I watch this once a year to remind myself how important polish is
@deanvangreunen64573 жыл бұрын
come back, its been 2 years. "..yaaay.." - juice
@weblure2 жыл бұрын
Oh joy, I can wait for another indie remake of a classic game that just spams a shitton of assests and effects, and then repackages it and ships it off as a pay-to-win mobile game.
@misfire87712 жыл бұрын
I'm doing that right now haha
@pixerhp2 жыл бұрын
@@weblure Yes, along with juice you have to actually have flair to back it up or else that accursedness is what you end up with.
@Alixdkari Жыл бұрын
i don't think, historically speaking, polish is a very important language
@yupekosi4133 жыл бұрын
as soon as the eyes and smile were added i was prepared to die for the little block guy
@HalkerVeil9 жыл бұрын
I feel like I was just given super powers.
@EnricoUniverse9 жыл бұрын
14:45 even the real life camera began to shake, I thought everything was going to explode while the guy in orange was enjoying himself
@googleboughtmee9 жыл бұрын
Enjoyed the bottom half of their screen very much
@indikaWijesooriya5 жыл бұрын
Go here and get the full screen : grapefrukt.com/f/games/juicy-breakout/
@haos45745 жыл бұрын
@@indikaWijesooriya not showing up
@indikaWijesooriya5 жыл бұрын
@@haos4574 You have to enable flash player permission from chrome. (click the lock icon start of url bar) Also it doesnt work in mobile in flash is not supported.
@senorbill3743 жыл бұрын
RiP flash
@alaslipknot10 жыл бұрын
one of the funniest and educative game talk i even seen
@MrZzm882 жыл бұрын
Is there a curated list for this kind of game-dev talk videos?
@LunarBulletDev2 жыл бұрын
This is 10 years old? What an amazing talk! Just like wine it gets better with time!
@johanrg7010 жыл бұрын
Great talk, fun to watch. But don't forget to actually make a fun game before adding THE JUICE.
@LucyPero7 жыл бұрын
^ SO IMPORTANT
@funkychickenwing6207 жыл бұрын
Breakout isn't fun without the juice. I'd say a lot games aren't fun with out juice. Unless it has something to do with movement (like a platformer) Think about it, a turn based game with two squares and a basic font for HP. When the squares attack each other, they just deduct the HP. Not very fun. Now think about that with the squares being animated characters with swords and armor. A stylish font over their heads for hp. When they attack each other there's blood, some screenshake, sprite flash.
@SufferDYT6 жыл бұрын
But boring is universal.
@Zodiacman166 жыл бұрын
@@SufferDYT There are lots of people who think grinding in MMOs is super boring, but other people think it's relaxing and fun. Different strokes for different folks.
@ScbSnck5 жыл бұрын
wdy mean. Brakeout is FUN, it's classic. And its so simple, it is easy to teach on.
@risingdevelopment66354 жыл бұрын
Pretty cool how much simple things improve the sense of personality and art in a game, it's awesome!
@Dnobagav498 жыл бұрын
Excellent!!! I learned more about indie game development in fifteen minutes than from most of those game dev vlogs that last for hours!!! So glad you guys uploaded this =)
@solarpm1599 жыл бұрын
I am a DeVry University student studying Game & Simulation Programming, currently enrolled in GSP381: Graphics Programming I. This tutorial was recommended in our online class announcement. At first glance I was put off by having to sit through a 15 minute tutorial of something not of my choosing. I sat through it and never once got bored. Found it very informative and have got to give thanks and praise for uploading this. I cannot wait to play your game!
@AbyssTheory8 жыл бұрын
+solarpm DeVry University. . .good luck getting a job, broski.
@kaldo_kaldo8 жыл бұрын
The education will be valuable regardless. Degrees really only get you into AAA studios at the low level, doing crap work anyway. If you wanna open your own studio or work indie, then that will be more than enough.
@sagitswag17855 жыл бұрын
@@AbyssTheory Way to be elitist. Education only gets you in the door. Once he works some in the industry as a jr dev he will be on the same page as someone who graduated with a 4.0 from standford. Employees dont look at your university if you have work experience
@AbyssTheory4 жыл бұрын
@@sagitswag1785Yes, obviously work experience trumps education. However, DeVry is a for-profit university that has been consistently investigated for consistently misleading their students about their job placement rates while simultaneously charging roughly double per credit hour compared to public universities. I'm far from an education elitist. There are plenty of good alternatives to traditional schooling (and predatory businesses like DeVry) such as MOOCs in combination with strong online portfolios.
