Half-Life 1 GoldSrc, but it's gl_nobind 1

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Xitilon

Xitilon

Күн бұрын

gl_nobind is an obscure console command to unbind textures. Why does it exist, I have no idea. Why was it left in the release - even less of an idea. It starts working by assigning every texture to the font texture, and then to the next loaded texture at the moments when the next texture is loaded. At some moments, AND on map loads, textures reset to nothing.
To keep things playable, I was using gl_wireframe 1 and spraying. The spray is a gray 8-Ball icon, and this is the reason why many effects in this video are that 8-Ball icon. To make intro more interesting, I was giving the player items, so that the texture gets changed to that item, temporarily. I've tested these ones:
ammo_357 - OK
ammo_9mmAR = ammo_mp5clip - OK
ammo_9mmbox - crashes (never used in the original game)
ammo_9mmclip = ammo_glockclip - OK
item_airtank - crashes (is a cut content itself)
item_antidote - OK
item_battery - OK
ammo_buckshot - OK
ammo_crossbow - no effect
ammo_egonclip - crashes
ammo_gaussclip - OK
weapon_357 = weapon_python - no effect
weapon_9mmAR = weapon_mp5 - no effect
weapon_crossbow - no effect
weapon_crowbar - no effect
weapon_egon - no effect
weapon_gauss - no effect
weapon_glock = weapon_9mmhandgun - no effect
weapon_handgrenade - no effect
weapon_hornetgun - no effect
weapon_quantumdestabilizer - no effect
weapon_rpg - no effect
weapon_satchel - no effect
weapon_shotgun - no effect
weapon_snark - no effect
weapon_tripmine - no effect
ammo_ARgrenades = ammo_mp5grenades
item_healthkit - crashes on the intro maps
item_longjump - OK
ammo_rpgclip - OK
item_security - no effect
item_sodacan - crashes on the intro maps
item_suit - no effect
So I used:
ammo_357
ammo_9mmAR
ammo_9mmclip
item_antidote
item_battery
ammo_buckshot
ammo_gaussclip
ammo_ARgrenades
item_longjump
ammo_rpgclip
All done in a single run with no saves except the autosaves. That decision led to spending more than an hour on the Nihilanth, because I didn't save up enough ammo in time.
At some moments the player was stuck, so I briefly toggled noclip on and off.
07:30 - █████████ █████████
20:50 - ██████████ ████████████
38:25 - ██████ ███████
53:55 - █████ ███ ████████
1:00:27 - █████ ███
1:23:17 - █████ ██
1:43:41 - ██ █ ████
2:15:56 - ████████████
2:35:05 - ███████ ██████████
2:45:28 - ████████████ ██████
2:58:50 - ███████ ███████
3:49:33 - ███████ █████ █████████
4:12:10 - ██████ ████
4:56:12 - ███
5:02:02 - █████████ ████
5:09:08 - ██████████
5:55:25 - █████████

Пікірлер: 25
@crickysoupdoupLP
@crickysoupdoupLP Ай бұрын
This feels like an extremely obscure indie-shooter you'd pass by on the Steam storefront 9 years ago, then randomly remember it one random night. And I'm all for it.
@groxxyxiii4443
@groxxyxiii4443 Ай бұрын
sad satan looking half life
@Adolfik-k5m
@Adolfik-k5m Ай бұрын
And, you really playing this
@derpboxstudios
@derpboxstudios 29 күн бұрын
So basically Half-Life when the morphine hits
@NoVIcE_Source
@NoVIcE_Source Ай бұрын
I remember playing it like this once and then I aą̷̛̭̩̟̟̖̩̃̊̂̔͋̀̈͌̄̚͠A̷̫̰͍̞̯̮̺̎̑͒̋͋Æ̶͔̠̑͌̈́̈€̸̦͍̫̯͇̝̠̹̮͎̩̳̣̓́̋
@assaultboy269
@assaultboy269 Ай бұрын
I thought "Oh neat this will be a cool demonstration video" and then I looked at the time remaining. You absolute legend.
@Xitilon
@Xitilon Ай бұрын
I figured out (actually just remembered a fact long forgotten by me) that gl_nobind comes from Quake's engine. Stay tuned for Quake runs with gl_nobind 1, if anyone cares.
@l4ut1xvergador2
@l4ut1xvergador2 Ай бұрын
trippy! i can see this whole longplay edited into a late night disco/bat ambient amv
@felix8684
@felix8684 Ай бұрын
Cruelty squad prequel:
@cozyfog
@cozyfog Ай бұрын
Its probably there for the case of texture loading problems
@Dino-dp4gj
@Dino-dp4gj 4 күн бұрын
This is cool...
@MilanesaConPure
@MilanesaConPure Ай бұрын
One person out there will find a speedrun strat with this, either that or this could be looked as a "challenge" run.
@pharaohgamer4345
@pharaohgamer4345 Ай бұрын
Playing half life on microwave
@licoix
@licoix Ай бұрын
freeman off da perc 4 realz
@wiktor1989od
@wiktor1989od 9 күн бұрын
Dieser Spiel ist verrückt!
@enrique16ish
@enrique16ish Ай бұрын
Half-Life but without a graphic card
@obviousalexc
@obviousalexc Ай бұрын
Reminds me of an ahoy video kinda.
@trakinajamorreu
@trakinajamorreu Ай бұрын
🎱🎱🎱🎱🎱
@JacobKinsley
@JacobKinsley Ай бұрын
Cruelty squad if it were fun
@SkedgyEdgy
@SkedgyEdgy Ай бұрын
-- i can't believe they ported half life 1 to goldsrc............ -- also as to "why it was left in the release i have have no idea" nearly all of the console commands are made for testing and debugging, why would they only remove this specific one?
@HAAAAAAAAHHHHHH
@HAAAAAAAAHHHHHH Ай бұрын
because its a useless command
@SkedgyEdgy
@SkedgyEdgy Ай бұрын
@@HAAAAAAAAHHHHHH -- but why would they remove specifically only that cvar they rarely remove cars ever -- it isn't useless it likely was relevant during the creation of the engine, and again, the console is a debug console, so why would they remove debug commands for release
@Xitilon
@Xitilon Ай бұрын
Half-Life 1 GoldSrc was the original release, not a port, as far as I know.
@railworksamerica
@railworksamerica 17 сағат бұрын
What the hell did that console command do?!
@Xitilon
@Xitilon 14 сағат бұрын
Map textures to the font texture, and then keep remapping all of them to the last newly loaded texture, I guess.
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