Amazing, was waiting for this feature for awhile !
@kishorekumar-yv6fn2 жыл бұрын
8:55 For testing purpose in your mobile phone, kindly turn on your location or gps of yours And then if you get earth error while running your code, use this code if (earth != null) { activity.view.updateStatusText(earth, earth.cameraGeospatialPose) }
@waghprasad2 жыл бұрын
The Kotlin Geo spatial project you are showing does not exist in the ARCore samples and the CodeLab points to the Java Geospatial sample which is quite different from what we see here.
@CsabaTothMr2 жыл бұрын
Do you have any Code Labs (and possibly tutorial videos like this) covering the AR Unity apps Bloon Pop and the Pocket Garden?
@marcussmith77182 жыл бұрын
Can I do this on a macbook
@justloveandpeace4010 Жыл бұрын
How to save anchors so that when I open the app again the 3d object appears in the same location when placed ?
@NirLouk2 жыл бұрын
Great. thanks. What about best practices for 3d models loading into the scene? only .obj? only baked textures?
@manojmasane74385 ай бұрын
any chances of getting this in android compose?
@JolanRensen2 жыл бұрын
This is what Minecraft Earth would have needed...
@CykPykMyk4 ай бұрын
6:42 what is actually happening in there? Some sort of inheritance? Not suer how to make it work, because im new o Kotlin and Android Studio.
@projectmanagement95642 жыл бұрын
at 8:46, updateStatusText, I put earth in but reported error. Exactly the same codes. Why was this?
@davidoluyale60132 жыл бұрын
do if (earth != null) { activity.view.updateStatusText(earth, earth.cameraGeospatialPose) }
@etornazz2 жыл бұрын
Hi. Is there an already built app that can allow me to map a facility for AR?
@CsabaTothMr2 жыл бұрын
What do you mean by mapping?
@ananihope7952 Жыл бұрын
Hi how do I make ar map by localizing it or customizing
@charbelkhoury6605 Жыл бұрын
Is there any tutorial for Unity SDK ??
@suryanarayansinghchundawat804811 ай бұрын
how to place an anchor which will far from user 1 mile and when user open camera it will appear in air to point. Is there any way?
@juliusjeppe55884 ай бұрын
Did you solve this?
@guruprasadkamat2011 Жыл бұрын
Are those 2 api keys same or different?
@starioa2 жыл бұрын
How can I make in android studio , upper half of screen camera and lower half of screen the map? Just like the video
@gustiari97112 жыл бұрын
how to display iot sensor information, temperature, humidity, air and others on ar core in android studio application?
@skleptic16212 жыл бұрын
Hey So I followed the exact same steps, but the app crashes on opening in the emulator and my phone doesn't support AR. Is there any fix for the crash? TIA!
@sergeyosipenko83812 жыл бұрын
How can I use a glb file for the ARCore Geospatial API as a 3D model?
@CsabaTothMr2 жыл бұрын
Looks like the code lab operates with obj format models. I'd first try to convert the glb to obj. Even if it's an object rarely you may find some incompatibilities, but I would not expect that. I also needed to scale my models, it depends on your operating system what conversion tools are available.
@sergeyosipenko83812 жыл бұрын
@@CsabaTothMr The way to convert glb to obj doesn't work for me as obj doesn't support animations. I found another solution I'm working on: use Scneform in conjunction with the Geospatial API.
@CsabaTothMr2 жыл бұрын
@@sergeyosipenko8381 oh, animations! I know that was a feature appeared towards the last versions of sceneform. Now that sceneform is discontinued how do you deal with that? Do you have an open source git repo with some code because I am also interested in adding sceneform to a new AR project
@sergeyosipenko83812 жыл бұрын
@@CsabaTothMr I can’t give a link to the code yet, since I’m still dealing with the implementation of this solution. I can only give a link to the github SceneView that I plan to use.
@r.f.45262 жыл бұрын
Thank you a lot for this incredible video. I have so many questions but first, How can I hide the geo-data part from displaying on the mobile?
@alteredalley2 жыл бұрын
❤️❤️❤️❤️❤️
@alparslansaraydn8219 Жыл бұрын
if (!hasSetTextureNames) { session.setCameraTextureNames(intArrayOf(backgroundRenderer.cameraColorTexture.textureId)) hasSetTextureNames = true } and public void onDrawFrame(GL10 gl) { clear(/*framebuffer=*/ null, 0f, 0f, 0f, 1f); renderer.onDrawFrame(SampleRender.this); } I get an error can anyone solve the problem?