@ComfieDev3 жыл бұрын
I remember watching this talk a long time ago, tbh it changed my life.
@noicenoise87183 жыл бұрын
Learning gamedev this 2021, tweening now is the thing and it's the one of the easiest way to improve game feel for beginners less artistic like me. This is video is timeless. Very awesome
@damionmurray824410 жыл бұрын
I wish they gave props to Robert Penner. He was one of the first(if not the first) to break down tweening into a series of easing equations. Most tweening engines out there are based on his work.
@grapefrukt10 жыл бұрын
He's first in our list of references on Github! Sadly, there wasn't time to mention it in the talk.
@castleblack69418 жыл бұрын
An handful of tits is better than bigger.
@DoubleBob6 жыл бұрын
I wish they gave props to whoever did computer graphics and invented the laptop and the one who invented beamers and particle effects and the one who designed break out and the one, who brought us the mouse and the one who made their pants... Isn't giving props far more important than delivering information?
@JamesMcManusOnline11 жыл бұрын
That's nice that your computer can run Crysis. Can it run JUICY BREAKOUT?? :D
@Roxfox10 жыл бұрын
This is exactly what made DX-Ball work so well way back in '96. All it really had was flair, but that flair was done so well it became an instant freeware hit. Another recent example of Breakout taken to an extreme, and done so very juicily, is Shatter... which I'm gonna have to go reinstall right now. Good talk, guys!
@Jimmarxd8 жыл бұрын
The eyes thingie made me clap, all alone .. in my room .. yeah ..
@boredspaghettisquid60508 жыл бұрын
YEEEE-
@GameRocker5 жыл бұрын
hahaha I did that too man
@shahabdullah42655 жыл бұрын
Same here :D
@lolaldanee2743 Жыл бұрын
one of the best talks on game development ever held
@Lithethos12 жыл бұрын
Strangely enough, "it lacks juice (or meat)" is used informally in different cultures denoting similar things. Being a game artist myself, I knew of the "juice", which I think saying "make a game livelier" would be a more easy to understand term, but "juice" or "meat" are, of course, somehow appropriate and understandable :) This is a wonderful, delightful, entertaining, inspirational, and a very useful talk! I did not know how quick it would be to program such stuff.
@asboll9 жыл бұрын
PEGGLE is the perfect example of this
@WebDesignSEOChannel9 жыл бұрын
i still find myself watching this over and over. all the rules still apply 110% great job guys!
@musicrocks0138 Жыл бұрын
Wow, that was amazing. The best part is that it is applicable to all types of games, and not just to a certain genre.
@himatako12 жыл бұрын
Very good talk and really great and clear example of how juicing a game can make a dull game much more interesting without making any modification to the game mechanic.
@DoisKoh10 жыл бұрын
"Juicing" is great but evidently this *isn't* what is missing from the industry.
@artjom56174 жыл бұрын
true
@ahmedsiddique97824 жыл бұрын
true its missing its roots
@BrodyBaddis Жыл бұрын
Super talk. Thank you for the archives. Game Design professors writing for publications are ok, but making examples like this - for the visually geared developers - is priceless. Going to go read and watch their other references
@carlomontoya3 жыл бұрын
Perfect example of 'a picture is worth a thousand words.' Wonderful demo of 'game juice.'
@rosse1198 жыл бұрын
That talk was awesome!!!
@cardsofsurvivaltheisland50942 жыл бұрын
Wow... This video is absolutely pure gold. Thank yo so much
@FerdinandJosephFernandez12 жыл бұрын
I can see their point, but I believe there's a point where its too much already. In Bayonetta, one of my problems were, at intense fights, for brief but still important moments, I couldn't tell anymore where enemies' attacks are coming from, because the particle effects cover the screen too much. Some people don't find that a problem though.
@CuttingEdgeSchool3 жыл бұрын
What a brilliant talk
@AlSweigartDotCom9 ай бұрын
I still recommend this talk to programmers getting into coding and game dev.
