we live in a wonderful time, where we take for granted the internet is a thing, and information is "free"...but it's not. You spent your time to teach me how to do something that I've always wanted to do. I want to say thank you so much bro. Your time spent has changed someone else's path in life. ✌❤
@DerSolinski
@DerSolinski Жыл бұрын
Excellent lesson, because this is way past a tutorial. You don't say "Don't do that, do this instead" you take the audience on a journey to improve overall understanding that's easy to extrapolate to other aspects of the engine. This is far more valuable than tutorials alone. They are important too and help to quickly to vault a wall but they seldom resolve the underlying issue of "WTF, why not working" Please keep up the dedication to this style. I really appreciate the effort and I'm certain others do too.
@hoplite_softworks
@hoplite_softworks Жыл бұрын
Probably one of the most comprehensible tutorials out there. There is a reason, a rationale behind everything: What is the problem? What is a solution? What are the limits of the previous implementation? How can we make it better? Everything is just super clear. You are a great teacher.
@Nenepoo
@Nenepoo 9 ай бұрын
This is one of the best tutorials in godot. This tutorial teach me to build something, not just following tutorial and not able to modify it. Please keep your good work sir. Thankss
@JackDaloots
@JackDaloots 11 ай бұрын
I just want to say I've learned more watching this than I did in 12 hours of paid-for tutorials. Thank you for not talking down to a newbie and clearly explaining concepts!
@guilhermecampos8313
@guilhermecampos8313 4 ай бұрын
We should have more Godot tutorials like this, that really explains how to make the structure of your game better in a more conceptual way, bumping first into a problem and then the solution for it. I would like to see paid courses with teaching style like this.
@CodingAnt-c3r
@CodingAnt-c3r 4 ай бұрын
I am so glad that people like you exist. I personally have a strong background as a fullstack engineer and just wanted to have a look at gamedev. There is almost no video that explains the concept better than this one. I am a beginner in gamedev but not in programming and I felt completely understood. Providing such knowledge for free AND making it understandable is not a matter of course.
@MyndariMyndari
@MyndariMyndari 10 ай бұрын
you are my new hero!
@godotneers
@godotneers 10 ай бұрын
@MyndariMyndari thank you very much for your generous support! I'm glad that the video was helpful to you!
@Kyle-ci4cx
@Kyle-ci4cx 11 ай бұрын
Every Godot dev should watch this. Instantiating new scenes at runtime is a powerful concept that isn't apparent, and I loved how you demonstrated how utilizing signals can replace singletons/autoload scripts. Thank you!
@pixels_per_minute
@pixels_per_minute 8 ай бұрын
From what I read of the docs, Singletons/Autoloaders are meant for determining global variables that aren't scene dependent. So you can have something like the players gold count carry over into a new level/world. If you had a single level, you wouldn't need to use them.
@chadp.3995
@chadp.3995 8 ай бұрын
I'm a computer scientist working on my masters and find your videos to be incredible. Please keep it up. I've just been learning Godot for fun and your structure is so much better than all the other tutorials I've watched. You walk through each challenge and problem instead of just providing the answers. I've watched all your videos. Incredible. Thank you.
@Raisseface
@Raisseface Ай бұрын
I'm a brand new beginner to Godot and game development as a whole, but not to programming. This video helped contextualize a lot of the things in a way that made sense for me that a lot of other tutorials seem to gloss over, specifically relating to nodes and scene composition. Thanks a lot!
@valentinooscarcollazo5236
@valentinooscarcollazo5236 Жыл бұрын
I was thinking of starting a youtube channel just to explain these concepts since there really aren't any videos discussing these topics in a clear and "correct" way. But to be honest, the amount of work these kind of videos take, and my limited amount of time aren't really a good combination haha. Big congrats to you! This really is extra good quality content, and it is indeed much needed. No shade to the other content creators, but I do need to empathize the lack of good tutorials about Godot, and how much they are needed. thanks for the amazing content! Edit: I would even add that videos like these, are SO important, but take SO much effort, and the creator doesn't even really gain anything, that some money from the Godot crow-founding, should go into helping the creation of such videos. Again, congratulation! Amazing work!
