@@albertotorre3859 after watching the vid advertising the kickstarter it seemed like your motivation was really low :( I'm glad you did the kickstarter, it seems to have breathed new life and motivation into you.
@albertotorre3859 Жыл бұрын
@@Mel-mu8ox I think you meant @Goodgis
@The_Grin_Reaper_ Жыл бұрын
I really like the amolings
@felixrawlings4493 Жыл бұрын
best devlog so far
@Goodgis Жыл бұрын
Thanks so much!
@Itspickly Жыл бұрын
Congrats on getting funded! Also, I absolutely love the idea of ammolings, lots of potential for funny side characters there lol
@Goodgis Жыл бұрын
Thanks so much!
@Al3x_is_here Жыл бұрын
The idea of different weapons with different patterns is great. Definitely keep it. You could give the pets little abilities too, like projectiles.
@Goodgis Жыл бұрын
That's a great idea!
@ModBros8434 Жыл бұрын
I'd just like to mention that the environment and background at 6:47 looks very nice, especially with the parallax
@Goodgis Жыл бұрын
Thanks! I always intended to push the artwork and I think it turned out pretty well. Now it's time for me to make a 1,000 of them. XD
@karlldraws Жыл бұрын
The idea of the partners is absolutely amazing. There could be one per area, and the only way of getting access to a new area would be by using one of the previous partners. The dungeons would be an absolutely amazing way to teach the player how to use each one
@joshoreilly4733 Жыл бұрын
I’ve never BEEn this happy for a devlog!
@Goodgis Жыл бұрын
:D
@osensiv3sounds978 Жыл бұрын
Wait why is polymars shrek? This is definitely the collab we didn't expect
@ChadRepson Жыл бұрын
Ammolings are a really good idea, great job with the game so far
@veryupstandinguy Жыл бұрын
I really love the simplistic art style because we always get these detailed pixel art in many indie games and seeing something use a limited palette is awesome
@jacob.pavone Жыл бұрын
i love this! about the recoil jumping: not sure if it's like this already or not, but one of the things i did to make it way easier (especially bc it was also mobile, and recoil jumping was a central mechanic) was making the jump key work as a shortcut for down and fire while in the air, and not ascending. makes the recoil jumping way more accessible, which is always good. i haven't seen many other games do this, but i'd love to see it catch on. but really tho i am loving the progress you've been showing, this game looks so sick and punchy and good
@BrandonShep Жыл бұрын
Amazing job with the game so far, and big congrats on getting funded too! The unique aspects of the game are really starting to come to life.
@maxrdev703 Жыл бұрын
I love the sound of the ammolings can’t wait to learn more on them. Bonzo’s designs looks great too! The project has grown so much. I love the backgrounds to the levels they add so much to the stages.
@Goodgis Жыл бұрын
Thanks so much!
@alu2901 Жыл бұрын
Honestly, the idea of your friends being guns/ammo is really cute and original! P.S. The current boss sprites look awesome!
@Goodgis Жыл бұрын
Thanks so much!
@alu2901 Жыл бұрын
@@Goodgis Thank YOU for helping me get started with Gamedev and improving my pixel art!
@CitrusArchitect Жыл бұрын
Anything that's similar to TTYD is an absolute WIN in my book!! ;D
@Firestone-Games Жыл бұрын
The „alive ammunition“ kinda remind me of the Guns in High on Life. Love it!
@Goodgis Жыл бұрын
Thanks! :D
@Impossible_Object Жыл бұрын
Ammolings sound really fun. I do hope they get some moments to see them at a larger scale so you can appreciate them more
@TheOperatorOfNight Жыл бұрын
Just discovered your channel recently, and I love watching your Dewdrop Dynasty devlogs. Downloaded and played the demo last night and I love it! Can't wait to see how the whole thing turns out! Keep it up!
@restingphantom Жыл бұрын
Ammolings sound amazing, it would be really cool if your gun would change depending on the ammoling in use. Also be cool if you get the ability to quickly swap between them. Congrats on the funding. Keep up the work
@yellowduckgamedev Жыл бұрын
This game was a huge inspiration for me, probably wouldn’t have made my own game without it.
