Adding Boss Fights to My Indie Game

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Goodgis

Goodgis

Күн бұрын

Пікірлер: 410
@Goodgis
@Goodgis Жыл бұрын
Be a BOSS and SUBSCRIBE! I dare you. 😎
@kuphead
@kuphead Жыл бұрын
ok
@Zepego-jk2iz
@Zepego-jk2iz Жыл бұрын
How tf u comment 8 daysqgo
@s_z4067
@s_z4067 Жыл бұрын
Yeah
@ClamShel
@ClamShel Жыл бұрын
I already did 😎
@animate200
@animate200 Жыл бұрын
the wizmos or whatever they are called are literally the Kameks from Mario
@thatonedudelive7260
@thatonedudelive7260 Жыл бұрын
It would be cool to see a video on what it takes to make an enemy from start to finish. Visuals, thought up attacks, scripting it, animating it.
@Blizar760
@Blizar760 Жыл бұрын
Yes
@Matute08
@Matute08 Жыл бұрын
YES 🗣🗣
@penguininpajamas
@penguininpajamas Жыл бұрын
YES 🗣🗣🗣🗣
@Selrisitai
@Selrisitai 11 ай бұрын
Yes! 🗣🗣🗣🗣🗣
@TheeLastBoi
@TheeLastBoi 9 ай бұрын
Yes
@Ech_The_Sentient
@Ech_The_Sentient Жыл бұрын
Boss fights are arguably the best part of any video game, and I’m really glad you made the visually distinct with excellent designs.
@Goodgis
@Goodgis Жыл бұрын
I appreciate that! Thanks.
@Ech_The_Sentient
@Ech_The_Sentient Жыл бұрын
@@Goodgis no problem! Also, have you considered giving the beetle a fan fire attack?
@ScopeCrepe
@ScopeCrepe Жыл бұрын
@@Ech_The_Sentient Could you elaborate on fan fire?
@CYON4D
@CYON4D Жыл бұрын
I disagree. For me, most bosses feel like mindless robots that do the same couple of moves over and over in a confined space until their obvious defeat. They were originally used as a difficulty spike in arcade machines that were designed to eat up tokens for more profit. I feel like they are still used as difficulty spikes to break the gameplay loop or artificially increase game duration. But it is a preference so I respect that as well.
@glorkish_james
@glorkish_james Жыл бұрын
I like the bosses but I think it’s the overall immersion of the world
@OmniCroissant
@OmniCroissant Жыл бұрын
Nice update. At 1:38 you can see the crow flying away from the Am-bush's explosion (not sure of the name) without a scratch. It would be cool if they could damage other enemies, so you could detonate them strategically during fights.
@ledndrycow529
@ledndrycow529 Жыл бұрын
I hope this game becomes some kind of indie masterpiece like papers please, hollow knight, cave story, rain world, etc.
@Goodgis
@Goodgis Жыл бұрын
That would be awesome, but I'm not putting that pressure on myself is it is my first commercial game. :D
@KarlFellOffTheCliff
@KarlFellOffTheCliff Жыл бұрын
You are one of the only game developer I’m still genuinely rooting for and waiting to see updates! Stay safe and stay strong Goodgis👍
@Goodgis
@Goodgis Жыл бұрын
That seriously means a lot. I'm gonna try to make this the best game that I can!
@Flamsleburger
@Flamsleburger Жыл бұрын
All of the monsters are so unique in their looks, and attacks. Gotta love all of the Mario inspired mechanics, too. Keep up the amazing work, Goodgis!
@Goodgis
@Goodgis Жыл бұрын
Thanks so much! Will do!
@mamaluigi2954
@mamaluigi2954 Жыл бұрын
Kamek inspiration was fire
@dapandared
@dapandared 2 ай бұрын
3:06 ik this video is old but i think itd be cool to have an attack where she shoots spikes
@lurkathon
@lurkathon Жыл бұрын
When Dewdrop Dynasty releases, you're obligated to change your username from Goodgis to Greatgis.