@godotneers
@godotneers Жыл бұрын
I'm glad that this is useful. You are right these videos take an ungodly amount of time to make, currently it's about 1 hour of work for each minute of finished video. Which also explains why I cannot crank them out every week or so. I hope it gets better over time as I get more experience, but in the end if you want a good end result there are not a lot of shortcuts you can take.
@soganox
@soganox 10 ай бұрын
Love your teaching style! Showing us the whole chain of "problem -> solution -> new problem -> new solution" takes more work but it really drives the point across, and helps me understand some of the ways I could reason about these things. Thank you very much!
@LucasKelleher
@LucasKelleher 5 ай бұрын
Wow, I think you probably make the best Godot lessons/tutorials available today. Just truly excellent explanations for how Godot really works. Thank you!
@merthyr1831
@merthyr1831 10 ай бұрын
this is a brilliant introduction to how to break down games into approachable chunks, as well as how to get those pieces communicating efficiently. Great stuff
@tomasena7314
@tomasena7314 10 ай бұрын
This is the best godot tutorial I have ever seen... Because is not a tutorial, it is a full lesson that covers a LOT of very important things. Great job and thank you!
@MasterTeeee
@MasterTeeee Ай бұрын
Great video. It shows off a lot of ways of handling common problems, whilst not stating, "do this for this problem". Good code is about balance, and this video reinforces that frequently. One thing I'd mention, is that spaghetti code isn't inheritely bad. Creating a MVP, and prototyping ideas is usually a better way to spend your time than worrying about which architecture or design patterns to use for a given problem. These techniques are great to think about as your project starts to grow in scope, but it's also way too easy to procrastinate and get bogged down in how to manage everything, before you've even got a game *to* manage. Refactoring is incredibly normal, and don't be afraid to build up some technical debt at the start of a project; you can always pay it off later when you think you have something worth investing further in.
@frank_87it
@frank_87it Жыл бұрын
This might be the best game dev tutorial i have ever watched
@AlexNirenovic-xr9md
@AlexNirenovic-xr9md 6 ай бұрын
You're really great at actually teaching how Godot works, rather than just showing how to do something. Can't wait to watch your other tutorials!
@fottymutunda6320
@fottymutunda6320 Жыл бұрын
This is gold. Thank you so much. It would be nice to see some tutorials about unit tests or any kind of tests as well
@emeene93
@emeene93 Ай бұрын
This tutorial is so insane. Such a good intro for anyone with experience programming looking to go straight to the point. Thank you a lot to anyone that made it possible, it gave me such a boost in knowing how to work with the engine.
@mrussoart
@mrussoart Жыл бұрын
Solid stuff. 5K subscribers with only 4 videos show the quality of the channel. Keep it up!
@DrRoncin
@DrRoncin Жыл бұрын
Excellent quality. I particularly appreciated the large cursor, highlighting of key points, and breakdown of chapters. It feels like you put a lot of thought and care into this video.
@sakari.niittymaa
@sakari.niittymaa Жыл бұрын
These tutorials inspires me more and more to learn Godot! You doing super good work for godot.
@danieljayne8623
@danieljayne8623 6 ай бұрын
I watched the whole thing, thank you for providing content about the right way to do things instead of just alluding to doing it differently in a production codebase like others sometimes do.
@Tovi7
@Tovi7 17 күн бұрын
You make really good tutorials. I'm also very happy you highlight that there is no perfect solution and everything is a trade-off. And yes, sometimes simple is preferred over trying to achieve perfect code. I wish more people understood this. If your game does what you want, and the players are happy, and your code is manageable, it doesn't need to be perfect. Great videos, keep it up
@4.0.4
@4.0.4 Жыл бұрын
I love the little bits of humor you sprinkle on these tutorials.
@kcla048
@kcla048 Жыл бұрын
Really great tutorial. As a slightly more advanced user I still appreciated how clearly it was presented and it reinforced a few ideas for me. I was questioning the autoload reference in "custom signals" section then you immediately addressed that in "signal relays", haha
@marcinkossowski6579
@marcinkossowski6579 6 ай бұрын
I love your videos. Other youtubers do their tutorials like "Let's make a game by using godot" for example. While your videos are like "let's learn how to use godot and how it works, by building a game that showcases these things". Excellent work!
