This is my pick for the most underrated soundtrack on the entire NES.
@piotrstrukiel34796 жыл бұрын
check out Journey to Silius
@Kacktjarn5 жыл бұрын
That`s not underrated, like this is
@jodthewbee76155 жыл бұрын
Pictionary.
@LuigiLaker5 жыл бұрын
Not only is it underrated, it has quite possibly THE best soundtrack of any NES game..ever.
@kekeke89884 жыл бұрын
@@LuigiLaker Journey to Silius sounds like shit.
@wakkowarner12310 жыл бұрын
I absolutely adore the Sunsoft sound chip. It just has that sound that hasn't really been replicated.
@camulodunon3 жыл бұрын
It's actually almost identical to the AY-3-8910 chip used in a ton of computer's and arcade machines.
@jorymil3 жыл бұрын
From what I understand, Gimmick used a slightly different mapper than other Sunsoft games. And of course, the NES version would've used a Nintendo mapper (MMC 3?) rather than the custom chip used by the Famicom version.
@DenkyManner2 жыл бұрын
@@jorymil I don't think non-Japanese games can use mappers for sound.
@heckett_main Жыл бұрын
@@DenkyManner i mean... the mmc5 was a succesor to the mmc3 and japanese contra (afaik) had a vrc3, which also had a succesor with sound (vrc6 and 7). (i'm probably skipping stuff but i hope it gets the point across)
@koolgamzstudio4 ай бұрын
@@jorymilIt most likely used the same mapper, custom NES mapper perms got allowed before Gimmick released on it, but of course, audio stuff still wasn’t possible on the nes
@8BitDanooct111 жыл бұрын
there is a healthy dose of reverb and stereo panning added to grad1u5's uploads, which i quite enjoy, as do many others. these are quite nice to leave on in the background while working on other projects in my opinion.
@dimples97464 жыл бұрын
Ah yes, Rob Hubbard, Tim Follin, and Masashi Kageyama. Truly the underdogs of the chiptune industry.
@kainhighwind_ma01 Жыл бұрын
Naoki Kodaka
@efb1995 Жыл бұрын
Tim Follin worked on this?
@kainhighwind_ma01 Жыл бұрын
they're just naming underrated chiptune composers
@melhanlol Жыл бұрын
@@efb1995 no
@Kat.brush1 Жыл бұрын
@@efb1995if he did, this soundtrack would sound more rocky than this one
@katie29406 жыл бұрын
"Strange memories of death" is probably my all time favourite song title.
@SpiralPegasus4 жыл бұрын
Same. Crazy to think the very best song didn't even appear in the game!
@felineki4 жыл бұрын
It's the title of a Philip K. Dick story. "The Long Tomorrow" is also the title of a science fiction novel. It would seem the composer was a fan of sci-fi literature.
@nickpeck45613 жыл бұрын
It now got a use as the freakin' continue theme on the Arcade remake XD
@edwardgaines65613 жыл бұрын
@@felineki Oh, that's it? And here I thought he was just trying to be emo.
@IgorPetrovich773 жыл бұрын
Where in game sound "Strange memories of death"? On which stage or, where?
@eunaoseibrother89025 жыл бұрын
00:01 / Good Morning 01:21 / No Limits 02:01 / Happy Birthday 03:59 / Good Weather 05:57 / Slow Illusion 07:50 / Paradigm 09:10 / Lion Heart 11:17 / Cadbury 13:01 / Strange Memories of Death (Unused Music) 15:18 / Aporia 16:59 / Identity Believer 18:13 / Long Tomorrow 1 9:23 / Just Friends 21:11 / Sophia 23:27 / Paradox 24:13 / Innocent 25:04 / Siesta 25:49 / Good Night 27:30 / Unused?
@lallepop2k5 жыл бұрын
YIy🥚🤩
@WhyDidntIInventYT4 жыл бұрын
the last track at 27:30 labeled 'Unused?' is used for phase 1 of the final boss (phase 2 is Long Tomorrow at 18:13).
@hejhejhej9528 ай бұрын
Thanks!
