Godot, the community-driven 2D/3D game engine with completely free and open source pronunciation!
@charlesabju90711 ай бұрын
That's the freest and opensourcest it gets, baby
@PTgamedev2 ай бұрын
And theres an android mobile app for it too, ppl without a pc can make games now, its much easier on a desktop, but its a very big oportunity for many such as myself@@charlesabju907
@MeshVoid2 жыл бұрын
Really nice Goodah tutorial, can't wait to see more!
@MitchMakesThings2 жыл бұрын
I appreciate that you nailed all the possible pronunciations :D Definitely subscribing for more!
@jitspoe2 жыл бұрын
Not all of them... yet. ;)
@fohatenchou Жыл бұрын
Great help for a dabbler moving from Unity to Gouda cheese. Your sneaky fart sound, and how you dead-pan pronounce Godot in 3 different ways in this video. Top class.
@jitspoe Жыл бұрын
I actually made this video while live streaming, and *somebody* viewing the stream triggered that sound. You know who you are.
@StevenRerani5 ай бұрын
I love how you've made sure I'll never know how to say Godot correctly😂😂😂😂😂
@jitspoe5 ай бұрын
What do you mean? I said it correctly!
@wickedlittletongue Жыл бұрын
This is fantastic, I've just started learning Godot and have been so confused about how to set up the overall game structure. So many tutorials just start with making a player
@NealHoltschulte Жыл бұрын
There are a lot of tutorials out there on specific nodes or achieving certain effects, but I really needed this framework-type advice. Thank you!
@nosdregamon2 жыл бұрын
When I started with Godot, I really missed infos on this topic. Awesome. Short and straight to the point. I didn't even feel the usual urge to ramp the playback speed up :)
@colly60229 ай бұрын
i've just started learning Gordon Engine and your channel has been an incredibly valuable learning source!
@jitspoe9 ай бұрын
Hopefully the possibilities it provides help you feel Freeman.
@ince55ant Жыл бұрын
the one guy who knows how its actually pronounced.
@nikhilsathe5956 Жыл бұрын
godot gadot gadut gudut gudot godut
@lukaspaver Жыл бұрын
Gouda
@Garniy_Hlopchik Жыл бұрын
doggo
@kiryonnakira7566 Жыл бұрын
Goodot
@wetpenguin Жыл бұрын
Jessica
@Henry_GamesX11 ай бұрын
And Gonuts
@Armadder10 ай бұрын
I have no idea how valid this video is, but it gave me a good laugh 😂
@jitspoe10 ай бұрын
Glad you found it entertaining if nothing else!
@sw970585 ай бұрын
Actually really encouraging to find this tutorial and it's just explaining what I already do.
@RiverLucyy10 ай бұрын
that moustache is curly like arbys fries its so devious good job with taking care of it
@death-dg3ns11 ай бұрын
I cant concentrate, I can think now only but your mustaches
@jitspoe11 ай бұрын
I mustache you to focus!
@danielw76855 ай бұрын
Thank you for this explanation, now i finally know how to properly structure my project files in gouda.
@jelanibyrd503114 күн бұрын
ALL THE PRONOUNCIATIONS HAVE ME DYING LMAOOOOOOO! XD XD
@PaintedSky Жыл бұрын
You had me going with that first pronunciation lol. Thankfully I cottoned on pretty quick after the second one :P
@JakeJJKs11 ай бұрын
I am 34 seconds in and I have heard Godot pronounced 3 different ways and just got farted in the face. Fastest subscribe of my life, lol.
@Eupolemos9 ай бұрын
Gouda!?
@FifthOfNovember_Original Жыл бұрын
This is exactly what I was looking for! Concept was very well explained, thanks!
@ugib837725 күн бұрын
Ah yes. The thumbnail is an accurate representation of how I feel when I open the GOD DOT.
@bbubbeee8 ай бұрын
ahh gouda the tastiest game engine
@jitspoe8 ай бұрын
The big cheese when it comes to open sourced engines!
