How Games Fake Water

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Acerola

Acerola

9 ай бұрын

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Many Acerola viewers ask the question: How do games render water? Well, real time water rendering might sound intimidating, but it turns out most video games (Final Fantasy XVI, Elden Ring, Genshin Impact, etc.) use a relatively simple technique. How convenient!
Topics covered include: Intuitive sine waves, the sum of sines, vertex shaders, fragment shaders, central difference normals, calculating normals with partial derivatives, lambert's cosine law (lambertian diffuse), blinn phong specular, why gerstner waves are cringe, euler waves, fractional brownian motion, fresnel reflectance, cubemaps
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Socials:
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Discord: / discord
Code: github.com/GarrettGunnell/Water
References:
developer.nvidia.com/gpugems/...
iquilezles.org/articles/fbm/
www.shadertoy.com/view/MdXyzX
filmicworlds.com/blog/everythi...
Music:
Afternoon Break - Persona 3 OST
Iwatodai Dorm - Persona 3 OST
In A Moment's Time - Skullgirls OST
A New Frontier - VA-11 Hall-A OST
Midori Eyes - Paradise Killer OST
GO!GO!STYLE - Paradise Killer OST
Prof. Omochao - Sonic Adventure 2 OST
During The Test - Persona 3 OST
Junes Theme - Persona 4 OST
Underground Club - VA-11 Hall-A OST
Karmotrine Dream - VA-11 Hall-A OST
Neon District - VA-11 Hall-A OST
Moonlit Melee - Skullgirls OST
Your Love Is A Drug - VA-11 Hall-A OST
Thanks for watching!
arrow in thumbnail drawn by thlurp
This video is dedicated to my friend, Alotryx.
#acerola #graphics #gamedev #unity3d #graphics #shaders

Пікірлер: 837
@Acerola_t
@Acerola_t 9 ай бұрын
Get a free 30 day trial and 20% off an annual plan at brilliant.org/acerola #ad Hope you like the video!!
@k_otey
@k_otey 9 ай бұрын
nice
@syaoranli7869
@syaoranli7869 9 ай бұрын
have you considered Tessendorf's model for Fluid Sims?
@clarkey8598
@clarkey8598 9 ай бұрын
you said it was free!
@C0nejin
@C0nejin 9 ай бұрын
Nice haircut 👍
@PlanetComputer
@PlanetComputer 9 ай бұрын
swagilicious man
@bloom945
@bloom945 9 ай бұрын
this isnt just how to make water, this is a crash course in graphics programming
@rafaelbordoni516
@rafaelbordoni516 9 ай бұрын
16:32 once I was trying to make the surface ripples of water running in a direction like a stream, and one of my attempts had small ripples that were just moving along the surface without any disturbance and I thought it was unrealistic and added some noise to it, then I saw water running down the street in the rain and it had super static unchanging ripples running along the surface, I felt really stupid
@Litl_Skitl
@Litl_Skitl 9 ай бұрын
Laminar flow babyyyyyy
@Solutra
@Solutra 9 ай бұрын
@@Litl_Skitl that isn't what laminar flow is but ok
@simonfrancis110
@simonfrancis110 9 ай бұрын
@@Solutrait is
@Solutra
@Solutra 9 ай бұрын
@@simonfrancis110 captain dissolution has done an entire video on laminar flow, watch that before you say anything else
@Litl_Skitl
@Litl_Skitl 9 ай бұрын
@@Solutra Sorry I thought you meant ripples that stayed perfectly in place. I need to read more carefully...
@gustavosantos106
@gustavosantos106 9 ай бұрын
I've worked as a fisherman for a decade. A lot of that time was spent watching the sea and thinking 'there must be a logarithmic mixture to reproduce this effect'. Here comes Acerola to crown himself again.
@justinblin
@justinblin 9 ай бұрын
The man himself has come to bring us another well explained video about complex topics I will forget as soon as I try to do it myself
@compilererror2836
@compilererror2836 9 ай бұрын
this is the most accurate comment ever
@LighthoofDryden
@LighthoofDryden 9 ай бұрын
BABE WAKE UP-
@UliTroyo
@UliTroyo 9 ай бұрын
Poor babe. Who can catch a nap in this house?
