If your simulation don't work after baking, just control ur flow object . Maybe you scale down it on the Y axis at negative values.If it is negative,pls turn it to positive value.
@GraphicsMK Жыл бұрын
@@MercuryRisingFast I think Flip fluid more practical to use. Flip fluids is an add-on after all.
@MercuryRisingFast Жыл бұрын
@@GraphicsMK thank you. I'm new to Blender, and your tutorials are very invaluable to me. Thanks so much.
@rowlandmartin852 жыл бұрын
This is the best wave simulation I’ve seen since doing Blender. Now I want to try to put this on a beach. Making a beach as been hard.
@rosemariemcgowan6388 Жыл бұрын
Just gone back to Blender after a few years absence.Your tutorials sound good so will be attempting them.Thank you so much xx
@piccolosamathegodofdestruc3732 жыл бұрын
Best Video on learning Foam and Spray.
@radovanhalirramos3638 Жыл бұрын
Outstanding beach wave realism! incredible diamond of tutorial.
@Gametime05577 Жыл бұрын
Thank You SO Much For Making this Awsome Tutorial for free
@ChrisDjangoConcerts2 жыл бұрын
Excellent tutorial ! The best on the subject. You should keep making hem
@JefferyOdyssey Жыл бұрын
Great tutorial. It really helped me out a lot
@MrRac2010 Жыл бұрын
😄 éste muchacho es un genio de Blender
@DLVRYDRYVR10 ай бұрын
Let's get started the lecture!
@BaydenMonk4 ай бұрын
Just what I needed, Thanks.
@Playingmusic2 Жыл бұрын
Fantastic explanation thank you!!!!
@flancy56082 жыл бұрын
You are really helped me! Thanks!
@thiagoemanuel8607Ай бұрын
Very good!!
@Tutorius2 жыл бұрын
Your videos are so good, especially for liquids. Must have a look if you did motion/camera-tracking too. Have problems with errors there. Hopefully Stackexchange has a solution for this...
@GraphicsMK2 жыл бұрын
Thx for ur nice comment.I did a tutorial about camera tracking before. You can watch this tutorial kzbin.info/www/bejne/oXvZnYijdtl5rLc
@Tutorius2 жыл бұрын
@@GraphicsMK There seemed to be a problem with motion-tracking in the blender-version i was using. Now works as a charm... kzbin.info/www/bejne/f17Re6KrftGpqqM
@FilmSpook Жыл бұрын
Many Thanks, my Bro!! Great Work!!
@Capitan_muskato2 жыл бұрын
Super mega tutorials!!! Thanks!!!
@lop90ful12 жыл бұрын
Omg thank you, this is much simpler.
@Nonaxnj2 жыл бұрын
YES FINALLY THANK YOU SO MUCH
@eengsu5 ай бұрын
Terima kasih, sangat membantu
@PBCSandMarci7 ай бұрын
i think the tutorial was great, i feel like a lot of it could have been cut out tho like setting up the camera and repositioning and resizing things
@MrTomyCJ2 жыл бұрын
Have you tried using the new cycles point rendering system for the foam and spray particles? I think they are much faster to render and consume much less memory! They are less customizable (or at least I don't know enough to do so), but being so small, maybe you can't even notice this issue.
@GraphicsMK2 жыл бұрын
Yes I heard about new cycles point rendering system. It has released in Blender 3.1. But I really don't know enough to make foam and spray particles with it. You can share if you know any tutorial and source about it.
@SeparateWaynee Жыл бұрын
This is a good video! thank you vey much
@jurisjudins4862 жыл бұрын
this helped me thanks!
@ChristopherHemsworthCreative2 жыл бұрын
This was extremely helpful, I thank you. One question: I find my "water drops" that come from my flow sources are much larger than yours in the video and I wish they would be smaller, what is the way to control this? Thanks!
@GraphicsMK2 жыл бұрын
Thank u for ur nice comment.If u want to make smaller water drops, u can increase resolution division value. In this tutorial I keep it at 160 , u can set this value to 256.But, it will take longer time to bake.
@ChristopherHemsworthCreative2 жыл бұрын
@@GraphicsMK thank you so much for your reply!
@DoGGuY2 жыл бұрын
@@GraphicsMK hey, do u know why my spray and foam particles just disappear about in the middle of the simulation?
@GraphicsMK2 жыл бұрын
@@DoGGuYI dont have any idea.But I hope your particle maximum and minimum life values is default.
