This felt like those drawing tutorials that go: Step 1: Draw a cube and two circles Step 2: Connect them with lines Step 3: *Add details*
@artgoat6 ай бұрын
Send $10 to get the details.
@longroadgames65925 ай бұрын
Start with a circle, then draw the rest of the owl.
@gradius125 ай бұрын
So easy a caveman could do it
@yago35285 ай бұрын
yea sculpting in blender is so easy these days
@Tera15394 ай бұрын
exactly
@ericmatthews98949 ай бұрын
I read the title but all I see is "I'm a blender genius, watch me rub in in for 4 minutes and 53 seconds". But seriously, great job.
@grabbitt9 ай бұрын
It's a lot easier than you think. If you follow the steps I reckon you could make something similar
@ericmatthews98949 ай бұрын
@@grabbitt Yeah, I'm sure it is. It's fascinating, the progress being made to make 3D art more accessible to everyone.
@ericmatthews98948 ай бұрын
@@raposojogadorgf8761 What the effin fuck dude, it was joke. Relax.
@dongziwu6368 ай бұрын
@@raposojogadorgf8761 ok, now u are taking it too far... IT WAS A JOKE STOP TAKE IT SO SERIOUS U ARE RUNING THE FUNNINESS
@dongziwu6368 ай бұрын
@@raposojogadorgf8761 sure idc ill just ignore u...
@josephvanwyk20889 ай бұрын
Probably the BEST video I've seen regarding THIS pipeline. Sometimes it takes years for people to just explain THIS ▲
@JustACuteFox7 ай бұрын
Love that this just completely dances around the idea of artistic ability being a factor at all.
@grabbitt7 ай бұрын
The brushes do a lot and it makes almost anything look good
@neutro23536 ай бұрын
Well it's kind of implied by virtue of it being sculpting
@eightballheffner20553 ай бұрын
Anyone can have artistic ability it just takes practice if you think you can't do something than you won't be able to but if you really try and practice and believe you can improve and can spot any mistakes you're making instead of brushing them off than you'll get somewhere some people do need more practice than others but you'll never know how good you can be if you stop trying
@ronaldbell74299 ай бұрын
As someone fairly new to sculpting, I liked your advice about dropping the resolution on the mesh you're not sculpting on, to improve performance. That hadn't occurred to me. I tend to sculpt meshes without multiple levels of subdivision.
@EJBS19919 ай бұрын
Those VDM brushes are super powerful, creature sculpting is awesome
@StaviKay9 ай бұрын
This was very satisfying to watch. I love how working in 3D really brings out the details in ways that you don't really get in 2D.
@fredsmith19703 ай бұрын
Wait until you try 4D, it's amazing!!
@coldbob22 ай бұрын
@@fredsmith1970 4D? That's for noobs! Real pros use 5D!!
@RoboClonk5 ай бұрын
3:29 There is a build in Blender add-on called `VDM Brush Baker` that makes it easy to create vdm brushes 4:33 You could also bake a normal map from the high res mesh and use it on a low res mesh and use that in games. Which is also quite powerful Great summary of a sculpting workflow thanks :)
@dertobbe11767 ай бұрын
Additional Note: dont worry about the polycount for a game. You can bake a normal texture from the high res modifier. It's simple and the best way to get highly Detailed models with low polycount
@NOOBTRON-xe3on3 ай бұрын
I love you for typeing this lol thanks so much. ill look into this.
@dertobbe11763 ай бұрын
@@NOOBTRON-xe3on go to render Tab. And Under the bake menu you will find "bake from multi res". Make sure to unwrap your uv first and go to the modifier Tab and Set the multi res level to 0. Save before you bake. Hit bake and enjoy 😉
@NOOBTRON-xe3on3 ай бұрын
@@dertobbe1176 thanks so much man realy apreicate it just got into its super fun so far
@alexschmidt73265 ай бұрын
I´ve buyed the dragon sculpt course in udemy and i learned a lot. Now im happy about this Course! Loving your Courses. You are a Man of Today :D!
@grabbitt5 ай бұрын
Awesome, thank you!
@mwparker19699 ай бұрын
The scaley skin and the muscle tone in the neck were very realistic. Incredible work! The Dragon Head is very medieval scary. I am more of the Cute Monster type from last week. I really liked the Cozy Winter Cottage. Serene and relaxing. Grant has a very broad talent. Thanks for the discount on your course.
