Guest Tutorial: Endless Flower Blossoming

  Рет қаралды 101,202

Entagma

Entagma

Күн бұрын

Пікірлер: 85
@Atimo133
@Atimo133 4 жыл бұрын
saw it yesterday wondering how it was done today watching this tutorial lets all please appreciate what a wonderful time we live in
@ShariSolo
@ShariSolo 5 күн бұрын
Very elegant methodology.
@andrewk7911
@andrewk7911 Жыл бұрын
Friends, you are the best. I can't repeat your tutorials now, but i hope can do it latter. (From Ukraine)
@YOGESHKUMAR-ec4ny
@YOGESHKUMAR-ec4ny 4 жыл бұрын
this channel is group of houdini experts
@Ha.jamshidi
@Ha.jamshidi 3 жыл бұрын
I get excited each time I see a tutorial from Entagma! ideas, methods, totally cool. thank you guys.
@gleacesjuvilian9061
@gleacesjuvilian9061 Жыл бұрын
Thank you for the tutorial. Learned something new and useful.
@julsatma
@julsatma 2 жыл бұрын
Thank you for generously sharing the techniques and materials!
@mansamnnnnikaido
@mansamnnnnikaido 4 жыл бұрын
This is amazing! Thanks for the generosity of sharing the technique!
@CrossMindStudio
@CrossMindStudio 4 жыл бұрын
Amazing.
@rickedeckard2006
@rickedeckard2006 4 жыл бұрын
That was beautiful.
@kavehabdollahi6679
@kavehabdollahi6679 4 жыл бұрын
Thank you so much to Entagma and Chris Kopic, I've been wanting to replicate this effect so badly.
@joon8061
@joon8061 4 жыл бұрын
Absolutely stunning
@andrasliptak
@andrasliptak 4 жыл бұрын
Not only useful but beautiful.
@massimobaita7178
@massimobaita7178 4 жыл бұрын
Thank You very much, Christopher!
@KHeleka
@KHeleka 2 жыл бұрын
Thank you very much. I started studying according by your lessons. Everything is very exciting. And i have a first renders. 🤗
@DynamicPhil84
@DynamicPhil84 4 жыл бұрын
Great tutorial! The process is really nice and it makes sense, I'm just very confused by the Vex portions. This is a really nice way to transition from keyframe animation into a simulation though. I will definitely use this technique in other animations!
@motiondude
@motiondude 3 жыл бұрын
amazing concept and tutorial!
@theCreativeAddict3d
@theCreativeAddict3d Жыл бұрын
WOW! So DAMN Amazing!
@anastasial
@anastasial 4 жыл бұрын
Thank you so much!! Can you please also do a tutorial specifically on ROP Alembic, for those who use it to export simulations to Cinema 4D. E.g. how to export each object separately (e.g. when we have objects copied to points, when we have multiple objects interacting), how to preserve UVs, and other useful attributes.
@nore7729
@nore7729 4 жыл бұрын
I tried something similar with growing leafs where I needed to time offset the animation - this helps a lot
@BehradDavoudi
@BehradDavoudi 4 жыл бұрын
nice! reminds me of a tutorial by daniel danielsson for c4d
@TheUmamkeren
@TheUmamkeren 4 жыл бұрын
yuppp....", same
@HOT3D2520
@HOT3D2520 4 жыл бұрын
Awesome Tutorial
@areyousrsly
@areyousrsly 4 жыл бұрын
Thanks for your tuts! It's very helpful
@iluvyunie
@iluvyunie 2 жыл бұрын
for any beginners having trouble with the groups not working just throw a group transfer before your foreachend, and plug the timeshift into the right hand side, which seemed to fix the issue for me
@AnsonSavage
@AnsonSavage 2 жыл бұрын
Super great tutorial! I loved it! There were a lot of fun ideas in here! One question though, what was the point of exporting to Alembic and then back?
@xcbrr50
@xcbrr50 4 жыл бұрын
more fuel to learn Houdini
@oleit3
@oleit3 4 жыл бұрын
Amazing, thank you so much guys!
@peteroffline6616
@peteroffline6616 2 жыл бұрын
love it thank you
@nadiakwiecinska.oeuvre
@nadiakwiecinska.oeuvre 4 ай бұрын
This is incredible! how would you render it so it is the same as the videocover?
@eclairesrhapsodos5496
@eclairesrhapsodos5496 2 жыл бұрын
Can you make tutorial on how to make flower growth with vellum physics please!
@karanamvenkatesh4099
