GRASS SWAY in Unity - SHADER GRAPH

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Brackeys

Brackeys

Күн бұрын

Пікірлер: 908
@Brackeys
@Brackeys 4 жыл бұрын
Hey everyone! To those of you who can't find the package: Unity has moved the "Show Preview Packages". You can now find it under Edit -> Project Settings -> Package Manager -> Enable Preview Packages. If you check that box, you should see preview packages in the Package Manager! :-) Stay awesome!
@mootvey
@mootvey 4 жыл бұрын
thanks so muchhhh!!!
@wildflowerblackberry123
@wildflowerblackberry123 4 жыл бұрын
Divyesh Thirukonda Hope you succeed, I have always wanted to make a game but I have definitely realized it is pretty difficult to learn with no knowledge.
@owenlaw9238
@owenlaw9238 4 жыл бұрын
Can you make a tutorial on how to make interactive grass (grass parts when you walk through it)?
@rfxstudios9481
@rfxstudios9481 4 жыл бұрын
Hi brackeys, when I try to download the grass assets it brings me to a website where I download the assets (in a zip file), how do I then import them into unity? Much thanks👍.
@rpamungkas13
@rpamungkas13 4 жыл бұрын
Hi, The grass assets link cannot be downloaded. :( Could you post a new link? thank you. :D
@wanderingworld762
@wanderingworld762 4 жыл бұрын
For those of you working in LWRP or URP, if you get shadows appearing like block, you need to use opaque mode and set alpha clip threshold to something around 0.8.
@Goathierbmw
@Goathierbmw 4 жыл бұрын
You are a legend
@Dedemonn1
@Dedemonn1 4 жыл бұрын
Thanks man!
@philipphermes3237
@philipphermes3237 3 жыл бұрын
thx
@lukeblaker5625
@lukeblaker5625 3 жыл бұрын
This also helped with the rendering of the different layers of my grass planes.
@GuyCollinsWilliam
@GuyCollinsWilliam 5 жыл бұрын
Thanks for all the free education!
@ConchStreetStories
@ConchStreetStories 5 жыл бұрын
No problem 😐
@Salmanul_
@Salmanul_ 5 жыл бұрын
@@ConchStreetStories are you sure he said that to you?
@ConchStreetStories
@ConchStreetStories 5 жыл бұрын
@@Salmanul_ sure, why?
@Salmanul_
@Salmanul_ 5 жыл бұрын
@@ConchStreetStories understandable, have a nice day
@indieprogress7170
@indieprogress7170 5 жыл бұрын
Seriously better than paid tutorials. I learned so much from this guy. The entire RPG series was incredible.
@kpkpixelsDEV
@kpkpixelsDEV 4 жыл бұрын
Hey guys! You don't need to subtract anymore in this part 12:34! You can connect the node "Combine" with "Transform" directly!
@rhapen
@rhapen 4 жыл бұрын
it was disappearing without removing the subtract with camera thank you
@TobiDerKrasse
@TobiDerKrasse 4 жыл бұрын
thank you very much, my grass disappeared before, now it shows up correctly
@scdijkens
@scdijkens 3 жыл бұрын
This is true but since HDRP still uses camera relative rendering it produces another artifact that causes the wind noise applied to the grass to be camera relative. This artefact makes the wind effect to be faster or slower depending on how you move the camera. The work-around for this second artefact is to change the first position node that leads into the tiling and offset from Space: world into Space: absolute world.
@richardl116
@richardl116 3 жыл бұрын
@@scdijkens thanks bro
@harrygeorge3665
@harrygeorge3665 3 жыл бұрын
what do you do with the gradient that stop the bottom of the grass from moving then ?
@frost-hex
@frost-hex 5 ай бұрын
I search for a very long time for a method that doesn't need terrain to plant moving grass, and your method works the best for me, and I don't know how to express my appreciate to you! This is truely a magnificent tutorial with detailed mechanism explanation. Thank you so much!!!!!
@kubalas688
@kubalas688 5 жыл бұрын
For the people who have problem with invisible grass: Now You must substract camera position not on the end, but on the begining, directly after first position node, before tilling and offset node. That works for me - I'm using latest available version of LWRP and Shader Graph (6.9.2.) and I don't know that fix will work in other versions.
@ragest_blender
@ragest_blender 2 жыл бұрын
it works, thank you!