@grabbitt9 ай бұрын
Thanks
@anzaklaynimation9 ай бұрын
Video quality is awesome. I didn't see such quality on this channel before. ❤
@BlenderSecrets9 ай бұрын
Excellent video Grant!
@grabbitt9 ай бұрын
Thanks!
@monochr0m25 күн бұрын
Grant, you keep being one of the best Blender youtubers out there, thanks for what you do
@IsaiahMendez-zz8du7 ай бұрын
Tittle should be "Watch guy make a dragon only using grab and expects you to do the same" But you can.
@grabbitt7 ай бұрын
Like I say in the video the brushes make anything look good really. Which makes it easy
@IsaiahMendez-zz8du7 ай бұрын
@@grabbitt Lol yea, Also I have never had the creator of the content I have commented on reply, so thanks for being the first.
@basixs888 ай бұрын
Actually the multi resolution modifier is priceless when creating game assets because you use it yo bake normals without having to create two meshes,
@grabbitt8 ай бұрын
Indeed
@digitaldelirium42979 ай бұрын
Your tutorials have always been brilliant, concise, fun... and give the student a great sense of achievement. As soon as I saw this I bought it and am excited to jump in! Thanks Grant!
@grabbitt9 ай бұрын
Thanks, I hope you enjoy it
@a_blue_chicken10939 ай бұрын
I have been staying away from sculpting for a long time, perhaps it is time to finally start practicing and learning it. The results look crazy good!
@mirrorme_portal3 ай бұрын
You sir just explained blender to me in a way many tutorials couldn't. Thanks
@oscartorres586412 күн бұрын
I didnt know you could use the multi-res modifier while sculpting! This is so awesome!
@frankyouandgoodnight.14238 ай бұрын
Damn Grant! Your sculpting skills are on another level mate. Well done 👍
@grabbitt8 ай бұрын
Thanks
@zeusgyd4229 ай бұрын
Max and Mudbox user here...dabbled in Blender early on. The software has definitely come a long way. Brilliant sculpt! Looks amazing.
@KristianKivisalo7 ай бұрын
Thank you for an inspiring tutorial. When I next get money I’ll buy your course and brushes. You have the gift of teaching like some people have and your voice is so soothing which is a bonus 😊
@Tada_Minburee9 ай бұрын
Grant is a hard worker. You'll never catch him dragon his feet.
@grabbitt9 ай бұрын
Nice
@enso87629 ай бұрын
🤭
@HISA_Engine9 ай бұрын
Thank you so much Grant! I remember how i started studying seriously in blender from your vids!🙏🏻 I wish you success in your business
@Jorendo9 ай бұрын
O look, I bought another blender course...Cause now I want to learn how to make dragonheads with Sculpting apparently...You guys rock though, always easy to follow with great voices that aren't boring or too fast! I learned so much with your courses and I still consider myself a beginner, but they really help with understanding it all!
@grabbitt9 ай бұрын
Thanks
@poorme1art6 ай бұрын
this is what I was looking for, how an experienced artist uses blender efficiently! I still have a long way to go until I'm used to the software and all that beginner stuff.
@mightybartomil54169 ай бұрын
Very cute dragon sculpt. Your work inspires me to work even harder with my character and right now i am at the end of your course on Udemy about making Orc. It's really great I improved a lot by following your work.
@r.m.77126 ай бұрын
you had a great looking original dragon (without detail ofc) at 2:00. that was a fun design if you kept it there. my grandma makes dragons, always everything on it, scales ribs in the horns. she always said: i hate to make it so complicated.
@ruandemeneses95132 ай бұрын
if you guys really want to use your sculpts in games you can bake the normals of the high-poly mesh, decimate the mesh for some more lightweight and add the details with the baked normals and some hand drawed textures
@mr-afkyt92233 ай бұрын
Fantastic video, obviously not for beginners, but if you have basic knowledge within 3d / sculpting, and know how to use blender it’s great
@thesis-and-nieces672216 күн бұрын
Damn! 3D sculpting has become super easy compared to the early 2000 when i was learning 3D studio max. Enjoy the blessing of easier programs. 😅
@ArksideGames8 ай бұрын
Blender sculpting has come a LOOOOOONG way :O I wish it was liek this when I was struggling with zbrush 😭😭
@franciscolagrifa189 ай бұрын
Amazing update on sculpting and tips! Thank you Grant!