@StrawberryFox56
@StrawberryFox56 Жыл бұрын
Love ya goodgis. I really hope your game is able to come out this year because I’m literally so excited to play it.
@Goodgis
@Goodgis Жыл бұрын
Oh, it will! 2024 or bust!
@CurvyTree
@CurvyTree 7 ай бұрын
5:20 Grimm vibes? Nice work
@Goodgis
@Goodgis 7 ай бұрын
Grimm?
@CurvyTree
@CurvyTree 6 ай бұрын
@@Goodgis From Hollow Knight.
@pranavrs184
@pranavrs184 Жыл бұрын
I have been slowly seeing the progress of Dewdrop Dynasty unfold. I really liked the tutorial and explored it completely. Even my friend seemed excited despite him not being used to liking Metroidvania games. Also, you are one of those who inspired me to code as a hobby
@Luukskywalker
@Luukskywalker Жыл бұрын
4:01, Maybe you can make it so when you defeat one of them, the others get stronger (perhaps different attacks?)
@Goodgis
@Goodgis Жыл бұрын
Yeah, that could be a cool idea. Like there attacks vary based on how many are left.
@SomeHumbleOnion
@SomeHumbleOnion Жыл бұрын
this devlog showcases SO much progress, I love it man!! Keep up the good work and can't wait to see more updates!
@aazureTV
@aazureTV Жыл бұрын
I just downloaded the demo and its super fun! The only thing i reccomend is changing the controls or atleast allowing w,a,s,d pleasseee
@noahm403
@noahm403 Жыл бұрын
Hey I really love the boss fights and I think the game is coming along great! I think something that could be cool is to have the names of the bosses appear before their fights, I always enjoy that because it gives some more story and makes them feel more official, plus it doesn’t clutter the screen like a normal health bar would but it tells you when a boss fights starting. Hopefully that’s a good suggestion and I can’t wait to play!
@dom_underscore
@dom_underscore Жыл бұрын
I love this series! I'll be sure to get this game the second it comes out, I plan to become a game artist with my coder and music friend and these videos have taught and inspired me on game design quite a lot! I can see a lot of the inspirations for the game, mainly mario for the shell spin part of the armadillo boss and the little shapes that appear from the wizard boss are similar to kamek. I love it when game developers do that typa stuff!
@CoolManClash
@CoolManClash Жыл бұрын
I wish listed it! I am so hyped to play on my switch!
@GilliganTF2
@GilliganTF2 Жыл бұрын
A good thing that could make the gameplay even more enjoyable could be upgrades, every time you kill an enemy you get money, then you can find a seller and buy upgrades for your gun or your character like: Double Jump: your character has double jump but the bullets no longer boost you up More bullets: your gun has 4 bullets but only 2 help you do extra jumps (more intended for boss fights) Faster reload: you already know And so on, the special thing about upgrades could be that you can only use 1, so if you buy them all you could swap before boss fights and see what could be more effective, maybe you can have an upgrades that marks the location of collectables or something cool
@bichaelafton
@bichaelafton Жыл бұрын
Watching the development unfold has been a great time. I've been working on my own metroidvania and your videos are a huge inspiration / motivator. Your particle effects and animations are INSANE.
@zixm12
@zixm12 Жыл бұрын
The wizmo boss fight trio reminds me of the boss at Luigi’s mansion floor 11. Anyway, I have to say, I really like the idea of the clock tower. Maybe you could also make a location with castles and knights. And name it: the forgotten castles
@guimaster06
@guimaster06 Жыл бұрын
I love your work, I´m making a metrodvania to, for my school work, and your channel is a place where i took inspiration and i have to to a document when I have to write down the thanks and for sure i will put your channel. Congrats for your videos.
@Rotat0_
@Rotat0_ Жыл бұрын
This game looks sick! Whenever you post a devlog I get more hyped for release.