@oconop2310
@oconop2310 8 ай бұрын
4 years later and it this fix still works! THANK YOU FOR SHARING
@XxRokuChangxX
@XxRokuChangxX 3 жыл бұрын
I love the fact that you can see the animation is made by moving layer in PS at 5:50
@Woodythehobo
@Woodythehobo 4 жыл бұрын
For those in Unity 2020.1 URP with a PBR master node in Shader Graph and if your grass has black areas on the mesh, then you may want to bake lighting: Window > Rendering > Lighting window > Scene tab > Click New Lighting Settings > Hook up Lighting Settings file to the Lighting Settings selector > Keep everything default for now > Uncheck Auto Generate and click Generate Lighting. May take a few minutes but it fixed the issue for me. A second way of "fixing" is in Shader Graph plug in the grass Albedo/Diffuse colour node into Emission too, the only issue with adding Emission is that shadows will be less effective on the grass, because it's essentially emitting its own light. You can visibly see the shadows move on the mesh if you select your Directional Light in the scene and rotate it.
@graysoul8516
@graysoul8516 3 жыл бұрын
I love how people are still shearing cool tips for unity and more! You guys are so nice!
@igorthelight
@igorthelight 5 жыл бұрын
The Force is strong with you, Darth Shader! :-)
@XanderGouws
@XanderGouws 5 жыл бұрын
The one dislike is a guy that spent the last week programming the same effect in C#
@PenguinPotential
@PenguinPotential 5 жыл бұрын
Literally me xD I've been learning how to code shaders all weekend and this came out today
@thenicksterd2334
@thenicksterd2334 5 жыл бұрын
@@PenguinPotential wait so you disliked...?
@PenguinPotential
@PenguinPotential 5 жыл бұрын
No? I loved watching this. Going to use it once HDRP becomes more stable.
@thenicksterd2334
@thenicksterd2334 5 жыл бұрын
PenguinPotential it was a joke
@vwvwvwvvw6143
@vwvwvwvvw6143 5 жыл бұрын
The guy who understands how it works now and can modify it in any part of the code and make his own ideas from scratch loool what a loser XD
@Oxmond
@Oxmond 4 жыл бұрын
Beautiful tutorial! We miss you Brackeys! 🧡🧡🧡
@ciixok7271
@ciixok7271 4 жыл бұрын
:')
@gianfelicelungarella2650
@gianfelicelungarella2650 4 жыл бұрын
Hey guys, For those who are having the ! next to their node: 1) Download the last Render Pipeline from the Package Manager (HDRP and the other); 2) In asset folder and Create -> Rendering -> HDRP asset-> name it anything. 3) Goto Edit -> Project Settings -> Graphics then Drag and drop the HDRP asset (pt.2) onto the Scriptable Render Pipeline Settings. Have a nice day!
@cinnamondum
@cinnamondum Жыл бұрын
brackeys, you made this video 3 years ago but is it still one the best source of information
@ProxyDoug
@ProxyDoug 2 жыл бұрын
Don't you love when Unity changes how their tools look more than how they function so much it takes you double the time to follow a tutorial... Edit: With that done, here's a tip. Instead of using a gradient texture for the color, you can add two color parameters and put them on a Lerp node, then use the same step done here 14:47 to get a nice gradient in the grass object. It's specially useful if you're going for a more fantasy look and need weird looking colors like blue or red grass.
@xXnickylodeonXx
@xXnickylodeonXx 3 жыл бұрын
Wow, one of the best tutorials I've ever seen. Very easy to not only follow, but actually understand the process. Thank you so much!
@DerSnubili
@DerSnubili 3 жыл бұрын
Just wanted to add that as far as i can see in the newest version of unity HDRP you don´t need to subtract the camera position, just go from the transform to the position input (like in 12.12 in the video), if you do it the way shown afterwards in the video you will get some strange object placements/movements, cheers !
@theloafdude8304
@theloafdude8304 4 жыл бұрын
AHHH we miss you brackeys
@vaskedagame880
@vaskedagame880 5 жыл бұрын
Ah, grass, finally, now i only need a game with grass!
@cammasgv
@cammasgv 5 жыл бұрын
Sooo true
@АндрејАнтанасковић
@АндрејАнтанасковић 4 жыл бұрын
Jesi napravio :D
@rcjvet
@rcjvet 4 жыл бұрын
This video was simply AMAZING. I have been searching for a way to simulate wind for my tree sprites. The shader assets available on the Unity Store simply do not work with the new URP without giving up lighting. I watched this video and applied the steps to a 2d tree sprite and voila! It worked. I can now animate all my game trees! Thank you so much for this video!!!!!