@karanamvenkatesh4099 2 жыл бұрын
How to render this animation in houdini indie? Can you explain the rendering process also.
@АртемКлоков-э4ж
@АртемКлоков-э4ж 4 жыл бұрын
you are awesome, thanks a lot!
@martinmenso6671
@martinmenso6671 6 ай бұрын
Nice! I followed the video and everything is working. But I added some collision objects that the flower pedals interact with. But when I export it to a alembic rob, the collision objects also gets baked and that makes it impossible to add subdivions afterwards. What I am doing wrong here?
@edh615
@edh615 4 жыл бұрын
this is amazing, I managed to replicate but the loop part was a bit confusing, so you are basically choosing a fairly uniform part of the animation and at the end replacing each cut with it's beginning , right?.
@TheSiimur
@TheSiimur 3 жыл бұрын
10:38 - when i put that expression, exactly as it is! only one petal opens up instead of them all being shifted like yours? what have i done wrong here ??
@gelinaraelinsangan6253
@gelinaraelinsangan6253 2 жыл бұрын
Hi! I absolutely love this tutorial and I'm going to be using this effect in a short film I'm creating! I started the process but I'm stuck on the first part! Since I'm using my own flower petal design I do not have it rigged and I do not know how to go about doing that. I'm new to Houdini and I would really appreciate advice for how I am to go about doing that. Thank you for sharing your knowledge!
@ArgoBeats
@ArgoBeats 4 жыл бұрын
1:47 !!!
@ericshang2114
@ericshang2114 4 жыл бұрын
thank you its very cool
@Hlfwnd
@Hlfwnd 8 ай бұрын
Hi, I have a question. How can I make the uvquickshade show up in the render?
@Paul1miller1
@Paul1miller1 2 жыл бұрын
Can someone explain what he's doing to create a visualizer for the velocity?
@coccosoids
@coccosoids 4 жыл бұрын
*why is the pop wind attached directly to the vellum solver and not somehow merged with the gravity force?
@mukundkm7129
@mukundkm7129 3 жыл бұрын
BINGO!
@fatmonkeyc4601
@fatmonkeyc4601 2 жыл бұрын
@Frame == chi("Frame"); this expressing is not showing me the farm to select
@workflowinmind
@workflowinmind 2 жыл бұрын
Can you explain the use of groupexpression1 here? groupexpression2 does all the job in the end no?
@workflowinmind
@workflowinmind 2 жыл бұрын
My bad, it's an error corrected at 11:21
@daboiowich3786
@daboiowich3786 2 жыл бұрын
HI! Nice video! I have a question, can this be exported and used in Unreal Engine?
@Think_Twice_2
@Think_Twice_2 Жыл бұрын
Yeah, but u need the licence
@hartdr8074
@hartdr8074 2 жыл бұрын
I wish this is available on Blender.
@ohnimationstudio4767
@ohnimationstudio4767 3 жыл бұрын
As someone looking to render something like this in Blender, how would I go about separating each leaf as a separate mesh to texture? Currently, if I import to blender, the entire sim is treated as one mesh. Any help would be appreciated!
@gonzzzalo1844
@gonzzzalo1844 3 жыл бұрын
make some UV´s for it and then texture it
@411小草
@411小草 2 жыл бұрын
太精彩了
@surendirenparthasarathy9087
@surendirenparthasarathy9087 4 жыл бұрын
Can we do this animation with any other models?
@Zerefthedark
@Zerefthedark 4 жыл бұрын
i was recreating these and when i was setting up the vellum solver and running it the petals mesh started to acting up and moving in each direction can anyone help me why thats happening ???
@independancedayisawesome4689
@independancedayisawesome4689 4 жыл бұрын
Yep... same for me... I'm really struggling. Looks like my scene is too small, but even that, it's the same as in the tutorial. I'm stuck at the petal part acting with atrifact and scaling like crazy when I start to SIM
@Zerefthedark
@Zerefthedark 4 жыл бұрын
Same here I still couldn't find a way to make the artifact's and crazy sim problems go away
@independancedayisawesome4689
@independancedayisawesome4689 4 жыл бұрын
