Making a Low Poly Modular Monster in Blender

  Рет қаралды 54,308

Grant Abbitt (Gabbitt)

Grant Abbitt (Gabbitt)

Күн бұрын

Пікірлер: 68
@mihaistanciu464
@mihaistanciu464 Жыл бұрын
I just started your character course and I got to the modular modelling part and I hot to say that it is so pleasing to actually understand exactly what you are talking about, it is such a great video and also the course is great. Keep it up. 🥳🥳🥳
@mattwester9093
@mattwester9093 Ай бұрын
Something I found a few years ago on some forum, when getting your models to a game engine like unity or unreal, make sure that you tick the little Legacy option for the rigify addon, and it will make the rig with no face bones, and work perfectly with most humanoid animations (mixamo included). Really great video!
@shujauddin2205
@shujauddin2205 8 ай бұрын
Easiest way to rig complex model ... we need more creative tricks like these !!
@timarlow8007
@timarlow8007 Жыл бұрын
Would love to see your thoughts on pros/cons of this method (multiple meshes for different body parts) vs 1 mesh for entire body with regards to game models. Thanks!
@adamtowers
@adamtowers Жыл бұрын
+ 1 to this
@dmd356
@dmd356 Жыл бұрын
I think its a bad idea for just 1 vs multiple parts, but 1 is easier for a basic cheap game. More is for more developed teams. It just depends on time and energy soent on a section and judging by whether its worth it. Sometimes enemies are simple sometimes they will be complex and needing that polish, same with player model. Just depends on implementation
@KalponicGames
@KalponicGames Жыл бұрын
Multiple is for modular characters
@riccardoleone4265
@riccardoleone4265 Жыл бұрын
Exactly what I was searching for. Low Poly is so charming.
@AoBomberman
@AoBomberman 5 ай бұрын
I wish there were more guides/tutorials for making low poly monsters like this. There's plenty of info for making lowpoly humanoid models (especially anime-like ones), but there's very few documentaries for making lowpolys of more monstrous characters (that's not paywalled). I find guides for making more uncommon designs a bit more useful for learning 3D modelling, as making such things tend to be better at breaking my "comfort zones" in regards to art.
@gabrielWachong
@gabrielWachong Жыл бұрын
Your tutorials are on another level 🤯🤯
@Legomaster01
@Legomaster01 Жыл бұрын
Please make a more in-depth tutorial about rigging! I would definitely watch that, also thanks for being such a great help with blender, these tutorials are awesome!
@pixelsNbits647
@pixelsNbits647 Жыл бұрын
Great fun. I’d love to see a tutorial series for this!
@jellybean4049
@jellybean4049 Жыл бұрын
Another great video. I'd love to see more on making and attaching the armor and other clothing to the model and Rig. Loved you Courses on gamedev too. Not long finished three of them.
@lucasbittencourt8290
@lucasbittencourt8290 Жыл бұрын
Thank you for sharing another amazing tutorial!
@Jadebones
@Jadebones Жыл бұрын
Barry? Berry? Beary? However you spell it... I love you, you're an awesome monster!
@jotarokun2223
@jotarokun2223 Жыл бұрын
Hi grant, normally I don't really understand concepts easily, but your videos are kinda different, and are very very good for learning new and complex blender topics. Currently I'm working on a game but I'm struggling to create modular assets, i can create cliffs, rocks and trees easily (low poly, learned from your videos), but I'm unable to create modular assets like - house props, buildings and some others as well. A deep request for you to please create a low poly modular assets creation 🥹🥹 , please 🙏.
@jhinns
@jhinns Жыл бұрын
Hi Grant! Big fan of your tutorials on gamedev tv. I aim to land a job in the games industry as a character designer in the near future. You mentioned that you were a teacher at one point in the past, and it really shows in your courses and KZbin videos because you make it extremely easy to understand. I'm still a few months into learning, but I have taken big steps in terms of developing my 3D modelling skills thanks to the content you've provided.
