Just a quick note: since the Golems have a crit ratio of 250%, and it only triggers at 40% health or below, it means at 40% health, they'll do exactly the same amount of damage as they would at 100%. At 20% health, this goes already down to 50%, so it deteriorates very quickly.
@RolandTemplar5 жыл бұрын
For that, dragons are most cost effective
@tinchosabala5 жыл бұрын
So, at 40% percent health they are more effective than at 50%, for example?
@Feawfeaw5 жыл бұрын
Yes, that's correct. At 40% health they act as if they have 100% health. So at 41%, they're the weakest, before dipping to 40% and below. At 16% and below, they will be weaker than at 41%, though.
@froggojumbo24205 жыл бұрын
Nerd
@Vox7775 жыл бұрын
Feaw, epic facts man xD
@Cronocke5 жыл бұрын
@8:08 The squares are really more brown than red, and that’s not what they mean. Brown squares are squares that a unit can move onto, but cannot attack. If they can attack after moving, then they can attack *from* brown squares, but they cannot attack any enemy that’s on a brown square. This never comes up in play, because you cannot move onto a square occupied by another unit, but that’s what the brown means. And to prove this, just look at Wagons. All their movement squares are brown, because they have no attacks and thus are unable to attack the squares in their movement range.
@erikstein66395 жыл бұрын
Intresting manouver
@robertharris60925 жыл бұрын
That's a really stupid and confusing decision.
@remixtheidiot57715 жыл бұрын
I don't get it. Speak english! Whatdo brown squares represent? It doesn't seem that important since it seems to be something I can already just do manually so whatever.
@robertharris60925 жыл бұрын
@@remixtheidiot5771 it means you can move there but you have no way to attack an enemy if it was in that square.
@xx51m0nxx5 жыл бұрын
Thats what i just figured out as well. Take the Trebuchet as an example: They can't attack enemys in front of them but can move one square. When you show enemys movement you can see you can stay in front of the trebuchet savely.
@Mangs13375 жыл бұрын
This was super helpful, thank you!
@tinchosabala5 жыл бұрын
Mangs, remember to link this video on yours!
@ryeonspeed5 жыл бұрын
MBAAAAAAANGS
@Mangs13375 жыл бұрын
I did!
@Meraya1bd5 жыл бұрын
Not really most of it doesn't even matter in the campaign and the Online Multiplayer is still broken.
@FireallyXTheories5 жыл бұрын
That was super helpful! But one thing to note is the AI is also unhindered by Fog of War. They can attack what they can't see (I tested it by surrounding enemy archers in walls, and they still shot me. I couldn't do it in the reverse). Also, if you run into an enemy in Fog of War, your unit's turn is eliminated right there. Really frustrating. Xo
@RolandTemplar5 жыл бұрын
As Advance wars
@pikmaniac26434 жыл бұрын
Oddly enough I still manage to surprise certain units during the campaign. My guess is they account of units obscured by forests and/or mountains but not walls? I'm still uncertain on that end. However, this kind of accidental ambushing was what gave me the upper hand defeating Greenfinger for the first time.
@yoshifan23344 жыл бұрын
Ethan Fiske identical to the first two AW games, AI cheats fog of war but won’t go looking to spot units in woods unless it’s on accident
@RobotPlaysGames Жыл бұрын
I’ve seen AI units lose their turn when they bump into one of my units, too, so there must be situations where they can’t see through FoW.
@ccs88475 жыл бұрын
“Mountains provide 40% damage reduction....except when it doesn’t”
@Kazmahu5 жыл бұрын
In some good news, the latest patch is adding in an option to show damage range on the combat prediction instead of just the average, so you'll know exactly what you're in for. Also, what's your source on mountain defence bonuses working like that? I think it's more like Advance Wars, where terrain defence scales with unit health - so a unit with 10HP is getting 40% defense, but a unit with 5HP is only getting 20%, 2HP is getting 8%, ect. I think this applies to all terrain defence, it's just most noticeable with mountains, since they have such a large defence value with falls off very noticeably with the scaling.