@alanbareiro68069 жыл бұрын
This soundtrack is eargasmic.
@tocininelcerdito6 жыл бұрын
Eargasmick!
@Mchenrygames4 жыл бұрын
if your ear could have an orgasm it would
@JonponMusic2 жыл бұрын
Strange Memories of Ears
@whynotwynautr4mp1865 жыл бұрын
Nintendo and other developers: The Famicom can't look or sound 16 bit Sunsoft:
@whynotwynautr4mp1865 жыл бұрын
@@lordlouie3550 MMC5 gives two extra square channels and one PCM channel
@BottomOfTheDumpsterFire4 жыл бұрын
You could probably do it with a VRC7 or a N163, although no game really had a chance to abuse the N163.
@Levin_Pilot_2464 жыл бұрын
@@lordlouie3550 don't forget that Naxatsoft, with the help of Nobuyuki Shioda, made the perfect soundtrack by experimenting heavily with the DPCM channel
@Levin_Pilot_2464 жыл бұрын
@@lordlouie3550 I mean Summer Carnival '92 Recca, for the Famicom
@kekeke89884 жыл бұрын
Sounds better than most 16 bit games.
@hermanncavalcante76169 жыл бұрын
Sunsoft was the master of 8-bit tunes. As good as Konami. No other composers were as good as those guys.
@robertanderson28989 жыл бұрын
+Hermann Cavalcante Sunsoft, Konami, and Capcom were all wonderful.
@Trunks7j8 жыл бұрын
+Hermann Cavalcante Sunsoft is amazing. However, Tim Follin is probably a more talented composer. Check out silver surfer OST. Granted, the games he made tracks for were all garbage... oh well.
@oman18258 жыл бұрын
+Hermann Cavalcante Oh yeah, don't forget Capcom
@themega100468 жыл бұрын
+Robert Anderson natsume did amazing stuff to.
@danmah848 жыл бұрын
+VHS Headlines - There are a couple of 1 hour 'Best Of' mixes on youtube from his Commodore 64 days... I gotta say, not one of those tracks (save for maybe their work on a couple Bionic Commando tracks) are as memorable to me as the Sunsoft ones (Mr Gimmick in particular). Chris Huelsbeck is where I go digging for the best Amiga tunes.
@robbiezampini-is3en8 ай бұрын
0:01: Title Theme 1:21: Main Menu 2:01: Stage Theme 01 4:00: Stage Theme 02 5:57: Stage Theme 03 7:50: Stage Theme 04 9:10: Stage Theme 05 11:19: Stage Clear 13:01: Boss Battle 25:04: Ending 25:49: End Credits 27:31: Stage Start and Name Entry 28:00: Game Over
@robbiezampini-is3en3 ай бұрын
11:18
@ayaxsoul9 жыл бұрын
Sophia is a such a warm tune
@bootykicker40476 жыл бұрын
BLACK HOLE
@priscillaasagiri49135 жыл бұрын
Yeah. And the only stage the enemies don't attack you. They are living in peace. Fits perfectly.
@retrokonami90423 жыл бұрын
@@priscillaasagiri4913 No, the tooth-shaped creatures attack you if you kill a bird.
@koundy2004 Жыл бұрын
In innocent enemies also don't attack you unless you attack snow man and the cat attacks you
@liquidmetalrob10 жыл бұрын
Thank you Mr. Masashi Kageyama for writing this great music! He talks about making the music for this game in this video kzbin.info/www/bejne/eXzIp3hjlLpnnZIm25s
@andersdenkend9 жыл бұрын
liquidmetalrob Wow thanks for linking... great!
@SpiralPegasus9 жыл бұрын
+liquidmetalrob You've just made my day and quite probably my whole week. Thank you!!
@rubenscaetano7 жыл бұрын
Wow, thank you very much for this link!
@itomanya7 жыл бұрын
Thank you for the great information!! I'm impressed!! :-)
@ivanvelazco33057 жыл бұрын
oohhh yeaaah! ( thank you)
@robintst7 жыл бұрын
Damn, those 3 extra square wave channels really make a difference. Such a full sound.