@TheShelfman Жыл бұрын
I love the idea of ammolings! Could definitely make for a great hook😁
@supersayen0679 Жыл бұрын
The demo was so fun! I can't wait for the full game.
@R0ob1nN Жыл бұрын
absolutely loving this, I do feel like the avatar seems a bit hard to tell what it is, I feel like if it had a little more detail to make it stand out from the background
@Dionizy8 Жыл бұрын
I love the idea of ammolings they have so many comedic potential good job
@Goodgis Жыл бұрын
I know right?
@Dionizy8 Жыл бұрын
@@Goodgis yeah i cant wait, good luck with the game (sorry for my bad english im learning)
@metirium Жыл бұрын
Keep up the fantastic work Goodgis! Ammolings sound like a hilariously fun mechanic
@Goodgis Жыл бұрын
Thanks! :D I hope they turn out well. They'll need a lot of testing.
@BaconRaptor Жыл бұрын
oooh, the ammolings remind me of the partner pkmn in the ranger games! I absolutely loved that concept
@thelegendarymushroom80 Жыл бұрын
hey there, the game looks really cool and i have been following you for a long time already. i have a suggestion on the camera thing. maybe add if the player is falling down that the camera slightly moves down more or if the player moves left or right, that the camera slightly follows more towards the direction they are walking and goes back to centering the character after staying still. like this [ o ] *stands* [ o ] *walks right* [ o ] *goes back to standing still* that the camera slowly moves to the right and waits at the furtest position, until slowly moving back or into other directions. you can also add, that this only starts after the playerr walks into that direction for a couple of seconds. this way it will not be too much screen moving.
@macha-leaf Жыл бұрын
one word, thats debatably not a word but if understood comes as the highest praise: SHMOVEMENT!
@Goodgis Жыл бұрын
XD
@Road_to_Dawn Жыл бұрын
I’ve just discovered your videos, and they’re really inspirational and good for helping me to finally begin to make the metroidvania I’ve been wanting to do.
@Bogrin Жыл бұрын
Ammolings are a great idea! Kinda like a pet that affects your weapon. Very cool
@Goodgis Жыл бұрын
Yeah! :D
@fiveljones2340 Жыл бұрын
Ammolings sounds so cool! Love that idea
@purplemosasaurus5987 Жыл бұрын
The Ammolings are a great idea and they're so unique!
@Goodgis Жыл бұрын
Thanks so much!
@PyroWithTaco Жыл бұрын
While the flower petal health bar looks really cool. I think a revolver barrel would also be really cool, and every time you get hit one if the bullets falls out. When you heal theres a simple animation of bullets entering the gun.
@leffmartin7709 Жыл бұрын
It's funny, a few weeks ago i made a prototype of a metroidvania game and it was about a frog using his toung to escape the sewers. XD
@Goodgis Жыл бұрын
Nice! haha
@LocalTrashyt Жыл бұрын
Personally, the gun jump is great. It takes a bit to learn, but it is very fun
@Goodgis Жыл бұрын
I'm super happy to hear that!
@JuhoSprite Жыл бұрын
I am deeply in love with the sheer existence of your game
@LightcrimsonDaLotl Жыл бұрын
You remember my game Bees N Guns? Well I am almost done with the sequel and I made a very small spin-off game to experiement with some things. ANYWAYS some people in your discord were saying that my games were leakes of Dewdrop and I thought it was pretty funny!😆 Keep up the good work on Dewdrop!
@Goodgis Жыл бұрын
That's awesome! Thanks so much!
@jacksonholman1622 Жыл бұрын
The last devlog had me worried, I am so glad he got funded
@Pixels4Games Жыл бұрын
Congrats on getting your game founded. It seems to me like an unimaginable milestone to reach as I just begun my own journey of making games. You are doing great. Keep up the good work :) - Dan
@CreativeSteve69 Жыл бұрын
yay welcome back to Devlogs Goodgis. Dewdrop is looking amazing so far. Loving the evolution of it so far. Especially having the friends as bullets mechanic. kindof gives me pikmin vibes which I am loving. I can't wait to play this.