@noobissk3001
@noobissk3001 9 ай бұрын
It's a new acerola video!!
@naiknaik8812
@naiknaik8812 9 ай бұрын
babe, babe please why aren't you waking up
@user-kx8pu6ys5i
@user-kx8pu6ys5i 9 ай бұрын
It was 3 years ago, ​@@naiknaik8812 it wasn't your fault...
@partlyblue
@partlyblue 9 ай бұрын
​@@user-kx8pu6ys5iLook at me, son. It's not your fault.
@neonfoxgamer-9738
@neonfoxgamer-9738 9 ай бұрын
I swear to god staring at a thing in reality, questioning whether or not I would consider it realistic if it was presented in a video game is too relatable you explained a few concepts in this video that I took like, 2 years to figure out on my own, damn you! (but thanks for sharing it for others) now I can finally point people to a specific good video when they ask for shader knowledge
@nuvuv1
@nuvuv1 9 ай бұрын
i literally do this all the time lol. when he mentioned it in the video, i let out a sigh of relief that im not the only one who does this 😅
@GRAVENAP
@GRAVENAP 9 ай бұрын
Nobody does it like you. Explained well, entertaining, thorough, explained performance pitfalls and how to solve them, etc. Your work is a goldmine. Thank you!
@idrios
@idrios 9 ай бұрын
On shadertoy there's a shader called "Seascape". Even with the source code right in front of me, I've never been able to understand it. This was a phenomenal explanation and I feel like I actually understand it now.
@MidnighterClub
@MidnighterClub 9 ай бұрын
GPU Gems that are explained simply could be a whole series. You should do more of these.
@machaoverlord5925
@machaoverlord5925 9 ай бұрын
basically becoming game dev also means becoming mathematician for that juicy wet water
@joaoguerreiro9403
@joaoguerreiro9403 9 ай бұрын
I would say a computer scientist hahaha
@machaoverlord5925
@machaoverlord5925 9 ай бұрын
@@joaoguerreiro9403 i mean you gotta sacrifice one or two braincells to fry to create this magnificent juicy water. Not as Avatar 2 level of water but convincing splashy water.
@machaoverlord5925
@machaoverlord5925 9 ай бұрын
@@eveningcommenter6312 i would love that on vr
@seedmole
@seedmole 9 ай бұрын
I spent all day making structs do what I want them to do in my midi sequencer. This is what I needed to unwind. Hell yeah, that was some comfy overlap between audio and graphics. So many topics that are extremely familiar to someone who has spent more time with synthesizers than with code. Ultimately it all comes back to the Fourier transform when doing things involving sums of sines. Also one thing used in audio design to reduce noticeable beating (i.e. the audio analogy of tiling) is to vary each oscillator independently as a function of time. Plenty of ways to solve that issue but that's the one that immediately comes to mind for me.
@Acerola_t
@Acerola_t 9 ай бұрын
it's all waves all the way down! (also that sounds like a good idea)
@DarkSwordsman
@DarkSwordsman 9 ай бұрын
I am constantly amazed at your ability to make complex topics easy to understand and fun to watch. As an aspiring game dev and current 3D artist, thank you.
@crancpiti
@crancpiti 9 ай бұрын
I'm looking forward to the next video. The waves in Sea of Thieves look so impressive, they even have physics!