@chedruid10 жыл бұрын
Simply amazing. After so many years, chiptuning music is getting better and better, but I love this old trucks. Is like this kind of music genre got encoded into my DNA while playing my NES while I was a child.
@diego_villena4 жыл бұрын
Obsessed with this soundtrack. I've listened to it at least 7 times today.
@maliciousbugman7 жыл бұрын
If IntiCreates does a remake of Gimmick! like they did for Blaster Master Zero, they need to do us a favor and keep the original music intact.
@Nattegoya4 жыл бұрын
Dillon Bullock Gimmick remake confirmed as a Japanese arcade exclusive, we’ll see how it fares
@BluRael4 жыл бұрын
I've heard some fairly good remixes of some of this music that I think would go well in a remake. BUT it would HAVE to have an option enable to original music.
@Milkyfresh-bz3to3 жыл бұрын
This comment physically pains me on more levels than I care to list.
@bitcrushed-thingАй бұрын
well. we have the sequel now.
@nam-19753 жыл бұрын
The composer of this album is Masashi Kageyama (影山雅司), In addition, This game has also been released Scandinavian version, PAL regions, release date 19 May 1993, This version is rarer than the Japanese version. After verification, there is also a Prototype US version of this game, which has been cancelled for unknown reasons.
@jayden6538 Жыл бұрын
Actually, the reason is known. The president of Sunsoft USA HATED the "quirky" character designs in Mr. Gimmick, and so he decided to cancel the game, releasing a bunch of forgettable licensed games instead. This mentality also affected the US release of U-four-ia: The Saga, as it was cancelled for the same reason. Sunsoft wanted the game to get a full release in Europe, but only one European distributor decided to actually sell the game, and that was Swedish distributor Bergsala AB, who only sold the game in Scandinavia.
@SleepySage8 ай бұрын
The scandinavian version and US prototype also use the neutered sound chip of the NES that affects the music substantially.
@SoapTF29 жыл бұрын
The "unused" song can actually be heard while fighting the true final boss in the secret level. This boss has two forms, and the song can be heard during the second and final form. Strange Memories of Death, however, was actually never used in the game. Fantastic gameplay, endless charm, and pound-for-pound, the greatest soundtrack in video game history. It's a shame this game didn't get the shine it deserved. I could see this game being up there with the 8-bit heavyweights just on how impressive the game was. It holds up incredibly well today, which can't be said for a lot of games as obscure as Gimmick! is. Proud owner of the Famicom original, and I plan to keep it that way for life. Eventually I want to pick up the Scandinavian port to NES but it's unspeakably rare, even more so than it's FC counterpart. One can dream...
@davisetidibujayanima74428 жыл бұрын
the "unused?" song is actually the first form, the second is "long tomorrow"
@dessabrewington47928 жыл бұрын
Wait, the best song on the album isn't even in the game? This is madness!
@nickpeck45613 жыл бұрын
Looks like "Strange Memories Of Death" finally got to be used... as the arcade remake's continue countdown theme.
@WhyDidntIInventYT3 жыл бұрын
you can hear Strange Memories of Death in-game by using the sound test. my theory is that it was intended for a final level that got replaced with the floating castle. this game is a slept-on classic for sure. I wouldn't bother with the Scandinavian port, the audio is stripped down and doesn't sound nearly as good as this.
@rofthebg78523 жыл бұрын
@@WhyDidntIInventYT do you have any video of this "scandivanian" port? there's like no video about it anywhere on the internet it seems
@deptofcarstereorepair2 жыл бұрын
One of the best VG soundtracks I've ever heard
@matthewmccloskey64308 жыл бұрын
The Sunset 5B chip was what made this so good. And the DPCM bass. Just epic.
@JLConawayII12 жыл бұрын
This soundtrack is fantastic. I especially like "Good Weather".
@mikediloreto59659 жыл бұрын
Strange Memories of Death is when ears melted
@MaoRatto9 жыл бұрын
Mike DiLoreto The music is too good for your ears?
