Gradle Build Failed Error SDK API Level 35 in Unity | 100% Solve After Update Target API Level 2024

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YT Code Master

YT Code Master

Күн бұрын

Пікірлер: 20
@raoahmed637
@raoahmed637 19 күн бұрын
thank you dear you always solves those problems what others dont talk about!
@YTCodeMaster
@YTCodeMaster 18 күн бұрын
Thank you so much for your kind words! 🙏 I’m really glad to hear that you find the content helpful. I always try to tackle those tricky issues that aren't often covered. Your support means a lot and keeps me motivated to keep creating! 😊
@santigou_
@santigou_ 7 күн бұрын
Thank you very much!
@YTCodeMaster
@YTCodeMaster 7 күн бұрын
I really appreciate. Please do subscribe for more videos😊
@ysfgaming861
@ysfgaming861 13 күн бұрын
unityde şöyle bir durm yaşıyorum reklam oyun açılınca 2 defa rahatça izleyebiliyorum ama 3. klez izletmiyor
@YTCodeMaster
@YTCodeMaster 12 күн бұрын
Hi there! Thanks for your comment. If you're having trouble with showing ads in Unity, I actually made a detailed video that covers troubleshooting steps and tips on how to ensure ads load and show correctly. You can check it out here: kzbin.info/www/bejne/hobGZpiij9CSa6ssi=THwxElZuH4E8-xQL Hopefully, it helps you solve the issue! Let me know if you have any more questions. 😊
@ysfgaming861
@ysfgaming861 12 күн бұрын
@@YTCodeMaster thx bro i'll try
@mpmax9896
@mpmax9896 11 күн бұрын
Send text past ?
@mpmax9896
@mpmax9896 11 күн бұрын
Hello. My unity version 2022.3.16 . I followed all step same problem face ? Not solve my problem. Please help
@YTCodeMaster
@YTCodeMaster 10 күн бұрын
Please share your detail error here.
@anshulsingh8326
@anshulsingh8326 5 күн бұрын
If there's some problem how is it getting build in development build but if i uncheck development build i get gradle error. Tried everything still same error in every unity version i tried 2020, 2022, unity 6
@YTCodeMaster
@YTCodeMaster 5 күн бұрын
1.Clear Gradle Cache and Rebuild: Gradle-related errors can sometimes be caused by a corrupted cache. Here’s how to clear it: • In Unity, go to Edit → Preferences → Cache Server and click on Clear Cache. • Alternatively, you can manually delete the Library folder in your Unity project directory (this forces Unity to re-import assets, so be patient as it might take a while). 2.Clean and Rebuild the Project: After clearing the cache, try cleaning and rebuilding the project: • Go to Assets → Reimport All to re-import all assets. • Then, go to File → Build Settings → Clean Build to remove any leftover build data and attempt a fresh build. Note: Before making these changes, make sure to back up your project. Deleting the Library folder and clearing caches can affect your project’s metadata, so it’s always a good idea to create a backup or version control commit before proceeding.
@anshulsingh8326
@anshulsingh8326 5 күн бұрын
@YTCodeMaster Thanks, tried this but it didn't worked. Having this issue on 2 of my projects. unity 6 and unity 2020.3. Same issue in both of them
@YTCodeMaster
@YTCodeMaster 4 күн бұрын
@anshulsingh8326 please share your error detail here.
@anshulsingh8326
@anshulsingh8326 4 күн бұрын
@@YTCodeMaster Found the fix. I was having this problem since 3 days. I already tried many things. Even re installed unity hub and editor, removed project and cloned it again. But it didn't fix. Today I just thought I will reinstall windows and before reinstalling windows I tried to build it and the problem was fixed. Make them afraid.
@YTCodeMaster
@YTCodeMaster 4 күн бұрын
I am happy that you built it😊
@YTHealthandFitness
@YTHealthandFitness 15 күн бұрын
Hi , i am trying to submit a game to them, but i can't able to build the project due to gradle failure, I tried all the steps and instructions i got from their help team. Still can't able to do that. Could u help please ....
@YTCodeMaster
@YTCodeMaster 15 күн бұрын
@@YTHealthandFitness Yeah, I’ll. share your error here.
