saw it yesterday wondering how it was done today watching this tutorial lets all please appreciate what a wonderful time we live in
@ShariSolo5 күн бұрын
Very elegant methodology.
@andrewk7911 Жыл бұрын
Friends, you are the best. I can't repeat your tutorials now, but i hope can do it latter. (From Ukraine)
@YOGESHKUMAR-ec4ny4 жыл бұрын
this channel is group of houdini experts
@Ha.jamshidi3 жыл бұрын
I get excited each time I see a tutorial from Entagma! ideas, methods, totally cool. thank you guys.
@gleacesjuvilian9061 Жыл бұрын
Thank you for the tutorial. Learned something new and useful.
@julsatma2 жыл бұрын
Thank you for generously sharing the techniques and materials!
@mansamnnnnikaido4 жыл бұрын
This is amazing! Thanks for the generosity of sharing the technique!
@CrossMindStudio4 жыл бұрын
Amazing.
@rickedeckard20064 жыл бұрын
That was beautiful.
@kavehabdollahi66794 жыл бұрын
Thank you so much to Entagma and Chris Kopic, I've been wanting to replicate this effect so badly.
@joon80614 жыл бұрын
Absolutely stunning
@andrasliptak4 жыл бұрын
Not only useful but beautiful.
@massimobaita71784 жыл бұрын
Thank You very much, Christopher!
@KHeleka2 жыл бұрын
Thank you very much. I started studying according by your lessons. Everything is very exciting. And i have a first renders. 🤗
@DynamicPhil844 жыл бұрын
Great tutorial! The process is really nice and it makes sense, I'm just very confused by the Vex portions. This is a really nice way to transition from keyframe animation into a simulation though. I will definitely use this technique in other animations!
@motiondude3 жыл бұрын
amazing concept and tutorial!
@theCreativeAddict3d Жыл бұрын
WOW! So DAMN Amazing!
@anastasial4 жыл бұрын
Thank you so much!! Can you please also do a tutorial specifically on ROP Alembic, for those who use it to export simulations to Cinema 4D. E.g. how to export each object separately (e.g. when we have objects copied to points, when we have multiple objects interacting), how to preserve UVs, and other useful attributes.
@nore77294 жыл бұрын
I tried something similar with growing leafs where I needed to time offset the animation - this helps a lot
@BehradDavoudi4 жыл бұрын
nice! reminds me of a tutorial by daniel danielsson for c4d
@TheUmamkeren4 жыл бұрын
yuppp....", same
@HOT3D25204 жыл бұрын
Awesome Tutorial
@areyousrsly4 жыл бұрын
Thanks for your tuts! It's very helpful
@iluvyunie2 жыл бұрын
for any beginners having trouble with the groups not working just throw a group transfer before your foreachend, and plug the timeshift into the right hand side, which seemed to fix the issue for me
@AnsonSavage2 жыл бұрын
Super great tutorial! I loved it! There were a lot of fun ideas in here! One question though, what was the point of exporting to Alembic and then back?
@xcbrr504 жыл бұрын
more fuel to learn Houdini
@oleit34 жыл бұрын
Amazing, thank you so much guys!
@peteroffline66162 жыл бұрын
love it thank you
@nadiakwiecinska.oeuvre4 ай бұрын
This is incredible! how would you render it so it is the same as the videocover?
@eclairesrhapsodos54962 жыл бұрын
Can you make tutorial on how to make flower growth with vellum physics please!
@karanamvenkatesh40992 жыл бұрын
How to render this animation in houdini indie? Can you explain the rendering process also.
@АртемКлоков-э4ж4 жыл бұрын
you are awesome, thanks a lot!
@martinmenso66716 ай бұрын
Nice! I followed the video and everything is working. But I added some collision objects that the flower pedals interact with. But when I export it to a alembic rob, the collision objects also gets baked and that makes it impossible to add subdivions afterwards. What I am doing wrong here?
@edh6154 жыл бұрын
this is amazing, I managed to replicate but the loop part was a bit confusing, so you are basically choosing a fairly uniform part of the animation and at the end replacing each cut with it's beginning , right?.
@TheSiimur3 жыл бұрын
10:38 - when i put that expression, exactly as it is! only one petal opens up instead of them all being shifted like yours? what have i done wrong here ??
@gelinaraelinsangan62532 жыл бұрын
Hi! I absolutely love this tutorial and I'm going to be using this effect in a short film I'm creating! I started the process but I'm stuck on the first part! Since I'm using my own flower petal design I do not have it rigged and I do not know how to go about doing that. I'm new to Houdini and I would really appreciate advice for how I am to go about doing that. Thank you for sharing your knowledge!
@ArgoBeats4 жыл бұрын
1:47 !!!
@ericshang21144 жыл бұрын
thank you its very cool
@Hlfwnd8 ай бұрын
Hi, I have a question. How can I make the uvquickshade show up in the render?
@Paul1miller12 жыл бұрын
Can someone explain what he's doing to create a visualizer for the velocity?
@coccosoids4 жыл бұрын
*why is the pop wind attached directly to the vellum solver and not somehow merged with the gravity force?
@mukundkm71293 жыл бұрын
BINGO!