@RaposaCadela9 жыл бұрын
i have no words for this music. its just perfect.
@MaoRatto9 жыл бұрын
Nub QuakeGuy/ツDerickFabro 2 Mr. Gimmick needs a modern day remake or re-release it on PC, and it will sell cocaine. :)
@CommodoreFan649 жыл бұрын
Quinn The Quartz Got that right, but I think it will sell even faster like Blue Meth ;-).
@MaoRatto9 жыл бұрын
Commodorefan64 This is like the MOST IM[IMPRESSIVE GAME ON THE SYSTEM! From audio and gameplay.
@brianlee48118 жыл бұрын
This soundtrack is beautiful
@1gnore_me.8 жыл бұрын
one of the very best nes soundtracks
@RaposaCadela8 жыл бұрын
BEST. SOUNDTRACK. EVER.
@robertanderson28989 жыл бұрын
Wow.... "Slow Illusion" was the first one to really catch my uh...... ears! This is amazing.
@BluRael8 жыл бұрын
BEST. SOUNDTRACK. EVER. :D It sounds great on it's own, but with the SUNSOFT 5B chip in the mix, it sounds truly fantastic!
@wifflwaffl12 жыл бұрын
1:04 Since you disabled the sprite limit you disabled Sunsoft's way of masking the little dude's sprite so it would look like he jumped through the portal. They drew a bunch of transparent squares below the portal so that he would disappear.
@vibbyalt3 жыл бұрын
Using the sprite limit to your advantage. DANG that's clever.
@1gnore_me.3 жыл бұрын
that's actually genius, I've seen the same thing done in other SNES games and I had no idea how it was done.
@jayceeroh7276 Жыл бұрын
The unused track at 27:30 is actually evidence of my life/nothing to lose.
@TheLoveMario7 жыл бұрын
Fun fact: Hear that awesome bass? Yeah. But, that's not actually the 5B chip at work. That exact same bass was used in many other Sunsoft games that didn't have the 5B chip. It's just a DPCM sample, like the drum samples that Mario 3 used. The 5B chip is actually (and literally) just the Sega Master System's soundchip (literally the exact same chip) which has just 3 square waves and 1 noise. Although the extra noise channel isn't very useful when paired with the 2A03. The extra square waves help give more depth to the main instruments (hear that reverb?) but that's it.
@bryanedds89227 жыл бұрын
You hear Rex's bass? I SAID, YOU HEAR REX'S BASS???!!
@isakwatz117 жыл бұрын
Thanks for this comment! I always see people thinking the Sunsoft 5B was some kind of sorcery but in reality the bigger deal is the bass samples! You can easily tell this by comparing the European and Japanese versions of Gimmick! The difference is mostly minor.
@pastaman647 жыл бұрын
isakwatz11 except for the beginning of long tomorrow.
@blara24017 жыл бұрын
The difference is anything but minor ! And that can also be seen on an emulator, if one turns the 5B off while playing the Japanese ROM. Leads or counter melodies were often played on the 5B which square was far more versatile. As for the bass, it wasn't always DPCM ! "Sophia" used the 5B for bass, that's what makes this heavy square. No, really, this chip was wholly contributive to the greatness of the soundtrack. Not to mention, all sound effects - the star, jumping, getting hit... - made use of the 5B as well.
@charvelgtrs6 жыл бұрын
Specifically it was Batman Return of the Joker that used Bass samples. Original Batman game just used the standard 4 channels.
@mundolukas7 жыл бұрын
This soundtrack made me cry. I’m not joking.
@dmcmusiclover29954 жыл бұрын
I used to think about Demon Returns OST 0:01 Title 01:21 World Map 27:30 Level Selected 02:01 Stage 1: Grave Forest 07:50 Stage 2: Caverns 18:13 Stage 3: Hills 05:57 Stage 4: Bridge 03:59 Stage 5: Seaside 19:23 Stage 6: The Snow Fields 23:27 Stage 7: Mines 09:10 Final Stage: Hades Queen’s Castle 15:18 Boss Battle 11:17 Stage Clear 24:13 Game Over 25:49 Bonus Area 13:01 Final Battle 25:04 Game Complete 21:11 Credits
@ArashiN710 жыл бұрын
I'm here for Diggin 'in the cars. This is really beautiful ^^
@drift2219 жыл бұрын
Me too. I just had to find out what that final song he talked over was, and I agree this music is amazing.
