Essential Tips for Modular Building

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Grant Abbitt

Grant Abbitt

Күн бұрын

#3dart #blender #gamedev
A few important tips for making modular kits or buildings.
Using snapping and linked duplicates
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Пікірлер: 55
@neverpure20
@neverpure20 Жыл бұрын
When you duplicate a linked duplicate, does the new duplicate keep the linked property?
@grabbitt
@grabbitt Жыл бұрын
Yes
@Tam_Hawkins
@Tam_Hawkins Жыл бұрын
As long as you duplicate via "Alt+D" all duplicates will be linked, no matter if you duplicate the original or a linked duplicate. If you use "shift+D" the duplicate is not linked.
@notpumkin
@notpumkin Жыл бұрын
​@@Tam_HawkinsYou can tick linked in the little window that pops up after you shift+D. No real reason you would use it over alt+D but still worth pointing out.
@Tam_Hawkins
@Tam_Hawkins Жыл бұрын
@@notpumkin good to know^^. Thank you.
@elliejohnson2786
@elliejohnson2786 Жыл бұрын
Great tips! Another idea, if you're making specifically square-shaped pieces, is that you can fit them to the exact size of blender's snapping, or make them to a specific size and adjust blender's grid increments. Then you can move them while holding ctrl to snap along the grid and always have them line up with the grid.
@showman139
@showman139 5 ай бұрын
What is a good example of low poly animation? The answer you have would be really helpful. Thank You in advance.
@evanlane1690
@evanlane1690 7 ай бұрын
This is an awesome approach to building out tile sets for waveform collapse.
@nicolaslemeur9
@nicolaslemeur9 7 күн бұрын
I spent 2 days looking for this! thanks boss
@checkmate8015
@checkmate8015 Жыл бұрын
Your Udemy Ogre(even if i dont like stylized) course was a masterpiece you are a great teacher
@grabbitt
@grabbitt Жыл бұрын
Thanks
@microbry
@microbry Жыл бұрын
Pretty cool. I think I'd use an array modifier for the duplication part once the initial copy is aligned is the only thing I'd try differently.
@kirkanos771
@kirkanos771 Жыл бұрын
Thank you Grant. You are a great teacher to me. Great tips as always. Much appreciated.
@petarivancevic2162
@petarivancevic2162 Жыл бұрын
Got two of your courses on Udemy. Your tutorials are very helpful and sort of meditational. Thank you for your contributions
@grabbitt
@grabbitt Жыл бұрын
Cool, thanks!
@GordonSeal
@GordonSeal 9 ай бұрын
With Blender 4.0 you don't need to move the origin anymore to snap the object to a desired vertex.
@mind_of_a_darkhorse
@mind_of_a_darkhorse Жыл бұрын
Another great tip from a master of design! Thanks!
@lawrence9713
@lawrence9713 Жыл бұрын
okay, how difficult was it to change the pivot point to snap the piece to a specific vert? wow. great little tip for modular building in general tho
@sebastianosewolf2367
@sebastianosewolf2367 Жыл бұрын
tbh, that is maybe a solution if you stay in your 3D Software or in BLender but thats not the way to go if you create game ready assets. When i am in UE i dont wanna edit all Assets till they fits
@odinniereece4096
@odinniereece4096 Жыл бұрын
Modular building for games.. Use trim textures and strips
@n3onkn1ght
@n3onkn1ght Жыл бұрын
2:10 Lol, instantly outdated since 3.6 lets you move the snap base.
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline Жыл бұрын
good as usual thanks Grant.
@SUKHJINDERPAL125
@SUKHJINDERPAL125 Жыл бұрын
From India with love, learnt a lot from you 🤠😎😎
@Lutzow706
@Lutzow706 Жыл бұрын
This was a great tip :) You're a mensch!
@3d.artsoul
@3d.artsoul Жыл бұрын
Thanks
@Daniel33276
@Daniel33276 Жыл бұрын
Hey grant, love the tutorials. I'm new to 3D design and have a question about topology. with the extruding bricks on the wall that add texture, do they cause topology problems? And when and why would I want to add more loop cuts to the base of the extruding parts?
