Master Low Poly Texturing - Pro Tips

  Рет қаралды 56,120

Grant Abbitt (Gabbitt)

Grant Abbitt (Gabbitt)

Күн бұрын

Пікірлер: 88
@leonidas2240
@leonidas2240 Жыл бұрын
im currently learning game engines optimizations and substance painter advance texturing, if I manage to make this for a living is because of your channel and courses, Grant. Thanks you so much for all the amazing tutorials you did for the 3D community♡
@grabbitt
@grabbitt Жыл бұрын
Go for it!
@pineappleparty1624
@pineappleparty1624 Жыл бұрын
meh, you don't even need substance painter. A lot of people don't know that. They assume it's some industry standard that they need in order to be good. Not true at all. 💪
@Belidos3D
@Belidos3D Жыл бұрын
@@pineappleparty1624 True to an extent, but Substance Painter is by far the best way of painting textures, there's so much it can do in one program that you ould need multiple other programs to do, which is why it is pretty much industry standard, but yeah you can even paint textures directly inside Blender if you want, it's just harder to achieve the same quality of textures than using a dedicate program like substance painter.
@pineappleparty1624
@pineappleparty1624 Жыл бұрын
@@Belidos3D I rather use a photo editor and blender instead of having a standard looking substance painter texture. You can almost always tell when someone uses it. Sure it's kind of faster but I hate the results really.
@arcadefrog9914
@arcadefrog9914 Жыл бұрын
This channel deserves more subs. Your videos have always been helpful for people like me who work with Blender off an on. Hope you continue teaching us Blender tricks for a long time coming.
@albertobloch9633
@albertobloch9633 Жыл бұрын
This was my first paid course to learn 3D modeling and I really enjoyed it.
@grabbitt
@grabbitt Жыл бұрын
Great to hear!
@barancemiloglu8272
@barancemiloglu8272 Жыл бұрын
I am following most of your courses and videos because they are not just educational but also really fun this video literally answered a lot of my problems since texturing is my weakest point :)
@Ahkelbhen
@Ahkelbhen Жыл бұрын
Oh my god Grant! You’ve popped up on my feed once again! 450k that’s nuts! I think you were on about 200k when I was in your Games Design class! Congrats!
@grabbitt
@grabbitt Жыл бұрын
😀👍
@Belidos3D
@Belidos3D Жыл бұрын
Love it. This is exactly what i have been doing for years in Blender, it's such a great simple way of using simple colour for low poly cartoon style models.
@CyberAngel67
@CyberAngel67 Жыл бұрын
I would be interested in the slots workflow and linking it up at the end, a video on that would be great
@omehwizdom1689
@omehwizdom1689 Жыл бұрын
Thank you for this. I've always been looking for the tutorial on texture slot since you dropped the video on the rogue character.
@Rai2M
@Rai2M Жыл бұрын
All right. I'm not into 3D (although i know some basics since 3DS r3) but your tutorials are amazing and i'm gonna recommend your channel to as many people as possible. Thank you very much, sir.
@grabbitt
@grabbitt Жыл бұрын
Thanks
@kashyapp23
@kashyapp23 Жыл бұрын
you are the best blender teacher sir
@sketchturner8229
@sketchturner8229 Жыл бұрын
With vertex color you dont need any textures and UVs, but got more color variations include gradients on one model, and its higer perfomance )
@etherealregions
@etherealregions Жыл бұрын
You are the Bob Ross of Blender.
@tastysnak
@tastysnak Жыл бұрын
Thanks Grant! That's great advice. Can't wait to give the texture atlas a try.
@Bruno310177
@Bruno310177 Жыл бұрын
As always, a super video! THANKS
@disobedientdolphin
@disobedientdolphin Жыл бұрын
Did you ever watched or even followed a Bob Ross Tutorial? I think it would be very entertaining to make a video of that because I think you have both such a calm and charming teaching style.
@benjaminlehmann
@benjaminlehmann Жыл бұрын
So helpful. Great video.
@AurynGaming
@AurynGaming Жыл бұрын
To make scaling your UV for the atlas easy just press 0, this puts all verts on the same pixel. This can also make the colour pallette/atlas much smaller in size (both visually and file size) as you wont need for example 10x10 squares of colour for each. I have yet to have an issue with UVs by pressing 0 to make all vert move to 1 pixel and other low poly youtubers do this too.
@VertexRage
@VertexRage Жыл бұрын
Both project from view and scaling to 0 might result in lighting/shading artifacts with static lighting due to issues with lightmaps.
@saurav68786
@saurav68786 Жыл бұрын
Very easy to understand. Thank you
@brodad9364
@brodad9364 Жыл бұрын
The texture atlas is smart here I was baking when I do literally just do that. Smart
@dougieladd
@dougieladd Жыл бұрын
Almost like an episode of Camberwick Green :D