@DoGGuY2 жыл бұрын
@@GraphicsMK i'll see! Thank you
@JvOeditorR Жыл бұрын
TY so much
@powersprouter Жыл бұрын
beautiful render. Wondering if you have any suggestions for Eevee? Cycles takes so long on my computer, it's a potato. (PS very appreciative of your videos as is, thank you, but another vote for using your own voice if possible. The imminent robot invasion frightens me enough as it is, would rather believe you are a real human, sorry robots)
@GraphicsMK Жыл бұрын
Unfortunately,you can not get such a realistic render with eevee. Maybe you can close to realistic with some eevee settings. Otherwise it takes longer time to bake with cycles. I would like to use my own voice but my english not good at speaking. Also I need silent place. Unfortunately I dont have a opportunity for now. Thanks for ur nice comment.)
@vladvolodiy8282 жыл бұрын
Спасибо большое
@johnnymac122 жыл бұрын
After adding the Spray and Foam collection to particles, the spheres don't show up. Pretty sure I followed the tutorial exactly. Is there something I could try?
@arduinocoder247 Жыл бұрын
Did you saw your resolution?
@MayaAymara2 жыл бұрын
Thank you!!!!
@alvie43052 ай бұрын
I looked for a while, the musgrave texture just isn't showing up, anyone know why?
@mezzdezz34372 жыл бұрын
Thank you so much! This simulation or the mesh can be exported to another program like c4d?
@GraphicsMK2 жыл бұрын
U are welcome. I have never tried to export into another program.But I think it can be exported. Maybe this video can help u kzbin.info/www/bejne/r6mTh6OgfMx0r8U
@NandukDaProot Жыл бұрын
thank u so much u are help me!!! :DDD
@milanhilferink4051 Жыл бұрын
im trying this with a ship, but my water doesnt really splash, neithjer with a lot of wind on it. do you have any tips?
@moldysann70832 жыл бұрын
Awesome stuff!! When I switch to solid view after baking the mesh data it still looks before when previously baking the data? It looks like mesh but its colorful like weight data (Blue to Red) And I can't change to wireframe or other rendering modes
@SooksVI2 жыл бұрын
In the particle tab of your domain, disable the liquid particle view in the viewport. It's the small monitor icon next to the camera icon.
@jurisjudins4862 жыл бұрын
also can you please make a rock genorator? Thanks!
@nagitoneedsahand16662 жыл бұрын
You can already generate rocks in Blender using the extra object addon
@Prathameshteliprt Жыл бұрын
I want to make animation in which water is coming from pipe (very fast speed) and hiting rock and at same time removing dirt from the rock How can i do it?.. help me
@mohittiwari7407 Жыл бұрын
nice work bro, just want to say that you should use your own voice it would be better and the viewers will appreciate it you are already doing great job.
@Marwan_W_Elzeiny2 жыл бұрын
Thanks For The Tutorial It Really Helped Me But? When I Bake The Mesh The Domain Does not hide. Can You Help Me Please?
@GraphicsMK2 жыл бұрын
If u use cache type as modular, firstly bake the fluid data, then bake the mesh data. If u use cache type as all, then u can bake the simulation at one time. After baking,u should see the fluid mesh and the domain disappear.
@nana_versuchslabor3D2 жыл бұрын
Thanks for this tutorial! Looks very nice! Any idea what to do if the liquid (Cube.001) is not working when baking is finish?
@GraphicsMK2 жыл бұрын
Just control ur flow object(cube.001).Maybe you scale down it on the Y axis at negative values.If it is negative,pls turn it to positive value.
@nana_versuchslabor3D2 жыл бұрын
@@GraphicsMK Yeaah, this works! Many thanks!
@MrSnuffules2 жыл бұрын
@@GraphicsMK Thank you so much for this hint! Negative scaling was causing the issue too with my fluid. In my case, was Z axis scaling, but still. Huge thanks!
@jurisjudins4862 жыл бұрын
yeah
@Kozlov_Production Жыл бұрын
How to decrease paticle count?
@guyzo5402 жыл бұрын
my shading isnt transparent for some reason. any ideas why? thank you
@guyzo5402 жыл бұрын
i figured out why. if anyone is having this problem its because my render engine was set to evee not cycles. thank you!