@borgking620
@borgking620 9 ай бұрын
Awesome video, I learned a lot! Still two minor corrections/annotations: 1) frequency is not 2/wavelength, but 1/wavelength. Probably that mistake somehow slipped in with the graph at 1:46. You can see there that you are not showing sin(x) but sin(PI*x). The natural wavelength of a sinewave is 2*PI, also known as a radian. Basically this is an angle-measurement that is based upon the arclength (= traversing the surface) of a circle with the radius of one. 2) the Blinn-Phong model is NOT in any way the basis for PBR. Blinn-Phong is an approximation on the basis on artistic criteria, calculated purely for verisimilitude, not realism. PBR models on the other hand approach the calculations on the basis of physical values. For example a light in Blinn-Phong can be brighter going out than it goes in since it is added once in the diffuse and a second time in the specular breaking energy conservation. A PBR model on the other hand only distributes the total amount of light into reflection and absorbtion, so it can never be brighter than it goes in. Oh and I didn't expect you to be this young, with the quality of your videos and complexity of the topics discussed I expected you to be an industry veteran for at least a few years!
@Acerola_t
@Acerola_t 9 ай бұрын
1) gpu gems is wrong then idk 2) I added an annotation saying blinn phong is no longer considered pbr by today's standards
@pyrus2814
@pyrus2814 9 ай бұрын
Watching this at 0.25x speed to offset the goober who watched at 2x speed. Gotta internalize every detail.
@merlang7
@merlang7 9 ай бұрын
water is one of my favorite topics when it comes to computer graphics because there's so many ways to go about implementing it. my personal favorite video game water is Mario Galaxy, because it feels really stylized and unique, without resorting to solid colors and repetitive textures like a lot of other examples for stylized water. The toxic waste in Portal 2 also looks really nice, despite basically being brown sludge.
@LiveWire937
@LiveWire937 9 ай бұрын
Acerola, you're a lifesaver. You just saved the surfing mechanic I was thinking about scrapping because until now my waves looked like an unyielding herd of gelatinous migratory hillocks. still gotta work out a more performant way to make the big waves that crash and go tubular etc., but at least now it feels like I'm on the ocean, and not lost in some sort of undulating mound dimension.
@Acerola_t
@Acerola_t 9 ай бұрын
this method I still think looks yucky for bigger waves, it looks really nice for slower water/stillwater distortion on reflections. Next vid will go over the logic behind the nice realistic big waves though!
@nk361
@nk361 9 ай бұрын
Yes! I have been hoping for a good detailed video about FFT and iFFT realistic water. I would still like one on that spooky partial differential equation one too, but I know that it's got hands
@jbritain
@jbritain 9 ай бұрын
You and Sebastian Lague have made me realise I want to be a graphics programmer, and I thank you for that.
@raiton99
@raiton99 9 ай бұрын
THIS! This field is so interesting!
@Toesty5
@Toesty5 9 ай бұрын
Good luck!! You can do it!
@SpringySpring04
@SpringySpring04 9 ай бұрын
Acerola and Sebastian Lague collab when?! I also really like Sebastian's work. I remember obsessing over ant simulations about 2 years ago when I saw his ant/slime simulation videos! lol
@a52productions
@a52productions 6 ай бұрын
I'm a physics student going into grad school, and I'm planning on working on real time fluid simulations! It's fascinating seeing it from a nonphysical, more approximate perspective. Of course Fourier series would make their appearance! The domain warping aspect is very fascinating! I would never have thought of that, but it works perfectly. It also seems to naturally result in the low regions being flat and low detail, and the high regions being spiky and high detail. That's so cool! It's also fascinating learning about all this optics stuff. That's the one bit of physics I never got. I suppose if I want to work on games (a hobby of mine) I'll have to learn it some day...
@dmnkb
@dmnkb 9 ай бұрын
I really appreciate the quality of content that you produce! I can't remember having ever had such good, yet fun explanation on any topic!
@chakra6666
@chakra6666 9 ай бұрын
It's cool to see a breakdown of how stuff usually works, but it's much rarer to see any content explaining 'better' options. Excited for the next video :)
@real_vardan
@real_vardan 9 ай бұрын
You explain those topics better than my professor, it's hard for me to understand certain equations without having an intuitive grasp about it. Your visualization really helps!