@wuhumothus11 ай бұрын
Really good video, I'm trying to learn goudoot myself so this kind of structuring stuff is super helpful.
@kat_kuk_2 жыл бұрын
omg yes!!!! thank you! this is what I need. I'm about to watch this video on 0.25 for 700 times 👍
@GenericInternetter Жыл бұрын
Perfect thumbnail. It captured every emotion and thought, and portrayed them accurately.
@spimortdev2 жыл бұрын
Very nice, a good quick tutorial for Gouda, I mean Goudou, I mean Goudot, dang it Godot! 😁
@basicbill7276 Жыл бұрын
Really helpful. Love how you say godot 3 different way.
@rontarrant2 жыл бұрын
LOL. I love the way you've accommodated everyone's approach to pronouncing "Godot." Having spent most of my life as an actor, I'm partial to "God-oh" but I appreciate you're sense of style on this. Two thumbs up!
@clonkex2 жыл бұрын
Well that's an usual combination. Actor and game programmer!
@dastansito2 жыл бұрын
Straight to the point, you helped me a lot with this video man. I just had an "A-ha!" moment on how the node structure, scenes and stuff works and is meant to use. Great job
@jitspoe2 жыл бұрын
Glad I could help!
@millerbyte Жыл бұрын
Very helpful, thank you! May your supply of moustache shaping wax never run dry.
@Wabiro2 жыл бұрын
Gouda😅, I think each time you mentioned it it was pronounced differently
@jitspoe2 жыл бұрын
Just more of my cheesy ideas. ;)
@Henry_GamesX11 ай бұрын
lol
@Betegfos2 жыл бұрын
Awesome game design pattern! Would like to learn more on how to structure nodes and folders. Very eye opening!
@fudgienationarts92616 ай бұрын
You have an amazing mustache
@jitspoe6 ай бұрын
Thanks! I grew it myself!
@gofastutos2 жыл бұрын
Amazing, Godot community need more and more tutorials like this. I am creating sort of fast tutorials about it.
@Drivinefire11 ай бұрын
thank u got the tutorial on gudût!
@PDD55511 ай бұрын
Thanks, this explanation is so simple yet so powerful that it's easy to understand
@alexxander72898 ай бұрын
Ty ! you are very much versed in the Goad Otter Engine. But this is does help. TY !!!
@fakelaminated5353 Жыл бұрын
I like how you pronounce Godot
@gracechan30397 ай бұрын
Thanks for this! I was trying to slap two tutorials together and it didn’t work. One game scene which worked by itself and one menu scene to link to the main scene which was in a separate node tree. Then everything broke and after trying a lot of stuff and then undoing everything, it’s still broken. But I think I learned a lot. I’ll have a go with this project set up first and then remake yesterdays stuff. I think you’ve saved me several hours of banging my head against the wall.
@jitspoe7 ай бұрын
Awesome! Glad I could help!
@Soccerrockker6 Жыл бұрын
Extremely helpful and succint tutorial. Amazing.
@steve16384 Жыл бұрын
I love Geedah.
@kirdaybov11 ай бұрын
Thanks, this is a great and down to the point explanation. Instant sub
@justbegaming86638 ай бұрын
That awkward moment when I am trying to get into Godot, and have watched your video many times to repeat the lessons, and remember them and suddenly now your video is on both of my monitorrs... Nice Vid though, short easy understand, and SHOWING THE CODE..
@Soroosh.S83 Жыл бұрын
Wow man it was very helpful thanks a lot. Auto load is very important
@AlexanderWC10 күн бұрын
Great tutorial about game architecture :)
@gametogether0073 Жыл бұрын
gonuts, thanks for the tutorial and way to comment drive lol
@literallyap0tat0-q7q4 ай бұрын
Some help for those wondering how to pronounce "godot" It's pronounced like "godot"
@chicken_poptart23 күн бұрын
exactly
@chunkyquail Жыл бұрын
Ian Hubert of Godot! Great tutorial.
@jitspoe Жыл бұрын
A huge inspiration. I wish every tutorial was like his!
