After playing the game for so many years i never realized how immersive the maps can be if you had freedom to explore them
@virtual22883 жыл бұрын
Same
@alephcake3 жыл бұрын
I only realized now that the 3 caps at dustbowl are 1 map and you actually play on the whole map, and the control points indicate that BLU are really taking over RED base, because they are starting from old RED respawn points
@EmeraldCrowz3 жыл бұрын
Imagine this repurposed into like some GMOD map, with working doors and properly optimized areas so all the doors that lead to nowhere now go places and connect to other dead end/out of bounds rooms until it's a fully functioning facility.
@bbittercoffee3 жыл бұрын
@@alephcake Bruh You can literally see the last captured point when a new round starts. It's just fenced off.
@alephcake3 жыл бұрын
Yeah. For the longest time I thought that it was just another remote room with a backdrop looking like the base. But when I saw all the weapons lying around and all the blood spilled on the floor, I realized, that it's actually one löng map.
@BenevolentBratwurst3 жыл бұрын
cp_vanguard would be a really different map without boundaries. There is a lot of interesting geometry outside of the map: parking lots with a few vehicles, bridges under construction, empty barns, etc. There's also some cool easter eggs with bird cutouts, signs, and general whatnot around the map.
@UEAKCrash3 жыл бұрын
Steel has always been one of my favorite maps, very underrated
@ARandomSpace2 жыл бұрын
Yeah, I really like how it plays around with the gamemode it's in. Very, very interesting. I'd like to see how Steel's concept (permanently cappable final point, optional other points making things easier) would translate into Payload or Mediaval Mode, or if there are other great ways to mess with the format of TF2's core gamemodes. Maybe 5CP and CTF would finally stop having those damn stalemates. Maybe KotH would stop being a pseudo A/D with rapidly-changing roles.
@eclecticspaghetti3 жыл бұрын
Am I the only sick individual who really wants to see an actual game played on here?
@virtual22883 жыл бұрын
No... But you are deranged.
@bruschetta77113 жыл бұрын
This would just be a map where blu tries to cap E, honestly only E it's possible to cap, this would turn out to be an interesting KOTH map, if only E was left
@crusadr_49663 жыл бұрын
I mean you do have an Akechi pfp
@tf2keller3983 жыл бұрын
I suggest doing cp_dustbowl next, since there is an unused place in the first area that’s above the second point that connects to the tunnels, which would likely be unbalanced as hell but interesting to see. It would need lighting added to it, though. And probably stairs.
@kyokonull3 жыл бұрын
finally a new video where GB deletes every clip brush in existence
@Gnome_Tank3 жыл бұрын
It's like the thanose snap all over again
@MMMercia3 жыл бұрын
@@Gnome_Tank a double snap perhaps- oh wait that would just be 75%
@ThatBeePerson3 жыл бұрын
YOU
@ashtongiertz87283 жыл бұрын
You know, there are maps in the workshop that already do this. Just search for the phrases "free" and "open" in the workshop and you'll find a bunch of maps like this. Although the "free" maps tend to have additional content to them, for instance "free mercenary park" made the monorail thing ridable.
@Dommy12183 жыл бұрын
You should definitely do Powerhouse. It seemed to be intented to have so much more space.
@Spanishdog173 жыл бұрын
Steel is one of my favorite maps because it's so big that it feels like a mission in singleplayer campaign. This makes it even cooler!
@ashtongiertz87283 жыл бұрын
6:23 simple; have an engineer sentry jump up to a a rooftop and place a teleporter exit there.
@MauriSahara3 жыл бұрын
It's really cool to see you making this kinda stuff, and seeing you progress over the years, and even though i dont play tf2 anymore, its still fun to watch your vids, i will always cherish the fun moments we had on Orange Surf
@TealTactics3 жыл бұрын
I'd be really curious to see what would come of cp_junction, might even make it slightly more playable? Surely it'd open up some real estate... right?
@whitebag8653 жыл бұрын
There’s a video on junction uploaded now
@gododoof3 жыл бұрын
Love this series.
@zachb9823 жыл бұрын
If you gave all the classes increased vertical mobility, I could see playing on this being fun. Various weapons give different abilities, maybe like medic gets grappling hook, sniper can climb like in ctf2w, and engineer can throw buildings.
@Loch_Ness_Lachster Жыл бұрын
19:36 “capture the intelligence I guess”
@festiveobeliskus3 жыл бұрын
15:50 It's nice that you found an easter egg and that its your favorite but are you really not gonna say the *actual name* of the map creator? cmon man. For those interested, its Jamie "Fishbus" Manson.
@festiveobeliskus3 жыл бұрын
Especially since it's a video literally exploring how maps are made, I feel like the devs should be at least mentioned.
@npc_blob16093 жыл бұрын
Definitely agree, mapmaking is a tough hobby to rise to heights with and I feel like the community forgets how many maps in the game were made by fans.