@advent672
@advent672 Жыл бұрын
I don't usually leave comments but I absolutely love this channel. Every time I watch one of your tutorials I instantly figure out so many things about how Godot works and questions I didn't know I had get answered. Keep up the great work!
@llareia
@llareia Жыл бұрын
You have the best game development tutorials! In addition to being clear and complete with your information, I love the graphics you put on screen that really bring certain concepts home, and I really appreciate the speech bubbles that not only help reinforce the ideas, but also provide entertaining moments as well. Really stellar work!
@DevangVyas-h9f
@DevangVyas-h9f 3 ай бұрын
This tutorial cleared most of my doubts that I had while building my first game.... Thanks a lot man!!!!🙌🙌
@MemoriesLP
@MemoriesLP 4 ай бұрын
I'm watching all your videos. You are by far the best I've seen at making tutorials for anything related to programming.
@amasirat
@amasirat 10 ай бұрын
This is incredible! After finding so many useless step-by-step tutorial where sometimes even the creator doesn't know what they're doing, it feels like a fresh air watching you talk in-depth on high-level principles, and how to actually design games efficiently in Godot. I'm definitely putting this and your channel on my list of resources to learn Godot
@mcnairymichael
@mcnairymichael 2 ай бұрын
Thank you so much for you patient and barebones instructions. Thank you for keeping it simple: 1 enemy spawner, 1 tower. So many tutorials would have added unnecessary complexity. I am so glad you didn't. I really appreciate your videos and the time, energy, and thoughtfulness you have put into them. Thank you very much!
@jackcarr3108
@jackcarr3108 15 күн бұрын
Absolutely fantastic tutorial. This, and your other videos are the best resources I have found on the internet for understanding GDscript and Godot concepts. From being an absolute beginner, I have learnt to write and understand my own basic code using your channel, something I thought I would never be able to do. Thank you so much for all the hard work you put into these detailed videos, please know it is much appreciated.
@caiooliveira6918
@caiooliveira6918 4 ай бұрын
I really like how your tutorial is made in step by step on how someone would trial and error, this teaches way more!
@mathusuthanvenkatesan
@mathusuthanvenkatesan 6 ай бұрын
Godot tutorials and the ppl who make them are severely overpowered. Thank you for this amazing video!
@skister
@skister Жыл бұрын
The effort put in this video is not seen in a lot of other tutorial videos. Great Job
@miaoumixed4268
@miaoumixed4268 Жыл бұрын
Coming from another engine, and I find yours videos very useful, thank you much. I hope you will continue to provide us with updates as Godot evolves very fast.
@visualpiano_sys
@visualpiano_sys Жыл бұрын
Man, you are the man - this is so clear and concise! thank you - after researching paper books I have learnt that there are so many errors - in 99% of them. This video is a breath of fresh air! thank you.
@AsatteGames
@AsatteGames 7 ай бұрын
This is the most educative tutorial I have ever watched on Godot! Thank you
@mleii1169
@mleii1169 Жыл бұрын
Gotta say, another great tutorial. You make an excellent teacher, especially when you demonstrate options. I can tell it takes a lot of work to make videos like these and really appreciate them. Hopefully your efforts for what you want to achieve pay off here. Also, I really dislike, not your fault, how much Godot uses strings for things. I don't know how they can fix this but it's very much prone to mistakes being made and can be very difficult to debug and fix since all the errors are at run time and only if you hit a certain scenario.
@godotneers
@godotneers Жыл бұрын
Yes the string thing is a bit unfortunate. With the new scene unique nodes and the changes they added in Godot 4 to make signals and functions first class objects which get proper autocomplete this problem was at least a bit reduced and the editor will now tell you when a signal doesn't exist. But in the end its a dynamic language with limited refactoring possibilities, so large scale refactorings are still not great to do in it. Which emphasizes the need for small, self-contained components which need little refactoring ;).
@zachh.3556
@zachh.3556 9 ай бұрын
Fantastic tutorial. This is the type of tutorial where I don't just learn how to make what you made in the video, but how to use the same techniques to make something completely different, because you explained everything so thoroughly. Thank you
@ethan999oz
@ethan999oz Жыл бұрын
Hands down, you make the best Godot tutorials I've ever come across. You go into such detail explaining every aspect of what you do in such a clear manner that the concepts just lands so easily. It's rare to come across tutorials where I have no lingering doubts, let alone where I'm able to stay awake till the end. I'm so glad I found this channel!