@josephleethedeveloper Жыл бұрын
Did anyone hear the big fart at 0:31? I literally thought I had my discord on and thought someone farted in my discord.
@PhilGorley Жыл бұрын
What fart?
@josephleethedeveloper Жыл бұрын
@@PhilGorley it’s at 0:31 in the video
@PhilGorley Жыл бұрын
@@josephleethedeveloper That's no fart - that's the sound of a god bringing forth ambrosia to the wee mortals.
@josephleethedeveloper Жыл бұрын
@@PhilGorley you are right! I was mistaken ~
@DIYGamer1981able Жыл бұрын
huh I didn't hear anything
@Lizard_geek4 ай бұрын
"Im just gonna slap some stuff on here." Rips Ass*
@jitspoe4 ай бұрын
Some of my Twitch viewers like to sneak sound triggers in while I'm trying to record stuff.
@Lizard_geek4 ай бұрын
@@jitspoe
@redshepard53063 ай бұрын
2:48
@mikecu2249 Жыл бұрын
Great Tutorial! enjoyed it very much, thanks.
@PhilGorley Жыл бұрын
Beautifully magnificent things happened at the 0:30 mark. 😊
@mikecu2249 Жыл бұрын
@@PhilGorley Top level quality meme,got me real good. I was there for minutes, laughing and trying to figure out how could you possible overhear it while editing/uploading. 10/10 :D
@XxjazzperxX Жыл бұрын
godot dont you mean godot?
@spankmeflanders1466 Жыл бұрын
actually i think its pronounced godot
@kalaak Жыл бұрын
I hate when people say godot instead of godot
@jameshall0111 ай бұрын
Regarding line 30 it says "level_instance = level_resource.instance()" but should this be ".instantiate()" ? Instantiate seems to work for me but instance does not. I'm assuming this is a godot 3 -> 4 quirk?
@jitspoe11 ай бұрын
Yeah, this changed between Godot 3 and Godot 4.
@Ralke19 ай бұрын
very good and quick tips!
@slvrcross7 ай бұрын
how open player settings on guido
@froggyjtd5 ай бұрын
instantiate not instance for the line of code level_instance = level_resource.instance) use level_instance = level_resource.instantiate() instead gouda got updated
@welltv11425 ай бұрын
Since the video is a bit older it shows Godot 3 I guess. Since Godot 4 it's instantiate, right?
@TheOriginalManTrust2 ай бұрын
@@welltv1142 yup
@Henry_GamesX11 ай бұрын
Thanks for the tutorial in Godead. I will now implement this in my project in Goduff! (I'm sorry I couldn't help it lol 🤣. I'm just doing what you did in the video lol 🤣🤣🤣). I think I might start pronouncing Go-duts in 5 different ways too thanks to this lol 🤣. Anyway, had to subscribe lol
@sven46278 ай бұрын
Love the stache :D
@jitspoe8 ай бұрын
Thanks! I grew it myself!
@yudhaxn11957 ай бұрын
thanks this helped me alot organizing my project
@jitspoe7 ай бұрын
Glad I could help!
@triky31392 жыл бұрын
Thanks for the helpful video!
@jitspoe2 жыл бұрын
You're welcome! Glad it was useful.
@frotaur Жыл бұрын
Hey, thanks for the tutorial. Wouldn't it make sense to put the Level-changing code in the Global autoload node, along with the HUD. That way, you don't need to have all your scenes be children of the Main scene to function, they can just talk with the global script instead. I am just learning, so I am probably wrong, but I was wondering why not do that.
@jitspoe Жыл бұрын
Yeah, that's another way to do it. At the time, I didn't realize you could use whole scenes in the autoload. I thought it was just scripts.
@Zenoxio Жыл бұрын
What was that shart noise at 0:31 ???
@willtn Жыл бұрын
I don't hear anything?
@Zenoxio Жыл бұрын
@@willtnAround the word slap, there's a giant diarrhea nose
@Demon-Jay Жыл бұрын
Good to know im not the only one!
