The smooth voice, The happy trees, Is it Bob Ross?
@andarted4 жыл бұрын
[1:15] - Merge Shortcut has changed. It isn't _Alt_ + _M_ anymore. Now it's just _M._ [Today: 13.08.2020]
@charancherricherri75714 жыл бұрын
thanks
@ardev45244 жыл бұрын
god
@imjessdandy4 жыл бұрын
I need to remember to check the comments first when I'm having a problem. Thank you :)
@phantasy81394 жыл бұрын
THANK YOU !!!!
@Sasuworld4 жыл бұрын
Thank you!!
@sporospor5 жыл бұрын
Stop here: best Blender tutorial on this channel. Master Grabbit, as always, stands out from the crowd.
@grabbitt5 жыл бұрын
Thanks :)
@ihave200ksubscriber64 жыл бұрын
Agree with you 💯
@IanSRutter4 жыл бұрын
If anyone is watching in 2020 the Merge to Center is not ALT M it is now just M. Great video. I forgot to add this - If you are going to have small, medium and large sized trees. Create 3 different models with the appropriate number of polygons for the objects size and importance. I found out that if you are halving the size, halve subdivision as well. This creates cohesion. If you don't and you just duplicate trees or rocks and re-scale them, it can turn out your images could be a messy.
@StereotypicalLotion Жыл бұрын
Hello from 2 years in the future! I had to figure that one out myself xD
Am a beginner and you are always doing it for we the beginners THANK YOU VERY MUCH MR GRANT ABBIT Still praying to meet personally one day
@HammadATTARI3 жыл бұрын
me too a beginner. do not have a suitable computer to run Blender but still learning.
@GinoZump2 жыл бұрын
me beginner too, will make tree. much thank
@oskars_l2 жыл бұрын
Well all of us are beginners, we should call this a Beginers Age!, rather than some Millinials or Gen Z or or Gen X generation ;). Every pro learns himself all the time.
@sir_justinius2 жыл бұрын
@@oskars_l hmh hmh Beginners. together, strong.
@burgerfanman3 жыл бұрын
Note: [1:52] If you scaled down your cube before merging the vertices, the skin will look EXTREMELY lumpy. To fix this, select all vertices in edit mode, and scale it up until it looks normal. Then, in OBJECT MODE, scale it back down to the size you want.
@necro93522 жыл бұрын
thanks dude saved me a lot of time
@kayanpracidelli6468 Жыл бұрын
Thanks!. Saved me a lot of trouble!
@kavani501310 ай бұрын
Thank you so much brother 😍😍
@contrahorizon21924 жыл бұрын
It is amazing how all popular blender channels on youtube are working together
@karstenz.87543 жыл бұрын
This tutorial shows in a nice way that you do not need to create your desired object out of only one base object. Using more objects and combining them afterwards can give quicker results and also be easier to do, especially if you are not that experienced in modeling. Thank you for that
@reyeskarlstepheng.9263 жыл бұрын
Yooooooo this is the most reliable, very-simple tutorial I've ever been through. Thanks man, keep up the good work!
@JL-mf4qx4 жыл бұрын
This is the first ever blender model I tried as a fresher it took solid 3 hours for me to model this and I'm happy that it came out really well Thanks for the great tutorial keep up the great work.😇
@aroojmaqbool17849 ай бұрын
i really want to ask that where r you standing now after 3 years because im also a fresher so that i also can figured it out that how it become also easy for me one day...
@Strunzi2195 жыл бұрын
Awww, I was really excited so see you render a forest at the end. Still a great video nonetheless
@grabbitt5 жыл бұрын
i did think about that :)
@Synapticsnap4 жыл бұрын
I guess I messed up on the Pine tree and made the needles parts all in the wrong mode so when I was in Object mode I could only select the whole tree not the individual parts. So I remembered from an earlier Tutorial of Grants' that in Edit mode I could "separate by parts" under the "Mesh -Separate" tabs and voila it worked :P Great teacher!
@danjirinnn5 жыл бұрын
Fantastic! I was JUST looking at low poly tree videos yesterday. Thank you!