@stripedhyenuh7 жыл бұрын
21:11 sounds like it fits right in with modern vaporwave-ish sensibilities. This soundtrack is just amazing.
I can't believe I've never heard this before! Absolutely Beautiful!
@Judex19637 жыл бұрын
This soundtrack feels so tight with the added bass... My favourite tracks are No Limits, Happy Birthday and Good Weather. The later is really the best one in my opinion
@AmstradExin10 жыл бұрын
Its the best NES soundtrack for me. I really love how they used the sample channel for notes instead of drums...like Amiga....
@ScottBeebiWan10 жыл бұрын
It's _FAMICOM!_ there's a big difference.
@AmstradExin10 жыл бұрын
Nope. I don't call the absence of the lock-out chip a big difference at all. Much less than the difference between the Master System and the Mark III. Also, Gimmick was also released in Europe. :P
@ScottBeebiWan10 жыл бұрын
AmstradExin ... _FM Synthesis Chip, less pins..._
@AmstradExin10 жыл бұрын
Scott B Also, many peripherals of the Mark III mostly won't work like the SG1000 converter and maybe the Card Catcher. Sega never intended to have any backwards compatibility. The FDS indeed works on a NES. All you need is a pin converter for normal Famicom games as seen here. ?v=8cnJZXhpHsU Now back to enjoying the soundtrack. :)
@ScottBeebiWan10 жыл бұрын
AmstradExin _umm... I understand, but my head is going to explode._
@GiffanyCD4 жыл бұрын
This soundtrack is one of the best osts in gaming history
@jarofdelisauce22667 жыл бұрын
Who else wants a Mr. Gimmick plushie?
@doodledangernoodle25175 жыл бұрын
I do so much
@GiffanyCD4 жыл бұрын
I would buy it, I make sure the rest of my plushies don't get jealous, we don't want Mr. Gimmick to have to save another child
@lordlouie35504 жыл бұрын
@Nathanielnauts I remember my favorite plush toy when I was young, one I received for my fifth birthday. It was a 5-part toy, designed to teach children about the food chain. Each of the 5 plushes were slightly larger than the previous one, and had empty space inside for you to stuff the other ones in, like a turkey. Each one was of a bizarre, vaguely earthy organism, first a tiny tomato looking crab, then a rat, then a squid with 5 tentacles and horns, then a purple mammal, and my favorite, at the top of the chain, at a foot in length, was the one named Sleeb. Sleeb was a legless, grainy green colored, creature with tiny arms that resembled mittens, little antennae on its head, and an enormous toothed jaw, which could fit basically anything smaller than it inside, ranging from dictionaries to boxes to clothes. I don’t think my other, not as beloved toys would even consider about kidnapping me, because their opposition is an enormous devourer of worlds that vaguely resembles Cookie Monster. That sounds... familiar...
@radiokunio37384 жыл бұрын
That would be really cool
@LynkxMan4 жыл бұрын
I actually happen to have one and yes, all of the other plushies are quite jealous. I have yet to be taken to another world though.
@florianbronnimann54738 жыл бұрын
Great work on the video. You guy really have found a really good combination of echo and various filters that makes those tunes as listenable as if they were just released.
@crunchsixfoe8 жыл бұрын
'Long Tomorrow' and 'Good Night' are just sublime.
@biking2cruze3 жыл бұрын
Such beautiful music coming from an 8-bit machine! Sun Soft makes it sound like a 16-bit game with those awesome sound drivers!
@OliverCarson8 жыл бұрын
Such a nice synth drum. The bass is pretty tight too.
@CodeKirby3 ай бұрын
this is like fusing the NES soundchip with the sega genesis soundchip in the best possible way.