@vincent6352
@vincent6352 5 жыл бұрын
can you make a tree tutorial? or just a massive envoirment tutorial with Trees, Terrain, Grass, Water, Skybox?
@jemlap
@jemlap 5 жыл бұрын
how about use what you learned in this video and try to make it yourself? :P
@cameronjackson4652
@cameronjackson4652 5 жыл бұрын
There are some pretty good skybox tutorials out there on youtube. Try one that uses pano2vr. Also sky domes are a really good thing to use when trying to animate your sky with clouds and whatnot.
@stevanthewise7240
@stevanthewise7240 2 жыл бұрын
@@jemlap unhelpful comments b like
@mikkelkirkeby9946
@mikkelkirkeby9946 5 жыл бұрын
Seriously love how you always smiles. Really makes me happy haha
@emcpoland
@emcpoland 4 жыл бұрын
Grass Assets can be downloaded from the following repo github.com/ThmsMsqrt/LightingStuff/tree/master/Assets/Grass%20Assets
@ndie7910
@ndie7910 4 жыл бұрын
Thank you. =D
@kbdesigns1297
@kbdesigns1297 3 жыл бұрын
thanks
@vincentevil
@vincentevil 3 жыл бұрын
Thanks a lot man!
@Dylan-fj1yh
@Dylan-fj1yh 3 жыл бұрын
It says Page Not Found :/
@hellovagim
@hellovagim 2 жыл бұрын
Your tutorial is awesome, straight to the point, but very clear on what the node does! Thank you!
@oivinf
@oivinf 5 жыл бұрын
I love this and it is really helpful, but a quick note on using the "metallic" property as a map here: Only metallic objects display any sort of metallic reflection, and for organics (such as grass) it definitely should be turned off all the way ie. be black, unless you're trying to achieve a specific stylized effect. It looks like in this case it might be, but then plugging in the map is redundant in the first place, so that saves you a couple clicks every time you set this up! IIRC the metallic property is - in realistic terms - actually more of a binary effect that a material either has or doesn't have. (But of course, with something like dirty metal you would have varying degrees of metallic properties displayed across a map.)
@alexchesser5209
@alexchesser5209 5 жыл бұрын
Oh man. I've been watching your stuff for a while now and I am completely floored by the incredible quality of these latest tutorials. I thought they were good before, but now they're just next level. Such great work. Thanks.
@guimhoff
@guimhoff 5 жыл бұрын
When a tutorial for water in Unity ? It could be very nice !
@mentorfilou
@mentorfilou 5 жыл бұрын
I'm not sure, but I heard about realitistic water is still a problem for programmers.
@vinotinto8547
@vinotinto8547 5 жыл бұрын
You can apply this vertex displacement principle to many things, including water, so you should be good to go.
@simoncodrington
@simoncodrington 5 жыл бұрын
I followed a great (albeit hard towards the end) tutorial on generating meshes dynamically and then using noise to animate them. It's not shader based (so has impacts performance) but it worked a treat. kzbin.info/www/bejne/aX7SeX2qd9OhaLc
@thecubersahil6827
@thecubersahil6827 5 жыл бұрын
@@mentorfilou no ,have u seen minecraft?
@Atif_al_Abdul_Rahman
@Atif_al_Abdul_Rahman 4 жыл бұрын
Making a game take lot of effort, concept and time and at after work do is done it will be the most tastiest work of your life.
@lizardsempire5770
@lizardsempire5770 5 жыл бұрын
OH GOD ITS A BRACKEYS VIDEO I GOT QUIT WHAT IM DOING AND WATCH!!
@anagraphical_angel
@anagraphical_angel 5 жыл бұрын
I was in the middle of a class... This is fine
@pegton1981
@pegton1981 5 жыл бұрын
Who’s brackeys
@igorthelight
@igorthelight 5 жыл бұрын
if (Brackeys.LastVideo == NewVideo) { CurrebtJob.Terminate(); CurrentJob = Brackeys.LastVideo; }
@erikhjortsater5461
@erikhjortsater5461 5 жыл бұрын
@Vedant Chaudhari Fake fan
@blaccy5991
@blaccy5991 4 жыл бұрын
@@nathanbunny1865 R/Wooosh
@simonzhang7008
@simonzhang7008 5 жыл бұрын
In case you use LWRP and cant see proper grass shadow but just plane shadows: create a vector one and put it in alpha clip. Then adjust in Unity until its good. You can not hardcode the number in the PBR Graph! You need to use a vector 1 for some reason
@romaintruchard2939
@romaintruchard2939 4 жыл бұрын
thanks
@dieselgeezer18
@dieselgeezer18 5 жыл бұрын
u are the best teacher ever!