@grabbitt5 жыл бұрын
nice :)
@joeywaffles14636 ай бұрын
If somebody has problems that u get big cube like meshes ... go on the top under mesh -> transformation -> Skin Resize [Ctrl + A] => its for the skin modifier to scale down the "thicknis" around the edges xD
@michalrv30665 ай бұрын
Thank you! I couldn't figure out what was happening.
@BramvanVliet5 жыл бұрын
Great video as always Grant! I really like the idea on creating awernes for this topic this way. 🌲
@grabbitt5 жыл бұрын
Thanks :) Your models are looking better with each post (twitter) as well. nice work :)
@cribbericarus30664 ай бұрын
Fantastic video. Second modelling object/course I did in Blender after the donut by "Blender Guru". I love that you have the buttons to press displayed on the lower right side. Great tutorial, very well explained. Bob Ross indeed, I never felt so relaxed doing something so fun in the evening after a stressful day. I will definitely do view more of your videos like this, just for the fun of it
@getfanmedia2 жыл бұрын
"Wow, you are so skilled!" THANKS FOR SHARING
@ReplaySTK5 жыл бұрын
In 11:50 if someone is rotation the leaf and the tree are rotate together, you created the leef with the tree, go to Edtir Mode use "L" key to select leaf right button mouse and "Separete" -> "Selecetion" and the leaf will be just the leaf not the tree.
@lorddarthvader6289 Жыл бұрын
This is so much better than manually making a tree. really saves time and even makes a better looking one
@Carlos-kr4nz5 жыл бұрын
Hi. Thanks for your video. A good way to fill the notches in the tree is using the option Faces / Fill Grill. If you have any gap in your mesh you can use this tool and with the option Offset change the way Blender fill the gap until you are happy with the position of the faces. If the gap is big, you can save a lot of time. I´m sure you knew that but can be very useful for the rest.
@JBGameplay5 жыл бұрын
Right now 6.855+ Trees has been modelled, Grant also you make the world a bit beter! ^^
@Eric-bj6ym2 жыл бұрын
This guy is a badass, perfect tutorials for blender
@riteshmenon89674 жыл бұрын
The video from 2019.... The good old days...
@pinkfuleo46524 жыл бұрын
I’ll definitely buy u a drink when I’ll start earning ❤️
@grabbitt4 жыл бұрын
:)
@tante4dante5 жыл бұрын
This is so great! I was thinking of doing something similiar like making a mobile game and then donating through global givings api to tree planting charities, but the conversion wouldn't have been no way nearly as efficient! like a big chunk would have gone loss, like apple/google taking a chunk, global giving taking a chunk, that like it would have needed 10 $ for a tree or so... 1$ per tree is so fucking awesome! so happy you made me aware of this! thank you
@grabbitt5 жыл бұрын
nice :)
@mynameisearlb4 жыл бұрын
man this video was awesome! I love how to the point you are and I especially loved that you threw little tips in there like the create a new instance thing. hadn't heard that before so thanks!
@grabbitt4 жыл бұрын
Thanks :)
@lamarkness3 жыл бұрын
Hey thanks for the tutorial. That way of shaping the tree I’ve never seen before and it’s a really cool trick.
@Trilogytunes3 жыл бұрын
An absolutely amazing tutorial for complete Noobs for me, you my friend got a new sub!
@randomizedproductions57494 жыл бұрын
Thank you so much! now i know how to make a good tree for my game icon! also congrats on your rating for this vid 9 dislikes and 1.4k likes? amazing!
@grabbitt4 жыл бұрын
Glad you liked it!
@AngelCnderDreamer5 жыл бұрын
I had no idea there was such a better way to make trees! That is so freaking quick! Thank you for sharing this! Defiantly looking forward to making my trees for my game. ^ ^
@grabbitt5 жыл бұрын
Thanks :)
@AngelCnderDreamer5 жыл бұрын
@@grabbitt Np! :)
@mordfustang19334 жыл бұрын
This trick is so useful for a variety of things ex) handles for vase
@makyg45943 жыл бұрын
For those who don't have such a nice result: - enable ambient occlusion and increase the distance.
@_Iam777_4 жыл бұрын
You're my favorite Artist. Very well explained and pro tips. Thanks a lot.