@MaisieSqueak12 жыл бұрын
Great presentation guys. Some great initial inspiration for my degree this year. Truly cannot wait to start from the ground up in the industry and contribute something great.
@idle.observer Жыл бұрын
Just a wonderful content for that short amount of time!
@AlexVoxel11 ай бұрын
This was a great presentation
@compscistudio9 жыл бұрын
So much Juice!
@rickloyd82084 жыл бұрын
Who came here by Will's recommendation (Masterclass)? Awesome demo and very motivational!
@wanghaifeng79985 жыл бұрын
So much useful information in such a short amount of time. Thank you for this.
@jakubsmolewski70277 жыл бұрын
What a stunning presentation! Great work guys!
@Chr0n33 жыл бұрын
Keep sharing this video to my artists in 2021 Great job!
@matthewwillox7338 Жыл бұрын
2023 and I still reference this talk
@Quicksilvir5 жыл бұрын
Been playing Yakuza 0, the combat system in that game is all about the juice. When you use a heat attack, the visual and audio effects go up to 11.
@smiechu4710 жыл бұрын
That's how Call of Duty games are made
@xXDJLEE02Xx10 жыл бұрын
your picture annoys me ;( must scroll away
@kannanblangla61010 жыл бұрын
xXDJLEE02Xx
@DoisKoh10 жыл бұрын
This is how Shatter was made.
@skypenguingames_63967 жыл бұрын
That's how JUICY BREAKOUT was made
@JustDaZack Жыл бұрын
This is so important. Great talk!
@yapayzeka4 жыл бұрын
wonder what are there guys doing now
@d-landjs5 жыл бұрын
Amazing effect, sounds, etc!! It´s was amazing !
@HoppingFun12 жыл бұрын
Thanks for posting-great talk. I want to add eyes to everything now.
@bitmeister10 жыл бұрын
So much awesomeness in one video!
@PeopleThatPlayGames12 жыл бұрын
That was an awesome presentation! Never thought before that such simple things could matter so much!!
@Carlmdb12 жыл бұрын
love it! Best talk I've seen in along time most are really dull and monotone.
@menglish8312 жыл бұрын
Excellent presentation!
@thegeekrelief10 жыл бұрын
Great talk! Wish the camera work focused on the screen more.
@Meowzors7 жыл бұрын
how many people in the room had a seizure at the end
@LinkEX7 жыл бұрын
Yeah, I'd argue that was actually _too much_ juice. It got so noisy and crowded that things got uncomfortable and disorienting. This went beyond being juicy and became more of a slushy mess, imho.
@thomsip199011 жыл бұрын
Awesome presentation! thanks a lot for this guys.
@c.k.worrell967110 жыл бұрын
Really great talk. Good use of flash as a teaching platform also. Bravo!!!
@SizzlerWA11 жыл бұрын
Superb presentation! Congrats.
@CaptainFei-r1s6 жыл бұрын
Awesome 15 minutes spent watching this, thanks guys! Thumbs up
@MrZzm882 жыл бұрын
This is epic...can't believe it's 9 years ago. Is there a curated list for this kind of game-dev talk videos?
@smuphix9 жыл бұрын
I just love this talk! :) Once a while I watch it and enjoy myself.
@millakatariina64Ай бұрын
Just, wanted to give a flashing lights warning 14:29, it's a bit intense 😅 But! I loved this, very good presentation~
@nodros13 жыл бұрын
Wow, I wish I watched this 8 years ago.
@RonanMcCabe4 жыл бұрын
I think a lot of this can be applied to apps too. Great stuff.
@retsapb63194 жыл бұрын
this should be an obligatory watch for any game developer
@simoprdev35177 жыл бұрын
Awsome ! I was looking for this kind of features to add
@GegeGreenCube3 жыл бұрын
legendary video for gamedevs
@Luis-Torres6 жыл бұрын
This was awesome to watch!
@am_n_n11 жыл бұрын
It says in the video, they make the yScale and xScale of the paddle inversely and directly proportional (respectively) to the absolute difference between the paddle's x position and the mouse's x position.
@kombosabinho4 жыл бұрын
How did I miss this video
@SkelleRok4 жыл бұрын
Color Tweening (in-betweens) Squash and stretch Sounds and music Particles (smoke, shatter, trails, etc.) Screen shake
@thomasmolby12 жыл бұрын
What a triumph of an ending!