@Goodgis Жыл бұрын
Thanks so much! :D
@catbrotherdoeseverything Жыл бұрын
5:46 YOOOO edit: just finished the video, incredible stuff, looks like speedrunning the full game will be really fun!
@Goodgis Жыл бұрын
That's the hope!
@benyoungblade Жыл бұрын
Awesome progress goodgis! Cheering you on man. What a good idea to size Dewdrop similarly to games like hollow knight! Genius :)
@ninjaguyweaver7 ай бұрын
I feel like a pollen mechanic would really fit the theme. Maybe upgrades are in flowers and you have to Cary pollen to open them up?
@samijamandak Жыл бұрын
Hey man love you helped me a lot for game dev. I personally think you should update the health bar to a honeycomb since the character is a bee but that's up to you
@craftingtales2790 Жыл бұрын
As someone who’s just about mastered pogoing in Hollow Knight, I think I’d love gun-jumping in Dewdrop.
@Batmangggggggvv Жыл бұрын
The ammolings kinda sound like the wisps from Sonic Colors
@michaeledwards6890 Жыл бұрын
good to see the progress, its looking amazing! much inspired very wow
@modley_the_m_guy Жыл бұрын
Absolutely the bee-st devlog I've seen in a certain amount of years of existence.
@mangomctango1802 Жыл бұрын
I’ve been watching since the beginning of the dev logs, great work!!!
@Goodgis Жыл бұрын
That's awesome! Thanks so much!
@Skeffles Жыл бұрын
Amazing progress! The new jump looks like it'll feel way better. Keep it up!
@pinnache Жыл бұрын
“It’s been a long long time young traveler, welcome back.”
@Goodgis Жыл бұрын
It's good to be back!
@kadable4077 Жыл бұрын
Wow the game is looking amazing, so many improvements! Love the frog grapple
@Goodgis Жыл бұрын
Thanks! Me too haha
@ELV13S Жыл бұрын
the ammolings are a great idea! its like charms in hk but pokemon-ized, a great opportunity for easter eggs and game cameos,!!!! it would be fun collecting these critters.
@stateflower3213 Жыл бұрын
Ammolings does sound pretty cool
@micksengers Жыл бұрын
the buddies being weapons makes me think of slugterra. Which had these creatures as ammo for guns
@Goodgis Жыл бұрын
That sounds epic!
@mastermurky2475 Жыл бұрын
The jump looks way better now, good job on that
@Goodgis Жыл бұрын
Thanks!
@darealpummel Жыл бұрын
I love how it's like Slugterra. Where your companions are projectiles.
@Goodgis Жыл бұрын
Ahh yeah!
@theotherguyalt9 ай бұрын
Props to you! The spritework looks spectacular
@melody-v- Жыл бұрын
you should add a melee attack that makes the player swing the gun to deals knockback and stuns the enemies for a short amount of time
@ForRealConfused Жыл бұрын
Dungeons and Ammolings sounds great keep up the good work
@Goodgis Жыл бұрын
Thanks, will do!
@ItsPBUH Жыл бұрын
On ammo-lings, what if they followed you and some couldn't jump, some could climb (or fly), some couldn't enter doors. Then you could control who could come with the player on challenges and make it so some of them would accompany the player on puzzles and others couldn't. You could have shrines that allow the player to swap them out and you could have a mechanic to summon them back in that would take time to recharge (which you could upgrade to reduce the charge time, or add charges) so if one fell down a pit, you could teleport them back in (ala pikmin). You could also have enemies that limit the summon, or freeze the ammo-lings in place (you'd have to summon them to break the spell), or have rooms where you couldn't recharge your summon ability, so you'd have to plan your way through (have a shrine at the start, so the player could properly plan). Always make the mechanic have more than one use (which you're already doing, which is great). If you like my suggestions let me know if you need more help! :D
@PreDopeTV8 ай бұрын
Hey I know how it feels, been working on a game for almost 15+ years now, but your videos are also helpful as I too have all the pieces to make a game. But need to assemble them all.