@lmowni67603 жыл бұрын
I just realize using your technique to sketch is much easier for me to animate, thank you so much
@moocat22343 жыл бұрын
Thank you! I love your tutorial and...your voice! Tender and calm. Thank you :)
@tomobrien41824 жыл бұрын
Such a high quality video and very informative, thanks!
@zikpin4 жыл бұрын
Very good (perhaps one of the best ) tree modeling tutorial. 👍👍
@kamfreezen2 жыл бұрын
YES, needed this help haha thank you very much :D
@МаксимКузик-т7э6 ай бұрын
only tutorial that worked for me thank you so much
@verdantis99605 жыл бұрын
Excellent tutorial. I like your calm but concise way of explaining things. You don't talk too fast and you are very beginner friendly in your explanations. I learned so many new skills from this one video. I am only learning in order to design things for 3D printing, but the majority of this video was relevant for me. Thanks very much. New sub from me. :D
@nervouskrystof4 жыл бұрын
I learned more in 5 minutes than in full 30 mins tutorial LOL!
@SKELETON_FN4 жыл бұрын
Great tutorial. Thank you! I got stuck @ 1:15 when you mentioned ALT-M to Merge. Turns out you don't need to press ALT in 2.9 :)
@tt1285562 жыл бұрын
Cool little trick I learned from one of Imphenzia's (another great Blender master for beginners) videos: if you change the Snap With to "Active", you can just Shift + RMB to change the location of 3D cursor to top of another branch, Shift +D to duplicate the icosphere and Ctrl + point at the top of the branch to snap the duplicated icosphere to the new location.
@mistercode47384 жыл бұрын
therapist: 2b2t is virtual server, it does not exist in real life 2b2t irl: teamtrees
@lonelylama52224 жыл бұрын
I really like the low poly style it’s pretty easy and it looks cool :)
@julianwildauer5 жыл бұрын
Awesome as always THX so muuuuuuuuuuccccchhhhh!🧡💛💚💙💜🤎🖤
@grabbitt5 жыл бұрын
Thanks :)
@lioshappiness Жыл бұрын
Always come back to this video everytime!
@jasperbrooks21185 жыл бұрын
The simplest way to make a tree is, start with a cube, extra face upward and, scale it down and, twist them a bit . . where you want branches, add loop cuts and, extrude a single face and, bend it upwards and, make a ' bulp ' at the end, by scaling four extrusions, so they ' bulge ' out or, Seem big - - then, add some quick materials and, Boom Simple tree, Your trees are nice but, they Not single mesh, if you do it this way, it one, continuous mesh Or, Object . . I Don't know if that's important but, I Dig it - - § Your trees look nice too, Though, and, they Look good in a Game Or, movie - -
@TheJP1004 жыл бұрын
Having them be a single mesh is indeed very good for video games as it usually reduces the amount of times the draw function has to be called to draw an object. AFAIK you can just join the objects after modelling them like shown in this video, that way you would probably get those trees as a single mesh too.
@externaldesign71633 жыл бұрын
thx I was looking for a quick and easy way to make trees
@LieutenantSilver5 жыл бұрын
Just a neat little trick with the Skin-Mod: in the Properties Sidebar [N-key] you can review the numerical values associated with each vertex' skin radii. They are called "Radius X" and "Radius Y" and sit in _Properties Sidebar [N] > Item-tab > Transform-section > Vertex Data_ below the Bevel-Weight bar. Checking the numerical setting can be useful in case a node in the branch-structure has the wrong thickness and you don't want to under- or overscale it. Additionally Ctrl+A's Skin-Rescale is implemented like a normal tool. This means limiting by the X- or Y-axis works just like the regular Vertex Transformation Tools and even the Proportional Editing Tool [O-key] can be used to scale neighboring vertices quickly. So the whole trunk can be done in as little as one single re-scale.
@LieutenantSilver5 жыл бұрын
If anybody wants the tree models in a unified mesh: 1) Object Method: add the icospheres in Object Mode as separate from the trunk and unify them by adding a Boolean Modifier to the trunk, set to Union with the icosphere selected as the Object in the dropdown-list. 2) Mesh Method: pull the foliage-bubble away from the branch, inset [I-key] a smaller face on one of the foliage-faces near the branch, select both the face on the tip of the branch and the inset foliage face and bring up the Edge Quick Menu [Ctrl+E] to connect them with Bridge Edge Loops.
