Guide to Factories and Logistics 🚀 COSMOTEER 🛸How To, Tutorial, Walkthrough

  Рет қаралды 11,245

JD Plays

JD Plays

Күн бұрын

Want to see the Tutorial playthru? playlist here ▶️ • COSMOTEER 🛸 Lets Play,...
0:00 Introduction
1:00 Factory Bonus
6:33 Ammo Factories
10:05 Automating with Filtering Slots
11:23 Automating with Supply Chains
Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
Design the Ultimate Starship
Design awesome starships using intuitive ship creation tools that are easy to learn but hard to master. Fully customize your ship's shape and floor plan, choosing where to place individual modules including weapons, engines, hallways, and crew's quarters. Your ship's design is key to its survival, and every decision you make will impact its performance in battle. Easily share your designs with others through the Steam Workshop, Forums, and Discord.
Manage Your Crew
A ship's crew is its lifeblood. Numbering from half-a-dozen to a thousand or more individually-simulated people, your crew will pilot your ship, operate its weapons, and carry munitions. How efficiently they operate determines how well your ship will perform in combat. Your crews are autonomous but you can optionally customize their behavior with specific roles and job priorities.
Command Your Fleet in Epic Battles
Command your ship or fleet in real-time tactical battles. Combat is physics-driven, explosive, and immensely satisfying. Each module can be individually targeted and destroyed, and whole ships can even break apart into multiple pieces. Target an enemy's weapons to eliminate its offensive capability, destroy its shields to lower its defenses, or go for the kill by taking out its reactor.
Adventure Alone or With Friends (and Enemies)
Become the most famous "Cosmoteer'' in the galaxy by battling A.I. ships, taking on contracts for factions, earning loot, and upgrading your own ship while exploring a procedurally-generated galaxy, alone or in online co-op with friends. Then test your ship design and command skills online against other players in multiple PvP battle modes. Or let your imagination fly free in the Creative Mode where you can build whatever you want with unlimited resources. Still want more? A powerful modding framework with support for Steam Workshop will keep Cosmoteer constantly feeling fresh with new player-created weapons, modules, and other enhancements.
#Cosmoteer #JD
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Пікірлер: 24
@JDPlays
@JDPlays Жыл бұрын
Want to see the Tutorial playthru? playlist here ▶ kzbin.info/aero/PLnIE0W-m629dnEOJeC8Z4jqA3zYRc1J5N Consider supporting Join Patreon and save on yearly membership www.patreon.com/JD_Plays Become a KZbin Member kzbin.infojoin
@dovaYT1
@dovaYT1 Жыл бұрын
OMG YESSSSS! I just searched for a video the other day for this exact thing and couldn't find one to my liking. Awesome work my guy!!!!
@JDPlays
@JDPlays Жыл бұрын
Glad I could help!
@danielgloyd4529
@danielgloyd4529 Жыл бұрын
I think it's also a good idea to dedicate iron sulfur and copper storage near the factories just to cut down on wasted walking time. Gold, uranium, carbon, and tritanium may be worth it as well, but those resources are less used, so it's kind of a judgment call.
@brianscott.
@brianscott. Жыл бұрын
Thank you JD! Just what I was looking for as I start working on my factory ship. Great video, great timing! Hope to see more Cosmoteer from your channel! Cheers :)
@katathoombz
@katathoombz Жыл бұрын
Presented very simply, very effective a tutorial!
@hawthornhobbit
@hawthornhobbit Жыл бұрын
This is awesome. Thank you.
@SilasSolani
@SilasSolani Жыл бұрын
Mmm I liked the taking all to one storage and then moving it to all the rest... But there is an efficiency issue. If you were to make a bit of the ammo for example and the move it to the other storages. Then you could for example. Chain the storages together. This is inefficient in a different way. But then the max stacks will be reached rather than leaving half filled stacks everywhere. Good video. Have a nice day
@johnshepard7630
@johnshepard7630 10 ай бұрын
Did you change the crew profiles at all or they are all redshirts default?
@TheyCalledMeT
@TheyCalledMeT Жыл бұрын
love not being forced to micromanage .. but there must be a more efficient way .. now the crew is doing several times the work necessary and crew sadly still tends to be my bottle neck
@bluelambda
@bluelambda Жыл бұрын
is it possible to automate my ships to mine for me for like a certain resource? mining by myself is really annoying and time consuming
@jonesyusa1514
@jonesyusa1514 Жыл бұрын
I keep running into a huge problem where my hypercoil factory just steals coils from anywhere on the ship. Yeah it starts with the one designated by a supply chain but when that runs out it'll just take from anywhere else! I've messed with every setting I could find and nothing seems to stop this from happening without excessive micromanagement
@JDPlays
@JDPlays Жыл бұрын
My Work around was to set some dedicated storage for just coils, I didnt have this problem originally but im guessing some patch happened that changed the way things worked
@wesir427
@wesir427 Жыл бұрын
Same, I tried turning off automatic delivery of coils but that seems to disable the supply chain delivery as well
@jonnyjazzz
@jonnyjazzz Жыл бұрын
I made a dedicated, 2 crew Coil Factory ship.
@yoyodada230
@yoyodada230 11 ай бұрын
@@jonnyjazzz thats a very simple, but decent idea, as it just completely simplifies the problem xD
@heavy_logic
@heavy_logic Жыл бұрын
do you have a link to your ship build?
@draykegoddard8958
@draykegoddard8958 Жыл бұрын
K I'm new to cosmoteer I just wanna know how do you confirm the supply route or at least show it's there cause it doesn't say what's happenig
@Arbeta10000
@Arbeta10000 5 ай бұрын
It seems to no longer work, crew takes from the dedicated coil storage and delivers to the factories even when it's not linked to deliver to any other places, and the factories are linked to both dump off in the one box and receive from the two smaller boxes and nothing else. I guess we're meant to use the storage limit and apply it to hyper coils and processors now? Seems a bit inconvenient, would've been nicer to have an "keep at least this number of this type of resource if possible" option somewhere..
@thefactorymustgrowlarger3947
@thefactorymustgrowlarger3947 Жыл бұрын
A bit lost on the motivation on the need for "supply chain mode" 11:24, it seems both simpler and more robust to dedicate storage space for each resource instead of allowing whatever factory is the fastest fill up all your storage (avoiding the need to stop all ammo factories at 14:47). I am usually limited by how much each station wants to buy, so as long as I have x amount of each resource, then that seems better to me. Otherwise good video that shows all the mechanics involved.
@thomgadget
@thomgadget Жыл бұрын
Nice idea, but really hard to follow. It goes by so fast and it's unclear what the heck you are doing with all those arrows going everywhere. I know you're trying to keep the time down, but for me anyway it really needs to slow down and explain the details a bit more. Still, it's helpful and I did learn a few things, so thank you.
@user-xm9ft7ks7y
@user-xm9ft7ks7y Жыл бұрын
Agreed, starting around 15:40 it is VERY hard to follow because there is so much movement on screen which makes it hard to track his mouse during the explination. Especially when the crew is running around at 8x speed. - KhaoticChicken
@JDPlays
@JDPlays Жыл бұрын
You are right I am trying to keep the video length down and I avoid jump cuts, I want to try to explain things as they happen rather then just cutting to 'Here is one i prepared earlier' which leads to the running parts of the video at 8x speed. This combined with the not great interface for logistics means there is a lot on the screen at once. I'm glad it helped somewhat and Ill keep what you both said in mind going forward
@Ogrillian
@Ogrillian Жыл бұрын
KZbin lets you slow the playback speed if you like. Try .75 or so, that might be easier than pause-rewind-play
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