@carlgreen2330
@carlgreen2330 Жыл бұрын
I'm just about to start your character course! Finished your environment course not too long ago and just finished my own japanese alleyway scene using the same method and it came out pretty good. Can't wait to move into character design and then combine the two! Thanks for all your hardwork and for helping us along the way.
@DLVRYDRYVR
@DLVRYDRYVR Жыл бұрын
I call him Grunt Abhorrent, but Barry works also 😅
@AleksandarPopovic
@AleksandarPopovic Жыл бұрын
Very, very nice, special for artists who don made characters, this is fun and exciting start, and I love to continue this tutorial, lot of stuff you don covered in this video, and old public like myself won't more on this topics! Keep going ❤
@lucashaymaker5927
@lucashaymaker5927 Жыл бұрын
Wow very good! I had never thought to parent some objects normally and others with weights.
@BeastSri
@BeastSri Жыл бұрын
Yo brother, you make me amazed everytime.🤩
@MadCandy3d
@MadCandy3d Жыл бұрын
Good One Grant...! Thank you for the tutorial😊😊
@darth_hylian
@darth_hylian Жыл бұрын
Awesome 👌 this can be very useful for different classes and ranks with 3D prints for board games or models for video games
@MartKart8
@MartKart8 Жыл бұрын
I've been doing this a lot now, most days, making models using images. I tried following how you made a rabbit, I couldn't get it to work with a plane, so I used a cube and got the rabbit shape to work.
@OveniaHimself
@OveniaHimself Жыл бұрын
Thank you
@mobamenace3591
@mobamenace3591 Жыл бұрын
Like always. Amazing 😍😍
@deepelements
@deepelements Жыл бұрын
This is great I want to try this with blender and Unreal 5 thanks. I use to be into realistic characters but now with all the metahumans and scaned data, photogrammetry I've gone back to more stylized art. Love your work.
@SolearGnG
@SolearGnG Жыл бұрын
Nice work, Grant. Just one question: do you have anything against the "shade smooth"?😉
@grabbitt
@grabbitt Жыл бұрын
I like the low poly style
@krzysztofswierzy4226
@krzysztofswierzy4226 Жыл бұрын
I was experimenting with this approach earlier and I noticed, that building models as conjunction of spearate body parts doens't work when there are any material/color differences between body parts. It would animate unnaturally, unfit to low-poly style. In the end I had to settle on building model as a complete uninterrupted mesh.
@icewm1474
@icewm1474 Жыл бұрын
I'm VERY new to Blender(I am 20 videos into watching the Axe you made in my free time from studying, you might have mentioned it there but I can't recall) so forgive my silly question, but how do you make & import (I assume) the images you use for references? Btw, your videos are the best I've found and your more detailed explanations of the less flashy work is very appreciated
@Eren_Yeager_is_the_GOAT
@Eren_Yeager_is_the_GOAT Жыл бұрын
just drag the image into blender (you have to be in object mode to do this)
@grabbitt
@grabbitt Жыл бұрын
Just drag them into blender
@acspectre3130
@acspectre3130 Жыл бұрын
Hi Grant, great video. Could you break down the creation of modular parts please. I have been trying to do this for a while and am struggling. I have created a robot with several weapons that I would like to swap in and out!
@YulRun
@YulRun Жыл бұрын
Hey Grant, have all your courses on Udemy and the GDTV ones. Curious if you plan to make a course on this, but with a solid character. Basically something like your barbarian character you did, that is just sliced at the feet / legs / torso / head / arms / hands so it looks solid and less blocky but still animates properly. to look like one complete mesh. Similar to games like Lineage 2 if you know it.
@grabbitt
@grabbitt Жыл бұрын
Possibly, I'll give it some thought
@indianastilts
@indianastilts 9 ай бұрын