@jitspoe Жыл бұрын
🤷♂
@Rhunyc Жыл бұрын
I think that's just how he pronounces the word "slap". I don't really hear anything weird otherwise.
@wolcamophone4783 Жыл бұрын
I've been just throwing all the individual elements like the hud and the main menu into the autoload so I can call them directly for variables like HUD.display_health. It would be nice to have just a game master/main scene with all the other auto loads as branches, but idk how referencing them would work then, like how do I path again to having it accessible through GameMaster.HUD.display_health ?
@jitspoe Жыл бұрын
You could, in the hud script _ready() set GameMaster.HUD = self and just have a variable called HUD in the GameMaster script.
@zaftnotameni Жыл бұрын
I'd consider using signals to handle HUD etc... godot has this simple (of course not always applicable) idea of reference nodes going down, but signal going up... e.g.: if a player takes damage it could just emit a signal on a global event bus player_took_damage that the player health HUD subscribes to
@sugarette_burnАй бұрын
That's some fine moustache you got, sir. Thank you for condensing everything in 3 minutes instead of over extend it
@jitspoeАй бұрын
Thanks! I grew it myself. And you're welcome!
@InnerEagle Жыл бұрын
Isn't that the name of a cheese?
@MasterSergius9 ай бұрын
I just came here because of moustache and beard. Like, of course
@jitspoe9 ай бұрын
I grew them myself!
@3day_benkei506 Жыл бұрын
Solid content. Nice work. Also, it's pronounced God O'tea, you filthy casual
@jitspoe Жыл бұрын
That's only in British English. I'm speaking American English!
@hamyncheeseАй бұрын
So, this guy has one GONAD? Did I hear that right?
@HealyHQ Жыл бұрын
Beautiful mustache!
@jitspoe Жыл бұрын
Thanks! I grew it myself!
@m0-m0597 Жыл бұрын
N O. I grew his mustache.
@Betegfos2 жыл бұрын
How do I make it so, that when I start Level 1 the menu becomes invisible? I can load Level 1 in my game but the menu stays there and I cannot move.
@jitspoe2 жыл бұрын
The simplest thing to do is just set visible = false on the menu.
@MuddyWolf Жыл бұрын
How do I take this video and pin it to my wall for reference? 😩Amazing video, honestly the hardest part about coming from Unity isn't making a game... It's the code and structure concepts behind it 😂
@zaftnotameni Жыл бұрын
i've done a comparable amount of unity, godot, and unreal... probably an uncommon opinion but I find the unity's structure/concepts by far the least intuitive/organized of the 3 probably because I feel like unity has too much structure and it's very editor driven in how things are organized and I feel like that takes a lot of control away from me
@jitspoe Жыл бұрын
Glad you found it useful! You could always do what I do and keep it open along with 500 other browser tabs, but I'm not sure I'd recommend it. 😅
@MuddyWolf Жыл бұрын
@@jitspoe This is the only solution acceptable.
@jordan4longshaw6 ай бұрын
What version of Godot are you in? I get errors when I do the coding. For example, it doesn't like lines 4-6. Says "Error at (4, 1) : Unexpected "Identifier" in class body." Under "func unload_level():" it has a problem with the "level_instance = null" line And it highlight the line "func load_level(level_name : String):" in red Any ideas? I'm in Godot 4.2.2
@jitspoe6 ай бұрын
This was for Godot 3, but I think the main difference is that you need to put an @ before "onready" in 4.
@jordan4longshaw6 ай бұрын
@@jitspoe So it is, major thank you (wasn't expecting a reply from yourself on a 2 year old video, thanks!) But it also has a problem with line 22 and 25. Any clue why this is?
@jitspoe6 ай бұрын
@@jordan4longshaw Ah, "Spatial" got renamed to "Node3D", so you need to change that on line 8.