@JTLN259 ай бұрын
Thank you teacher. I am looking forward for more sculpting tutorial from you
@TheBubbajuju8 ай бұрын
Very cool. I had my first run in with brushes recently but I have yet to find a way to effectively lower the face count. Great model!
@grabbitt8 ай бұрын
Using the multires is the only effective way with this type of workflow
@eddiexx9 ай бұрын
Interesting tut. the part where you you lowered the resolution of the head for better performance, that deserves a video on its own i think. i didnt know you could jump between resolutions in blender. cheers
@TheKillingBean2 ай бұрын
I'm still learning, but how do you lower the resolution?
@Dina_tankar_mina_ord9 ай бұрын
that was freaking awesome! Damn that was fun to watch. thanks for upload.
@grabbitt9 ай бұрын
Thanks
@Dina_tankar_mina_ord9 ай бұрын
@@grabbitt Have an awesome day sir!
@Crux1616 ай бұрын
I don’t understand blender well enough to really comment but this is impressive for sure. It feels like it might be missing something elemental for rigging (like building the upper and lower jaws, also the tongue as separate elements. But still really neat
@ArtificialOracle2 ай бұрын
amazing work
@MsLuie2 ай бұрын
Masterpiece as always. Did you use any tools that’s not available for everyone in this video? If you did use different tools, could you please share which ones it was?😄
@grabbitt2 ай бұрын
the VDM Brushes are not available for everyone but come with the course or you can probably find some to download
@MsLuie2 ай бұрын
@ Thanks for letting me know!
@ernstryan16 ай бұрын
That was sweet, I've always sculpted in zbrush but I don't like the materials and lighting in it. Ill have to give this a try.
@wildniscamper72767 ай бұрын
the problem is, you need to be an artist.. handeling blender is possible but getting an artist overnight..no way.. awesome done bra! cheers
@pause-play-rule9 ай бұрын
Can't wait to check this one out
@man_art_man9 ай бұрын
..in about 1 hour!? Crazy fast! Wow!
@alexandergaming32086 ай бұрын
Ok so how do you do any of that . Thanks 👍
@overseastom9 ай бұрын
Incredible work.
@rashtopdog8049Ай бұрын
Im new to sculpting. How do I add new or duplicate objects without leaving sculpt mode
@grabbittАй бұрын
You don't, you have to go back to object mode
@rashtopdog8049Ай бұрын
@@grabbitt what do you mean
@grabbittАй бұрын
object mode
@rashtopdog8049Ай бұрын
@@grabbitt is there a hot key in sculpt mode for adding & duplicating objects
@gammaxanegaming9 ай бұрын
This guy makes me think I am capable of sculpting like this.😜
@geo.339 ай бұрын
I would need a month to model this😂🐾✨ Wonderful 3d model!
@TheLegless1013 ай бұрын
I don't understand how your grab tool is making indentations. Mine only changes the shape or size of the object and changes the shape of the whole object at once. All I did was make a cube with the subdivisions like you have them and I have the X selected to make it so it's on two sides as shown in the video.
@grabbitt3 ай бұрын
Remesh first
@TheLegless1013 ай бұрын
@@grabbitt This worked, thanks.
@KosmicAuraАй бұрын
i was not expecting this video to be less than 5 minutes lol
@LaganDesigns7 ай бұрын
Looking forward to trying this tutorial! I purchased the course and am in process of doing it, but the download links for the VDM Brushes are all broken (404 - File Not Found) error when I'm on the "1.5 Bringing in the Brushes & Alphas" page. Can these be updated? Thanks!
@grabbitt7 ай бұрын
Thanks I'll look into it. Can you report it on gamedev.tv forum too as that will help the process
@LaganDesigns7 ай бұрын
@@grabbitt Thanks! I've just submitted a bug report to their help form. Hope that helps.
@BraggsTippingPoint9 ай бұрын
Is there any way to easily do retopology for a model like this? Manual retopo is painful.
@grabbitt9 ай бұрын
Quad remesher
@BraggsTippingPoint9 ай бұрын
@@grabbitt I have quad remesher but its not great for meshes that have these large protruding details like horns as it loses its shape. Anyway to use it so it doesn't look their shapes?
@grabbitt9 ай бұрын
@BraggsTippingPoint Yes, you can tell it where to put more detail
@BraggsTippingPoint9 ай бұрын
@@grabbitt Do you recommend vertex painting or using materials better for this? I haven't done much of either so idk which is better.