@LukeFlavel
@LukeFlavel 9 ай бұрын
Ever since I started watching your videos, I've been looking at real objects and thinking about the way it could be modelled digitally. Water has been the primary object of my attention, so I was ecstatic to see an Acerola water shader video! Thank you so much and I'm looking forward to more water shading stuff in the future :D
@Nuttygamer27
@Nuttygamer27 9 ай бұрын
your honestly one of the game dev people that I like to watch I find it more better of someone explaining me how it's done than someone just tell me how to make it and just coping the code without no knowledge of how it's done, and you're more entertaining to watch than a 2 hour video of someone explaining it like you video are more faster but not to fast to were I don't understand and can't follow along
@ZTimeGamingYT
@ZTimeGamingYT 9 ай бұрын
Trigonometry and fluidity are two topics I would have never have guessed would apply in graphics together. Now, it makes sense!
@Dominik-K
@Dominik-K 9 ай бұрын
Love the video, great topic. Would love to see more water and PBR rendering topics
@torphedo6286
@torphedo6286 9 ай бұрын
Nice video! This helped a lot in my understanding of lighting, other explanations I saw were really dry and didn't explain the math very well. You should also cover distortion textures! By abusing distortion and multiple scrolling textures, you can make most visible tiling go away. There's a great video by a channel named Jasper about how they used this for water in Mario Galaxy 2.
@TeslaPixel
@TeslaPixel 9 ай бұрын
I really hope you get around to the more advanced wave methods. The result at the end of this video looks great but sea of thieves' waves are something else.
@sumdude5172
@sumdude5172 9 ай бұрын
sea of thieves waves take up half the screen 80% of the time. You bet your ass they have teams of dedicated, nda-locked programmers and artists, who are as smart and hard-working as, if not more than, a single sleep-deprived youtuber, focused solely on the water.
@TeslaPixel
@TeslaPixel 9 ай бұрын
@@sumdude5172 And this prevents a high level exploration of some of the methods how?
@Acerola_t
@Acerola_t 9 ай бұрын
give me 2 weeks idk
@someloser7991
@someloser7991 9 ай бұрын
@@Acerola_t 2 months it is, got it 👍
@0osk
@0osk 9 ай бұрын
@@sumdude5172 They did a siggraph talk in 2018 going over it. The talk was called "The Technical Art of Sea of Thieves," it's on youtube. I'm not a developer so maybe they left out some important details, but it seems pretty complete from what I can tell.
@voon7820
@voon7820 9 ай бұрын
Wow, expertly breakdown the details to the most basic component. Great video!
@syaoranli7869
@syaoranli7869 9 ай бұрын
I have been waiting for this video to come out! YEEEESSSSSS Thank you!!!!
@DeanEdis
@DeanEdis 9 ай бұрын
One of the best explanations I’ve ever seen. Thanks!
@sousoulefou
@sousoulefou 9 ай бұрын
Always interesting. Love the editing, as always 😂 Keep it up!
@VesselEngineer
@VesselEngineer 8 ай бұрын
That video made my life way easier, thanks mate!
@0xC272
@0xC272 9 ай бұрын
Love the videos, mad props. One thing I do wish though is that we didn't get a 101 to graphics programming (what a normal is, what diffuse/specular are) in each video. Perhaps just refer people back to an earlier one? I know it's a difficult balance to strike to adjust it correctly for the target audience. Keep up the awesome videos!
@Acerola_t
@Acerola_t 9 ай бұрын
I'd rather each of my vids be a complete package
@Ithenos
@Ithenos 9 ай бұрын
Just wanted to say that I adore your videos. They're wonderful.
@MrMolian
@MrMolian 9 ай бұрын
You got yourself a new suscriber ! Everything was clear and explained in a fun way, keep going 😁
@samuelazeredoo
@samuelazeredoo 8 ай бұрын
I finally found a use for all the knowledge obtained from calculus classes: being able to understand Acerola's videos
@bytezero3818
@bytezero3818 9 ай бұрын
Holy shit, the amount of information is incredible, also i love how you actually manage to keep my adhs-ruined attention span
@mrbonono2951
@mrbonono2951 8 ай бұрын
A video on fast Fourier transform would be awesome. Thanks for another amazing video acerola!