@jasperzatch610
@jasperzatch610 Жыл бұрын
Your tutorials and work are my favorite, ive bought a few of your courses already and cant wait to finish them! You wouldnt do a paid Live lesson one on one or with a small class would you?
@grabbitt
@grabbitt Жыл бұрын
It's not something I do at the moment
@jasperzatch610
@jasperzatch610 Жыл бұрын
@@grabbitt hopefully in the future! My friend and I are new and training and have so many questions you cant always find a good answer for.
@GameBacardi
@GameBacardi Жыл бұрын
Nice and simple. Thanks
@emirisik
@emirisik Жыл бұрын
Hey Grant, lovely video as always! I had a question - what is the difference between "Closest" and "Linear" texture interpolation? I read somewhere online that using "Closest" for low poly texturing is better. But I'm fairly new to Blender so I don't know. Which of these options are preferred for game-ready models? Currently I'm having a slight issue with wrong colors on my models when imported into Unreal Engine.
@grabbitt
@grabbitt Жыл бұрын
I think it's to do with stopping bleeding
@emirisik
@emirisik Жыл бұрын
@@grabbitt Yes! I tried both with some characters I had and "Closest" seems to work better. Also I noticed that using a 16x16 color palette was causing my problem - so switching to a 512x512 palette seemed to solve it. You rock! I wish you had more Udemy courses on low poly stuff :)
@The_T-Bone
@The_T-Bone 10 ай бұрын
If I were to sell low poly assets which method should I use?
@grabbitt
@grabbitt 10 ай бұрын
Any that works
@The_T-Bone
@The_T-Bone 10 ай бұрын
Ok thank you@@grabbitt
@ahmedamine4268
@ahmedamine4268 Жыл бұрын
thank u 😃
@theinmortaltaco2440
@theinmortaltaco2440 Жыл бұрын
how do you set up the lighting??
@grabbitt
@grabbitt Жыл бұрын
See my videos on lighting
@red.shadow833
@red.shadow833 Жыл бұрын
❤❤❤
@moustfaalakraa8157
@moustfaalakraa8157 Жыл бұрын
is baking a good way for this tutorial to be exported to unity!!!!
@grabbitt
@grabbitt Жыл бұрын
Yes
@sunny99179
@sunny99179 Жыл бұрын
does these tips works for unreal too? i always have to re settup all materials on unreal and i wonder if there is an plugging or anything to help avoid this step
@grabbitt
@grabbitt Жыл бұрын
If you use a texture atlas you should be fine
@sansdomicileconnu
@sansdomicileconnu Жыл бұрын
what do you think of leonardoai text to texture? if i have well understand you import your mesh and you prompt for a texture and you get pbr texture images( albedo normal.....)
@grabbitt
@grabbitt Жыл бұрын
Sounds pretty good to me
@sansdomicileconnu
@sansdomicileconnu Жыл бұрын
@@grabbitt yes we have acces now i have try on a dinosaur with prompts dinosaur skin detailed hyper realist .... and it gives good result 😀
@sciencetommorow
@sciencetommorow Жыл бұрын
hi grant how are you able to have that much skills without forgeting drawing sculpting anatomy etc? for example i see other artist can create only certain things while u can sculpt everything how do we reach that level any course/advice/roadmap :D
@grabbitt
@grabbitt Жыл бұрын
Thanks. I actually feel I have a long way to go in those terms. But generally, it's effective practice, and it slowly comes with time
@bhaveshsolanki7245
@bhaveshsolanki7245 Жыл бұрын
but if i bring it to unity the texture dont look like they were looking in blender they usually look more dull and dark any solution for this
@grabbitt
@grabbitt Жыл бұрын
Lighting
@UndeadFC
@UndeadFC Жыл бұрын
What is the best resolution for texture atlas ?
@JordanMatyka
@JordanMatyka Жыл бұрын
The bigger the texture the more memory it will occupy so you want to keep it as small as possible. On the other hand you don't want it to be too small, so the UVs aren't too cramped and the colors aren't bleeding onto other UV islands, as Grant pointed out at 04:30.
@UndeadFC
@UndeadFC Жыл бұрын
@@JordanMatyka thanks man
@atomicshrimpFT
@atomicshrimpFT 11 ай бұрын
Hi, what software do you use for making the pallet?
@grabbitt
@grabbitt 11 ай бұрын
It varies a lot
@atomicshrimpFT
@atomicshrimpFT 11 ай бұрын
@@grabbitt Is there an easy to use software where I just have to put in the hex values and the software creates the pallet?
@grabbitt
@grabbitt 11 ай бұрын
adobe color is a good place to start i guess
@atomicshrimpFT
@atomicshrimpFT 11 ай бұрын
@@grabbitt I’ll check it out! Thank you
@jishanahamed8592
@jishanahamed8592 Жыл бұрын
A quick question if I use this style for texturing (color palette) and i import it into unity and during the lighting process I create lightmap, won't there be some problem? As the UV's are squeezed???
@grabbitt
@grabbitt Жыл бұрын
I don't think so but mot had a lot of experience with that one
@jishanahamed8592
@jishanahamed8592 Жыл бұрын