@zunoarofc
@zunoarofc Жыл бұрын
Boss fights are the part I have to think about the most for my game
@matangoldstien5922
@matangoldstien5922 Жыл бұрын
Looking forward to see how the game evolves, best of luck and happy new year 🥳
@oldclipsachive
@oldclipsachive Жыл бұрын
0:48 which game is this?
@Soko_i_am_funny_i_promisse
@Soko_i_am_funny_i_promisse Жыл бұрын
It would be lovely to see how you make youre art. Almost like an tutorial for backgrounds or animations
@Gumballmachine4637
@Gumballmachine4637 Жыл бұрын
This is a nice update and I’ve been waiting for the next dewdrop dynasty update so this is really refreshing
@AlbertoTorreMontero
@AlbertoTorreMontero Жыл бұрын
Happy new year Goodgis, nice to start the year with one of your videos, would be great If you showed more enemies and bosses
@pawzfordayzstudios7046
@pawzfordayzstudios7046 Жыл бұрын
Bonzai beetle definitely needs the kind of intro cutscene where a super fancy blown up version of him slides in with the diagonal bars and his name and stuff. Have been watching the progress of this game for a while now, and it’s looking great! I can’t wait to play it and the new area looks amazing! Keep up the good work!
@als_pals
@als_pals Жыл бұрын
I'm so so excited to play this! I haven't touched any of the demos or beta builds, hoping to keep a lot of surprises intact ☺️
@player_two64
@player_two64 Жыл бұрын
I have been trying to make a metroidvania myself. This gives me the motivation I need. Thanks Goodgis!
@ianboyer2224
@ianboyer2224 Жыл бұрын
Make sure that it’s clear that you can kill those boomerang guys without any upgrades because with their shields they look a lot like those big baldur beetle things from Hollow Knight that you need a spell to kill. I just think it might be a little unintuitive to lure its shield up to hit its feet if you don’t know that that’s the solution. Great video! Keep going man!
@Neodx2
@Neodx2 Жыл бұрын
I'm working on making a game myself and your devlogs are really useful to watch for inspiration, im loving ur work so far :)
@realtbhandrew
@realtbhandrew Жыл бұрын
I eagerly watch the development of this game! Good stuff!
@Swausey
@Swausey Жыл бұрын
These Bosses LOOK SICK im super exited for this game and have been waiting for years cant wait for the release. and happy new year goodgis. and one more thing i think that you should add some more combat mechanics for a bit more variety then just shoot and charge then shoot maybe like a ground pound or a mario stomp to add more movement to the game.
@purple-blaze
@purple-blaze Жыл бұрын
Don't rush yourself to finish at the due date, waiting for a better game is always better
@cloodheegamedev
@cloodheegamedev Жыл бұрын
man your game looks soooo good right now. I can feel the time you've spend on gamefeel even through video. Well done! Wish you lucky reliase!
@mkks4559
@mkks4559 Жыл бұрын
Gizmo's Gearhouse looks very fun to traverse! The pendulums and gears will allow for great and unique platforming. The fact that this is the first Godot metroidvania I heard about makes me even more excited for the game.
@soulsborneseeker
@soulsborneseeker Жыл бұрын
Can't wait for this game! I featured it in a past video of upcoming metroidvanias!
@ScopeCrepe
@ScopeCrepe Жыл бұрын
In case Goodgis misses this comment, thanks so much for including it on behalf of Goodgis & Firith.
@onedrrgames
@onedrrgames 8 ай бұрын
Your game looks fun and super cute! Love the art direction!
@nebaleb
@nebaleb Жыл бұрын
So hyped for this game. The art style is just 👌✨
@jayprashantha2431
@jayprashantha2431 4 ай бұрын
In 2:51 it is just nosk but without infection bubbles
@Stinkergaming123
@Stinkergaming123 11 ай бұрын
what software to you use for your art
@GamesBySaul
@GamesBySaul Жыл бұрын
Very nice work! Boss fights are a chance for you to shine and do some badass behaviour, as its where you can have an enemy do some cool and unique behaviour which players won't necessarily see again so may as well make it stand out, and seems like you're doing that!