@jordan4longshaw6 ай бұрын
@@jitspoe EDIT: OOO, sorted, it didn't like how the code was indented on line 21. All good now, big thanks again :) Ah, pesky name changes throwing me for a loop. Strange, the two lines I mentioned stay highlighted in red after I type "Node3D" in place of "Spatial". Tried changing the word "Spatial" on line 6 to "Node3D" as well, but to no avail. What's going on here
@@musilicks Perhaps you should educate yourself on the international phonetic alphabet. It's clear you are insufficiently educated on the matter. In your attempt to come across as "cool", like you don't give a shit, well, perhaps that may be cool to you, but there is nothing graceful about being an idiot.
@einsfuffzich Жыл бұрын
How I structure my project scenes? That's the neat part - I don't.
@jitspoe Жыл бұрын
Chaos seems to be a viable indie strategy. ... until you have to go find something again to fix a bug. 😅
@herrwoland35002 жыл бұрын
but HOW DO I PRONOUNCE GODOT CORRECTLY?! Amazing video btw, looking forward to more!
@nathanfranck58222 жыл бұрын
obviously goodoo
@Theraot2 жыл бұрын
This is what the official site has to say on the matter: Godot is named after the play Waiting for Godot, and is usually pronounced like in the play. Different languages have different pronunciations for Godot and we find it beautiful. For native English speakers, we recommend "GOD-oh"; the "t" is silent like in the French original.
@clonkex2 жыл бұрын
I normally pronounce it guh-DOH
@ves56577 ай бұрын
Is it better to make the root node you start your project with a Control Node as opposed to a Blank Node?
@jitspoe7 ай бұрын
I don't think it really matters.
@terrypark369010 ай бұрын
Thanks Short but eveything i needed for my question of where do singletons go in gouda
@alexxander72898 ай бұрын
This was the cheesiest comment yet !
@CoryPelizzari Жыл бұрын
Say it every way you can so you can be both right and wrong in everyone's view. I do find it funny though that the generally "accepted" way is just a made up pronunciation. Say for instance, if I decided to name my engine after a movie called "Motto", but then everyone decided it was called "M'doh".
@jitspoe Жыл бұрын
"Hello Motto!"
@sajithtl Жыл бұрын
Anybody know how to fix this? I have this problem where whenever I close godot and load it up again- only 1 scene is loaded? Cuz if im making a main menu it wont really STAY there, but it will still be a tscn file in the res:// area. Hmm...
@jitspoe Жыл бұрын
Editor | Editor Settings | Interface | Scene Tabs | Restore Scenes On Load ☑
@digital_hoboz9 ай бұрын
goo doo
@jitspoe9 ай бұрын
Goh duht
@shiro31469 ай бұрын
@@jitspoe go -ohh go do goh o' go dot
@akam99192 жыл бұрын
...huh
@jitspoe2 жыл бұрын
Ghuhdhuh
@noaheben5552 жыл бұрын
Why do I feel triggered??😂 "Gouda"?!
@jitspoe2 жыл бұрын
Just some cheesy jokes.
@TOP10-v2o2 жыл бұрын
@@jitspoe it must of been a joke about pizza Just some dad jokes
@theab101 Жыл бұрын
Nice beard
@jitspoe Жыл бұрын
Thanks! I grew it myself.
@fakelaminated5353 Жыл бұрын
Extravigant
@Peak_Stone2 ай бұрын
upvoted for tache
@RprtBak Жыл бұрын
Can someone please do a similar thing in C# lol
@_icey2 жыл бұрын
Goudism
@ricardomuller20663 ай бұрын
its way too fast
@jitspoe3 ай бұрын
The video? You can click the gear and select a slower playback speed or hit the pause button if you need some time to digest or try things on your own.
@chameleonedm Жыл бұрын
Dope but fuck man, you can slow this down
@jitspoe Жыл бұрын
The world has enough slow tutorials. 😆
@chameleonedm Жыл бұрын
@@jitspoe 15 years and 2.6k subs. It might be time to listen to audience members when we are trying to give you practical advice
@roy-zl5pq10 ай бұрын
@@chameleonedm Considering this is his most popular video, you're just completely wrong in your "practical advice".