@jakepeters4337
@jakepeters4337 10 ай бұрын
Commenting to help the algorithm discover how excellent your content is so more people see it!
@sbef
@sbef 4 ай бұрын
For being a non-native speaker, your voice has excellent cadence and the video is very clear and moves along nicely so it's always engaging. You have a talent for teaching. Very well done, subbed
@zzzzzzzzzzzzzzzzzzzzzzzzzzzz__
@zzzzzzzzzzzzzzzzzzzzzzzzzzzz__ Жыл бұрын
You need more subs! Thank you very much for these excellent tutorials for us Godotneers!
@amassasa
@amassasa 3 ай бұрын
Your tutorials are by far the best ones that I have seen, explaining very fundamental topics, that aply to many different problems. Keep up the good work!! Subscribed.
@chrisvogel.8370
@chrisvogel.8370 Жыл бұрын
Probably the best Godot tutorial I've ever watched!
@williamsquires3070
@williamsquires3070 4 ай бұрын
(@38:56) No, absolutely don’t do this; use collision layers and masks instead. Collision layers will take the place of the groups, and collision masks tell each object with a collision layer what they can collide with; this is already handled by Godot, so your code doesn’t need to test an object to see what group it’s in. So make collision layer 1 for the player (tower), 2 for the projectiles, and 3 for enemies (here, the two fish.) Now you just define what can hit (collide with) what, using the masks. Since the tower can collide with only enemies, set its mask to 3. The projectiles can only collide with enemies, so it’ll also have mask 3 selected. Finally, the enemies can collide with projectiles or the player, so all the enemies will have both 1 and 2 selected in the collision mask. Much cleaner, and your code doesn’t have to test for group (set) membership, which reduces coupling.
@godotneers
@godotneers 4 ай бұрын
Collision layers can indeed help with this a lot and in this case they will indeed simplify the code bit. So its another great tool to have in your belt. Thanks a lot for showing an alternative way!
@jrtomsic
@jrtomsic Жыл бұрын
I'm lucky that you started this tutorial series around the time that I've started playing with Godot! Out of all of the tutorial series I've seen, I think yours are the most clear and thorough. Thank you for your time in making them! Do you have any published games anywhere I can check out?
@paul-songer
@paul-songer Жыл бұрын
This is great! I just want to add that the reason a lot of these ideas work is because we have an expectation for what each of these things are supposed to do. For example, our projectile hurts things. Once we know what our projectile does, it becomes a lot easier to ask questions like "hurts which things?" clear and easy to understand purposes lead to clear and easy to understand code (most of the time)
@botteu
@botteu 2 ай бұрын
@Godotneers, your videos are some the most informative and pedagogical out there. Always to the point and flawless teaching style. What sets you apart is the way you explain by using an iterative process, highlighting potential problems as you go. In my opinion this is far better than just going through a “do this then that”-approach that most tutorial videos use. Bravo! I hope to see more content 😊
@raregifts
@raregifts 9 ай бұрын
This is actually so well explained. Picked up so much, and things made so much more sense after watching this. I love how you're not simply "following a script", and actually go point by point explaining why something has to happen and why it happens that way.
@godotneers
@godotneers 9 ай бұрын
Well actually I _am_ following a script - every "mistake" is scripted. I think explaining the "why" is something that is really needed, because the documentation only tells you how you can do things but now why you would pick one thing over the other.
@raregifts
@raregifts 9 ай бұрын
@@godotneers It's the way you make it sound and the flow you read it in that makes all the difference, at least for me. I often can't follow "structured/script" tutorials very well because it doesn't fit how my brain is following it, if that makes any sense. I don't get that with yours even if you are. Kudos.
@TheAganthor
@TheAganthor 6 ай бұрын
I’m just 30 minutes in and I’m really impressed with the quality of this tutorial. Thanks !