@funx24X7
@funx24X7 9 ай бұрын
Totally agree about screen space reflections, they're like ants: once you notice them you see them everywhere and it totally ruins immersion.
@xadxtya
@xadxtya 9 ай бұрын
I really like how you explain things, thank you
@bobozeehax
@bobozeehax 9 ай бұрын
Heyy thanks for another informative video! You rock, Acerola! :)
@lucanapora4016
@lucanapora4016 7 ай бұрын
This dude is actually the goat! What a generous man to be spend his free time doing this for us
@ucru
@ucru 9 ай бұрын
This was wonderful!
@doce3609
@doce3609 9 ай бұрын
It is always nice when a new Acreola Video rolls out
@DarkSwordsman
@DarkSwordsman 9 ай бұрын
20:13 LITERALLY ME AFTER I LEARNED ABOUT HOW POWERFUL FRESNEL IS
@jm-alan
@jm-alan 9 ай бұрын
The replay stats on various parts of this video are gonna go crazy and I love it
@alan_5127
@alan_5127 9 ай бұрын
Its always a great day when i see you upload! great vid as always
@RayDimn
@RayDimn 9 ай бұрын
I started my college degree of computer science in the beginning of this year, and even though my primary objective is not to become a graphics designer and also because i am still a noob when it comes to programing and everything, your videos still are always really amazing, informative and fun to watch. Ngl, you are even better to explain somethings than my teachers are lol, hope you grow even more here on KZbin you deserve it
@Acerola_t
@Acerola_t 9 ай бұрын
Have fun! also graphics designers make logos not video game graphics, important distinction!
@RayDimn
@RayDimn 9 ай бұрын
@@Acerola_t noted 👍🏻
@KoshakiDev
@KoshakiDev 9 ай бұрын
Phenomenal video, Acerola!
@therealyojames
@therealyojames 8 ай бұрын
Bro these videos are amazing where have you been in my yt feed all this time
@rafaeltota
@rafaeltota 9 ай бұрын
Every other Ace video I go like that "Oh" gif, starring Chi McBride No better way to convey how this feller here makes me understand stuff that hadn't really sunk in
@BakeBakePi
@BakeBakePi 9 ай бұрын
That's so interesting! Great explanation!
@Agent9
@Agent9 8 ай бұрын
After the opening of this video and seeing all the monogatari figures, I can finally understand why your title screens always remind me of that show! It was inspired by it!
@lunaumbra5179
@lunaumbra5179 9 ай бұрын
As a UI programmer your videos have helped me understand more about graphics than any other. Well done chap
@coorie
@coorie 9 ай бұрын
Great video! Excited for more water stuff next time.
@nicj_art
@nicj_art 9 ай бұрын
IM SO HAPPY you have so many monogatari figures. bro thats my favorite anime of all time. bro just HAD to show them all off
@blackedoutk
@blackedoutk 9 ай бұрын
Man, wish I could make videos this entertaining. Is it just a special gift you have? Really cool
@sujalgvs987
@sujalgvs987 9 ай бұрын
I've been learning opengl recently and i wrote my own code for a wave, but it was just one sine wave, and the vertices were...cubes. And i was computing the position in the cpu. Never thought i should do it in the gpu, that's brilliant. Thanks aceroler
@hungryporpoise5940
@hungryporpoise5940 9 ай бұрын
Holy moly it’s another acerola video it truly is a wonderful day
@bastian3461
@bastian3461 9 ай бұрын
would love to see that more complicated wave motion 🕵
@RoySATX
@RoySATX 9 ай бұрын
Dude, I'd be lying if I said I learned or comprehended much of what you just did, I'll be sixty next year and my short-term memory is, what was I saying? What I can say truthfully is I was able to follow along with you the whole video, you didn't lose me, my eyes didn't glaze over, and my mind didn't drift off. That's good, you have a knack for this! I wish you had been around when I was in high school, I'd have learned a lot more math and enjoyed math a lot more instead of dreading it out of fear I'd become a CPA..
