GreatSword PV

  Рет қаралды 35,560

Weapon Master

Weapon Master

Күн бұрын

Пікірлер: 53
@robloxinternationalvideos6503
@robloxinternationalvideos6503 Жыл бұрын
I love how 'real' it feels. Unlike other videos or anime, where the greatsword is basically just a bigger long sword or a one-handed blade. You use both momentum and showcase how heavy it is! Liked and subscribed!
@superherogamesfan
@superherogamesfan 3 жыл бұрын
This is animation right here! So glad epic showcased your work.
@AlainMajdalani
@AlainMajdalani 4 жыл бұрын
This looks amazing, Good job, and thank you!
@Volvo729
@Volvo729 3 жыл бұрын
i'm actually curious about your thought process for this. what was your inspiration for this moveset, how'd you come up with the moves and such?
@quilldev6280
@quilldev6280 2 жыл бұрын
I want to know lol i know its old
@micahflanders6789
@micahflanders6789 2 жыл бұрын
I see a lot of Monster Hunter style moves in there
@turkey833
@turkey833 2 жыл бұрын
soul calibur, monster hunter, and dark souls... I spotted a few moves in there reminisent of the farron greatsword, siegried, and just greatsword from MH
@ranishkathanuj4980
@ranishkathanuj4980 Жыл бұрын
These moves are from a mobile game (Ninja Ryuko).
@drainthis
@drainthis 11 ай бұрын
@@ranishkathanuj4980 lol, this game was released in 2021, while anims date to 2019
@ClitikaL
@ClitikaL 4 жыл бұрын
I badly want this anim set, but it's too pricey. :(
@ImJesterZ
@ImJesterZ 4 жыл бұрын
Fall sale and its not half price. Bruh, still a very good anim set!
@Dhieen
@Dhieen 2 жыл бұрын
wow this is really cool!
@현준-f6f
@현준-f6f Жыл бұрын
Hello, I bought this animation set. There is a issue of Blending. I try Layered Blend per bone with defense animation and walk animation using bone spine_01, Sword don't be blended. Do you know why this happen??
@현준-f6f
@현준-f6f Жыл бұрын
In addition, If I blend the animations using thigh_l and thigh_r, leg is hidden by ground.
@AnimsetWeaponMaster
@AnimsetWeaponMaster Жыл бұрын
Because the UE4 weapon skeleton is connected to ROOT, there are often problems when blending. You can connect the weapon to the right hand when you want to mix. Sorry, I don’t know BP. I only know the general method.
@ming7312
@ming7312 4 жыл бұрын
I love it 😍😍
@notinuse9999-c3y
@notinuse9999-c3y 2 жыл бұрын
Hey it works great, but when I try to retarget the animation the a other character the sword bones dont retarget correctly, the sword does the animation but not in the hands but slightly above the hands (the character I try to retarget to also have ik_hand_gun, ik_hand_r and ik_hand_l) could you help me with that?
@AnimsetWeaponMaster
@AnimsetWeaponMaster 2 жыл бұрын
Let me see the result of your retarget and I will know what the problem is
@notinuse9999-c3y
@notinuse9999-c3y 2 жыл бұрын
@@AnimsetWeaponMaster Hi, I send it to you on Facebook, or if you want to se here: kzbin.info/www/bejne/gWObXph-fpykq5Y thanks for helping
@KawaiiLabsLLC
@KawaiiLabsLLC 4 жыл бұрын
For those who have this, how do I make sure the sword stays on 2 hands? It sometime's slips off my hand when I turn / move since i'm using different swords.
@AnimsetWeaponMaster
@AnimsetWeaponMaster 4 жыл бұрын
You can directly connect the weapon to the hand_r, if you want to equip, the weapon is dynamically attached to the spine
@KawaiiLabsLLC
@KawaiiLabsLLC 4 жыл бұрын
@@AnimsetWeaponMaster can i tell ik or somehow move my hand to the handle as so: gyazo.com/2aaa4d6793bcf6afb6c1f0f6131592a1
@ImJesterZ
@ImJesterZ 4 жыл бұрын
@@KawaiiLabsLLC bc the scale of tour weapon is to small well the handle
@n1lknarf
@n1lknarf Жыл бұрын
there's no way to fix it because you would need all animations to have the ik bone animated correctly so blendings don't make the weapon float around as the ik bone blends to the new offset. It's something very common in third person games to have the weapons floating around in between blendings.
@skywoker123456
@skywoker123456 4 жыл бұрын