@SecondsGuess
@SecondsGuess Жыл бұрын
The art style is perfect for this game! The bosses' designs and animations are really well made.
@ismaelanorve
@ismaelanorve Жыл бұрын
I had followed the gamedevs of this game since you made the first video about dewdrop , can't wait to play it when its released !
@ScopeCrepe
@ScopeCrepe Жыл бұрын
thanks for the support!
@truetitan1425
@truetitan1425 Жыл бұрын
This looks pretty inspired by New Super Paper Mario, which was my favorite game as a kid, and it's in my favorite genre today, metroidvania! Definitely going to be checking it out.
@FrogIsGreat
@FrogIsGreat Жыл бұрын
This looks like a great game, what website do you use to draw the boss, enemy, and player?
@ScopeCrepe
@ScopeCrepe Жыл бұрын
Goodgis uses PyxelEdit
@Formal-Pal
@Formal-Pal Жыл бұрын
Always a blast to see your videos.
@Goodgis
@Goodgis Жыл бұрын
I appreciate that!
@valentinfernandezcejas6590
@valentinfernandezcejas6590 Жыл бұрын
It was nice to see a new devlog! I missed these. Also I like the HP Flower having a face - didn't notice it on previows videos, did you just add it or I just missed it all this time? Also don't know if you remember since I just checked and I commented it more than a year ago lol, but the bullet indicator being right next to the flower feels just right - more than having a gun with the indicator, at least to me. Everything is looking really polished, congratulations!
@circumventboredom9463
@circumventboredom9463 Жыл бұрын
Cake dragons give me life, they're so cute!
@LylonTheStreamer
@LylonTheStreamer Жыл бұрын
I have wishlisted Dewdrop and gotten the testing game, and I'm so excited for the release!
@RaghunathTambde
@RaghunathTambde Жыл бұрын
There was one boss which I liked in a certain game in which depending on the choice that boss can become our ally and then we fight the secret boss with the help of our ally boss loved that concept
@smokeback
@smokeback Жыл бұрын
was so looking forward to a devlog or update nice!
@FantaisiAnimations
@FantaisiAnimations Жыл бұрын
One aspect of boss fights: The map. A good boss fight has a good setting. Maybe a cool background, platforms, and Music. A boss needs cool music.
@NoahTheRobinson
@NoahTheRobinson Жыл бұрын
i love the art and visual polish. the teleporting enemy having the big eyes when they die is funny
@Goodgis
@Goodgis Жыл бұрын
Thanks! haha
@tealmuchwow
@tealmuchwow 11 ай бұрын
So glad that you picked the Plok! music for this video
@bonkaru
@bonkaru Жыл бұрын
It’d be cool to see a video on concept art, and how you come up with original characters, enemies, bosses, etc. 4:10 was really cool, so a video on all the concept art would be sweet
@Damimations
@Damimations Жыл бұрын
Gizmos Gearhouse looks awsome! And the mini boss-fight looks so cool! I would like to see more enemies and deep dive into them! The wait for this video was definitly worth it! (And thanks to you i picked Godot as my game engine and i am learning how to make great games like you :] )
@etistyle96
@etistyle96 Жыл бұрын
the location looks more and more unique. Gj for the past year and hf for the next one ^^
@pixelamerica6601
@pixelamerica6601 Жыл бұрын
Bonzai Beetle goes in the air with a melee attack and then unloads his six shooter to the ground below before falling back to the ground. Forces the player to go on the defense for that section, I saw non-stop offensive play in your demonstration of him currently
@Ghoulgeek
@Ghoulgeek 6 ай бұрын
If you still haven't added an ariel attack for Bonsai, I have an idea. Maybe he jumps up in the air and throws down a giant bomb or a nuke or something, which also gives him recoil and launches him up a bit. I also have another idea where when he's in the air, he uses a jetpack to hover and you have to dodge the flames coming out of it. An ariel kick would also serve the same purpose--although I don't think it's as cool.