@karlsmith42702 жыл бұрын
Did not know this game never got a western release. It was released in 1992 which is pretty late in the NES' life cycle. I really hope Nintendo and Sunsoft adds this gem into their NSO service.
@pinguplays12 жыл бұрын
how?? JUST HOW this is magical
@nickthompson855010 жыл бұрын
That Good Weather tune tho, amazeballs :)
@YummyBananaFish12 жыл бұрын
I appreciate that info my friend, thanks. This still sounds way nicer than the usual Spectrum-esque sounds though, I'm in awe!
@BettinaCalmon10 жыл бұрын
Composed By Masashi Kageyama
@DerickFabro9 жыл бұрын
.
@SwitchZetto6 жыл бұрын
What a man
@robertanderson28989 жыл бұрын
Listening to "Strange Memories of Death" now. Um.......wow?
@vealchop24907 жыл бұрын
"Sophia" may be the high water mark of NES era game music... stunning.
@SimonPiano4210 жыл бұрын
i found out about this music from the "Diggin' The Carts" VGM documentary where the composer was interviewed (unfortunately i'm not sure which episode, 3 or 4 I think). Really fun, inspired music.
@stellas92110 жыл бұрын
ep2
@rubenssalvador98858 жыл бұрын
That freakin DPCM Sunsoft-ish bass
@rubenssalvador98858 жыл бұрын
I know
@dantebishop33618 жыл бұрын
Good Weather is probably my favorite song in the soundtrack, followed by Strange Memories of Death. The rest of the songs are still awesome.
@DeluxeGamer705 Жыл бұрын
This game is so underrated. The music just makes me want to smile!
@MawariMawarisan2 жыл бұрын
Goosebumps the good kind
@junsang7904 жыл бұрын
And here comes Gimmick!, Arcade REMAKE!!
@marcoismissing7 жыл бұрын
Thanks for the upload. What a gem.
@virtualboy58515 жыл бұрын
I grew up with this love it
@アクセルノイマン5 жыл бұрын
おすすめからたどり着いたけど、いいなあ ゲーム自体は存在から知らなかったが
@invalid_user_handle Жыл бұрын
For anyone wondering why this game doesn't exactly adhere to the NES's usual musical standard, this game has an expansion chip. the Sunsoft 5B, which has extra musical capability, giving it 3 more pulse-channels.
@yeong1264 жыл бұрын
Uploader did a nice job with the audio, sounds just like a 16-bit console
@TheRealHedgehogSonic5 жыл бұрын
Best chiptune makers include: NES: Sunsoft Master System: Virgin C64: Jeroen Tel SNES: Square Enix Genesis: Technosoft
@crunchsixfoe5 жыл бұрын
Squaresoft* but agree with your picks!
@solarflare90785 жыл бұрын
SNES isn't chiptune
@funnyman20974 жыл бұрын
Looks like someone hasn't listened to plok....
@pepperresearch2 жыл бұрын
never gets old
@nickpeck45613 жыл бұрын
Strange Memories Of Death was actually used in the arcade remake! It's in the Continue Screen.
@nickpeck45613 жыл бұрын
Also used in name entry after time attack
@JemZard Жыл бұрын
But not in the Original Famicom game...
@SonicRocksBox211 жыл бұрын
Kirby's Adventure only squeezed out so much because it was on a bigger cart than most other NES/Famicom games. Summer Carnival '92 Recca on the other hand is a real gem.
@pigmassacre4 жыл бұрын
04:51 gives me the corniest goosebumps I've ever had. its so good
@weedsmokindrummer11 жыл бұрын
I LOVE the music for this game! They need to bring it back!
@thadevilzadvocate10 жыл бұрын
We'll they did in a way as part of the sunsoft bundle that was released for the ps1
@DeskoDev7 жыл бұрын
The sound emulation was worse.
@addisonfung5009 Жыл бұрын
How about the Special Arcade Version of Mr. Gimmick?