@indieprogress7170
@indieprogress7170 5 жыл бұрын
yes!
@albingrahn5576
@albingrahn5576 5 жыл бұрын
I was literally working on a grass shader with shader graph before I got the notification for this video! I'm already done with the blowing in the wind part myself so now I'm just trying to make the grass react to colliders so it gets trampled when you walk on it. Would be really cool if you made a video on that :)
@nikhilkadiyan4847
@nikhilkadiyan4847 5 жыл бұрын
I smile a little when you say '..and this video is sponsored by Unity'. idk why
@kinggore2969
@kinggore2969 5 жыл бұрын
This channel is sponsored by Unity. This is so cool.
@darkcognitive
@darkcognitive 2 жыл бұрын
The problem with this method is it's highly inefficient and the moment you scale this into a proper, full game, it's going to eat too much resources. Acerola has some excellent tutorials on grass, and other things, and discusses optimisation and the need for it, and also has a video on why most tutorials on youtube (like this one) is an extremely bad way to go about implementing grass.
@HeraldOD
@HeraldOD 2 жыл бұрын
🤓
@farbencut
@farbencut 2 жыл бұрын
@@HeraldOD He’s right tho. This method eats FPS like CRAZY
@onlyms4693
@onlyms4693 2 жыл бұрын
Hey do u know where i can learn the right thing for game development, i want to use unreal engine but after hear A bad tutor i skeptical and rethinking to try something. if u can help pls share a KZbin channel or video base tutuorial that i can see and follow then i Will try to modif it
@NotLordAsshat
@NotLordAsshat 2 жыл бұрын
@@HeraldOD ? It's an important thing to note, you probably don't want to spend all of your graphical Budget on grass
@blunderguy2571
@blunderguy2571 2 жыл бұрын
Facts
@orangelimesky
@orangelimesky 4 жыл бұрын
I can see now why you're popular. You give out assets that are super useful. Because of your asset, now I know how to model a grass mesh out of intersecting planes from blender to unity. Those axes aligning are super tricky! Unfortunate you're a unity youtuber, I was constantly curious how you modeled that mesh before figuring it out that it was the axes from blender that was throwing my grass around.
@brandonlaventure8086
@brandonlaventure8086 5 жыл бұрын
Hi guys, If you have a problem with materials appearing pink, this is how to fix it: After setting HDRP as render in project setting, you have to set linear workflow. For this go to Edit > Project Settings, then select the Player category, navigate to the Other Settings, open the Rendering section, and change the Color Space to Linear. Then it should work :)
@SrZarolho
@SrZarolho 5 жыл бұрын
Thanks Brandon! It solved half of my problem, but i still got pink material. :c I solved it by re-importing the hdpr package and changing Standard shader to HDPR/Lit for the models that didn't need a custom shader.
@AlqueMeteor
@AlqueMeteor 5 ай бұрын
Best mentor ever!
@ch0arrim
@ch0arrim 5 жыл бұрын
Your videos are just THE best! You always makes it easy to grasp complex things in an easy way! Mindblown as always!
@BlenderEffect
@BlenderEffect 3 жыл бұрын
To those who try this out, it is not working in unity 2020.0f1 !!!! but its working fine in 2020.1f... without subtracting the camera position at the end. 😉
@incebaba2654
@incebaba2654 5 жыл бұрын
3:37 And there we gOEhHhH
@nobob8564
@nobob8564 5 жыл бұрын
I didn't even know you could do that with a shader! Very awesome tutorial! Thank you!
@seddikturtle6800
@seddikturtle6800 2 жыл бұрын
Did anyone come he after watching acerola's wrong tutorial video?