@@grabbitt I think there will be some problems, and i found on net it could be solved by creating custom lightmap uv, different from the one used for texturing, i think there is also a button in unity while importing, Create LightMap UV's, but idk if it will work!
@jishanahamed8592
@jishanahamed8592 Жыл бұрын
@@grabbitt It does, and after going through tonnes of web pages i figured out the solution, so for anyone else facing the same problem. All you have to do is after creating your uv map and following that color palette style, go to the object data properties, under UV Maps, create another UV map and for that do a more accurate unwrapping (i just press "u", then lightmap pack) and you are good to go. when you import the object in unity, unity will automatically recognise that the model has 2 uv maps, so it will take the other uv map when creating the light map. this is the best solution i could find.
@MartKart8
@MartKart8 Жыл бұрын
I was wonder if you know, if Inverse Kinematic still exists in Blender, I'm using 3.4.1 and when I I have a bone selected, then in Pose mode, select Add Object Constraint, down in the Tracking there's only 5 options? for some unknown reason, it wasn't loading then it just appeared.
@indianastilts
@indianastilts Жыл бұрын
Great video. I use colour paletes but wasn't assigning it to colour atlas and just using it as a material and then uvmapping to it and still works. Question...why can't you simply just add the colour to the mesh in blender and simply be done with it. Why do game engines still to this day read them as every face separately. I mean I get the process of UVmapping and know we have to do this so it assigns the whole mesh to One texture and AAA games UVmap everything...just question is...why...why can't game engines define the model as one full texture? Wonder if one day technology will be able to do this and we won't have to uvmap
@grabbitt
@grabbitt Жыл бұрын
It's more about efficiency and texture calls
@indianastilts
@indianastilts Жыл бұрын
@@grabbitt texture calls?
@abdou.the.heretic
@abdou.the.heretic Жыл бұрын
​@@indianastiltslike draw calls for meshes and polygons. Uv mapping is most efficient when texturing.
@cekconi1773
@cekconi1773 Жыл бұрын
👍👍👍
@Xeakerr
@Xeakerr 3 ай бұрын
How did they make PS2 graphics? Like this?
@grabbitt
@grabbitt 3 ай бұрын
Depends on the game I think
@harrysan5320
@harrysan5320 Жыл бұрын
Hello sir I really appreciate your work . I am Harry from India I just started learning blender few months ago now I decided to create my funny animation channel on KZbin. But I am confused that which Mic is good to record voice in India . Could you please suggest me
@grabbitt
@grabbitt Жыл бұрын
Tricky to say as it depends on your price range. I use the share smb
@harrysan5320
@harrysan5320 Жыл бұрын
@@grabbitt thanks and what about blue yeti
@grabbitt
@grabbitt Жыл бұрын
@@harrysan5320 yes that's a good mic
@zeddlegion
@zeddlegion Жыл бұрын
I keep hearing about this, import one texture for all of ur models. How is this done/ what does it mean?
@MartKart8
@MartKart8 Жыл бұрын
There's a creator called Legend 64 on KZbin that is making a game in the Nintendo 64 style, and uses one texture for his models, like a tree, the bark and leaves on one. He said it helps the game he's working on run smoothly, stops lagging and the material loads quickly, when he imported into Unreal Engine.
@pineappleparty1624
@pineappleparty1624 Жыл бұрын
The transition sound is scary, not sure why lol.
@my_yt_
@my_yt_ Жыл бұрын
It would be handy to see your personal workflow as talked about here, kzbin.info/www/bejne/pHa4hpSpgd57f6M. Did you ever make a video of that? Would you?
@grabbitt
@grabbitt Жыл бұрын
Not but it's just a combination of the 2 approaches. I'll talk about it in my next low poly workflow video
@JordanMatyka
@JordanMatyka Жыл бұрын
@grabbitt - I don't have much experience with different game engines and I'm wondering if UVs overlapping on the atlas could cause any issues?
@grabbitt
@grabbitt Жыл бұрын
Fine in unity. Might possibly be an issue if you have one object that overlaps. So make sure you scale down rather than overlap
@jasminecaulden1089
@jasminecaulden1089 Жыл бұрын
Hey Grant, any chance you can do an updated version of the video I linked. I think your method for creating hands and feet as base meshes is great, however it does not convert to newer versions of blender very well. kzbin.info/www/bejne/pomkopivlqZ1j6s
@lenstobrush7266
@lenstobrush7266 Жыл бұрын
I love your teaching style I just wish you did more realism, never been a fan of stylised modelling.
@justinlikesme19
@justinlikesme19 Жыл бұрын
no subs bcoz you have to pay booo!
@grabbitt
@grabbitt Жыл бұрын
No you don't???
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