Great work! I can just imagine how did you manage to make all the animations with all those weapons using LPC
@_newold8 ай бұрын
In general, character parts, including equipment, are represented by atlases prepared with frames for all animations. Each equipment or body part is associated with a configuration file. Additionally, there is another file containing the necessary information to reproduce each animation, organized as a dictionary with the frames of each animation. In the case of weapons, their configuration file includes details such as the type of projectile that can be used, the attack type (animation) and the sound played when attacking. In the script, character animation occurs within the process function. When the corresponding key is pressed, the script manages the display of appropriate images and animations using the configuration files. The editor facilitates scene creation, functioning similarly to the editor. The image montage process involves combining viewports, layering them atop one another until a final image of the character is displayed.
@Ralke18 ай бұрын
@@_newold awesome, i am making a RPG game using LPC characters and that is a lot of work. Very good ! Hope someday everyone can use something like what you built.