@kajetanradulski9267
@kajetanradulski9267 2 жыл бұрын
me :)
@LukeFlavel
@LukeFlavel 2 жыл бұрын
yup
@timekeeper3856
@timekeeper3856 2 жыл бұрын
Yeah
@rivall8105
@rivall8105 2 жыл бұрын
yeah :D
@aceofspades4638
@aceofspades4638 5 жыл бұрын
This guy is awesome, I almost had a game done and published and everything from following along with his tutorials but there were a few problems that arose that actually ended up crashing everything, but that was probably user error
@theviolethuman4037
@theviolethuman4037 5 жыл бұрын
Nice vid(also first) loce your channel dude you helped me get started with unity Keep up the great work
@Making_dragons
@Making_dragons 4 жыл бұрын
Brackeys gets sponsored by unity me: wait isn't you whole channel pretty much a unity ad
@VaradMahashabde
@VaradMahashabde 5 жыл бұрын
"JOHNNY, stop watching the grass grow and help me cook GOD DAMNIT"
@sonicjason255
@sonicjason255 5 жыл бұрын
I'm glad its currently spring break(even though in Florida spring/fall or autumn doesn't exist) so I can watch your vids
@gayatriprasad7937
@gayatriprasad7937 5 жыл бұрын
Water physics with underground effect.
@AlanDarkworld
@AlanDarkworld 5 жыл бұрын
Very nice tutorial and explanation. What still blows my mind though is how all of this is able to run at a high framerate. All of the texture sampling and interpolation and even mesh morphing that is going on here is crazy when you think about it - yet it runs smoothly. This shader stuff is still a bit like magic to me.
@Novia5555
@Novia5555 5 жыл бұрын
3:44, At first, I'm a bit confused about how could a gradient image pull out the shape like that, so I download the asset and open the Albedo in Photoshop. I should see the channel to know that was an alpha channel that hidden. I can sleep tonight :'D
@carlitosleonidas3029
@carlitosleonidas3029 4 жыл бұрын
That looks very nice
@geri4367
@geri4367 5 жыл бұрын
Next step: Grass displacement based on the position of other objects of the scene :D
@danielhetrick3435
@danielhetrick3435 4 жыл бұрын
That graph is lit
@nukedboom
@nukedboom 5 жыл бұрын
I was literally looking for a tutorial on this yesterday, are you my FBI agent?
@sivapandianreffreference
@sivapandianreffreference 4 жыл бұрын
Really understands clear , great Tutorial
@anagraphical_angel
@anagraphical_angel 5 жыл бұрын
Wow that's a lot of nodes
@totallynotabot151
@totallynotabot151 5 жыл бұрын
Unity's graph announcement with a giant image of the shader network and dozens of tiny nodes had me laughing. Sticking with HLSL so coworkers can actually understand what the shader is doing instead of tracing tons of nodes.
@hristoborisov3713
@hristoborisov3713 3 жыл бұрын
brackeys you are not a wizard but you are damn close to it
@murdastocks7557
@murdastocks7557 4 жыл бұрын
The grass asset link you included might be broken...
@rickym7380
@rickym7380 4 жыл бұрын
im having the same probel
@upprrdimensions892
@upprrdimensions892 4 жыл бұрын
Yes.its broken
@asimsah
@asimsah 3 жыл бұрын
yep
@turbokaiser
@turbokaiser 3 жыл бұрын
​@@asimsah if you're looking for the grass assets they're in this github :) github.com/angelsophia1/Grass-Sway good luck
@cherrythefruit1527
@cherrythefruit1527 3 жыл бұрын
@@turbokaiser Thanks! :)
@simoncodrington
@simoncodrington 4 жыл бұрын
Great video, wish there were more practical shader graph tutorials online like this one :)
@soonfamous
@soonfamous 5 жыл бұрын
Brackeys got the cold?
@Goblexter
@Goblexter 5 жыл бұрын
I believe he's from Scandinavia, so he's cold 9 months out of 12 and March is one of them ;)
@Goblexter
@Goblexter 5 жыл бұрын
In fact it sounds like he's talking "gangsta" now xD
@INeatFreak
@INeatFreak 5 жыл бұрын
No dude cold got him
@ArnoldsKtm
@ArnoldsKtm 5 жыл бұрын
@@Goblexter I am as well and I can tell you that you don't get cold from cold weather.