@TheRealFishyB Жыл бұрын
It's ok, I'm used to it now. It's part of the territory - JM
@Iteration456-8_codename_goblin3 жыл бұрын
I feel like blue is using this map review thing as an excuse to get the soldier base jumper achievement
@walter13833 жыл бұрын
PVZ cover for new outro music is awesome.
@dsrocks69053 жыл бұрын
An engi could sentry jump and place a tele on top of a building to let anyone get on that roof. Perfect place for snipers and sentry guns
@staryoshi062 жыл бұрын
It's honestly pretty fun to see someone else who is as interested in the background areas of tf2 maps. Sometimes I launch them in gmod or in spectator mode just to look around. I think hydro is honestly one of the best, a lot of the areas in hydro *feel* like background areas, but aren't.
@staryoshi062 жыл бұрын
Also adding initials or references to other maps is actually pretty common.
@bluven508blaze33 жыл бұрын
Ah now I remember, there was one engineer on the blue team, that somehow was able to build a tele up on that roof area, and he literally placed a lvl 3 sentry up there, now this was on casual btw, so I was still wondering....how did he get up there, because you mentioned that there were two doors blocking that pathway, probably did an exploit and used it to their Advantage, and let me tell ye, it was no fun at all, to have a sentry have an aerial view of the last point
@TheRealFishyB Жыл бұрын
Fun fact, a lot of these little doors that connect areas together were actually old connections between points that were blocked or changed after testing. Good observation at the first red spawn, that metal grate on the floor that goes to that underground path used to exist but I thought it was fun to patch it over instead of removing it completely as little nods to these old expired ideas and gives the map little baked in stories. -JM
@Aelfraed26 Жыл бұрын
14:23 you can actually get up there by jumping from the box in the capture point
@slamsun69693 жыл бұрын
yay this is a series now!
@derpcade3 жыл бұрын
That turbo dismount music hits hard
@ssssssssssssssssss50 Жыл бұрын
5:05 “if you’re really good at rocket jumping which i’m not, you can go up here like i just did”😅
@DinoBoiRex3 жыл бұрын
my man out here putting turbo dismount ost as his bg music good taste
@MaestroAlvis3 жыл бұрын
This kinda makes you wonder about the map making process. Maybe they start building out the environment and then decide what the map actually looks like
@npc_blob16093 жыл бұрын
They do, they make everything out of grid textures so the focus is on gameplay, and after it's been playtested a lot they can start deciding how areas should make sense in the world. You can find tutorials on TF2 mapping on UEAKcrash's KZbin channel or TF2maps.net
@ziqrsx3 жыл бұрын
10:20 “this would have collisions so you couldnt just hide in the models” cp_gorge’s no collision terminals in spawn: we do a little trolling
@Dante9013 жыл бұрын
New location has been opened S E N T R Y
@SeanRobertMason3 жыл бұрын
If this cp_steel_open map gets made, new players might need a mini map as steel is already confusing. Lots of new players would get lost. Poor schmucks.
@drucy.3 жыл бұрын
10:43 That would make an excellent sniper/sentry perch for the defending team ! Please Valve, update the map to add that !
@drucy.3 жыл бұрын
14:24 Also, you CAN jump there as any class in the regular game by crouch jumping to it from the wood boxes on the point behind you.
@drucy.3 жыл бұрын
Finally, fun fact about 22:52 : there's a nav mesh bug in the regular game that actually connects this room to the point, as if the window didn't exist. So if you play cp_steel with bots, the BLU bots will actually all gather in the room and against the glass trying to get to E, but will remain stuck endlessly jumping against the glass.
@ChoomOfDoom3 жыл бұрын
8:00 Honestly, that looks like a place you would spawn if Tf2 had a singleplayer campaign. Like, a chopper would drop you off and that looks like an entrance
@krunal_4663 жыл бұрын
btw i can see that you set the timer to a massive number, but instead of that type mp_tournament 1 into the console before the waiting for players countdown ticks down so no need to worry about the time limit
@letthatsinkin85693 жыл бұрын
4 me dat command dosent work. u know how to put the timer to a massive value?
@samm_25643 жыл бұрын
yes
@thorrinzellmer87703 жыл бұрын
I cant help but feel that this would be a lot of fun to play on with Zombies mode, If the zombies have a way to get everywhere.
@RayanfhoulaBR3 жыл бұрын
Finally,map download
@Matzu-Music3 жыл бұрын
To be honest, an expanded version of steel sounds like a great idea! I think I'll call it steel_dx.
@mayochup2 жыл бұрын
13:59 op sentry spot (if buildable there)
@RandomStuff-uy4fl3 жыл бұрын
I love the new logo
@starleye2183 жыл бұрын
the turbo dismount soundtrack fits to anything
@radekmilewicz61923 жыл бұрын
That's what I was waiting for
@duckmcduckerson19573 жыл бұрын
This map (if ever played) is a very momentum based map. If you can push through [A] red will have been scrambled and if you still have a push [B] would be considerably easier to cap. [C] is pretty balanced and If you're still riding the high of [B] you could reasonably expect to cap it (fastest cap problaby). [D] is ugly. That's really tough to get past. [E], I think, is attack biased. It gives blu so many ways to attack unseen, unbothered, or otherwise. Pretty good.