@grabbitt
@grabbitt Жыл бұрын
im not sure what you mean you might have to share a screen shot
@alexha6200
@alexha6200 Жыл бұрын
Hi, great tutorial as always. I don't know if you can help but I have a problem with my 3d objects. So I have a tile set with 7 3d objects and all have one 2k texture that use all the objects and shared one material. When I view the 3d objects inside unity from a specific distance or angle emission color from the objects lamp appears like outline at the edges of a different 3d objects for example column of the tile set. I could fix the problem if I separate the emission color with the creation of a second texture that have inside the light source objects. But I was wondering if there is a better way. Thanks.
@grabbitt
@grabbitt Жыл бұрын
I don't know with that one
@agyab_cg
@agyab_cg Жыл бұрын
will it work if i link duplicate a cube and use the link duplicate to create/module a a whole building..🤔
@grabbitt
@grabbitt Жыл бұрын
Yep
@TheEntertainment47
@TheEntertainment47 Жыл бұрын
Thank you Grant :) You are great!
@steprockmedia
@steprockmedia Жыл бұрын
Your vids are always so practical, with obvious application.
@drmofasa880
@drmofasa880 Жыл бұрын
awesome, thank you!
@familyfamily811
@familyfamily811 Жыл бұрын
I see you use midjoerney in the screen for concepts and references?
@grabbitt
@grabbitt Жыл бұрын
Yes for references I think it's helpful.
@Mojikaji
@Mojikaji Жыл бұрын
Your the only good blender teacher iv found. Me and a friend (who is a good coder while I’m more of a 3d modeller but do both) are going to be making a game together and your designs are a good guide and will make it much easier and iv been looking to do a good landscape so this video is perfect. Keep up the good work.
@enso8762
@enso8762 Жыл бұрын
Thanks, sir🙆‍♂
@vasatbey
@vasatbey Жыл бұрын
models looks perfect :)
@kadamin
@kadamin Жыл бұрын
good job! :)
@shmuelisrl
@shmuelisrl Жыл бұрын
cool tip
@MaggieH-o4h
@MaggieH-o4h Жыл бұрын
Your the best teacher on youtube ❤
@grabbitt
@grabbitt Жыл бұрын
Thank you! 😃
@nic-ori
@nic-ori Жыл бұрын
Thanks.
@cekconi1773
@cekconi1773 Жыл бұрын
👍👍👍
@bosneb
@bosneb Жыл бұрын
Nice. I was theorizing how one would go about starting a modular building process, and figured you'd have to set a uniform scale to adhere to. As a dirty imperial, I was thinking 12 feet. So all your wall sections would be 12 feet tall and wide, giving enough room for 8 foot tall doors, windows, yada yada. And also divisible by 6/4/3 so you can use those for half/third/quarter height objects. Is this something you do? You got any vids that cover this subject?
@grabbitt
@grabbitt Жыл бұрын
I'm kind of working theiugh that now
@bosneb
@bosneb Жыл бұрын
@@grabbitt Nice, looking forward to it.
@bookle5829
@bookle5829 Жыл бұрын
There's definitely an "easier" way to do it in geometry node. But this is just for doing something small.
@Silas_412
@Silas_412 Жыл бұрын
What about those of us who don't know how you arrived at that house making
@Snowaxe3D
@Snowaxe3D Жыл бұрын
He did great tutorials before too, You can follow those to teach at this point, I would start with, The Well Tutorial And Sea shak tutorial
@Silas_412
@Silas_412 Жыл бұрын
@@Snowaxe3D thanks man
@nicholaspostlethwaite9554
@nicholaspostlethwaite9554 Жыл бұрын
Your tiles let water in they are not overlapping, really basic. Clay tiles, (or slates), of that type are not laid the way you have. Research matters. Even fantasy worlds of unrealistic castles you do, have the same basic physics of water ingress.
@Kate-Tea
@Kate-Tea Жыл бұрын
If you want to be technical then his roof is one solid piece of clay tile, so no, water would not be getting in. Though research into things is very important.
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