@dotapazappy4 жыл бұрын
Did this go through? I quit playing for awhile and haven't been back to it lately.
@MidniteCathedral5 жыл бұрын
The defense bonus reduction for weak units is in line with Advance Wars 1/2/DS. In Advance Wars, a unit's terrain defense bonus was equal to (stars * HP), so a 10 HP unit would get 40% defense from the stars, but a 1 HP unit would only get a 4% bonus. I'll have to create a custom map to test out whether it scales the same way in Wargroove. (I don't know how this applies in DoR since the effects of terrain defense were changed a bit there.)
@Eevulpix5 жыл бұрын
The luck value is a bit more complex than that It scales with hp, so a 50% hp unit will have +/- 2.5% It *also* scales with critical hit multipliers, so a cavalier unit for example will do +/- 7.5% on a full hp crit, since the critical multiplier is 1.5x
@CoyoteXLI5 жыл бұрын
There's also the fact that units have 100hp not 10 which leads to rounding oddities
@Eevulpix5 жыл бұрын
@@CoyoteXLI I mean, units have always had 100 hp in games like Wargroove and Advance Wars Wargroove just provides more information
@koxacbka5 жыл бұрын
1) go advanced option and just turn indication on. the game do tell you about varied damage. just hides it by default also I may be wrong but I think they do tell you what you can put in a wagon in a mission where it's introduced
@alexace26475 жыл бұрын
Quick side thing since you brought up wagons: Barges and Balloons can carry pretty much any ground-based unit in the game, and can also carry 2 units instead of just 1. Though to compensate they don't have nearly as much travel power. Great vid!
@davidholland47135 жыл бұрын
Maybe there was a patch, but the AI now prioritizes wagons in campaign and arcade. Which actually makes them even more useful as meat-shields since they take a lot of damage and can block chokepoints, provided the enemy can't take them down in 1 turn.
@hyyyp3rbreak6295 жыл бұрын
For newer folk seeing this as of the last update the damage calulation before battle will show minimum and maximum damage now.
@pikmaniac26434 жыл бұрын
From my experiences, dogs have 1 extra tile of vision (most land units have 2 whereas dogs have 3) and they function like an FE unit with a torch IF they are on a mountain, so I'm not certain about your second point. Aside from that though, this is some rather nice info to have, though I'd point out that at least through act 3 you can get by almost every chapter (S rank included) without relying heavily on wagons. The only real exceptions iirc are the civilian evacuation in the first chapter and fleeing from Sigrid at the end of act 3 (the wagon lets you get through SO much faster in that one)
@HansLemurson5 жыл бұрын
I think the defense bonus scales with HP, so 40% defense at 5 health would block only 20% of incoming damage.
@artstsym10 ай бұрын
Much like Advance Wars, terrain defense is proportional to your unit's HP (to stop turtling, as mentioned). Low health units just don't get that much benefit from terrain, and should either be retreated or used in the worst terrain space of a wall defense, to ensure that they're still eating an attack that would massacre a healthier unit.
@godlyvex55434 жыл бұрын
8:13 It means that if an enemy is nearby, it can't attack? What does THAT mean? Who can't attack, the unit moving, or the enemy unit? And why can't it attack? And what causes the red spaces to appear? In this very video you say the game could explain some things better, but here you've used as few words as possible to explain this.
@MGCoin3332 жыл бұрын
The "red space" is just an extra move since your last move in your tiles is unreachable due to another unitr you have there. It has nothing to do with can't attack!
@Vianyte4 жыл бұрын
I've noticed that the AI weirdly always prioritized attacking my wagons and transport boats over anything else, even when it was detrimental. It's as though those units are incredibly offensive and need to die ASAP.
@WandererEris5 жыл бұрын
I haven't played too much of the game yet, but I had the opposite experience with wagons. The AI seems to go after my wagons quite a lot, ignoring other units.
@duffman184 жыл бұрын
Yeah you can use unloaded wagons to block certain routes so enemies can't pass, and they all go attack it, leaving other areas free for you to move into
@LateiiTheParty3 жыл бұрын
Great vid bro. I can’t wait to read the comments for more inclusion. I’m trying to learn how to face PVP rightly in this game.