@richestar48998 ай бұрын
I set the remesh tool at 0.0075 for the human character due to that my pc is lagging, if I set at 0.009 or 0.1 above details cannot be sculpted, is there any way we can overcome this ?
@grabbitt8 ай бұрын
It all depends on the size of your model
@PrinceWesterburg9 ай бұрын
There was a program years ago called Z-Brush that did this but it died the death as none could render the high poly counts or rig the output. Good to see Blender has sculpting now but can this be rigged and animated?
@grabbitt9 ай бұрын
Yes it can
@benveasey74749 ай бұрын
There's a rumor that UE5.5 will have Nanite on Skins. Maybe this will be the return of the high poly meshes.
@ajg37339 ай бұрын
Zbrush is still industry standard for film and games.
@julianking47939 ай бұрын
You have no idea what you are talking about. All game assets have a high poly version which is then baked down to low poly for game implementation, including, texturing, rigging and skinning. By the way, ZBrush did not "die the death", it is still the leading subdiv digital scultping program and it is way more powerful, feature rich and better than Blender for sculpting.
@guybrush30009 ай бұрын
yeah obviously nonsense. ZBrush is still the standard for sculpting, and no pro relies on only a single software to fulfill the entire pipeline. Lots of people combine Zbrush, Blender, Substance, and Maya, and possibly much much more as part of a normal workflow
@MohamadmoeinShahbazi3 ай бұрын
For rendering this ...which grafic card is good?what is your grafic card?
@grabbitt3 ай бұрын
See my what computer for blender video but basically and rtx card
@MohamadmoeinShahbazi3 ай бұрын
Which version of rtx?
@MohamadmoeinShahbazi3 ай бұрын
@@grabbitt for rendering this monster which grafik kard is at least required and enough?
@DarthNabroc5 ай бұрын
Can I work blender with a RTX 3060, or do I need something on the 40 lines?
@grabbitt5 ай бұрын
Should be OK
@DarthNabroc5 ай бұрын
@@grabbitt thank you.
@crimzonmugiwara25179 ай бұрын
Make another sculpting tutorial on KZbin🙏
@TheTslillam7 ай бұрын
I joined the course, that is very great and easy to follow! But some links of the files are broken, could you fix them?
@grabbitt7 ай бұрын
Can you report them in the forums as we are trying to clean things up on our new platform
@TheTslillam7 ай бұрын
@@grabbitt I don’t know which forum it is, just the VDM.blend with an invalid link
@grabbitt7 ай бұрын
@@TheTslillam thanks
@diegomei16887 ай бұрын
I'm asking for a friend... is it still better for those approaching 3D sculpture for the first time to start from Zbrush rather than Blender?
@grabbitt7 ай бұрын
it depends on their goals. Zbrush is considered a better programme by many although blender is not far off. Also blender has more versatility and of course is free
@fnaffan324574 ай бұрын
WHY DOES IT LOOK SO EASY
@TikiShootah9 ай бұрын
That's awesome 👀
@PanVladyslav3 ай бұрын
realy cool, thanks
@robfrydryck1279 ай бұрын
Why do you remesh it to a lower poly count then immediately after add a muli-resolution modifier? Confused. thanks for the clarification
@grabbitt9 ай бұрын
The multires needs a base kind of low poly starting point
@victorvVerce9 ай бұрын
So sick!
@dpwildlife0006 ай бұрын
I couldn't get the organic brushes to work, anyone else have that issue?
@grabbitt6 ай бұрын
Did you follow the course?
@TheSteveTheDragon9 ай бұрын
Impressive! I'm in!
@fantasm0-Ай бұрын
How hard would it be to make it animated enough for use as a game monster with basic movements? I just purchased a bunch of your courses.
@grabbittАй бұрын
Not too difficult but it needs retopology. You'll see that in the courses particularly the character course
@fantasm0-Ай бұрын
@@grabbitt cool! thanks
@booksareOP7 ай бұрын
I’m just a beginner in blender, but I face a problem whenever I sculpt. Usually, there are such less vertices/edges/faces in a sphere I can’t really make any kind of effect. How do you make more really fast?
@grabbitt7 ай бұрын
Remesh
@booksareOP7 ай бұрын
@@grabbitt OOOOOOH, so that’s what remedy is. Thanks so much!