@video_404-com8 Жыл бұрын
2 concept idea: 1, puzzle that makes you look down to see a code. 2, post game hard zone with all the bosses at once fighting you. Good vid btw
@PurpleBlade68 Жыл бұрын
my headphones are broken but I can already guessed this is gonna be banger :)
@danerbs945 Жыл бұрын
I have been waiting for another dewdrop video for so long. The game looks really good, I can’t wait for it to release!
@Goodgis Жыл бұрын
I'll try to post these devlogs way more frequently.
@letuce7979 Жыл бұрын
keep up the dev logs
@placeholderdoe Жыл бұрын
I think your hook should be designed with multiple inspirations. Like when explaining it it isn’t,”it’s like x game’s mechanic” but instead,”it’s like if x and y game’s mechanics were combined(or something).”
@leewoodrough242 Жыл бұрын
Great vid! I love the idea of ammolings.
@Goodgis Жыл бұрын
I'm super happy to hear it!
@forkes1776 Жыл бұрын
Great vid! I was just wondering would you be able to do a tutorial or share a template on how you made that game design doc in Milanote, that would be very helpful.
@zealouscarrot Жыл бұрын
Ammolings are cool!
@MAEPAY Жыл бұрын
Can’t wait till the full game fully releases!
@Goodgis Жыл бұрын
Me too! :D
@Dines646 Жыл бұрын
im so excited for this game, it also feels very nice to control i think!
@Goodgis Жыл бұрын
Thanks! :D
@NKCubed Жыл бұрын
looking a lot more fun to control the main character
@robertcharlton7567 Жыл бұрын
i love dewdrop dynasty the demo is great
@sHuR4_4 Жыл бұрын
Just discovered ur channel, love your work, the ammolings remind me of the slugs in slugterra which is awesome. Keep it up!
@soulsborneseeker Жыл бұрын
I can't wait to play this. I love the snappy gameplay and the music! I actually featured it in my latest video!
@ScopeCrepe Жыл бұрын
On behalf of Goodgis, thanks for the feature!
@zeffawP Жыл бұрын
hey! love these types of projects. I've got a suggestions. get a community post and potentially ask us for ideas? It would make it so that we would engage with your project and follow along with honest suggestions>.I loved the dev log by the way.
@Icie145 Жыл бұрын
my god 3 years? Jesus thats a longgg time, but you are doing well on the progress, keep up the good work! :)
@Goodgis Жыл бұрын
Thanks so much!
@1210brianwalsh Жыл бұрын
The amolings are amassing
@PikachaoArt Жыл бұрын
Most impressive thing on display here are your mad Milanote skills
@Goodgis Жыл бұрын
I try haha
@atbguy Жыл бұрын
3:10 smoothest transition ever made
@Goodgis Жыл бұрын
I had to surf right into it.
@atbguy Жыл бұрын
@@Goodgis 😶😶😶😶 litterly about to cry rn
@texellation Жыл бұрын
The ammolings sound like a neat idea, reminding me of the Pixls from Super Paper Mario. Though I'm not quite sure how that would actually change the gameplay. Isn't that functionally the same as just having regular unlockable abilities, merely giving it an in-universe justification? In any case, the game is coming along nicely!
@Goodgis Жыл бұрын
My thought is you can use different weapons but your ammolings would change each weapon. So a flamethrower with a water ammoling would give you a squirt gun. Or the frog gun with a fire ammoling would give you a fire fist. That's what we're playing around with right now to allow for variation.
@texellation Жыл бұрын
@@Goodgis Ah, that makes a lot more sense. Sounds like a great idea! You could even expand on that to allow attaching multiple ammolings to a weapon, creating fun synergistic effects, sort of like the weapon fusing announced in Tears of the Kingdom.
@almightyforge2493 Жыл бұрын
yoo nice devlog as usual, I always get excited when someone name drops iconoclasts
@Goodgis Жыл бұрын
Same here!