@LinkTheLefty11 жыл бұрын
It baffles me why this game doesn't get enough recognition, even among other Sunsoft titles. Kirby's Adventure is also a great late NES game, but if I were exposed to this I'd probably have developed a different outlook as a gamer. Alas, no endless KZbin remixes for Gimmick! This and Mother in English would've changed things. (BTW, the "unused" track is actually in the first part of the last battle - according to listings of Sunsoft OST CDs on Japanese sites, it's called "Evidence of My Life")
@monin003 ай бұрын
プレミアついてたのを子供の頃に購入して完全クリアした思い出。曲がめちゃくちゃいいよね
@blknmild Жыл бұрын
WTF?!?! I just found out about this game today. This soundtrack is AMAZING!!
@1gnore_me. Жыл бұрын
happy to see people are discovering this amazing soundtrack today, I still remember when I first heard it 20 years ago
@Uopra Жыл бұрын
🔥🔥
@Dark_Mario_Bros.7 ай бұрын
Timestamps: 00:01 Good Morning 01:21 No Limits 02:01 Happy Birthday 03:59 Good Weather 05:57 Slow Illusion 07:50 Paradigm 09:10 Lion Heart 11:17 Cadbury 13:01 Strange Memories of Death 15:18 Aporia 16:59 Identity Believer 18:13 Long Tomorrow 19:23 Just Friends 21:11 Sophia 23:27 Paradox 24:13 Innocent 25:04 Siesta 25:49 Good Night 27:30 Unused(?)
@YummyBananaFish12 жыл бұрын
As far as I can see, this wasn't on the Famicom Disk System. Which means: this is the most incredible stretching of the NES sound chip that I've ever heard!
@vealchop24908 жыл бұрын
I'm still amazed this was made using NES sound capabilities... just incredible.
@TheOneUp8 жыл бұрын
It's not, it's a Famicom game and the cartridge had extra memory for the music, which allowed for three extra sound channels.
@blara24018 жыл бұрын
OneUp Well, it only used part of the 5B's capacities and we already got such an amazing result.
@iyatemu8 жыл бұрын
The cartridge had no extra memory, it's a sound chip in the memory controller.
@TheOneUp8 жыл бұрын
Ah, sorry. There were cartridges with extra memory but I see now it wasn't used for this game.
@vealchop24908 жыл бұрын
Even with the three extra sound channels, this is an incredible composition. I've heard very little from this era of gaming that sounds anything like this.
@Orangepoindexter12 жыл бұрын
Fantastic soundtrack!
@SrivatsanVenkatesh12 жыл бұрын
The last song is actually the first half of the final boss, and Long Tomorrow is the second half. It doesn't have a name, but it was definitely used.
@HARDcorpАй бұрын
FACT: Super Mario Bros. Crossover used this soundtrack for Demon Returns. 00:01 Title 01:21 Character Select/Cutscene 02:01 Plains 03:59 Underwater 05:57 Bridge 07:50 Underground 09:10 Castle 11:17 Level Complete 13:01 40 Seconds Left 15:18 Boss 16:59 Unused 18:13 Peaks 19:23 Coin Heaven 21:11 Ending 23:27 Unused 24:13 Game Over 25:04 World Complete 25:49 Underground Bonus 27:30 Character Selected If you're wondering, the lose life theme was the death SFX and the invincibility theme was the one from SMB3.
@andyblankjones9 жыл бұрын
Jeez, so many jams on this.
@vuurniacsquarewave50919 жыл бұрын
Interesting that most of the time, the extra chip is used to make subtle xylophone chords and nothing major. In a couple tracks one of the 5B channels is used for bass though. And also this game has the unique slap bass samples. I don't think those were in any other Sunsoft soundtrack.
@tdelfino25099 жыл бұрын
za909returns The PCM bass was in pretty much every Sunsoft NES game in the early 90's, actually; Batman and Super Spy Hunter are good examples.
@vuurniacsquarewave50919 жыл бұрын
***** Yes, but there were a couple different samples throughout their history. The first one probably being the one in Fester's Quest (and imo that has the crappies bass sample from Sunsoft music) Then there's the very common one you can hear in Journey to Silius, Super Spy Hunter, Ufouria, Shanghai 2, this one and possibly more. Then there is the Return of the Joker one. But I can't recall having heard the slap bass in this one anywhere else.