@@Zerefthedark Ok... I've been able to get somewhere better. Go to your "DOPNET", in your "Vellumsource", go in "BINDINGS", set Transform to "None" The jittering pretty much stopped completly, but when I go in and out of the DOPNETWORK, there is still a wierd 10x scaling, but when I go back to the SOP, it looks like the scale is OK. Let me know if you have more success.
@Zerefthedark
@Zerefthedark 4 жыл бұрын
@@independancedayisawesome4689 thank you soo much, I will try it and let you know 😁
@flyrat4083
@flyrat4083 4 жыл бұрын
@@independancedayisawesome4689 Hi, i had same problems with crazy scaling petals after running sim. Strange, but when i recreated the node "Vellum Configure Cloth" and connected it - my problem disappeared!!
@chxrvey9753
@chxrvey9753 3 жыл бұрын
with the transform node I have the following, point("../foreach_begin1/", 0, "roff", 0) not sure if I have looked at it to many times? but not getting the same output and no errors anywhere?
@nathaniel6674
@nathaniel6674 3 жыл бұрын
i have the same problem haha, i think it has smthing to do with the loop? for me it says on the block end "merge: 18" and on Chris's version it says "gather: 18". im messing about with the iteration methods but havent figured it out yet
@chxrvey9753
@chxrvey9753 3 жыл бұрын
@@nathaniel6674 yeah noticed that too checked the other for each nodes and they were the same, it probably changed when Houdini updated so something minor will change the outcome I was looking for ages yesterday myself and got no where! If you find any result please let me know
@nathaniel6674
@nathaniel6674 3 жыл бұрын
@@chxrvey9753 will do ser :)
@chxrvey9753
@chxrvey9753 3 жыл бұрын
@@nathaniel6674 any luck with a fix?
@nathaniel6674
@nathaniel6674 3 жыл бұрын
@@chxrvey9753 i gave up for the time being haha didnt have any time recently to find a solution :/
@jhanvikathpalia6239
@jhanvikathpalia6239 4 жыл бұрын
idk for some reason these codes are not working float roff = chf("Angle") * @elemnum; float toff = chf("Frame") * @elemnum;
@superdownwards
@superdownwards 3 жыл бұрын
Did you figure this out? Having the same issue
@jhanvikathpalia6239
@jhanvikathpalia6239 3 жыл бұрын
@@superdownwards Yes, you need to click the "spare parameter". It is on the right side below the downward arrow. It will create parameters.
@superdownwards
@superdownwards 3 жыл бұрын
@@jhanvikathpalia6239 thanks you are the man!!!
@pinanwicaksono
@pinanwicaksono 4 жыл бұрын
Why is my falling petals is falling like every frame non stop in the section of dopnet node? It's like producing lot of falling petals, not like you which only single cycle of falling animation. Thanks
@Entagma
@Entagma 4 жыл бұрын
Hi Pinan, the quickest way to find out what's going wrong in your setup is to compare it against the rpovided scene file. Sometimes a bit tricky to spot but usually that's the way to go :) Cheers, Mo
@pinanwicaksono
@pinanwicaksono 4 жыл бұрын
@@Entagma Yeah you're right haha, Great Tutorial by the way
@kirmanjazad7451
@kirmanjazad7451 4 жыл бұрын
❤❤❤
@nicolasmotais1337
@nicolasmotais1337 4 жыл бұрын
Hello , thanks for this video. I have a question, how we can contact if we have somes questions ?
@Entagma
@Entagma 4 жыл бұрын
Comments are a good idea. Be it here, or on our website. Cheers, Mo
@Entagma
@Entagma 4 жыл бұрын
Or via email or on Patreon of course :) Cheers, Mo
@nicolasmotais1337
@nicolasmotais1337 4 жыл бұрын
@@Entagma Thanks for you reactivity I have already send you a message. :)
@Nekur0
@Nekur0 4 жыл бұрын
how to make the animation move slower?
@Entagma
@Entagma 4 жыл бұрын
Either tweak your eyframes/sim settings or (brute force, but works surprisingly often) use a timeshift or timeblend SOP. Cheers, Mo
@黄海光-l4w
@黄海光-l4w 4 жыл бұрын
大師!
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