Seen it out of the corner of my eye , Zilla and Aussie content . Yay merry Christmas to me 🎉
@ZillaBlitz2 күн бұрын
Definitely Aussies in this one!
@jackolantern10283 күн бұрын
Interesting looking game. Thanks for posting today. Merry Christmas!
@ZillaBlitz3 күн бұрын
I'm going to offer up some impressions soon, but I think if you are looking for a fast-moving game with lots of creative ways to solve problems, this can be a lot of fun. I really enjoy the brisk gameplay and opportunities to be creative in how you can win. :)
@12600Grey3 күн бұрын
thank you for covering this. This was my "beautiful wargame" choice from the video you asked us about.
@ZillaBlitz3 күн бұрын
I agree that the map is just wildly gorgeous on this one, and when you add the block units, the whole thing just pops visually. Really a treat to play and the full Mediterranean map is just spectacular. :)
@johncostigan87473 күн бұрын
I had an AH Tobruk game in the late ‘70’s / early ‘80’s. It was great.
@ZillaBlitz2 күн бұрын
Tobruk was a fantastic game, yes. :)
@vinsal0723 күн бұрын
Nice job with the video.
@ZillaBlitz2 күн бұрын
Thanks!
@Phalanx113 күн бұрын
This game looks unique. I'm interested. I would suggest one thing. It's much more interesting if the units have historical designations I.E. 15th and 21st pz. written on theyr'e counters.
@ZillaBlitz2 күн бұрын
That might be a bit tricky for this game, as you are creating fresh units and the orders of battle are geared to playability rather than historical accuracy.
@allynvannoy47433 күн бұрын
A pretty bloody battle.
@ZillaBlitz2 күн бұрын
There is an option for land units to retreat before things get out of hand. In this battle I kind of kept units engaged. In a full game it might have made more sense for the Axis to retreat once their armor got wiped out.
@CopperFieldsGaming3 күн бұрын
Massive exchange saving Tobruk. Seems like certain units have an extreme value over others, due to repeat "early" activity. Shore bombardment seems a bit strong at this point, since it can go again and again and in immune to damage. But looks casual and fast
@ZillaBlitz2 күн бұрын
That shore bombardment isn't invincible, it's just that you can't hit back at it if no battle were declared in the space where the cruiser was. It's a bit of a nuance, but for example, the British artillery could declare to fire on the cruiser in their half of the turn, which would "activate" all the units in both spaces and then the cruiser could take damage. Alternatively, the British could send light bombers there or some other ship. :)
@BrianMarcus-nz7cs3 күн бұрын
☃️ Sì, buon Natale,,,,,, 🌲
@ZillaBlitz2 күн бұрын
Merry Christmas!
@SoloBattles3 күн бұрын
Nice video! I like your transitions; smooth, not choppy. I like this, but don't they have a similar game WWI in the Balkans, or am I confusing that? I think I'm confused. Merry Christmas to you and yours!
@ZillaBlitz2 күн бұрын
Thanks! This is their first game so nothing in the Balkans. I think you might be thinking of Princeps Games?
@SoloBattles2 күн бұрын
@ZillaBlitz prolly.
@SoloBattles2 күн бұрын
The one with the cards that have pictures of the generals.
@deedubb1182 күн бұрын
Did you happen to catch whether or not the designers were offering any kind of solo bot option?
@ZillaBlitzКүн бұрын
I don't believe there will be a full solo bot for the game. There is a header in the rules draft I had for Solo Notes, which I suspect will be added to the final rules as guidance on playing solo. But I don't want to overstate things, probably best to wait for full information from the developers. :)
@pterrok54953 күн бұрын
I think it's going to be VERY important to mark the one card with a counter to indicate what Step you are on AND what Nationality. Since as you say, when you have the full map and have to do these all over, trying to see where units which can make a couple of different battles are going to head, it could be easy to forget exactly where you are at. (I say this since I wasn't too clear why the Italian Infantry units moved in their own step; is it that infantry of any nations can move in the two steps, OR, the banner at the bottom which may have indicated Italy? Yet the step above only showed British Spitfires?)
@ZillaBlitz2 күн бұрын
There are battle declaration markers that you drop in places where you are declaring battles and that helps a lot on the big map. I didn't use them after the first round because on a small scenario like this there isn't a real need. The banners are for specialized units, which can behave a bit differently than the ones were were using. :)
@Demy19703 күн бұрын
Hi Zilla
@ZillaBlitz3 күн бұрын
Merry Christmas! :)
@Eurodance_Groove3 күн бұрын
When this game will be released?
@ZillaBlitz2 күн бұрын
Coming to Kickstarter early next year. There is a link in the description to check for more information. :)
@dumpty0083 күн бұрын
Take my $$$
@ZillaBlitz2 күн бұрын
Haha! :)
@francisjulia4992 күн бұрын
Enjoyed this video. However, I believe the Axis would have had more success if they had moved ground forces earlier. You are right that the British Anti-Air gunners were truly outstanding. As a former U.S. Army Air Defense Officer - go AA folks. 🙂
@ZillaBlitzКүн бұрын
The ground forces couldn't move earlier in the turn, as they have to wait for their activation phase before they can move. Only specific types of units can move in each phase of a turn. :) Roughly, it's a Air-Sea-Land type of phasing. And thank you for your service, that AA unit was a star!
@francisjulia49910 сағат бұрын
@@ZillaBlitz Thanks for clarifying that about movement.
@Eurodance_Groove3 күн бұрын
Your dice rolls seem to be kinda biased: british hits harder each time they attack... Axis do nothing... Kinda biased... Lol
@ZillaBlitz2 күн бұрын
The British rolled insanely well in this battle, for sure. Those 12's were killers.