@yashuastryfe1258 ай бұрын
Would you Destimate this after or is there something better to do to get a more workable file after working with such high poly counts
@grabbitt8 ай бұрын
the multires modifier means you dont have to as you have a low poly version you can bake to
@jimb64669 ай бұрын
Hi Grant , I'm enjoying the tutorial ,ever thought about doing some tutorials for Nomad 3D?
@grabbitt9 ай бұрын
Maybe one day
@brianreynolds2719 ай бұрын
I'm curious what your opinion is of doing sculpting work in Blender vs. ZBrush. I've been having a tough time getting a true sense of this because most of the people I know who work with ZBrush haven't explored the sculpting potential in Blender because they're just so used to what they already know, and in other cases the folks doing Blender sculpting are largely doing so because they haven't had access to ZBrush. On the whole I get the impression ZBrush is better provided that you actually have access to it, and if you don't then Blender can do most everything ZBrush can although perhaps not with as much ease of use. What do you think?
@grabbitt9 ай бұрын
I haven't used z brush to know
@brianreynolds2719 ай бұрын
@@grabbitt Fair enough! I appreciate the reply and thank you for making these videos! I've purchased quite a few of them so you've been my tutor into the world of Blender making it a fun little pleasure to actually get a response from you... almost like I'm actually taking a class. :D
@grabbitt9 ай бұрын
@@brianreynolds271 😀
@Arcin3215 ай бұрын
How do I remesh properly after joining geometry? Can you just do it with the smooth sculpting took? Also 10 mil vert?? Holy shit. I won't ever be using that much, making game things.
@grabbitt5 ай бұрын
Just use the remedy button top right of viewport
@Arcin3215 ай бұрын
@@grabbitt thank you. Sorry I don't sculpt much. My only experience is sculpting fabric materials.. pillows/couches/blankets and a few random misc. Items. Been wanting to learn better ways to add several different meshes together. But always got scared because of how the topology could end up. Im on my second VR world right now making in blender. So the most I've made in an item is like.. man I don't even want to say over 12k vertices maybe up to 16k. Other than that I'd test out making items high in vert then just decimate it.
@grabbitt5 ай бұрын
@@Arcin321 yes there are tools like quad remesher thar work really well
@craftyrat9 ай бұрын
so there never beem vdm's in blender before?
@grabbitt9 ай бұрын
Been there for a few months now
@dragonscalesvr12 күн бұрын
2:27 - circle 2:27.5 - perfectly detailed eye >.< damit i just wanted to see how you did your eye
@cquiles3865 ай бұрын
Do you find some kind of drawing tablet necessary or can you get comparative results from brain to sculpt using mouse and keyboard?
@grabbitt5 ай бұрын
its harder with a mouse but not impossible
@89ZY6 ай бұрын
thanks
@hiabex8 ай бұрын
Great video as always, Grant. If someone wanted to turn the high poly into low poly, to create a game character, is that process something you've explained elsewhere?
@grabbitt8 ай бұрын
Yes. With the multires it has a low poly version as well as the high poly
@flying_katekitty21772 ай бұрын
quick question: did you remap the brush shortcuts, or do you keep scrolling through (didnt see you use ctrl+w+space menu thingy)
@grabbitt2 ай бұрын
I learn the shortcuts to the important brushes
@Finkey79 ай бұрын
So i have a question. I've started noticing something while learning blender and watching videos like these. Why start with a cube and modify it into a sphere instead of just starting with a sphere?
@grabbitt9 ай бұрын
It doesn't make much difference
@graphguy9 ай бұрын
It would seem a graphic tablet is a must for modeling here?
@grabbitt9 ай бұрын
It's massively helpful
@SciGuy_19725 ай бұрын
This video was amazing, but what I am curious about (which no modeler or graphic designer seems to share as if it was a lost text of a holy book), what are your system specs that you did all this on?
@grabbitt5 ай бұрын
See my video on my kit
@SciGuy_19725 ай бұрын
@@grabbitt Thank you, shall look for it :)
@SciGuy_19725 ай бұрын
@@grabbitt Watching now. Thank you!
@davidburns97669 ай бұрын
The only thing I struggle with right now is that I can sculpt away, remesh and make my models fairly detailed and smooth. But I cannot use multires modifier. As soon as I touch it my laptop dies.
@grabbitt9 ай бұрын
you have to start with a lowish poly mesh to work with it. so get the base shape first then add the modifier, then start the more detailed sculpt
@davidburns97669 ай бұрын
@@grabbitt I have tried that, super low poly shape out, bump it up one or two times and it’s gone. I’m not sure why because I’ve had models sit around 3million before.
