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Please check out the online demo: octoproject.tk/
In this video, I talk about my exploration into the use of dynamically-generated distance fields to accelerate voxel rendering. I provide a brief overview of how ray marching against a distance field is performed, and present some approaches to distance field generation from voxel volumes. Then, I talk about how the GPU rasterizer may be utilized to quickly compute distance fields by drawing quads with min-blending enabled.
Music used in the video:
Peyruis - Relax
Corbyn Kites - West
C418 - Work Life Imbalance
Peyruis - Fly away