@firex2133 Жыл бұрын
Thank You so much for making such an awesome devlog you have a inspired me to continue working on my game called Lost World a action platformer do you have any pointers
@denismusina9508 Жыл бұрын
I love the dew drop demo good job 💙💙💙💙💙
@randomfellow27 Жыл бұрын
Yeeeesss the new dewdrop dynasty update
@help_tm Жыл бұрын
Ammolings- great idea, have one for each area of the game that you get halfway through like an item in a Zelda dungeon Dungeons might be a problem since they can make the map feel confusing. They either need to be secluded areas of the map or easy to locate, as having more than one map screen/layout is a slippery slope
@Goodgis Жыл бұрын
They will be on the main map, but they've been secluded. Like you don't need to leave the area to solve the dungeons.
@NeroTheAngel Жыл бұрын
The Ammolings reminds me of the Fruits from Patch Quest which give you different shots.
@Goodgis Жыл бұрын
Yeah! That's kind of a good way of looking at them.
@NeroTheAngel Жыл бұрын
@@Goodgis So they are less companions and more like an "Item" you use and collect new?
@HallowLiar Жыл бұрын
YES, LETTTSSSS GOOOOOOOOOOO (i love these devlogs)
@Goodgis Жыл бұрын
I'm back! haha
@sheepdev6519 Жыл бұрын
I’m most looking forward to you adding mac support…… you better do it……. I’m not joking
@tri-ify8852 Жыл бұрын
I think that what makes the gun jump difficult is the controls. It’s a great mechanic but it shouldn’t take x to do it
@Goodgis Жыл бұрын
We definitely didn't take it out. We are just making it less mandatory.
@tri-ify8852 Жыл бұрын
I just thought that what made it hard was the weird controls
@mistermamamia Жыл бұрын
If there's going to be dialogue in the game, then I hope the ammolings get to speak! I absolutely love the idea of the ammolings, but to elevate them I think it would be cool if they not only had gameplay features, but their own personalities! At least that's what makes partners in stuff like paper mario a lot more fun than they'd be otherwise, I think.
@Goodgis Жыл бұрын
I completely agree!
@anythinggoes6791 Жыл бұрын
like the slugs from slug terra!
@SuperMeatHands Жыл бұрын
You could make the ammolings a part of puzzle solutions, like the fire one melting some ice opening up a new exploration route or changing something in one area that alters the level layout of another area, like freezing a lake stops water from flowing that will then allow to use some objects or items that can not be used while underwater. I would make all changes reversible so the player isn't soft locked because they forgot to do something before a level change so they can no longer proceed forward. This of course is if it wont add to scope creep, as I can see this making the game take long to finish.
@salmonbamminfish2925 Жыл бұрын
Yes he’s back baby
@Goodgis Жыл бұрын
;)
@meiireles Жыл бұрын
I played the demo and had a lot of fun, but a suggestion is to make the shoot button more accessible, like the RB or RT (or R1 R2) apart from that the gameplay is fun and has a lot of potential. (ps. I hope more brazilians supported it on kickstarter because I would love to see this game in Portuguese) :D
@dirttop6465 Жыл бұрын
Glad to see that I wasn’t the only person who made the decision to move my game to GD4
@Zetrextroid Жыл бұрын
Dang! I wanna play this game so bad man! Hopefully you release DewDrop Dynasty, no pressure :).
@Goodgis Жыл бұрын
Of course I will! People paid money for it. It has to come out. :D
@kamaljohnson2200 Жыл бұрын
dungeons don't seem very unique but the puzzles etc. inside them could be. Ammolings seem like a ton of fun, might be interesting if they had some dialogue and could get hurt. The gun jump also seems like it could be a game hook so it might be a good idea to try to figure out why it's difficult for some people while making it a bit more central instead of a fun side show, seems like a missed opp. Thought of a slimy ammoling that could be fired before hitting the ground while jumping to get an even higher 2nd jump.
@anawan Жыл бұрын
I really loved the pixel art bosses! 😍
@Goodgis Жыл бұрын
Thanks! :D
@ThePhantomBowtie Жыл бұрын
Amazing devlog as always!
@Goodgis Жыл бұрын
Thanks so much!
@Ryuu28_voidgames Жыл бұрын
“Even tough there will always be bugs in dewdrop dynasty” GOD DAMNI-