@grabbitt9 ай бұрын
@davidburns9766 does sound like your laptop isn't happy with the polycount
@Zubbapp9 ай бұрын
Hi Grant! Can you ecplain your modifier usage in this video? did you apply and then multires again etc.
@grabbitt9 ай бұрын
I never apply the multires. Its very useful to be able to go up and down the levels when sculpting
@Zubbapp9 ай бұрын
@@grabbitt thank you so much! I learned a lot from you
@ganeshrathakrishnan69239 ай бұрын
whether this course will be published on udemy?
@grabbitt9 ай бұрын
I think it may already be on there, but I'll try and find out
@ganeshrathakrishnan69239 ай бұрын
@@grabbitt Thank you, but It's not there.
@KholilurRahman-sl7lx2 ай бұрын
do you also sell it on the blender market?
@grabbitt2 ай бұрын
No I don't really use blender market
@kousik80429 ай бұрын
Any advice formotivation for beginners stuck in basics. crossing basic seems too big😢
@grabbitt9 ай бұрын
Just build up slowly with fun easy things
@spider20219 ай бұрын
Temping to buy. Is this a one time payment of $10 or is this a subscription based service?
@grabbitt9 ай бұрын
One time payment
@spider20219 ай бұрын
I grabbed the course, I haven't started it yet. I'm new to this how do I grab the brushes that come with the course?
@grabbitt9 ай бұрын
@spider2021 I believe they are with the resources which you should see under the lectures
@Jamezontoast6 ай бұрын
"I'm going to start with a block" *immediately turns it into a sphere*
@grabbitt6 ай бұрын
haha true but it did start as a block😃
@hamed-kavoosi9 ай бұрын
thank you
@entropyfun9 ай бұрын
What really interests me is why do we all have the same innate sense for dragon shape? It's easier to draw a dragon than it is to draw a dog.
@grabbitt9 ай бұрын
we've watched to many dragon films 😃
@zacido_games8 ай бұрын
Because we hate spiders, and lizards (who dragons are based) eat spiders, so they are our genetic heroes
@vuankhanhbeo9 ай бұрын
I plan to try blender for sculpting for 2 months, quit after 3 weeks. Too much technical stuff and inconvenience for me. It might just be I haven't got used to it yet tho. I don't even know how to rotate a part of my model, thanks to gizmo is non-existing in sculpt mode, while pose and masking is still inconvenient
@stefano64796 ай бұрын
Which pc are you using right now? I mean specs in particular.
@grabbitt6 ай бұрын
See my kit video
@KholilurRahman-sl7lx2 ай бұрын
What version of blender?
@grabbitt2 ай бұрын
If I remember I think it's from 3.1 ish that they introduced vdm brushes
@KholilurRahman-sl7lx2 ай бұрын
@grabbitt thanks you very much bro
@pavanrzx8 ай бұрын
Excellent sculpt. Is this beginner friendly? I'm not exactly new or a complete beginner to blender and sculpting but I need a course that take us it from the beginning to refresh.
@grabbitt8 ай бұрын
Yes it should fit your level well
@pavanrzx8 ай бұрын
@@grabbitt Thank you.
@Songfugel9 ай бұрын
I am considering of getting back into game dev and 3d modeling after a few years break. Sculpting seems really interesting these days (it was pretty primitive the first and last time I tried it, when the tech first came into beta), but I have never done it properly before. Do you, or anyone, have any good resources or advice on the setup that works best for sculpting? I have graphic tablet + pen from digital art stuff I have also done occasionally, are those good tools for sculpting, or is a mouse better? do you have some special tools, display, etc. setup that you have found is helpful/critical for best experience in jumping into sculpting Also, what would be the best way to starting my hand in sculpting as a game dev with digital art and 3d modeling experience. Any of your or other's courses, resources etc that you'd recommend? Thanks in advance, even if you don't reply.