@mastai7624
@mastai7624 5 жыл бұрын
you are now like a star to some youtubers ,dani and me continue like that BRACKEYS 4 LIFE##
@anonanon3066
@anonanon3066 5 жыл бұрын
Daaamn that's so cool, i would absolutely love to somehow implement this into my game, however my whole project just fkin breaks when converting to 2018.3
@michaelc5415
@michaelc5415 5 жыл бұрын
hey Brackey , you guys make the best videos. hope you feel better man !. keep up the videos guys.
@saiverx
@saiverx 4 жыл бұрын
You dont need to subtract the camera position in order to make it work in HDRP as of November 2020 :)
@yvesevrard2421
@yvesevrard2421 3 жыл бұрын
Wow thx.
@flgaming2165
@flgaming2165 5 жыл бұрын
I justed checked brackeys got more subs than the official unity channel
@CuriousFriend
@CuriousFriend 5 жыл бұрын
No one: Brackeys: 0:31
@angusmccall3400
@angusmccall3400 5 жыл бұрын
I had no idea how to do anything with shaders. Nice tutorial
@nidavelliir
@nidavelliir 5 жыл бұрын
Using one of the most advanced human inventions to render grass lmao
@1234macro
@1234macro 5 жыл бұрын
What is one of the most advanced human inventions, now?
@namel6532
@namel6532 5 жыл бұрын
@@1234macro computer
@DoctorDoomsPvP
@DoctorDoomsPvP 4 жыл бұрын
G*mers BTFO
@DrazokFRN
@DrazokFRN 5 жыл бұрын
You shouldn't connect Position (Vector 3) into Tilling (Vector 2), because second value in wind movement will have no effect on the outcome and you're bound to 1 axis for wind direction. Instead: Position>Split>Vector 2(R & B)>Tilling Appart from this a great video :)
@01animeking
@01animeking 5 жыл бұрын
lol this was exactly what i needed
@diptarkadas5193
@diptarkadas5193 5 жыл бұрын
same here
@theearthburner6159
@theearthburner6159 5 жыл бұрын
Thankyou so much , I was finding this , thankyou sooooo much.No need to apologize , audio is awesome
@ewU2000
@ewU2000 4 жыл бұрын
For everyone else, who doesn`t have the option flipped normals, this side helps: forum.unity.com/threads/shader-graph-lwrp-cant-use-flipped-normals.646675/
@jacklaplante3184
@jacklaplante3184 2 жыл бұрын
thank you!!
@ererbe
@ererbe 5 жыл бұрын
tue wind Displacement part is nice
@tiehat5856
@tiehat5856 5 жыл бұрын
12:54 Making the weed field
@danhinchliffe7622
@danhinchliffe7622 5 жыл бұрын
Yo that graph is lit
@MineXplayPL
@MineXplayPL 4 жыл бұрын
"Cooking with my phone using Unity 2020"
@konstantinoskarentzos9967
@konstantinoskarentzos9967 5 жыл бұрын
Very nice tutorial. One more great “in-depth” video that scratches from than the surface. Keep creating these superb and videos.
@lakshayyadav2865
@lakshayyadav2865 4 жыл бұрын
I can't download the grass assets its showing a ownClowd error, brackeys please fix this
@speedfastman
@speedfastman 4 жыл бұрын
Same :^(
@lakshayyadav2865
@lakshayyadav2865 4 жыл бұрын
I accidentally typed brackets lol
@FireDemon-ir5un
@FireDemon-ir5un 4 жыл бұрын
hmmmm
@UnderdogDen
@UnderdogDen 3 жыл бұрын
itachi is that u?
@lakshayyadav2865
@lakshayyadav2865 3 жыл бұрын
​@@UnderdogDen ye lmao
@dfxgaming6570
@dfxgaming6570 4 жыл бұрын
You guys are best,.. Keep it up. I have learned a lot from brackeys
@manasseh152
@manasseh152 5 жыл бұрын
for me it does not work at the last step when i have connected the uv and the split then my whole object pink and before that it worked.I do not know what I did wrong because I have completed all the steps correctly
@sylvadim1227
@sylvadim1227 Жыл бұрын
FOR ANYONE STRUGGLING WITH THIS IN 2023: Much of this is still relevant, but some aspects of Unity have been changed. Don't import URP from package manager. Instead start a new project using 3D URP. This will set things up better in Unity 2022 Vector 1 has been renamed to "Float" It still functions the same.