@duckmcduckerson19573 жыл бұрын
The classes you want to play on this map is the god forsaken ssssssquad. Soldier and scout to be able to navigate and move throughout the map easily. Sniper because there are alot more sniper perches and spots than before. And spy, because of the excessive amount of small hidey-holes for you to make an escape or prepare for an attack.
@xeron_74332 жыл бұрын
With these projects of removing barriers from maps, I wonder how well stitching together maps with similar aesthetics could work purely as a community-type map with no objectives.
@achmodinivswe95003 жыл бұрын
You could put the blue spawn door to B after the door to blue spawn, then if someone spawns under spawn you can go outside from the lower level
@Owenbot30003 жыл бұрын
This would be a good zombie survival tf2 map
@AshnSilvercorp3 жыл бұрын
Glad this is happening with Steel. It's a wonderful map. Except B. B sucks.
@Aaokke03 жыл бұрын
i love this series
@MikkyIGuess Жыл бұрын
oh boy, time to do this again
@jumpinghunter91523 жыл бұрын
This is probably the easiest way to make TF2 gameplay super immersive and interesting. Can you please make a video of playing on this maps with your friends or on samwiz1 server, if you unable on your? It would be cool to see how it works in real gameplay, not in exploration
@Wams663 жыл бұрын
Next map you make, host it on a server to play on
@PineappleDealer373 жыл бұрын
Hey, can you do it with badwater?
@alephcake3 жыл бұрын
He did it
@binbows22583 жыл бұрын
VERY good video
@humanharddrive110 ай бұрын
would be perfect for 100 players, but i don't like how you opened up whatever grates were in the floors that lead you to brazil. the floor is sacred. i don't know why but the way you said you can capture the intelligence was really funny
@linusdickens47673 жыл бұрын
Do dustbowl or doublecross next
@unused76293 жыл бұрын
dustbowl would be kinda cool, since you can see the capped points after a victory cap from the fences
@linusdickens47673 жыл бұрын
Doublecross also has a lot of cool areas
@appyr3 жыл бұрын
He has turned TF2 into TF2. (Team Fortress 2, Titanfall 2)
@mm3shadowman982 Жыл бұрын
E stands for Extreme Engineer Encampments
@shaldurprime71543 жыл бұрын
17:30 is that turbo dismount music i hear in the background? its so faint
@sharcc25113 жыл бұрын
you sound like hiccup from how to train your dragon Also E just feels like a mini version of nucleus
@COMoment3 жыл бұрын
Name Idea for this map (I also gave possible names for the other maps you've done, check out that comment too!) CP_Platinum. Exmpahsises the bigger nature of the map
@sveisik3 жыл бұрын
Sick
@sn0ipe3333 жыл бұрын
Okay now do what if turbine wasn’t a completely symmetrical choke point
@breadiztasty3 жыл бұрын
Now we shall do it in hydro
@eliana683 жыл бұрын
Haven't watched the video fully yet so I'll edit this comment when I do: Fun fact: there is a secret room that I don't think you can find easily in game, I forgot where it is (who knows it might actually be in a different map) but it's a big dark room with doors leading to I think 2 big rooms with doors blocking the entrances to them at the time of writing he hasn't found it Edit: he didn't find it, I'll decompile the map when I fix my PC and put a link here to a screenshot
@ziqrsx3 жыл бұрын
your computer fixed yet
@eliana683 жыл бұрын
@@ziqrsx I have and completely forgot about this comment I'll do it tomorrow as I'm going to sleep
@marioforever2302 жыл бұрын
@@eliana68 Did you forgot again?
@eliana682 жыл бұрын
@@marioforever230 yes
@cthulhuplays60973 жыл бұрын
Time to go cap the intel on steel
@benandgabrielgamerbros60393 жыл бұрын
Do dustbowl, badlands, badwater, lakeside, and gravel pit
@chexo3 Жыл бұрын
Now you have to remake this video.
@Mikeera3 жыл бұрын
am i crazy, or is the music in this from turbo dismount-
@c-h-a-d3 жыл бұрын
Pog
@r0niii_3 жыл бұрын
Did you remove areaportals, occluders and hints again? They are optimalization things and when you remove them then the game works worser. Removing boundries shouldn't break anything
@dolsimon3 жыл бұрын
PET THE COW
@DL-SUFF3 жыл бұрын
I watched this video to fall asleep but now I'm intigued and lost the desire to ZZZZZZ, Can't believe how much stuff we don't get to see in these maps
@shadowman_44 Жыл бұрын
Has the creator of Steel seen this?
@TheRealFishyB Жыл бұрын
yes
@AmyGoo222 жыл бұрын
but can you build on every roof?
@faesommers Жыл бұрын
is “going to brazil” a euphemism for dying?
@jackiegergits59352 жыл бұрын
imagine playing hide n seek in this map
@DrillEntertainmentNetwork3 жыл бұрын
i love steel
@W74_Pizza3 жыл бұрын
is that fucking turbo dismount music in the background