heck yeah, you are on the roll Konstantin, tried to figure this out myself but had no luck, thanks for this!
@massimobaita7178 Жыл бұрын
Thank You very much, Konstantin!
@purplelight294710 ай бұрын
so impressive! thanks for sharing!
@kir11 Жыл бұрын
Awesome tuts!
@patrickl9930 Жыл бұрын
Man they’re coming fast and furious this week :)
@troopxl666 Жыл бұрын
Nice!
@UnCL0NED Жыл бұрын
Impressive! 🔥🔥🔥 Thanks for sharing... Love watching your tutorials. They are an indespesible resource for me. May I ask your background or how you got into Houdini? Because I'm coming from a graphic design background myself and would really love to get into Houdini for Motion Design Graphics. But VEX is a big obstacle for me. What could you recommend to look deeper into to master this subject and (maybe some day) get even near your level of expertise! 😅 Anyway, thanks again and keep m coming! 🤙
@KonstantinMagnus Жыл бұрын
Thank you, UnCL0NED. I have a background in architecture and visualization. I originally switched to Houdini for procedural modeling of cities and buildings. Ten years ago Cinema 4D had little capabilities in this field unless you were willing to learn Python based on very little C4D-specific learning resources. Regarding Houdini you don't need to start with VEX. I first learned SOPs, VOPs and only then VEX. Plus a bit of Python and OpenCL. To learn VEX I did lots of exercises and took some challenges such as: - Bees and bombs: forums.odforce.net/topic/24056-learning-vex-via-animated-gifs-bees-bombs/ - Translating other tutors' VOP setups to VEX: ie. www.youtube.com/@houdinivex3897 - Watching commercial advanced-to-expert level VEX video courses. - Replacing/altering the functionality of certain SOP nodes. - Reading books about programming and maths. Frankly being a non-programmer / non-mathematician the first two years were quite frustrating at times. The node setups were disproportionally big for what they did and my procedures were not necessarily stable either. But I wanted to get good at this and it really has paid off.
@UnCL0NED Жыл бұрын
@@KonstantinMagnus Thank you so much for taking the time to reply. I can concur that it indeed has paid off. What you are showcasing here on this KZbin channel is very impressive and inspiring. Your story really motivates me to continue learning Houdini. All hard things in live take time to master, So like you I will just take it step by step to compound the knowledge to one day get to your level. 😅🙏
@khomatech0 Жыл бұрын
Joy of Vex is a fantastic place to start.
@UnCL0NED Жыл бұрын
@@khomatech0 Will check it out, thanks!
@dattran6801 Жыл бұрын
@@KonstantinMagnusDo you mind if I ask what programming/math books that you read?
@vanity_ibex Жыл бұрын
Im all pogged up rn
@BougieChang Жыл бұрын
the video is really hard to understand,especially the 'if' part in the third node in solver.Why do you use that condition?I don't get it.
@KonstantinMagnus Жыл бұрын
The if-conditions compare random values with remapped distances to increase the likeliness of growth in boundary regions and nearby food.
@BougieChang Жыл бұрын
Thank you for answering my question,I guess I still need some time to think about it.@@KonstantinMagnus
@cromave10 ай бұрын
Can you please tell me how to change the growth speedrate of this mycelium? I tried changing the offset value, but it didn't work for me
@KonstantinMagnus10 ай бұрын
Hi cromave, I think it can be done by increasing the substeps on the solver node.
@staimacire9866 Жыл бұрын
How can I speed up the animation of the growth?
@KonstantinMagnus Жыл бұрын
Increase the number of the substeps on the solver node.
@staimacire9866 Жыл бұрын
@@KonstantinMagnusThanks, and is there a way to make the edges less circle like, to break up the silhouette a bit?
@FP-in1kq Жыл бұрын
Would this work on a three-dimensional surface as well?
@KonstantinMagnus Жыл бұрын
Hi FP, yes you would comment out the line that sets position Y to zero and use a xyzdist/primuv-combination to make sure the points stick to a surface. There is a 3D example under the link in the description, as well.