@fatmonkeyc46012 жыл бұрын
@Frame == chi("Frame"); this expressing is not showing me the farm to select
@workflowinmind2 жыл бұрын
Can you explain the use of groupexpression1 here? groupexpression2 does all the job in the end no?
@workflowinmind2 жыл бұрын
My bad, it's an error corrected at 11:21
@daboiowich37862 жыл бұрын
HI! Nice video! I have a question, can this be exported and used in Unreal Engine?
@Think_Twice_2 Жыл бұрын
Yeah, but u need the licence
@hartdr80742 жыл бұрын
I wish this is available on Blender.
@ohnimationstudio47673 жыл бұрын
As someone looking to render something like this in Blender, how would I go about separating each leaf as a separate mesh to texture? Currently, if I import to blender, the entire sim is treated as one mesh. Any help would be appreciated!
@gonzzzalo18443 жыл бұрын
make some UV´s for it and then texture it
@411小草2 жыл бұрын
太精彩了
@surendirenparthasarathy90874 жыл бұрын
Can we do this animation with any other models?
@Zerefthedark4 жыл бұрын
i was recreating these and when i was setting up the vellum solver and running it the petals mesh started to acting up and moving in each direction can anyone help me why thats happening ???
@independancedayisawesome46894 жыл бұрын
Yep... same for me... I'm really struggling. Looks like my scene is too small, but even that, it's the same as in the tutorial. I'm stuck at the petal part acting with atrifact and scaling like crazy when I start to SIM
@Zerefthedark4 жыл бұрын
Same here I still couldn't find a way to make the artifact's and crazy sim problems go away
@independancedayisawesome46894 жыл бұрын
@@Zerefthedark Ok... I've been able to get somewhere better. Go to your "DOPNET", in your "Vellumsource", go in "BINDINGS", set Transform to "None" The jittering pretty much stopped completly, but when I go in and out of the DOPNETWORK, there is still a wierd 10x scaling, but when I go back to the SOP, it looks like the scale is OK. Let me know if you have more success.
@Zerefthedark4 жыл бұрын
@@independancedayisawesome4689 thank you soo much, I will try it and let you know 😁
@flyrat40834 жыл бұрын
@@independancedayisawesome4689 Hi, i had same problems with crazy scaling petals after running sim. Strange, but when i recreated the node "Vellum Configure Cloth" and connected it - my problem disappeared!!
@chxrvey97533 жыл бұрын
with the transform node I have the following, point("../foreach_begin1/", 0, "roff", 0) not sure if I have looked at it to many times? but not getting the same output and no errors anywhere?
@nathaniel66743 жыл бұрын
i have the same problem haha, i think it has smthing to do with the loop? for me it says on the block end "merge: 18" and on Chris's version it says "gather: 18". im messing about with the iteration methods but havent figured it out yet
@chxrvey97533 жыл бұрын
@@nathaniel6674 yeah noticed that too checked the other for each nodes and they were the same, it probably changed when Houdini updated so something minor will change the outcome I was looking for ages yesterday myself and got no where! If you find any result please let me know
@nathaniel66743 жыл бұрын
@@chxrvey9753 will do ser :)
@chxrvey97533 жыл бұрын
@@nathaniel6674 any luck with a fix?
@nathaniel66743 жыл бұрын
@@chxrvey9753 i gave up for the time being haha didnt have any time recently to find a solution :/
@jhanvikathpalia62394 жыл бұрын
idk for some reason these codes are not working float roff = chf("Angle") * @elemnum; float toff = chf("Frame") * @elemnum;
@superdownwards3 жыл бұрын
Did you figure this out? Having the same issue
@jhanvikathpalia62393 жыл бұрын
@@superdownwards Yes, you need to click the "spare parameter". It is on the right side below the downward arrow. It will create parameters.
@superdownwards3 жыл бұрын
@@jhanvikathpalia6239 thanks you are the man!!!
@pinanwicaksono4 жыл бұрын
Why is my falling petals is falling like every frame non stop in the section of dopnet node? It's like producing lot of falling petals, not like you which only single cycle of falling animation. Thanks
@Entagma4 жыл бұрын
Hi Pinan, the quickest way to find out what's going wrong in your setup is to compare it against the rpovided scene file. Sometimes a bit tricky to spot but usually that's the way to go :) Cheers, Mo
@pinanwicaksono4 жыл бұрын
@@Entagma Yeah you're right haha, Great Tutorial by the way
@kirmanjazad74514 жыл бұрын
❤❤❤
@nicolasmotais13374 жыл бұрын
Hello , thanks for this video. I have a question, how we can contact if we have somes questions ?
@Entagma4 жыл бұрын
Comments are a good idea. Be it here, or on our website. Cheers, Mo
@Entagma4 жыл бұрын
Or via email or on Patreon of course :) Cheers, Mo
@nicolasmotais13374 жыл бұрын
@@Entagma Thanks for you reactivity I have already send you a message. :)
@Nekur04 жыл бұрын
how to make the animation move slower?
@Entagma4 жыл бұрын
Either tweak your eyframes/sim settings or (brute force, but works surprisingly often) use a timeshift or timeblend SOP. Cheers, Mo