@amaryllis0
@amaryllis0 9 ай бұрын
Really cool video! Only time I've done a realistic water shader is following Sebastian Lague's planet projects, using wave patterned normal maps
@stradius
@stradius 9 ай бұрын
Having watched a lot of your videos back to back, it's pretty apparent how good you've gotten with pacing and delivering just enough information to explain concepts without getting lost in the details. Awesome work as always, looking forward to the next one! You did raise a good question that I've never seen a satisfying answer for: why DO games include a bunch of post-processing effects that a lot of people always turn off? Are those people in the minority? Are the effects often just not done well? Is it mostly for consoles/lower-end hardware where lower framerates need more fancy effects to compensate?
@Acerola_t
@Acerola_t 9 ай бұрын
gamers only notice when they look bad and don't have the knowledge to identify the effect when it looks good
@Yukiixs
@Yukiixs Ай бұрын
I liked the fact that you chose something else than gerstner waves, which is commonly accepted for being the go-to for waves simulations, you explained why and proved that you could still have good looking water without that much complexity…
@JessWLStuart
@JessWLStuart 9 ай бұрын
Only problem with the sound addition at 21:09 is of surf sounds. When on the ocean, you don't hear waves doing anything but hitting the side of your boat sometimes. Being on a beach sounds like the surf, but being a mile out to sea sounds a lot more quite since there is almost no sound (from water) of waves hitting things. You do hear the wind on when out on the sea, depending on the height of things on your ship.
@crckrbrrs
@crckrbrrs 9 ай бұрын
first off. amazing video as always, goes without saying since your quality is literally unmatched not only in the graphics rendering space but across youtube as a whole secondly, your hair looks great
@DurmanHimself
@DurmanHimself 9 ай бұрын
Love your videos. Hope you get to 100k soon.
@itscarli3411
@itscarli3411 9 ай бұрын
i love your editing so much you dont understand
@vicentetarabelli
@vicentetarabelli 9 ай бұрын
This is just what I needed for my RTS, only don't need the render, just the waves. It's an aether map, some gameplay stuff, so I'll need to figure out how to get back the data to the cpu eventually. Thank you very mucho!!
@gloober.
@gloober. 5 ай бұрын
Saw Punpun on your shelf and immediately hit the subscribe button. I already know you have good taste so the videos have to be just as good.
@adelAKAdude
@adelAKAdude 9 ай бұрын
Wow fresnel ... You got me there acerola ... What an enjoyable video ... Thanks a bunch
@Dardasha_Studios
@Dardasha_Studios 9 ай бұрын
You are amazing!! Thanks...I m looking into game dev. but as I learn on you KZbin I only find channels tells you how to make games but not about the math of the games.
@sayedammanakhtar1225
@sayedammanakhtar1225 9 ай бұрын
Seeing your video makes me question my Game Development Skills and knowledge. Nice Video can you make can you a series from basic of Game Development Mathematics to advance. Love your videos.
@PhilSamoylov
@PhilSamoylov 9 ай бұрын
Trove of invaluable tricks as always! Thanks!
@Acerola_t
@Acerola_t 9 ай бұрын
Thank you so much!!
@spuryaas
@spuryaas 9 ай бұрын
Great video! I wasn't so focused on math formulas since my university days 6-7 years ago.
@rodslay
@rodslay 9 ай бұрын
Such a well made video! Keep up with the great content.
@skoovee
@skoovee 9 ай бұрын
“wow frass nal!” was far more funny than it should have been
@tymon7054
@tymon7054 7 ай бұрын
21:26 I'm sorry to say this, but with this rendering time you brought up a great Polish meme
@H0mework
@H0mework 9 ай бұрын
I LOVE YOUR VIDEOS THANKS!
@ibotje1
@ibotje1 9 ай бұрын
I really hope you'll teach us a little bit about the system sea of thieves uses. since i'm very curious to find out how they achieved such good looking water. And you have a great way of explaining these concepts and formulas, as well as visualizing every step to make it easy to follow for people who lack Graphics programming skills.