@eboatwright_
@eboatwright_ Жыл бұрын
This is awesome!! I love the 3 on 1 boss fight, that looks so cool
@minkhe
@minkhe Жыл бұрын
this looks soo good
@ByChristóforos
@ByChristóforos Жыл бұрын
The demo is really fun. I found myself subconsciously timing the charge shot to navigate the map faster. The platforming is solid. So wonderful.
@fufudevs
@fufudevs Жыл бұрын
Drop everything: there’s a new dewdrop Devlog!!! I’m hyped
@orangeiris64
@orangeiris64 Жыл бұрын
I love the armadillo, cactus, turtle thing! I hope one of the bosses is like a small worm that tries to trick you into getting caught by a fish hook lol
@thenoseguy
@thenoseguy Жыл бұрын
Love the Tim Follin music. I actually got Plok in the mail yesterday
@RKIOrbMage
@RKIOrbMage Жыл бұрын
The crows are the new primal aspids I love the bosses, the improvements to bonzai beetle are great. Love the idea for cake dragons. I was just wondering If you kept the idea. for a water area that you mentioned a big while ago. For the next devlog I would love to see more mechanics, those are my favorite :)
@maxrdev703
@maxrdev703 Жыл бұрын
Great video! Boss fights are one of my favourite areas of video games. Cuphead definitely has the best boss fights in my opinion. Dewdrops bosses look great so far!
@ApollousasBear
@ApollousasBear Жыл бұрын
For the Bonsai Beetle boss, it would be cool to add an attack with a windup that fires 6 rapid shots, like hip firing a revolver quickly like in those Wild West movies.
@the_clumsy_wizard8910
@the_clumsy_wizard8910 Жыл бұрын
First vid of yours I've watched it looks really fun probably won't play it as my disabilities make Metroid type games way more difficult for me but I will suggest it to friends who like this type of game
@Crunchbars
@Crunchbars Жыл бұрын
what if you could make a game about forest creatures in a woods setting collecting near by materials to keep them safe from danger
@souporwormgaming
@souporwormgaming Жыл бұрын
I'd love to see a music devlog! I am focusing a lot on music composition for my own metroidvania project, so It'd be cool to see your approach.
@PeterReidJones
@PeterReidJones 4 ай бұрын
Goodgis & I have talked about doing this! Gamedev always tunnel visions things away, right? But we'll strive to make it happen! A few deets along the way though: I composed a majority of the game in Reaper. Since then, I have switched to Digital Performer for the last couple of tunes (Pro Tools was my first DAW and I've missed certain attributes of a time tested sequencer; we can get into that in the hopeful music devlog, if interested.) And musically, I blended VST sample libraries with my old school Roland SC-88VL! This half-rack DTM ROMpler contains the soundsets of the SC-88 & SC-55, along with cosmetically resembling the SC-55. Sound Canvas modules were used a TON in classic games (still are!!), so we figured that the 90s-early2000s nostalgia should persist as such!
@Lukequest
@Lukequest Жыл бұрын
A jester boss that is insanely hard with projectiles coming from all sides and…i dunno like messes with reality like making him bigger or the player bigger and just wonky effects that will make the boss extremely fun (also very fast and circus themed)
@ObamaBinLaden525
@ObamaBinLaden525 Жыл бұрын
The sprites and animations look so good!
@mistermamamia
@mistermamamia Жыл бұрын
Heck yeah, all the bosses look really cool! I’d love to hear some more about the mechanics, I’m curious if the ammolings survived or not.
@dappitydingdong1219
@dappitydingdong1219 Жыл бұрын
From what I can see it looks like the boss attacks could be better choreographed, like because you know what attacks they are capable and when they might do it but a new player would have no idea
@renataisabel1403
@renataisabel1403 Жыл бұрын
i think you should make bonsai beatle jump in the air and start randomly shooting around so the player dont just spam jump to win
@TheCuriosityExtraordinaire
@TheCuriosityExtraordinaire 9 ай бұрын
you should show us more enemies and your thought process for designing the attacks and other design features
@NotPalliot
@NotPalliot Жыл бұрын
Yay Goodgis video! And its dewdrop too :)
@JuhoSprite
@JuhoSprite Жыл бұрын
Man, I really missed these devlogs, and this one is just before my birthday!