@ferdinandavila-soto72335 жыл бұрын
I very much appreciate the summary in the description. Good job.
@RobotPlaysGames Жыл бұрын
I have been wondering what the brown color on tiles means when moving, so thanks for that! By the way, you can toggle displaying damage range in options.
@fxpijsfxpijs65985 жыл бұрын
OMG I used the carrages as baits so much in this campaign!! lol
@bloodykenshiro82185 жыл бұрын
Very nice video. I hope you make more of these explaining mechanics and other obscure things about Wargroove.
@7F0X75 жыл бұрын
Ok so if you have a squishy unit near your commander, just move them up together but make SURE the commander is in a less advantageous terrain. The units will go for your commander and ignore your squishy archer standing right next to him/her if they can possibly get to your commander. But say your archer and commander are on a road; the enemy will slaughter your poor archer first unless they really REALLY think they can KO your commander that turn.
@RolandDrummer775 жыл бұрын
Some things I noticed: 1)There's a setting in the game that displays attack damage range instead, so it can be correctly displayed in game. 2) Defense is based on percent of current hp (as you noted), but not total hp. So, in the mountain example you used, 40% of 100hp is 40, but 40% of 30hp is only 12. As far as I can tell the game scales this correctly...I could be wrong? 15% of 30hp would only be 4.5...I'm fairly certain mountains provide more defense than that. Great video overall!
@0Zenix5 жыл бұрын
Is the Ballon Useful? It seems very useful to me. with these guys you can transport two ground units and you can cross any obstacle, because it is an air unit (as the name suggests). But it is very vulnerable to anti-air units.
@robertharris60925 жыл бұрын
Its the same as a t-copter.
@chikotaagusta91635 жыл бұрын
You know, I was surprised when I discovered that the Ballon can transport Cavalries and Giants. I mean those are....quite heavy no? But hey, I ain't complaining.
@0Zenix5 жыл бұрын
@@chikotaagusta9163 Yeah, they are quite heavy. Also, the ballon can transport indirect units like the trebuchet and ballista.
@nathanh10125 жыл бұрын
Just a quick one for your tip number 1. I was under the impression that the attack damage has a variance of the -5% to +5% meaning it can full anywhere on that spectrum not one or the other. Difference being is you need 96% to kill an enemy and your attack is saying 100. With my view there is only a 10% chance of not killing the enemy as -4% still kills and anything higher. But with saying its one of the other means its a 50-50 Can i just get some clarity please.
@TempestDacine5 жыл бұрын
Very useful thank you for the info!
@NorthernDruid5 жыл бұрын
The dogs' vision thing is explained in the codex.
@antwanefort5 жыл бұрын
Best game released in Feb of 2019
@EnderCrypt5 жыл бұрын
8:10 hmmm.. are you colorblind perhaps? those are actually brown
@D00M3R-SK85 жыл бұрын
How is it in handheld? I had AW and AW on GBA, and really enjoyed them. I was hoping they'd get a modern update, like fire emblem as they were essentially the same game in a lot of ways (obviously they are different, but they were also similar in a lot of ways, too) when I heard my prayers were answered in the form of wargroove, I expected to se a modern take on the formula, but instead I'm met with a game that actually looks like Advance Wars, ha ha. I'm not sure how I feel about it. If it is good in handheld, reckon I will get for switch. I have the option to buy this on PC as well, but it does feel like this is a game that is best on the switch TBH, I mean these more simple games lend themselves to the handheld mode quite well. Usually I play old side scrolling style games on my switch like rayman and iconoclasts (was playing gris as well, but I had to start playing that on my monitor to get the most from it... such an amazing experience) This games on sale anyway right now on nintendo, so probably worth me getting it. I do love this style of game, and I did hammer AW and AW 2 (even replayed them on DS as well) so probs a good investment for me. does it have local multiplayer?