@gamingtoday1418
@gamingtoday1418 9 ай бұрын
19:20 I cant believe Acerola forgot to mention the 4th forbidden reflection technique of just using a 2nd camera to render the reflections
@Acerola_t
@Acerola_t 9 ай бұрын
basically the cubemap approach
@akkihole_
@akkihole_ 9 ай бұрын
I love this channel so much
@rxrx0255
@rxrx0255 9 ай бұрын
Great job! Your channel is a hidden gem. I wish you to hide it even better!
@Povilaz
@Povilaz 9 ай бұрын
Looks awesome!
@ardyolt9788
@ardyolt9788 9 ай бұрын
Amazing work!
@uwunora
@uwunora 9 ай бұрын
thank GOD someone finally spoke up against screenspaced reflections
@ExplodingImplosion
@ExplodingImplosion 9 ай бұрын
Was watching the catalogue of vids wishin I could peep a new vid today Lesszzgoooooo
@px64
@px64 4 ай бұрын
Very well explained and I learned a lot. I think its okay to not show something on screen for every noun and verb. Sometimes it felt excessive.
@leonstansfield
@leonstansfield 9 ай бұрын
New favourite acerola video. One day I will be epic like you!
@thejinxedartist
@thejinxedartist 9 ай бұрын
I do like this implementation of water, it looks quite natural and great at the same time, the approach I generally go for is just to take two noise textures and use procedural sampling so that it doesn't tile but I might start using a similar approach to this in the future. also i got a bit confused because I completely forgot about the water community post and was looking on your GitHub post processing effects for different tonemappers and saw the lens flares so yea lmao, still a great video and very informative
@Acerola_t
@Acerola_t 9 ай бұрын
I tried to implement a decent lens flare for the video but it kinda just looked like shit so I cut it
@thejinxedartist
@thejinxedartist 9 ай бұрын
@@Acerola_t yea i was a bit confused lmao, i thought it might have been like an early version or something, still a cool idea though
@cupofdirtfordinner
@cupofdirtfordinner 9 ай бұрын
great stuff, aced roller 👍
@freevbucks8019
@freevbucks8019 9 ай бұрын
14:00 - You also need to sample the collision points at least 3 times to get an accurate surface function for the CPU. It was honestly really simple once I got hang of it.
@itso6778
@itso6778 9 ай бұрын
YTES IVE BEEN WAITYING FOR THIS SO MUCH YES YESSSSSS
@PG13park
@PG13park 9 ай бұрын
I love the “like next video” at the end
@ivankonishi7979
@ivankonishi7979 8 ай бұрын
Just wanna point out that the background tracks are gold
@Kaboom1212Gaming
@Kaboom1212Gaming 9 ай бұрын
Something to mention with Sea of Thieves, you actually can see the repetition in the water from high viewing angles i.e. climbing a mountain. It is just very expertly hidden behind all of their other fancy work.
@Acerola_t
@Acerola_t 9 ай бұрын
yeah this is cause the fft approach is too expensive to compute in the shader so it's instead computed into a texture that tiles, otherwise there wouldn't be repetition.
@Kaboom1212Gaming
@Kaboom1212Gaming 9 ай бұрын
​@@Acerola_t That makes a fair amount of sense. It's still something I'm really interested in learning as well. Most of my stuff is done using textures too to be fair, though lately I've been baking heightmap and other data out of Houdini water sims to get an actual simulation as the baseline and then work with everything outside of that. Have you also seen their big talk about their cloud rendering system? It's quite an approach they use, they gave a whole breakdown at GDC 2019 called Sea of Thieves: Tech Art and Shader Development. I think it might be worth looking at as an approach as well for your other videos coming up, since you mentioned you were getting into cloud rendering as a subject soon too (iirc in your CS2 smoke grenade video)
@user-wd9wg6iv7k
@user-wd9wg6iv7k 5 ай бұрын
This video is so well done and fun that I feel bad that I can see it for free! :)
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