@Goodgis
@Goodgis Жыл бұрын
Well Happy Early Birthday, dude! :D
@JuhoSprite
@JuhoSprite Жыл бұрын
thank you@@Goodgis
@arrowsdev
@arrowsdev Жыл бұрын
Nice work man this inspired me a ton
@nerdy_dev
@nerdy_dev Жыл бұрын
By the time Poe defeats all the bosses, the true boss will be Poe. Great stuff!
@MeloniestNeon
@MeloniestNeon Жыл бұрын
I played the demo a while back and I definitely agree that the cute cactus critter was way too bland for how long the fight went on, and a bit too fast for a first boss, so its cool to see it getting a little rework! The only change I'd suggest would be a stagger if you hit it enough times so give the player some time to breathe, HK style. Doesn't have to be on every boss, but time to just stand still and process information is always really useful in boss fights, even fast-paced ones.
@Moro-r6y
@Moro-r6y Жыл бұрын
an option to refight bosses would be amazing, and a boss rush
@Originalshy
@Originalshy Жыл бұрын
Please make a video on enemies! I would love to see how you design them
@danielhall6655
@danielhall6655 Жыл бұрын
Wish listed dewdrop it looks good as can't wait for its release! Also what program do you use to make your sprites?
@Skeffles
@Skeffles Жыл бұрын
Brilliant work on the bosses! They look great.
@Goodgis
@Goodgis Жыл бұрын
Thanks a bunch!
@evanrobison567
@evanrobison567 Жыл бұрын
It's looking sooooo good! I am so glad I backed this early!
@Goodgis
@Goodgis Жыл бұрын
Me too!! haha :D
@fanartYT.
@fanartYT. 11 ай бұрын
Is it made with unity? godot or with which
@XpChains
@XpChains 11 ай бұрын
Adding some platforms in the bonsai beetle fight might be fun.
@jollizoom9731
@jollizoom9731 Жыл бұрын
make the beetle boss have a dig attack underground bc he’s a beetle
@LostTVinc
@LostTVinc 10 ай бұрын
what did you use to make this game?
@DrDreadful
@DrDreadful 9 ай бұрын
This is amazing! Very inspirational.
@ELV13S
@ELV13S Жыл бұрын
- i wanna see more of the ammolings!!! maybe next update??? -Bonsly could have a Grimm aoe attack in the air where he teleports in the middle of the screen and spam bullet hell style dynamites or shoots at player like Grimm in HK puffer fish attack. -clock work area and the Wizbros really reminds me og Haiku's level with a similar design, the secret boss there also looks like the Wizbros to me. -im still hoping for a shout out to my demake and atleast a boss homage on my mini boss "boots" from the demake XD [wishful thinking i know] -and lastly,...congrats on the new stuffs. youre not dead after all XD happy new year and have a great day ahead dadgis!
@aaronhampton1754
@aaronhampton1754 8 ай бұрын
Boss fights are meant to show off what you learned. I think you should have the boomerangs shield guy have little children you fight before him, one throws boomerangs slowly and the shields slowly to teach the mechanics then have the boss fight. Else slow him down and have him wind up before throwing the boomerangs. He seems a bit quick to block so train the player up on his children/minions or slow down his reaction time
@Jojo_gt
@Jojo_gt Жыл бұрын
Goodis is one of the best game devs
@Goodgis
@Goodgis Жыл бұрын
🥰
@eli_geser
@eli_geser Жыл бұрын
Hey thank you for your awesome videos! They are truly inspiring! I am also a starting out GameDev and started editing YT videos. I particularly like your uses of Stock / Background videos to highlight your points! Do you have any websites that you use for footage for your videos, or do you just take them from here and there? Thanks again!
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