@JuneTreeDraws Жыл бұрын
I screamed with joy when they made the eyes bigger
@AFChannelX3 жыл бұрын
Marvelous explanation! 10/10 :) .
@juliodiaz7778 Жыл бұрын
THIS WAS AWSOME AF
@JKH-BDK12 жыл бұрын
Wow... subtle effects are great, but combining them is much better, holy shit i want to pet that peddle.
@NickShvelidze12 жыл бұрын
The eyes thing is wonderful
@TheEddiePleasant12 жыл бұрын
We miss you Coe
@joaobigfoot11 жыл бұрын
FUCKIN EPIC! best game talk I've ever seen.
@ChrisBraithwaite9 жыл бұрын
i didn't mind not being able to see the top of the screen because i could see their shoes the whole time. /endsarcasm
@AzuKDDK12 жыл бұрын
I love the mouth effect :) it makes the game so much more appealing :)
@44r0n-9 Жыл бұрын
Gonna juice up all my future games
@riotxxx5 жыл бұрын
This is fucking rad. Who needs a game. Just make juice.
@JohnhaighS Жыл бұрын
THIS IS THE ONE I:VEEEEEEN LOOKING FOR
@encryptonz12 жыл бұрын
Totally agreed. I would definitely take out the screen flashing (hurts my head), but otherwise, really cool stuff.
@jimanz111 жыл бұрын
Awesome video
@JohnSmithson9993 ай бұрын
Amazing!
@stevenogden48442 жыл бұрын
I was about to say it was too much juice, but then he puts eyes on the paddle!
@LarsWilms10 жыл бұрын
i=input s=smooth output v=smoothness value s+=(i-s)/v I always use it for camera movement (and also other stuff that needs to be smooth) in game maker. Sorry if it's stupid, I'm not a programmer.
@LarsWilms10 жыл бұрын
Oh lol just realised it's actually in the video.
@benjames280010 жыл бұрын
i have this set up in a script in gamemaker. what do i plug in for "s"? im assuming the script takes 2 arguments i and s. i know what to input for i, but not sure about s.
@LarsWilms10 жыл бұрын
No it takes the arguments i and v and outputs s. v is like how much you want it to ease in and out. The higher v is the more it eases.
@morganwardfilm4 жыл бұрын
this is amazing
@ComfieDev3 жыл бұрын
Legendary
@ytubeanon3 жыл бұрын
growing up playing Breakout on the Atari 800, I kinda prefer the basic version, it has a classic and refined feel... the other version is like for A.D.D. toddlers it did remind me of a Unity asset called 'Feel' which seems like it was based on this talk
@invadercivic27745 жыл бұрын
I think I just had a transcendent experience watching them increase the size of the eyes on the paddle.
@JGoLabs12 жыл бұрын
Very cool - thanks for sharing!
@bluescrndotnet12 жыл бұрын
One of the best game dev talks I've seen for a while! Nice to have a term to use, too - 'Juicyness', rather than it just being an unclearly defined subset of 'Polish' Everyone making games should learn how to tween things nicely using SmoothStep or bits of a sine curve. I've seen so many game UIs with bad transitions - linear movement with no easing. And getting it right make such a difference!
@Lvl9chao8 жыл бұрын
This helps a bunch! I'm gonna apply this to my next project :D
@Archimagus12 жыл бұрын
The game station for a while was referring to this sort of thing as "Crunch"
@peterschreuderr6 жыл бұрын
Very nice!
@connorwilliams31864 жыл бұрын
Perfect video. Is it DoTween?
@gardrek12 жыл бұрын
"A juicy game feels alive and responds to everything, yo."
@RavensKrag12 жыл бұрын
I don't think they seriously expect anyone to use all of these elements all at once, at that intensity. Though I do think that toned down a bit, it could be very nice. Like breakout mixed with Geometry Wars :D
@razetime7 жыл бұрын
I remember a juicy game: GAME OF THE YEAR 420BLAZEIT
@FlameForgedSoul4 жыл бұрын
Good stuff, but "squeeze and stretch" is in fact something you can google except it's called "squash and stretch"; one of the 12 principles of animation.