@YTHealthandFitness
@YTHealthandFitness 13 күн бұрын
@@YTCodeMaster CommandInvokationFailure: Gradle build failed. L:\_C2-Dont-Delete\2022.3.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "L:\_C2-Dont-Delete\2022.3.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-7.5.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease" Environment Variables: PROCESSOR_ARCHITECTURE = AMD64 AMPLITUDE_API_KEY_YELLOWBUCKET_DEV = 48835b4d1f5e342aefe5f016324d296a ANDROID_NDK_ROOT = L:\_C2-Dont-Delete\2022.3.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK DriverData = C:\Windows\System32\Drivers\DriverData USERDOMAIN = DESKTOP-7PE1UCU CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files COMPUTERNAME = DESKTOP-7PE1UCU DEBUG_ENV_VAR = UnityHub LOGONSERVER = \\DESKTOP-7PE1UCU AMPLITUDE_TOKEN_GREENBUCKET_PROD = ZpUcbAdZXJYzNSoHsAWtL_s_JppwWid9 PUBLIC = C:\Users\Public ProgramData = C:\ProgramData SESSIONNAME = Console AMPLITUDE_TOKEN_YELLOWBUCKET_PROD = UYDQtPOw83dIfVy3SrW5oMyo7ru4PRkV terraform_home = C:\Program Files\terraform ALLUSERSPROFILE = C:\ProgramData SystemRoot = C:\Windows windir = C:\Windows AMPLITUDE_API_KEY_REDBUCKET_DEV = 46b8b46515e7632fc42a504b72e05fd0 ProgramFiles(x86) = C:\Program Files (x86) ProgramW6432 = C:\Program Files AMPLITUDE_API_KEY_GREENBUCKET_PROD = c86fea37a9e1d3f0878b96e15b111c7c OS = Windows_NT PROCESSOR_IDENTIFIER = AMD64 Family 23 Model 24 Stepping 1, AuthenticAMD HOMEPATH = \Users\krupa FPS_BROWSER_USER_PROFILE_STRING = Default AMPLITUDE_TOKEN_REDBUCKET_DEV = U4PSN7S7PuYVRODivvdcFwbu8R6IHGqa CHROME_CRASHPAD_PIPE_NAME = \\.\pipe\crashpad_9176_ZIPFLJLBFQGXZAVW PROCESSOR_LEVEL = 23 CommonProgramFiles = C:\Program Files\Common Files JAVA_HOME = L:\_C2-Dont-Delete\2022.3.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK USERDOMAIN_ROAMINGPROFILE = DESKTOP-7PE1UCU TEMP = C:\Users\krupa\AppData\Local\Temp ProgramFiles = C:\Program Files CommonProgramW6432 = C:\Program Files\Common Files AMPLITUDE_TOKEN_YELLOWBUCKET_DEV = wKi8foVigDditGFvmZewRFWsEbX9Y0YO AMPLITUDE_API_KEY_GREENBUCKET_DEV = 3ded2a762163603391a425f688f990c8 PyCharm Community Edition = L:\_C2-Dont-Delete\PyCharm Community Edition 2024.2.4\bin; AMPLITUDE_API_KEY_REDBUCKET_PROD = ca12bb461ea96f9bdf5df4ded7d52994 VBOX_HWVIRTEX_IGNORE_SVM_IN_USE = 1 HOMEDRIVE = C: AMPLITUDE_API_KEY_STAGING = 83ee04fccc67e4fcc7dd527c4c6f1e21 USERNAME = krupa OneDrive = C:\Users\krupa\OneDrive AMPLITUDE_API_KEY_YELLOWBUCKET_PROD = e03a9bbe92dc38a88cdb068d24c65b46 PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC AMPLITUDE_TOKEN_REDBUCKET_PROD = jTIgKs5KTZOjiqEEVdZFbgo_VRhABduL NUMBER_OF_PROCESSORS = 8 AMPLITUDE_TOKEN_GREENBUCKET_DEV = 84H2gMm_FJzhr3mBaX1lM1JVukmCM7d9 AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_DEV = client-wbjHYrmeSR87GmWOE7LDpf7sUySOIKHm maven_home = L:\_Second C Don't Delete\apache-maven-3.9.7\bin ComSpec = C:\Windows\system32\cmd.exe ORIGINAL_XDG_CURRENT_DESKTOP = undefined PROCESSOR_REVISION = 1801 AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_PROD = client-zH8Y7OK1i331EKuG77C6UxN8ygcM6LzS TMP = C:\Users\krupa\AppData\Local\Temp SystemDrive = C: AMPLITUDE_API_KEY = 28f3cae0b33b8b3702120c9ed1a935aa FPS_BROWSER_APP_PROFILE_STRING = Internet Explorer OneDriveConsumer = C:\Users\krupa\OneDrive SENTRY_ACCESS_TOKEN = 3df78d9e53f8456aa90fbae044ce1a6261421ab1d0014674bc2e933477289017 APPDATA = C:\Users\krupa\AppData\Roaming Path = C:\Program Files\Java\jdk-11\bin;C:\Program Files\Common Files\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files\Microsoft VS Code\bin;C:\Program Files\dotnet\;C:\Program Files\Java\jdk-11\bin;C:\Program Files\Java\jdk-11\bin;C:\Program Files\Microsoft SQL Server\Client SDK\ODBC\170\Tools\Binn\;C:\Program Files\Git\cmd;C:\Program Files\Amazon\AWSCLIV2\;L:\_Second C Don't Delete\apache-maven-3.9.7\bin;L:\_C2-Dont-Delete\K8s;L:\_C2-Dont-Delete\K8s\Minikube;;C:\Program Files\Docker\Docker esources\bin;C:\Users\krupa\AppData\Local\Microsoft\WindowsApps;C:\Users\krupa\AppData\Local\GitHubDesktop\bin;C:\Program