@OldM8
@OldM8 9 ай бұрын
Legend ! This is the exact channel for Godot I've been searching for.. Please dont ever stop creating videos for Godot and game design :)
@heneagedundas
@heneagedundas 5 ай бұрын
Excellent tutorial. When you've spent years unravelling spaghetti code you really appreciate this approach.
@MrTony2371
@MrTony2371 7 ай бұрын
This is the most valuable tutorial about the topic. Very well explained, thank you!
@ShinigamiZone
@ShinigamiZone Жыл бұрын
This is by far one of the best game dev tutorials I have ever seen 🤩
@salomaos
@salomaos Жыл бұрын
One of the best godot content on KZbin
@Jprojects1
@Jprojects1 Жыл бұрын
Best tutorial for Godot I have seen. Hands down. Answered so many questions I have after about 20 hours of other tutorials and experimentation.
@kindavacant7843
@kindavacant7843 Жыл бұрын
Lords this is one of the best tutorials on Godot 4 I've ever seen. Could never figure out instantiate before and gave up on Godot. Watched this and everything (but the signals out of scene- will stick to an autoload for now) started making sense. Love how through everything you show multiple ways to do everything.
@OldRod99
@OldRod99 10 ай бұрын
I love your tutorial style of starting with the simplest piece and slowly building it up, explaining the options along the way and why one is better than another. Very well done. Thank you!
@MyndariMyndari
@MyndariMyndari 10 ай бұрын
this is the best tutorial i have ever seen, for any topic. i even watched it 2x in a row, getting some snacks now for a 3rd view. thank you!
@jow80c
@jow80c 10 ай бұрын
This has to be the best approach to tutorials I've seen on youtube & not only Godot-related but really about any subject!! I'm less than a newbie in gamedev but I still am able to follow along and get A LOT out of these videos - I think, reading the other comments, these videos prove to be really precious in different ways for every level of expertise because they're so well structured and really challenge thought and that's what I want from "tutorials"! When I'm a newbie at something I usually dont' want to get stuck hearing a list of what every button in a program does, I want to try and problem-solve actual real-world situations and these videos are just perfect for that! They never get boring or criptic and it feels like I'm learning way more than just Godot. I'm so happy to have found these and although I never leave comments I thought I might leave one because I just want to do as much as I can to make people find your channel!!! Keep it up and thank you so much for all these gems!!
@chengjack2846
@chengjack2846 Жыл бұрын
Wonderful, your videos do not make me sleepy but excited. Looking forward to your new videos in the future.
@punkysuen
@punkysuen 11 ай бұрын
This is the best Godot tutorial I have ever watched! Thank you so much!
@aizn28
@aizn28 10 ай бұрын
Just started hobby-wise to look into Godot and stumbled upon this video! Maybe the best tutorial video for a beginner (in Godot) to start with! Absolutely amazing work, thank you!
@shpleemcgert
@shpleemcgert 7 ай бұрын
Wow. Ten minutes in and your approach is perfect for my learning style. Looking forward to rest of your videos.
@05anonymous50
@05anonymous50 11 күн бұрын
This is phenomenally helpful for someone like me whose just starting out. Thank you SO much for this!!
@jonboi1127
@jonboi1127 10 ай бұрын
I love how you teach! Going through all the pitfalls and pointing out why they happen.
@tower1990
@tower1990 7 ай бұрын
Thank you. This is one of the best tutorials i have taken. I enjoy how you explain your line of thoughts very clearly, and show us why certain things need to be done, instead of going straight into the technical implementation part. I bring home with more insights than questions, which is unfortunately the case for many other tutorials out there. Hope you could keep up the good work. Now please excuse myself. Need to get on the other videos on your channel.
@weregoat529
@weregoat529 9 ай бұрын
This is the single most useful Godot tutorial I have found, thank you!!
@TheMeldanor
@TheMeldanor Жыл бұрын
Your tutorials are great! I'm a bit familiar with Godot 4 and when I started with it a year ago, I didn't find good tutorials. Yours are good. Happy to see new ones and learn new stuff.
@nerd114
@nerd114 Жыл бұрын
Awesome tutorial video! I'm on my 3rd week learning and creating my game in Godot and your videos really helps a lot. Thanks and keep up the great work.