@duffman184 жыл бұрын
It's fantastic on handheld. I use the zoomed out far away camera, which may make it unreadable for those with bad eyesight, but it's perfectly fine to me, not too small, and you can see more of the battlefield that way. But there is a zoomed in view for those who need it It lends itself to handheld I think, because you can just do a mission and then turn it off. Little chunks of gameplay.
@ReigoVassal3 жыл бұрын
Wargroove is like Advance wars but the theme is Fire Emblem
@miragetheshadow3 жыл бұрын
Two tips for a very casual Wargroove player like myself. 1. Turn damage down to the lowest in the custom difficulty. 2. Watch out for Sedge in That One Mission on the main quest. They got me once... Too many golems surrounding a commander can be dangerous.
@MicahBuzanANIMATION5 жыл бұрын
Very helpful. Thank you!
@grapes56725 жыл бұрын
Barges can hold wagons. Also, Barges and Balloons can hold two units.
@kalifox63865 жыл бұрын
Awesome video. Very helpful. Also you have a great narrating voice! Thanks for the upload ~
@TheGoblinoid5 жыл бұрын
2:36 Damage bonus?
@zhaoyun255 Жыл бұрын
LMAO, that terrain bonus and penalty calculated just like how AW did. The terrain bonus decrease as the units get weaker. Just like how Lash was a beginner trap CO.
@pouchnoubout5 жыл бұрын
One thing i wish the game would have told me, is that you can only get aboard boats when they are on a beach. I figured it out after a while, but the first times i tried to use it, i was confused as why they wouldn't let me in, even tho i was standing next to them.
@readierazeii.54685 жыл бұрын
I really love this game, not absoluely as great as Advance Wars, but it's a worthy (kinda) successor.
@duffman184 жыл бұрын
I prefer it to advance wars tbh. Because of things like the story and characters
@KristofKarwinskithegreat-se5pu3 жыл бұрын
There is an fun fact if my commander is low I put it in an car and go away but do not drop the commander then the Ai thinks your commander does not exist anymore lol so that's fun
@chloemcholoe32805 жыл бұрын
1#: this is your life now.
@Tailix4 ай бұрын
Ok red spaces. Didnt know that awsome dude.
@ShynyMagikarp5 жыл бұрын
Isn't your first tip wrong? The variable isn't that it goes up or down by %5 every time. The possible range is up or down 5% but doesn't it some times only get impacted by 1% or 2%?
@chompyzilla5 жыл бұрын
It’s not +-5% absolute. It’s +-5% of the damage you were doing. So if you had an attack that did 100% damage, it would actually do 95-105%, but if you had an attack that did only 40%, it would actually do 38-42%.
@mizaw3455 жыл бұрын
Very usefull Video thank you very much :)
@Broockle5 жыл бұрын
I was hoping to understand archers. They make absolutely no sense to me. From what I gather they can shoot 3 squares away from you but not diagonally... except sometimes you CAN shoot diagonally. I would like to know the attack shape. In advance wars I'm used to seeing the unit's movement squares and the units attack squares. But in Wargroove you just get it all at the same time and some attack squares only apply once a unit moved closer to the target. It's a huge mess in my opinion. Just what the heck does the shape look like? ...also sometimes they can't shoot 3 squares ahead either. It seems really random to me.... most of the time the Archers end up running at the enemy and wacking them in the face. And ofcourse they get wacked back. It's really stupid xD ....actually this might be because of the rain..... but there should still be a UI that tells me exactly what archers can and can't do. It's really not well done.
@BenevolentImp5 жыл бұрын
I'm pretty sure archers always have a radius of 3 as range (and weather just adds or subtracts a layer), though the (crit) shape could've been highlighted or something. I kind of agree though, the UI doesn't work as well with archers as it does with the siege weapons (because they can't move and attack)
@lukesymonds18875 жыл бұрын
Archers can shoot 3 squares distance from where they stand. Diagonal squares do not count. If your opponent is at a diagonal to you, it will seem less range. Its kinda difficult to exain, but just try counting the squares, that's what I do.
