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Godot: Hole in the Wall using screen space + depth test

  Рет қаралды 577

Pixezy

Pixezy

Күн бұрын

I had already forgotten about this project, but I recovered it since someone commented that he needed to do something similar.
I calculated the occlusion of the character with the wall in a strange way, it isn't raycasting because I do it in the GPU, but it isn't depth testing either because I don't compare fragment by fragment. But the concept of projection is quite interesting and I will use it in future videos.
You might be able to use raycasting and multiple instances to solve the depth problem on the CPU in an easier way.
I already demonstrated how to do this in an earlier video where I fade the walls individually.
SHADER INCLUDE FILE
pastebin.com/Q...
DOWNLOAD THIS FILE AND SUPPORT MY CHANNEL
/ wall-hole-using-105922463
#godot #godot4 #shaders

Пікірлер: 3
@amirosman8797
@amirosman8797 2 ай бұрын
"Hole in the Wall" it’s called glory hole my friend 👌
@NihongoWakannai
@NihongoWakannai 4 күн бұрын
bruh why is this the only comment this video has 💀
@amirosman8797
@amirosman8797 4 күн бұрын
@@NihongoWakannai I know, it’s even a weird one
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