@hiiambarney4489
@hiiambarney4489 Жыл бұрын
I really love your Teaching Style, the (I guess) AI Art is charming too! Please don't be disheartened by Views or anything, the Algorithm of KZbin is said to even start really considering your videos after (I believe it was) 39 Uploads. I know that's a lot of Videos now but damn, I will watch every single one of these and like and comment on them too! This is the stuff I want to support where I can because it's what we most desperately need in the Godot Community now. We can't have more successful Indie games coming from Game Maker (Of all things...) than coming from Godot! Videos like this really help with this in my Opinion. The hardest problem to tackle with Game Engineering is softening the blow of the "Hard Brick Walls" of Game Development. There are so many hack tutorials for any given Engine out there but only so little Quality content that really shows you the way to think around Problems. Also there is so little Intermediate or even Advanced info out there. I'm usually not an Advocate of "Advanced Level Tutorials" as by the time one should use it, they should be able to gather the info by themselves. However offering that bridge, giving good practices and ways of thinking about problems will really go a long way. And this is exactly why we need you! You are probably even more important to this community than you may realize. You might potentially be more important than the People advancing the damn engine, as crazy as that might sound. Sometimes, it's all a butterfly effect.
@godotneers
@godotneers Жыл бұрын
Thanks a lot for this! I'm really happy that these videos work so well for you. I've spent an ungodly amount of time on this components video, re-doing it 3 times with different approaches until I felt it was somewhat coherent and it wasn't over 2 hours long anymore, so reading this really makes me feel it was worth it. Thank you! As for doing more advanced/bridge videos, I think the reason why there is so little about this is that they both require quite a bit of background knowledge from the viewer and are usually somewhat niche, so there may not be a lot of incentive to make those. I have a few things in my queue that would qualify as "definitely not basic" but I have not yet found a nice approach to ease someone into the topic who may be new to it that doesn't take 3 hours of explaining things first or alternatively just throwing the viewer into the deep end of the pool and leaving them with little value from watching. But over time as I get more experience in making these videos something surely will come up.
@hiiambarney4489
@hiiambarney4489 Жыл бұрын
I can fully understand the incentive part. It's everywhere in Game Dev Tutorials too. If you've seen a Tutorial Series, the more episodes in you go, the more viewer-counts disappear, sadly. I, myself, wouldn't even know where to start with this, but I suppose teaching someone how to teach themselves could be a potential solution to this. How to get the most from Docs for example, assuming you don't really know what you are looking for is something I struggled with personally. These always lead me to google, sometimes to not satisfactory results. I'm glad to hear you got the message though, it was well worth it to me but knowing the amount of time it took also deepened my respect! Did you write a script for the whole Video? I've found, while a hassle at first, they compound into sparing a lot of extra work. But I'm guessing you already do that and hey, if not, this might mitigate some of the problems.@@godotneers
@godotneers
@godotneers Жыл бұрын
@@hiiambarney4489 yes i wrote a script for the video, actually i wrote three. after the first one was written, i started filming and doing the first animations. Then i realized this would take way too long, so I needed to cut back a lot on the animations and also streamline quite a few bits. So I wrote the second script and while this was better, I felt that the final product was not as corehent as I thought it would be when reading the script. So a third script materialized where I reordered a few things, also dropped a few more parts of theory that would hopefully explain themselves when showing it (show, don't tell;) and the third script was born. Since I was busy with other stuff I had to record it in several takes (which you can see in the date stamps in the task bar and also sometimes hear when the voice changes a bit). And finally editing it is always a huge timekiller as I have to cut out all the pieces where I misspoke or rambled on forever or had to take the occasional re-shoot when I missed removing a thing from my trial runs. So I definitely learned a lot when making this and I hope this whole process will be smoother as time goes on. I'm also not really happy with Camtasia for editing, while it makes it really easy to control things like the mouse cursor and adding these speech bubbles and other annotations it becomes really sluggish to use once you go over 30 minutes. I'll evaluate a few other options and see where I can get from there. If you have some tips for me they are more than welcome!
@schadenfreund
@schadenfreund 11 ай бұрын
You have done a great job explaining not only the code but also the concept behind it in a way that really helped me on my Godot journey! Thank you and all the best to you!