@grabbitt5 жыл бұрын
Nice idea thanks :)
@LieutenantSilver5 жыл бұрын
Another good trick for low-poly modeling in particular is customized quick access to merging: since Remove Doubles has become _Mesh > Clean Up > Merge by Distance_ I've bypassed it [RMB to bring up context menu with the desired shortcut-target selected] via the Quick Favorites menu [Q-key]. That way I can quickly grab vertices or edges, edge-slide them [G x2] into other vertices and fuse them. Another good addition is _Overlays > Geometry: Face Orientation_ as a convenient reminder for beginner to keep models clean.
@LieutenantSilver5 жыл бұрын
*Low Poly Douglas Fir* Ref. woodyplants.wdfiles.com/local--files/pseudotsuga-menziesii/pseudotsuga_menziesii_tree.JPG The Douglas Fir's foliage is less fanned out than the 3rd tree in the video and its needles hang in heavy clusters from its branches. Yet the species maintains a strong, majestic appearance thanks to its upward-swept branch-growth. An elegant low-poly approximation is a banana with a boomerang cross-section: 1) insert a cube and stretch it longer by about x3 2) insert loop cuts for shape definition, this design requires 3 faces for branch length and width, 2 for height 3) grab all width-edges on the front bottom and rear bottom and edge-slide [G x2] them upwards into center-height, then Merge by Distance to remove excess vertices 4) on the front select the upper and lower center face and scale them to zero [Median-Pivot!] along the width-axis, then Merge By Distance again 5) select the two top-faces in the front, the three top-faces in the rear and on the top deck the dead-center and rear-center faces and scale them inward along the width-axis by about 0.300 6) on both sides select the top and bottom center faces at half-length, scale them inwards along the width-axis by about 0.500 and pull them downwards by about 0.800, then on the top select the dead-center face and pull it down by about 0.400 7) on both sides select the bottom center faces at half-length and scale them outward across the width 8) on the rear select the bottom-center edge and pull it upward to form a roughly square top-center face for a well-proportioned branch-attachment shape You should now have an upwards-swept branch with downwards-hanging needle leaves made of 132 tris. Scale and randomize the proportions to your liking. To complete the fir, add a tall thin cylinder to serve as a trunk and scale the top circle to taper it. Duplicate the branch and rotate them around the trunk [mind the Pivot-setting]. Insert loop-cuts to provide faces to connect the branches to with [Ctrl+E > Bridge Edge Loops]. The larger lower branches are heavier and have a less pronounced upwards-sweep. If the tree is supposed to tower over other trees with a long branchless trunk-section, extrude the bottom-ring of the trunk straight down because tree-trunks only taper on foliage-sections for reasons related to mechanical stress. _Then whistle the Halo theme song because you know this conifer design reminds you of something!_
@LieutenantSilver5 жыл бұрын
*Low Poly Aloe Vera* Ref. infogalactic.com/info/File:Aloe_vera_flower_inset.png The complicated tangling of the succulent's leaves can be beautifully simplified in low-poly style using one of Blender's built-in primitives: 1) insert an ico sphere 2) switch to Vertex-Selection [1], wireframe-display [Shift+Z] and from a side-view [Numpad 1] box-select [W] all vertices in the top half of the sphere, switch the Pivot-Setting to 3D-Cursor-based and flatten the northern hemisphere by scaling along the height-axis to zero [S, Z, 0] 3) switch to Face-Selection [3], grab only one of the flattened triangles and extrude [E] straight up, then merge all vertices at center [Alt+M, "At Center"] 4) repeat for most or all of the flat triangles, tris near the center should be extruded taller than tris near the rim 5) switch back to Vertex-Selection [1], box-select [W] all spike-vertices and fan them out by scaling with Cursor-Pivot along the horizon-plane [Shift+Z] Randomize the shape to your liking and populate your forest with succulents. _Then realize that succulents don't look natural next to Douglas firs, erase your composition and model some Mediterranean conifers and palm-trees instead._
@arktoriusmaximusIV3 жыл бұрын
thx Grant, simple tutorial but every time new knowledge
@viniciusps014 жыл бұрын
You're really good. Thank you! I would love to watch more low poly videos!