Files\Java\jdk-11\bin;%JAVA_HOME\bin;C:\Program Files\Azure Data Studio\bin;C:\Users\krupa\.dotnet\tools;C:\Program Files\terraform;C:\Users\krupa\AppData\Local\Microsoft\WinGet\Packages\Kubernetes.kubectl_Microsoft.Winget.Source_8wekyb3d8bbwe;L:\_C2-Dont-Delete\K8s;C:\Users\krupa\AppData\Local\Microsoft\WinGet\Packages\jqlang.jq_Microsoft.Winget.Source_8wekyb3d8bbwe;;L:\_C2-Dont-Delete\PyCharm Community Edition 2024.2.4\bin; PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\Windows\system32\WindowsPowerShell\v1.0\Modules LOCALAPPDATA = C:\Users\krupa\AppData\Local USERPROFILE = C:\Users\krupa WOOTRIC_CLIENT_TOKEN = NPS-aa8be4c3 stderr[ FAILURE: Build failed with an exception. * What went wrong: Could not determine the dependencies of task ':unityLibrary:SupersonicWisdom.androidlib:compileReleaseAidl'. > Failed to install the following Android SDK packages as some licences have not been accepted. build-tools;30.0.3 Android SDK Build-Tools 30.0.3 To build this project, accept the SDK license agreements and install the missing components using the Android Studio SDK Manager. All licenses can be accepted using the sdkmanager command line tool: sdkmanager --licenses Or, to transfer the license agreements from one workstation to another, see developer.android.com/studio/intro/update.html#download-with-gradle Using Android SDK: L:\_C2-Dont-Delete\2022.3.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK * Try: > Run with --stacktrace option to get the stack trace. > Run with --info or --debug option to get more log output. > Run with --scan to get full insights. * Get more help at help.gradle.org BUILD FAILED in 16s ] stdout[ > Configure project :unityLibrary:SupersonicWisdom.androidlib Build was configured to prefer settings repositories over project repositories but repository 'Google' was added by build file 'unityLibrary\SupersonicWisdom.androidlib\build.gradle' Build was configured to prefer settings repositories over project repositories but repository 'MavenRepo' was added by build file 'unityLibrary\SupersonicWisdom.androidlib\build.gradle' WARNING:We recommend using a newer Android Gradle plugin to use compileSdk = 34 This Android Gradle plugin (7.4.2) was tested up to compileSdk = 33 This warning can be suppressed by adding android.suppressUnsupportedCompileSdk=34 to this project's gradle.properties The build will continue, but you are strongly encouraged to update your project to use a newer Android Gradle Plugin that has been tested with compileSdk = 34 WARNING:We recommend using a newer Android Gradle plugin to use compileSdk = 34 This Android Gradle plugin (7.4.2) was tested up to compileSdk = 33 This warning can be suppressed by adding android.suppressUnsupportedCompileSdk=34 to this project's gradle.properties The build will continue, but you are strongly encouraged to update your project to use a newer Android Gradle Plugin that has been tested with compileSdk = 34 Errors during XML parse: Additionally, the fallback loader failed to parse the XML. Checking the license for package Android SDK Build-Tools 30.0.3 in L:\_C2-Dont-Delete\2022.3.40f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\licenses Warning: License for package Android SDK Build-Tools 30.0.3 not accepted. ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at :0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
@YTCodeMaster
@YTCodeMaster 13 күн бұрын
Transfer your all sdk,jdk and ndk from C: drive to another drive or give read and write permission to all these folder. If you will transfer all folders then change sdk, ndk,jdk path in unity - edit - preference. Then delete Temp and library folder of your project. Upgrade sdk api to 35 using this video kzbin.info/www/bejne/aavSfaVnn5ulf9Esi=RmRNCM0Rnhr7IgR_ If you will get gradle sdk 35 error theb follow this video kzbin.info/www/bejne/aGi6Z4WVgZiSgK8si=voFn60nr3L0_Ft1S Note: take backup before change anything.
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