@kryzethx5 жыл бұрын
I think the game explains well enough... Archers have 3 range at default. If you start counting at 0 where your archer is standing, then count 3 tiles away (horizontally/vertically, NOT diagonally), and those are the spaces you can hit. If it's raining, all ranged units have their range decreased by a certain amount. The campaign explains this range decrease in one of the early missions, but I would basically consider Archers useless in the rain. The shape of the archer's attack is a circle made up of squares. Also, if you select an archer, you can see how far they can move (tiles with diagonal lines), and how far they can shoot (tiles with borders). Instead of selecting the archer, and then selecting the enemy, you should select the archer, select the space you want it to move to, and then select attack, and attack the enemy unit you want to hit. If you can't, then you're out of range. That way, the game won't move you into an sub-optimal position.
@Sonikku20085 жыл бұрын
To address the last bit, if you click your archer, tell them to attack an enemy, and they wind up moving, it's because the game read that you were moving the archer because your cursor has the archer moving. If you need to attack without moving, you need to make sure there's no arrow showing where they would move to on screen, or... just simply click the same space they're standing in and select attack, then select your target so there's no risk of this. Game tells you to do it this way in 1-3 when you're told about how archers' crit works. Hope that reduces the number of times your archers whack people with arrows instead of shooting them from afar.
@thanhtungbui89355 жыл бұрын
Pay attention to the weather, it can reduce the range of many unit, both at range and moving range
@ABRacing_5 жыл бұрын
Great video for a great game. congrats
@dud6215 жыл бұрын
Dude it's not either plus 5% or minus 5%, it's a range. I have a feeling you know that, but you really didn't do a great job of breaking it down in the video.
@Nomis900004 жыл бұрын
So I've lost 2 games now after checking where the enemy units can attack next turn and then they rock up an extra space and just kill me. Is there movement variation / RNG / commander power or something that can explain this?
@Nomis900004 жыл бұрын
(Act 3 Side 1 is where I'm having trouble - killed every enemy except a half hitpoints Giant that just has misleading range detection)
@nHautamaki4 жыл бұрын
@@Nomis90000 yes weather can affect movement
@Duchess_Van_Hoof5 жыл бұрын
The new Fog of War mechanics really frustrated me. The explenation in the game was downright contraproductive and even after I read up on it I got my arse kicked as the AI cheats.
@robertharris60925 жыл бұрын
It works the same way as the AI in advance wars 1 and 2.
@Markus-zb5zd5 жыл бұрын
@@robertharris6092 No, The AI in advance wars did not see through or act like it. There were a few games in the hard campaign though where there was fog of war for you, but not the enemy.
@riukasoulripper82525 жыл бұрын
@@Markus-zb5zd the ai in advance wars DOES see in FoW. At least until AW4. Try it for yourself.
@Markus-zb5zd5 жыл бұрын
@@riukasoulripper8252 I was referring to advance wars, not any of it's succesors. In the original advance wars the AI usually could not see into forests and such or further in FoW conditions. Otherwise some of the classic missions would be nearly impossible. Though there are a few fights against sonja and a few Others in hard Mode, where other rules apply. (The second mission against kanbai is very frustrating there, you have FoW, he not)
@riukasoulripper82525 жыл бұрын
@@Markus-zb5zd well, look at the "kanbei's error" video of who is this git. Youll see that the AI is able to see through the fog. And yeah, Only forests and reefs can cover your units. Otherwise the AI will be able to attack your units in the fog when it shouldn't. And im talking about AW 1, 2 and 3
@Alex-lu3pn5 жыл бұрын
What is your source for all that?
@xJayhawkFANx5 жыл бұрын
I just bought the game and love it. The only thing I really hate is the first point. WHY does the game randomly give or take 5% damage? That makes no sense to me. Can someone please tell me the reasoning behind this? One of my favorite aspects of this game was how consistent it is. But this point is the OPPOSITE of consistent. Why does the game do this??
@hustlevania33185 жыл бұрын
Because it is a clone of advance wars which did the same shit. These are basically board games. Rolling dice is fun, but not for everyone I gesso.