@doganinds3 жыл бұрын
very clear and understandable expression. Thank you
@tayzaikianime40727 ай бұрын
You are the best Grant !!!!
@678crazydave4 жыл бұрын
Awesome and easy tutorial. Thank you for this!
@anatolatgmail4 жыл бұрын
Thanks! Really like your tutorial format
@bassemb3 жыл бұрын
Beautiful methods! I added some Bevel modifiers here and there to soften certain shapes like the ico spheres
@ahmetomercicek58482 жыл бұрын
Thanks Grant , it worked for me.
@Art_Logic Жыл бұрын
Thanks, it is really fast and beautiful)
@maze83794 жыл бұрын
This is amazing, first tree in only 3 minutes
@vyorkin4 жыл бұрын
Super awesome tutorial! Thank you, now I can create trees :)
@rivkagames3 жыл бұрын
My modifier doesn't say apply but instead, it shows only create armature??
@rivkagames3 жыл бұрын
Ok to anyone that is having this problem. In Blender 2.92.0 there is a little arrow next to the camera button. If you click that then you will see your much desired APPLY button. :)
@DearNotebook3 жыл бұрын
3d trees just can give vibe of ghibli trees in totoroo
@Verelkia2 жыл бұрын
1:15 if Alt + M isn't working, Blender changed it. It's now just M to merge.
@ninebread2 жыл бұрын
Thank you
@TripleM19025 жыл бұрын
Thank you man, I'm a beginner and what you do is just awesome.
@grabbitt5 жыл бұрын
Thanks :)
@millylamp3622 жыл бұрын
thankyou i'm making antlers and i used this technique.
@gisdeveloper2 жыл бұрын
Thanks ! I enjoy this tutorials !
@whizedevil4 жыл бұрын
Excellent tutorial
@NewMediaServicesDe5 жыл бұрын
done. what an amazing idea. thanks guys!
@grabbitt5 жыл бұрын
Nice
@googlereviewguy75744 жыл бұрын
My man! Fantastic video!
@codfr2 жыл бұрын
3:05 how do i change the subdivisions of the icosphere? it doesnt come up with that little tab thingy
@grabbitt2 жыл бұрын
It disappears if you move out transform it in any way
@GhostCreeper5 жыл бұрын
love the tutorials.I may do some videos on doing these tutorials because some funny stuff happens lol,Like my ico sphere is one giant sphere with missing faces here and there even when i scale it down,and when i did hte skin mod on trunk i had to scale it down because it was a huge blob of polygons. Edit: And i found out why my stuff was being crazy.
@grabbitt5 жыл бұрын
what did you find as the solution
@demonlesse4 жыл бұрын
I need this answer
@eduardobeltran44745 ай бұрын
how did you box in the points and move them? at 1:35 thanks
@grabbitt5 ай бұрын
you can box select as long as you have the default selection tool enabled in your tool bar at the top
@unknownuser-11114 жыл бұрын
Thanks for saying apply and then saying - but make sure youre happy with the tree. I already saved it. :(
@Design_With_Ahmed2 ай бұрын
BIG LUV
@tatsumii1420 Жыл бұрын
what does ctrl a do in object mode at 2:10
@Grantdoes3D2 жыл бұрын
theres a easier way to split edges just go on vertex select select a vertex and hit v
@LaszloIvanyi5 жыл бұрын
Ok, I've spent the day with trees officially :D This was the final result of the first tree for me: i.imgur.com/EEjl0kv.png I also did the pine, but that didn't look so awesome at the end. It looks OK from afar though. Check them out in UE: i.imgur.com/qconYzT.jpg Almost sellable :D I do need to revisit all my models though. It turns out I missed some important thing with all. Location. If you don't put the model to the middle, when you import then try to rotate, it rotates on the center (or maybe misplaced origin), if you scale it, scales my hopping around off the screen etc.. - Apply transforms and modifiers, - Merge the model as 1 object, - Set origin to geometry, - Set the model to world center, - Pack textures into the model, - Export as FBX.. I need to work a bit more on best practices, since this can be complicated with more than one texture slots. My final goal is to be able to produce models that can be added to UE as props and foliage to create scenes. I feel quite comfortable with making the models, I'm 20% comfortable with texturing (I'm not really clear on adding multiple parts of my model to the same texture yet. Sometimes I get it right though, but it's guesswork, not knowledge :D)
@grabbitt5 жыл бұрын
looking good :)
@trachinusdraco3 жыл бұрын
Third one could use some texture painting to make it look very nice
@krosshj3 жыл бұрын
Thanks for your video, I learned so much :D
@michabednarski55555 жыл бұрын
Keep doing tuts :) I learnt so much :) Thank you :)
@grabbitt5 жыл бұрын
Thanks :)
@CrypticzXI3 жыл бұрын
10 / 10 You are a master!