Can you make a video how to install animations in Unity, cause initially state is generic not humanoid.And how to install sword in hands.
@AnimsetWeaponMaster
@AnimsetWeaponMaster 4 жыл бұрын
I've updated my Unity product to support Humanoid in Jun 8, 2020, please download the new version and try it .
@majupiju2347
@majupiju2347 2 жыл бұрын
Hi Weapon Master great work! Can I ask you how long it took you to create this whole pack. And did you upgreade this pack over time or was it always just all of the from the start? And how profitable is the Marketplace for animations in general? Thanks for your time. Cheers
@AnimsetWeaponMaster
@AnimsetWeaponMaster 2 жыл бұрын
Making animation is my hobby, but if you want to be profit-oriented, it is more practical to take the case
@blizzardjam7565
@blizzardjam7565 4 жыл бұрын
the root motion for execution and executed 2 is broken it doesnt work, plz update
@Belicure
@Belicure 5 жыл бұрын
uuuuuuuugh this is exactly what I need but I'm too stingy with money!
@MondayGone
@MondayGone 4 жыл бұрын
Quite it looks like Vindictus... Whatever. I like it. Anyway it is good because of it came out as an asset.
@Paul-bv8lz
@Paul-bv8lz 4 жыл бұрын
Where can I find that sword
@joehumphreys5571
@joehumphreys5571 2 жыл бұрын
Like that block animations shits on the greatsword from Elden ring’s…
@mansurbm_
@mansurbm_ 5 жыл бұрын
Wow. Looks great! Any estimated date?
@jello788
@jello788 4 жыл бұрын
did you create these animations
@ceriy7981
@ceriy7981 4 жыл бұрын
I live in Turkey. The dollar rate is very high here, so even the discounted price of the package is very expensive. Please make country specific pricing, like Steam.
@Marleezy
@Marleezy 5 жыл бұрын
Some anime inso?👍🏽🔥🔥
@wikiry4325
@wikiry4325 5 жыл бұрын
no idle ???
@AnimsetWeaponMaster
@AnimsetWeaponMaster 5 жыл бұрын
Of course there is
@wikiry4325
@wikiry4325 5 жыл бұрын
@@AnimsetWeaponMaster ok, bro im new in unreal engine and i bought an animation of yours, the twin blades just when the blades are linked, just for try. But when i load the idle, walk or run animations the blade is not in the hand of the mannequin. what did a i do wrong ???
@AnimsetWeaponMaster
@AnimsetWeaponMaster 5 жыл бұрын
@@wikiry4325 Will you attach the weapon model with "ik_hand_r" and "ik_hand_l", and return the location and rotation to zero.
@wikiry4325
@wikiry4325 5 жыл бұрын
@@AnimsetWeaponMaster you mean in the skeleton don't you ???
@AnimsetWeaponMaster
@AnimsetWeaponMaster 5 жыл бұрын
@@wikiry4325 yes
@y4mamoto
@y4mamoto 3 жыл бұрын
0:48 自分用
@joehumphreys5571
@joehumphreys5571 2 жыл бұрын
These are way better than Elden ring’s and I’m annoyed by it lol
@xBrillow
@xBrillow 11 ай бұрын
its because theyre originally made by Nexon for the game Vindictus that this guy made 1/1 copies for and then put them up on the marketplace as original animations. Cant recommend using them cause if your game pops off youre gonna have nexon lawyers down your throat
@RaiPREV
@RaiPREV 5 жыл бұрын
a lot of broken Root motion for example the Execution number 2 :( and no Air launched up animation yeah it has a two air attack. Overall this is great Anim Set.
@AnimsetWeaponMaster
@AnimsetWeaponMaster 5 жыл бұрын
a lot of broken Root motion? Can you describe it in more detail?
@RaiPREV
@RaiPREV 5 жыл бұрын
@@AnimsetWeaponMaster yeah example for Execution/Executed #2 when you enable the RootMotion the animation got broken it doesn't perform the exact Direction of the animation.
@RaiPREV
@RaiPREV 5 жыл бұрын
and also it missing the Air Launched animation the TwinSword Expansion already have the Air Launched Animation (TwindSword Attack_29 & 30) but the Great Sword it didn't have any Air Launched Animation :(
@RaiPREV
@RaiPREV 5 жыл бұрын
@@AnimsetWeaponMaster bought it about 3 days ago i thought that the greatsword have the air launched animation just like the Twinsword and Twinblade have. but it missing. i hope it will be added on the next update i really really need it. :) Overall i enjoy this animation.
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