Question...do you parent the clothes, armor, weapons to the mesh section for example clothes to body weapon to hand etc or to the bone? Also is this technique you did with modular models better than a character all in one mesh? What do AAA games do like last of us or gta/half life etc...do they do modular characters or full one mesh?
@grabbitt
@grabbitt 9 ай бұрын
characters in one full mesh then clothing separately if its changeable. parent to a bone
@sulemanmohyudin5546
@sulemanmohyudin5546 Жыл бұрын
Nice work.. So you are not giving them away for developers to use ?
@grabbitt
@grabbitt Жыл бұрын
Afraid not
@RapidFrames
@RapidFrames Жыл бұрын
How many hours you completed this model? Aproximately is ok
@grabbitt
@grabbitt Жыл бұрын
2 hours to model, then about a day for all the actions
@Dead_Channel964
@Dead_Channel964 Жыл бұрын
Hey, do you have the files for your refrence image?
@grabbitt
@grabbitt Жыл бұрын
Yeah I'll consider uploading them if enough people ask
@Gmee_
@Gmee_ 8 ай бұрын
how do you export this kind of model (everything separated) to a game engine? how do you prepare it
@grabbitt
@grabbitt 8 ай бұрын
It depends on lots of things and how you intend to use it
@Gmee_
@Gmee_ 8 ай бұрын
Nvm I was just hung up on using unreal's Blender importer. I had just to manually export the model as an fbx and then import it there! Thx anyway :)@@grabbitt
@GeorgeKarala
@GeorgeKarala 8 ай бұрын
Did you make this reference image or fount it i am trying to find this or similar and no luck
@grabbitt
@grabbitt 8 ай бұрын
I made it
@11305205219
@11305205219 Жыл бұрын
*Learning Low Poly from sheep 🐑 to monster 👾*
@illslim2100
@illslim2100 Жыл бұрын
Hello, Grant. I truly enjoy your videos. Would you be willing to tutor someone on game asset design for some money?
@grabbitt
@grabbitt Жыл бұрын
I don't do personal tutoring but good luck with your search
@ambiance_sounds_relax
@ambiance_sounds_relax Жыл бұрын
ita amazing bro can u do a video to how to import a character to unity .fbx because when i import a character from blender to unity appear without colors
@grabbitt
@grabbitt Жыл бұрын
I've done a basic video on that. I always use a texture atlas
@Historypress-pq4ng
@Historypress-pq4ng 6 ай бұрын
like can you make a turtoiral of an sea beast in blender plz thx 😃🥰
@watus1992r
@watus1992r 9 ай бұрын
Where background image link? #monkey in studio meme
@grabbitt
@grabbitt 9 ай бұрын
i'll hunt around and see if i can find them
@dopplegangerdavid
@dopplegangerdavid Жыл бұрын
I always find it funny when people call this style 'low poly' when the polygon count is actually rather high, especially compared to models from the 90s. They would've only used like 500 triangles back then.
@grabbitt
@grabbitt Жыл бұрын
Yes it's just the name of the style these days
@PengPengPengPengPengPeng
@PengPengPengPengPengPeng 11 ай бұрын
​@@grabbittWell, you're right but also it's more a case that the threshold the hardware considers something low poly is much higher now!!
@wolfshadow2418
@wolfshadow2418 Жыл бұрын
Are this courses available in udemy too?
@grabbitt
@grabbitt Жыл бұрын
All my courses are on udemy
@sadidislam3348
@sadidislam3348 Жыл бұрын
im first lets goo
@AansBlfls
@AansBlfls Жыл бұрын
Your hand won't fall and your career wouldn't be ruined if you did a step-by-step series of modeling, rigs, animation like that, man. It won't hurt you anything if you do a COMPLETE series like this for free, even if it's just to show the basics of what you did. Don't be lazy and give up the life of a THIEF at least once in your life, please!!!
@grabbitt
@grabbitt Жыл бұрын
Well seeing as you asked so nicely🤣
@SylkieDev
@SylkieDev 5 ай бұрын
Wouldn't you technically be the thief? The time grant would have to make the models, make the video, and edit the videos down, you would be taking it all and giving nothing in return....
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