@TheBumbino12 жыл бұрын
I can't believe I have never heard this soundtrack it's incredible! This is easily up there with games like megaman 2 for best 8 bit music.
@DixyRae11 жыл бұрын
Most people just haven't heard of it. I think I only found out about it from a Giant Bomb podcast or live show this past year. Kirby's Adventure got wide release. This was Scandinavia and Japan only.
@ichigo322310 жыл бұрын
The last song is not unused... It is used on the Last Boss on Phase 1 when he's wearing that strange cloak. Then on Phase 2 when he removes the cloak and appears with the magic wand the song switches to "Long Tomorrow".
@Optomon4 жыл бұрын
I feel like these songs would still sound amazing if composed without the sound expansion. The first 4 tracks are particularly excellent.
@SpazLP11 жыл бұрын
Fun Fact: The main character's name is not Mr. Gimmick like the Scandinavia version implies, it's Yumetaro, which means "dreamer".
@LunchableSandwich6 жыл бұрын
If anyone is unfamiliar and curious with how this game plays mechically, I highly recommend watching an old speedrun by "Cyghfer" from one of his AGDQ marathons. It's really impressive.
@Mari4MRR2 жыл бұрын
I love the game and the music as well 😌💕
@MrPac873 жыл бұрын
19:23 Sounds like Don't You Want Me of The Human League. One of the most and best underrated Famicom/NES games.
@treehann7 жыл бұрын
Long Tomorrow is a BANGER
@TomSchmitzLP Жыл бұрын
3:59 touches true greatness
@myousickoflife5 жыл бұрын
Very cool slowed down with the "cave" environment in windows audio enhancements.
@EDBOMINATION3 жыл бұрын
Actually shocked by that bass. Sounds more like a sample than an oscillator.
@TheZmusicGroup3 жыл бұрын
it *is* a sample actually. The Famicom's DPCM channel is used to play bass samples in late 8-bit Sunsoft games
@EDBOMINATION3 жыл бұрын
@@TheZmusicGroup That’s INCREDIBLE. The west was robbed by not getting a disk system! Many SNES samples even sound far inferior.
@jannowak96392 жыл бұрын
@@EDBOMINATION The NES was also robbed from audio input on cartridge connector that allowed to use 3rd party synthesizers.
@SpazLP11 жыл бұрын
That's because you're trying to play it without the extra sound channels. The SFC version of this game had an extra sound chip in it called the "General Instrument AY-3-8910" aka the sound chip inside the Atari ST and ZX Spectrum(?) which added extra sound channels and worked alongside the NES sound chip. What you're hearing is the version without the extra sound channels.
@MovieguruThe5 жыл бұрын
27:30 is the Final Boss Music. Hitting the boss a few times changes its form and switches the bgm to "Long Tomorrow"
@SapphireDensetsu12 жыл бұрын
Yeah, that. I looked it up, and yeah, the 5B is a glorified AY-3-8910. But, this soundtrack most definitely uses the APU in addition. I think I might've confused mappers with that other Sunsoft game that uses the APU only. Anyways, seasons greetings!
@LunaOfTheStarsMusic4 жыл бұрын
0:00 Gimmick was filmed in front of a live studio audience
@edwardgaines65613 жыл бұрын
7:50 This track always gets my blood pumping! 💪😤 18:13 Chillest boss theme ever, but you only hear it for like 20 seconds. 😢
@Brunoki225 жыл бұрын
I knew I knew I've heard this soundtrack somewhere! They used it in the Super Mario Crossover 2 game! Damn, these songs are hella good! How did they make such chummy sounding songs? They sound adorable! Like an anime from the 90s! Truly sounds nostalgic :P
@Bloodreign12 жыл бұрын
Shame Sunsoft didn't make enough copies of this game, the PAL variant is stupid rare these days, and the FC version, though more comon, is also stupidly expensive for such a fantastic game.