@The_Docter_Man
@The_Docter_Man 3 жыл бұрын
The link to the grass assets in the description doesn't work :(
@opticalreticle
@opticalreticle 3 жыл бұрын
:(
@bareminimum1758
@bareminimum1758 3 жыл бұрын
:(
@KuneshFromSkalitz
@KuneshFromSkalitz 3 жыл бұрын
:(
@Airsickword
@Airsickword 3 жыл бұрын
:(
@reng6339
@reng6339 3 жыл бұрын
:(
@Slu2112
@Slu2112 3 жыл бұрын
miss u guys
@merdanchee
@merdanchee 5 жыл бұрын
Hi Brackeys, Nice tutorials sir. I have a question: does it really effect on performance? if so, how big can we make to not to overload our pc
@xd-fu6ry
@xd-fu6ry 2 жыл бұрын
This method is actully deeply terrible performance wise because it is calculating the perlin noise every frame and not pre computing it. It also uses geometry shaders which are in general pretty low performance. So with any real large amount of grass things are going to start chugging.
@juna1621
@juna1621 3 жыл бұрын
Oh!Your explanation is so clear, thank you very much.
@albertopress
@albertopress 5 жыл бұрын
Hello brackeys i was trying to do this grass effects but i but i dont understand how i can do this metallic map, Thank you
@leonardofraga5130
@leonardofraga5130 5 жыл бұрын
Oh my loved God, this is exactly what I was looking for!!! Thank you, this is great!!!!!
@robberdrup2084
@robberdrup2084 5 жыл бұрын
I have a problem my grass mesh is just purple and the texture box is not there pls help Brackeys
@TheLeontheking
@TheLeontheking 5 жыл бұрын
Nice visualization, and explained in a clear and straightforward manner! Thank you :)
@awaawa2022
@awaawa2022 5 жыл бұрын
Plz, help me... My HDRP version is 5.16.1 and when clicked create>shader, it didn't show the HDRP. And, when I tried the older version, it worked, but then the material for the grasses turned pink. If you can help me explain it clearly then that's great. By the way, I like your video so much, you explained everything clearly for me to understand. So, +1 Subscriber
@李飞洋-d8g
@李飞洋-d8g 5 жыл бұрын
docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@6.9/manual/Upgrading-To-HDRP.html
@NiclasGleesborg0
@NiclasGleesborg0 5 жыл бұрын
Good performant way for grass sway
@XCA7IBUR
@XCA7IBUR 3 жыл бұрын
it's all cool, until you don't update the deleted grass asset.
@bentongrayson
@bentongrayson 3 жыл бұрын
Here's a link to the asset on Github: github.com/angelsophia1/Grass-Sway I did a bit of digging since I wanted to do this and found it. I'm actually following along right now and figured I'd read some of the comments. That's how I found yours! :)
@XCA7IBUR
@XCA7IBUR 3 жыл бұрын
@@bentongrayson Hey, thank you so much, that's very nice from you! ❤️
@thatcherguy6530
@thatcherguy6530 3 жыл бұрын
@@bentongrayson MVP
@kristianjantz1476
@kristianjantz1476 4 жыл бұрын
Awesome tutorial, this shader graph is amazing. Feeling reminded of blender guru explaining shaders ;)
@saiverx
@saiverx 5 жыл бұрын
Does anyone know a way of using the verticies of a mesh in order to have the grass follow the shape of the mesh? Say for instance you apply this shader to a plane and it will automatically fill the solids of the mesh with grass. I've seen Roystan post a github example of this in the old render-pipeline, but would like to see someone create it for the HDRP or the LWRP.
@trentbarta6562
@trentbarta6562 5 жыл бұрын
Awesome tutorial! Thank you!
@nicolaspablos2673
@nicolaspablos2673 5 жыл бұрын
when I open unity and place any object , it has very dark shadows...can somebody help me?
@G3KKO7
@G3KKO7 4 жыл бұрын
try adding scene settings
@ashdeadwood2155
@ashdeadwood2155 4 жыл бұрын
You probably already figured it out but just in case anyone else sees this with the same question, if you have a directional light you can change the intensity of the shadows so they arent absolutely pitch black
@DARK_AMBIGUOUS
@DARK_AMBIGUOUS 3 жыл бұрын
This is so cool, I’m going to try to add this to my game
@cristiansebastiannavarta5419
@cristiansebastiannavarta5419 5 жыл бұрын
the grass asset link is not available could you upload it?
@dylanbarnes1007
@dylanbarnes1007 5 жыл бұрын
This is a epic gamer moment
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