@xJayhawkFANx5 жыл бұрын
@@hustlevania3318 Yeah its not going to prevent me from playing it.. but just knowing that little RNG aspect is there is slightly bothersome to me. I don't want a strategy i may have to be screwed over by bad RNG. Thats the main reason I left Hearthstone. I know wargroove isnt even close to that in terms of randomness, I just wish everything could stay consistent.
@hustlevania33185 жыл бұрын
I feel you. Thankfully wargroove keeps it at a 10% damage maximum. Hearthsone is a mess with game breaking rng. the unpredictability fiits a war zone imo.
@duffman184 жыл бұрын
@@xJayhawkFANx I don't know of a single tactics/strategy game that DOESN'T have a little randomness like this. It's a staple of the genre
@sim9st3 жыл бұрын
Very usefull, thanks
@robertharris60925 жыл бұрын
The mountain changes piss me off. One of the reasons i gave this game a negative review on steam is cause i play defensively (defense is the best offense) and they basically just said "we suck so bad at balancing we can't be bothered to let people play how they like, fuck you."
@GanzuGinisu4 жыл бұрын
TEchnically, its advance war, but medieval. haha. Maybe it's medieval wars or non-advance wars haha
@myzimensi3 жыл бұрын
Don't know about Advance Wars? It's that game like Battle Isle!
@ninstar81654 жыл бұрын
Thanks dood!
@rogersnick175 жыл бұрын
That you soooo much man!
@nikkit03 жыл бұрын
chanta! eso si lo dice el juego.
@KristofKarwinskithegreat-se5pu3 жыл бұрын
And I use cars to target enemy strongholds and surpassing all defenses and losing less poeple
@EnderCrypt5 жыл бұрын
first of all.. those are not red squares, why do everyone keep saying red? is ... am i colorblind? lol.. they look brown to me also.. i could have sworn from my games that brown squares meant that you could move to that square, but not attack that square.. hmmm
@MGCoin3332 жыл бұрын
It's brown indeed and The "red space" is just an extra move since your last move in your tiles is unreachable due to another unitr you have there. It has nothing to do with can't attack!
@HighLanderPonyYT4 жыл бұрын
The damage variance is such a turnoff.
@nicklarocco41785 жыл бұрын
My favorite nostalgia feature is no in mission saving, and that if you lose after 16 turns to some bullshit you get to just lose an hour of gameplay. That shit might have been fine in 2006 but it's 2019 now.
@zacharia40615 жыл бұрын
They adding that really soon so don’t worry about it.
@thierry89785 жыл бұрын
@@zacharia4061 They are? That's a relief! :)
@myravioli50965 жыл бұрын
Although I think it bars you from getting an s rank on a mission tho.
@howlingdin93325 жыл бұрын
It's the *Current Year!*
@CoyoteXLI5 жыл бұрын
All AW games let you save freely?
@gflow83575 жыл бұрын
Spears are op
@afxmnstr5 жыл бұрын
#6 *Nobody will be playing or talking about this game 11 months later* 😢
@Velocity74375 жыл бұрын
We need another aw game
@李春静-z2x3 жыл бұрын
Dude number one is luck.
@ijustsawthat5 жыл бұрын
Video : "This game is like Advance Wars." Me: "Well yes, but actually no."
@godlyvex55434 жыл бұрын
But it is like advance wars. You really cannot say they're not similar.
@billygilmusic50725 жыл бұрын
why do people pay $30 for a 2004 advance wars clone?
@myravioli50965 жыл бұрын
The game has quite a bit to separate it from advance wars. And it’s not like there has been a new advance wars recently
@shadou12345675 жыл бұрын
because you can play online on your pc without having to relly on shitty emulation? This is enought to me, and it actually has differences.
@Five0505 жыл бұрын
Only 17 euros for me, which is an hour of work. Well worth it.
@robertharris60925 жыл бұрын
Its actualy worse than advance wars. So idk. I honestly regret buying it.
@howlingdin93325 жыл бұрын
Your premise is wrong. Come up with a better question.