@grabbitt9 ай бұрын
I have a sculpting of courses that might help and a sculpting playlist which should also be useful to you. A graphics tablet is a must in my opinion. I use a display tablet which I think is a bit of a step up but graphics tablets are just fine
@Songfugel9 ай бұрын
@@grabbitt Yes, mine is a display tablet as well, I just didn't realize it was called differently (not my native language), and thank you for the information! 😁
@Sartre_Existentialist2 ай бұрын
Him: "Buy my course and make a dragon in an hour." Fine print: "Artistic talent not included. Times may vary"
@dazai-san47Ай бұрын
it's skill, not talent. nobody's born able to make stuff like this and acting like he's just lucky he was "blessed with talent" is disrespectful to the time and effort he put into getting good at this stuff. the sooner you learn that you can also do this if you're willing to put in the time and effort the sooner you'll be making stuff like this.
@Sartre_ExistentialistАй бұрын
@dazai-san47 is this what you tell yourself so you can feel better about not being able to accomplish things? Of course, anybody can take lessons, but to achieve a high level of proficiency, you have to have a baseline of talent, which becomes enhanced with practice. You're really going to say that no one has a talent? That no one can be innately good at something?
@dazai-san47Ай бұрын
@@Sartre_Existentialist i didn't start out being able to draw. i've been drawing since i was four years old and i was dogshit at it. i literally have no talent for art and the only reason i can draw right now is because i practiced my ass off drawing every day for almost two decades. it's a skill. talent is a real thing but you could have the most talent in the world and it'd be worthless if you don't nurture it. right now you're bitching and moaning in the comments section instead of finding out if you have that gift, and lashing out at the first person who's telling you to chase your aspirations. aren't you just looking for an excuse to continue wallowing in self-pity? the fact that you're sitting here pointing fingers at me, accusing me of "not being able to accomplish things" despite knowing literally nothing about me is really something alright when i didn't even attack you with my original statement.
@Sartre_ExistentialistАй бұрын
@dazai-san47 Well, congratulations on the success of developing your art skills. At a minimum, this is the "chicken or the egg" debate where I maintain that having a talent must be present in order for practice to have an appreciable amount of impact. In defense of your point, however, I will concede that talent is on a gradient scale and even a minute register of talent could, with a huge and immense amount of time, be developed. This is proven by your story where it took you 20 years to become a better artist where someone with a larger amount of talent may have only taken five. I maintain that you had to have some level of talent in order to be able to achieve what you have. As such, you can not say you had "no" talent. However I think it would be the rarest of cases where someone who has never picked up a musical instrument and who we agree has a microscopic level of talent for playing a musical instrument, is ever going to achieve the level of a Carnegie Hall or World concert player. If they did, then they possess the talent to do that in the first place and will void the comparison. The guy in this video is, based on my opinion, a very advanced user who commands not only the software capabilities but also possesses the talent to take gray blobs and mold them (artist) into an amazing dragon.
@dazai-san47Ай бұрын
@@Sartre_Existentialist anyone can learn a language, anyone can learn to code, anyone can learn calculus, anyone can learn how to build, anyone can learn how to play a video game. obviously people will start off wildly differently but the only way they'll get good at any of those things is through hard work and practice. art is not any different from any other skill. it doesn't take a special kind of person to draw; the only thing that differentiates an artist from someone who's not is their willingness to pick up a pencil. you don't have to be good at something to do it. a four year old making scribbles on the wall is just as much an artist as a professional is, the same way a newbie picking up a video game for the first time is just as much a gamer as a speedrunner is. there's an obvious skill gap but you're still doing it. and yes, of course the creator of the video is advanced. he's had a lot of practice. he can do this in an hour because he's spent hundreds if not thousands of hours you don't see here practicing those skills. i can draw and i have some amount of artistic skill but i'm no good at blender. that's why i'm here. to learn from him. because that and practicing are the only way for me to get better at it.
@wilwhimsey6 күн бұрын
Great tutorial. It helps to change the KZbin settings so that it plays a lot slower. Way too hard to follow at full speed. It skips over the horns on the nose. Not exactly clear how to keep the horn pulled out along the y/z axis. Seems one needs to turn off mirror so that you don't end up with two horns... quite difficult to grab that one point (maybe there is a trick to that?) and pull... mirror would keep it symmetrical, but it is hard to create only one horn. But if you turn mirror off, the resulting single nose horn ends up not pointing straight ahead. Not clear how that single horn is created.
@grabbitt5 күн бұрын
It wasn't really meant as a tutorial more a look at what blender can do. But your doing well to take the details from it.
@BB88MangosALBB887 ай бұрын
How long would it take to make a good looking model if the person making it has next to no experience with blender?
@grabbitt7 ай бұрын
The sculpting brushes do a lot of the work so not to long