So basically a wall that lowers or raises instantly on hit. You could make that as "destructible walls" for secrets.
@todesziege7 ай бұрын
That's pretty much how destructible walls work in Duke Nukem 3D.
@giovannidorsey95488 ай бұрын
we are really pushing this engine too its god damned limmits
@AmyStrikesBack7 ай бұрын
Hey, take a look at vietdoom later, that mod is pushing the engine so much its not even funny
@jcdenton64277 ай бұрын
Think of every destructible in this video as a door activated by shooting at it. It's not that far into 'pushing to the limits'
@mnomadvfx7 ай бұрын
Nah, this is expanding its limits. The current GZdoom engine barely resembles the id original code.
@Celxorth7 ай бұрын
These are just doors, they aren't really pushing limits.
@blazamt7 ай бұрын
@@AmyStrikesBack Total chaos pushes it the most i've seen, like holy moly the quality is insane. it took him 7+ years to make that mod
@singleproppilot8 ай бұрын
Doom Faction
@chrismiddleton40627 ай бұрын
When you know how it's done it's so so obvious but it takes a genius to figure it out first. Well done
@Saver3107 ай бұрын
This is like that one movie where the guy in the sunglasses walks on pillars
@xxheavyswagxx27 күн бұрын
Matrix correct
@TyrannoWright7 ай бұрын
Crude being just doors, but I can see the why and it'd be a pretty cool implementation of basic destruction.
@twixtechtweaks7 ай бұрын
this is some Space Invaders footage
@AG-lf7pb8 ай бұрын
The doomatrix
@Haru-spicy7 ай бұрын
honestly pretty accurate to how stone would really manage against multiple miniguns
@trash-heap39897 ай бұрын
Nice test, this could be fun with a weapon set from the first Matrix movie.
@sorrynomorenickname7 ай бұрын
there was a project with great destructibility. But they used 3D models of walls with prepared destruction animations
@FR4M3Sharma6 күн бұрын
This got me thinking on how the destructible wall was done in Hell On Earth Starter Pack/Extermination Day wad. It's on the 2nd/3rd level with the barrels o' boom on the conveyer belt.
@janbittner146513 күн бұрын
I instantly thought this was gonna be bullet reactive sector height shift.
@selurxelpirt7 ай бұрын
Don’t forget to tag all of those linedefs with “No Automap” so players can’t see them.
@jonahgriedel1687 ай бұрын
This is really good stuff.
@yellowinahat7 ай бұрын
These are some rock-solid walls.
@De-M-oN10 күн бұрын
Have you seen the exploding wall secret of Hell on Earth Starterpack map32? That one is nice!
@akurasubject96177 ай бұрын
"no cover, all man." - serious sam.
@AlphaEnt27 ай бұрын
Interesting concept.
@ben.juan.5 ай бұрын
Cyriak already did it 2 years ago with his wad called "going down"
@axtrifonov7 ай бұрын
This reminds me of "You dig" wad
@RodrigoSpacecpp7 ай бұрын
Great. Now do it to the whole map 😂
@EmmanuelGoldstein3225 ай бұрын
If I understand DOOM engine correctly, each section has a ceiling height and a floor height. In such case, can we detect the height of the shot, then create a "hole" by setting both ceiling and floor height around that spot? Any extra shot on the same section will just lower the floor height or raising the ceiling height. It should make destructible environment more smooth.
@KineticRX5 ай бұрын
@@EmmanuelGoldstein322 i wish. the engine can only detect that a wall was hit. then it can trigger a single floor/ceiling raise/lower event. anything beyond that requires custom scripting.
@Tricanaishot7 ай бұрын
This is wonderful
@Blankult7 ай бұрын
I've seen this in dpb37
@adamb89Ай бұрын
Holy crap imagine what a pain in the ass it would be to build an entire map this way. I don't think explosions trigger linedefs though so it would probably only work with guns.
@jurassicwarrior25 күн бұрын
Not to mention the lag spikes there would be in the end result.
@linhero7975 ай бұрын
I actually used this technique in a Vanilla doom pwad to hide a secret that I found was a bit too easy to find yet too stubbprnly obscure. It was hidden in a wall with a broken stone texture and you just had to shoot it. However during testing I found it was too easy to find because of how i set uo enemies in the room. Resulting in the player shooting the walls and usually revealing the secret. So I used this method. And it worked a lot better.
@KineticRX5 ай бұрын
@@linhero797 what's it called and where can i get it? I'd like to see it in action
@linhero7975 ай бұрын
@@KineticRX It hasnt been finished yet so its yet to be shared. Its just a Vanilla Doom 1 Mega Wad. I have yet to even really start the 4th map of Episode 1, so I still got a lot to do.
@sgtpowersofficial7 ай бұрын
What weapon pack do you use? It is incredible!!
@KineticRX7 ай бұрын
brutal doom
@sveinndagur7 ай бұрын
Looks jarring how it vanishes instantly. Maybe combine it with a particle or smoke/dust effect?
@De-M-oN10 күн бұрын
The exploding wall in the map32 of hell on earth starterpack looks amazing
@sagebowers72045 ай бұрын
Hotel fight in the matrix be like
@jasonmaguire75524 ай бұрын
Could be cool dor an arena fight alternsting bwtween wqves of monsters and archviles. Need to survive but also not have all the columns destroyed all you have no dover for the archvile fights.
@edgelord62107 ай бұрын
YOOO how did you do this? 3D objects? I want this now, this is amazing!
@potetobloke47317 ай бұрын
I'm assuming it's multiple sectors and shootable switches tied to those sectors lowering really quickly
@ninthburn11997 ай бұрын
I also think that is how the effect was achieved. What I wonder is how do they actually handle the destruction, as the walls seem to have some kind of HP. Perhaps there's a random chance for that sector to be lowered with each call?
@ch1ppychipp6 ай бұрын
Which mods are you running?
@KineticRX6 ай бұрын
just brutal doom
@illyay13377 ай бұрын
Is this just using a shootable trigger to lower a sector? 🤓
@la9127 ай бұрын
Looks good
@selurxelpirt7 ай бұрын
Use Polyobj’s next time. ;)
@KineticRX7 ай бұрын
i did initially, but the effect didn't ever look as convincing
@iambran7 ай бұрын
i mean it's crude but it works so well
@kullenberg7 ай бұрын
Needs some particles or at least hit sprites
@STEX232 ай бұрын
wild
@dibberz-v1z8 ай бұрын
Is this real or is this just sector trickery
@KineticRX8 ай бұрын
It's real. Each pillar is made up of several elevators with switches that can be triggered by enemy fire. They just lower to floor level at a very high speed.
@froxdoggaming33857 ай бұрын
@@KineticRX that's hilarious
@DearAnem0ia7 ай бұрын
"Improvise. Adapt. Overcome."
@dibberz-v1z7 ай бұрын
@@KineticRX so it's sector trickery, neat
@humanharddrive17 ай бұрын
nice
@Deesnuts19476 ай бұрын
Yea I’m good
@rfwm7 ай бұрын
Doomfield
@CONTRAEPICCORPS7 ай бұрын
DoomCraft
@endymcgufin45707 ай бұрын
Nice showcase, ufortunately you are a brutal doom player
@KineticRX7 ай бұрын
what can i say? vanilla doom is too easy for a gamer of my caliber ;)
@endymcgufin45707 ай бұрын
@@KineticRX play hideous destructor then. That's sure to make you appreciate the simplicity again lol