@nanophyr_4468
@nanophyr_4468 Жыл бұрын
I recently started learning Godot and this video was made just as I started asking all these questions - perfect!
@fffantotal
@fffantotal Жыл бұрын
Another must-see tutorial for Godot. Awesome job! Also love the incremental format that puts each approach into context of the problem it solves.
@MultiLeandrini
@MultiLeandrini 11 ай бұрын
I am mindblown, such a great educational video. You just became my favourite Godot youtuber! I learned so much in 1h I'm shocked. So many things that I previously couldn't grasp just snaped into now-it-makes-sense land, and this is only the first video of yours that I watch!
@macciebe
@macciebe 11 ай бұрын
This ios the first tutorial that made sense to me .. and explained things in such a clear manner, that I perfectly understood when I did something wrong.
@bertholdgunther
@bertholdgunther 11 ай бұрын
This is an amazing journey even for intermediate godot programmers and you just earned yourself a new follower. I LOVED that you didn't just write down the code but also explained the thought process, failed attempts and quickly went over what someone might think would be the fast solution to the problem and why it's not. Loved it! edit: let me add that the little things, like putting in the script name you're editing on the bottom right on zoom in just helps so much!
@biglootums5243
@biglootums5243 Жыл бұрын
Thank you so much for this. Been trying to really dig into Godot for the last few months but there just isn't that much learning material out there that isn't targeted at super basic concepts. Your stuff has been so helpful for getting my head around some of the more advanced stuff.
@chagis100
@chagis100 5 ай бұрын
THE PRINCIPLES!! This is the type of godot tutorial I have been looking for. Great for once youre at the point where you're done copying games from tutorials and ready to make your own stuff, but still need some help on structuring things.
@Ulticutie
@Ulticutie Жыл бұрын
This should be at the top of every search when people want to learn godot.
@VarunSingh-mj6xc
@VarunSingh-mj6xc 6 ай бұрын
Nice video! I love your carefully laid out running examples. The cheatsheet in the end is great for brainstorming how to organize my code :D
@UberOfficer1
@UberOfficer1 8 ай бұрын
Just getting into game dev and finding so many great Godot instructional videos like this one! I’m so motivated to learn! Subbed
@BillybobsPainting
@BillybobsPainting 11 ай бұрын
thank you. 1 of 3 very best You-tubers that do Godot. This was an excellent tutorial/lesson. It completely outclasses a majority of Udemy/Zenva/SkillShare. please let me know if you ever create other tutorials on Godot.
@sirdave48
@sirdave48 11 ай бұрын
By far one when not even the best godot tutorial I've ever seen!
@reesejones7298
@reesejones7298 Жыл бұрын
This is an amazing video! Thanks for all the work. I'm a software engineer in my day job working on Back End Web stuff and have been getting into godot for fun projects for my friends, and this was amazing! Helped put me in the headspace for developing games like this. I always find tutorials move WAY too slow for someone who is fairly familiar with software engineering and your pacing is amazing and the way you guide the consumer through the concepts and thought process is super helpful.
@AnnaGlin
@AnnaGlin Жыл бұрын
richtig gutes Tutorial! genau was ich brauchte, dass mal jemand erklärt warum die Struktur so sein sollte. gute Metaphern und Erklärungen zum Code auch. Ich hoffe da kommt bald mehr! :)
@CIndy_The_Skull
@CIndy_The_Skull Ай бұрын
Only just started this but i like being a Godotneer already. Has a nice ring to it. Subbed.
@liampezzano
@liampezzano 10 ай бұрын
this was helpful. i learned a lot about node and scene interactions, there was a lot of fundamental information in there that is otherwise opaque. also took away a lot of great information about best practices when it comes to keeping code simple. will be watching the rest of the series. thank you.
@bahtiyarozdere9303
@bahtiyarozdere9303 Жыл бұрын
Fantastic video! I wanted to start using Godot for game dev project and I was looking around for some examples. This is a perfect introduction for me. Many thanks!
@possi75
@possi75 Жыл бұрын
Hello, first of all, thanks for your videos, they are the best tutorials out there in my opinion. Great job so far!!!!!
@earth2george
@earth2george Жыл бұрын
Best lesson I have seen for Godot! Thank you!!
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