@ogbitseadanoritsewo9142 Жыл бұрын
@@guyzo540 Thank you, I had similar issues but mine is still not transparent after changing to cycles
@wowersdh1 Жыл бұрын
really helpful! But I couldn't use it because my water simulation render with cycle took 30second to render, but with this foam ans splash, takes 78 minutes to render one frame :(
@ogbitseadanoritsewo9142 Жыл бұрын
my shading isnt transparent despite the fact that I am rendering in Cycles. What should I do?
@scentyoutube69 Жыл бұрын
my isosphr is not getting transprnt it still shows dark black object like
@DoGGuY2 жыл бұрын
why does the particles just end in the middle of the anim for me? others than that, amazing tutorial!
@Label2222 жыл бұрын
3:10 How do you fill the water?
@fergusoncaesar2062 жыл бұрын
when you made the suitable flow and domain size, it will change automatically after enter the resolution, just try reducing the size of flow cube
@DrunkenUFOPilot Жыл бұрын
You've been doing too much Blender when you go for a walk in the woods, come upon a stream, and want open the Shader Editor because the rocks don't look right.
@BleachedBroccoli2 жыл бұрын
What hardware do u use?
@GraphicsMK2 жыл бұрын
Intel(R) Xeon(R) CPU E5-2678 v3 2.50GHz, GTX 1050 Ti Graphic Card . Unfortunately I dont have top level hardware.
@scarymedia73592 жыл бұрын
BRO THANKS NO VID ACTUALLY SHOWS IT FROM BEGINNING TO END
@sharathkumar21763 күн бұрын
The foam transperancy is not working
@liridoncani8 ай бұрын
If ur fluid is not showing make sure ur fluid object has the same distance off the domain as that little cube that appears in the corner of the domain. Learned from exp. U wont find this on google. Trust me.
@boowoompp Жыл бұрын
for me there arent any particles in the particles tab 8:18
@andreatorres58722 жыл бұрын
Help me i cant find Rock moss in other things and i downloaded it and still dont
@GraphicsMK2 жыл бұрын
I don't know.I just give external download link. It works properly here.Just try to open blender file,dont append like me.
@andreatorres58722 жыл бұрын
@@GraphicsMK Also, rocks cant collsion with effector (I'm on blender version 3.20
@lilobang9568 Жыл бұрын
@willyojay772 жыл бұрын
nothing is happening after Baking but i followed all the steps correctly
@GraphicsMK2 жыл бұрын
Just control ur flow object(cube.001).Maybe you scale down it on the Y axis at negative values.If it is negative,pls turn it to positive value.
@minay68292 жыл бұрын
under flow object there is an option flow source to surface emmission, turn that up from 0 to 0.8
@willyojay772 жыл бұрын
@@minay6829 thank you
@ogbitseadanoritsewo9142 Жыл бұрын
@@willyojay77 Did you re-bake the the data? I am having same error after following their instructions @MinaY @MK Graphics
@jurisjudins4862 жыл бұрын
but can u make a water balloon tutorial?
@GraphicsMK2 жыл бұрын
What is water balloon? U mean bubbles?
@devasurya_ks Жыл бұрын
my bake process didn't work i did what everything you told
@GraphicsMK Жыл бұрын
Be sure that ur flow object's scale values are not negative.
@itornadohere2 жыл бұрын
Mera to simulate hi nahi hota hai
@guyzo5402 жыл бұрын
my water looks like glass. not water. more green than blue also.
@GraphicsMK2 жыл бұрын
I hope u use cycles render.If u use eevee, it has different settings for water shading.
@guyzo5402 жыл бұрын
@@GraphicsMK I did. I'm thinking it's because I used a different picture than the one you used. Made it look different
@GraphicsMK2 жыл бұрын
@@guyzo540 ofcourse if u use different HDRI, it is normal.Maybe u can get better result if u use Sky texture.
@guyzo5402 жыл бұрын
@@GraphicsMK i found a picture that works after a while thanks :) i really enjoyed this video you did a great job. keep up the good work
@MilanKarakasКүн бұрын
Is that AI generated video?
@GraphicsMKКүн бұрын
Only VoiceOver generated by AI
@P4nem___Et___C1rcenses2 жыл бұрын
Like why are you talking about scaling the flow object but not that we mustn't scale it to the negative area. All these Blender tutorials are full of missing infos, it's crazy
@BleachedBroccoli2 жыл бұрын
A general rule of thumb is to never scale anything into negative values in blender.
@delusionsslayer7285 Жыл бұрын
use Flip fluid addon instead. no need to do these things