@jasperbrooks21185 жыл бұрын
A simple way, to make trees . . make a square, extrude it and, make two loops cuts where you want a branch, then extrude it from those squares, a branch and, you have a simple, functional tree - -
@kellyrodgers93264 жыл бұрын
Brilliant tutorial. Thanks.
@CHIFAN23 жыл бұрын
Very good tutorial! Thank you! :)
@wolfofgameday85055 жыл бұрын
hit us with a how too on clothes video!! this was awesome btw i learned so much!!
@marcopiadasnoturnas2 жыл бұрын
YOU SAVE MY LIFE, THANKS KKKKKKKK
@tgxeuan14633 жыл бұрын
Thx so much grant this has really helped!
@EROSNERdesign2 жыл бұрын
how did you do the lighting?
@flow_ftbl17643 жыл бұрын
ik this is a dumb question but when u added cylinder how did u get that little thing on the botttom left so u could change vertices
@grabbitt3 жыл бұрын
It's only there when you first add the cylinder
@flow_ftbl17643 жыл бұрын
i have 2.92 blender i not sure why anyway thanks for replying i didnt think u would since its been like ages since video came out anyway thankyou
@Mc-je4yb4 жыл бұрын
As a beginner Me: I've done it without watching the video. Few moments Later After watching the video Me: Wait he did it on a way different procedure? 👁👄👁
@avc33383 жыл бұрын
how do you render it at the end after turning on ambient occlusion ?
@grabbitt3 жыл бұрын
Press f12
@shafranskaya2 жыл бұрын
Thank you again, your videos are amazing and helped me a lot1
@linshu61414 жыл бұрын
If u want to use the third tree in a video game make the leaves a little bit thicker or u will have maybe graphic bugs / glitch's and it's anyways better for the performance.
@dinnosours4 ай бұрын
i can't extrude.. edit: got it, i forgot to change the select mode loll, thank you for the tutorial, very helpful.
@tsup23 жыл бұрын
Can't wait for the low poly world wide to scale oceans tutorial #TeamSeas
@teyoz67862 жыл бұрын
Hod do you get the key binds on the bottom right of the screen???
@grabbitt2 жыл бұрын
look up jayanams screen cast
@DiabeticDiabloDevelops2 жыл бұрын
Im not a beginner Im not a pro but this is very helpful thank you Mr. Grant Abbit
@cinnamonsassafras6622 Жыл бұрын
The technique is definitely about as simple as it gets, and takes just a moment to do. I worried about liking the video though, since it definitely isn't lowpoly, but the algorithm will likely think this is exactly what people look for when wanting to make assets suited for real time applications (as in lowpoly). The result ends up being consistently around 6000 triangles just for the trunk and branches, and the geometry isn't great. I'm really not sure where an asset this complex is suitable, or how else you can phrase the keywords. The technique great for people just starting out, but maybe let people know this is a simple and quick highpoly modelling technique for beginners, not for a lowpoly optimized model for real time applications. I really wish there was a way to cull the results based on intended application, since for just learning Blender for the first time with no intended application, this and other "lowpoly" that is actually fast and simple, yet actually highpoly and difficult to optimize are such a great place to start. Actually finding ways to optimize results is not an easy task, and that is where the gap in skill and learning seems to constantly be occurring. For an asset like this, I'd expect the entire scene to be around 10,000, and we broke that with only a single asset.