I take a look at the Combine sharpshooter unit, the Overwatch Sniper.
Пікірлер: 844
@RescoeZ5 жыл бұрын
For all who are wondering what sn_blockdown.wav sounds like, it is the first sound in this video: kzbin.info/www/bejne/hIPEh4N6eaZsq9k
@accountname74255 жыл бұрын
You sir have a new sub
@FAULTSQUADIUM3 жыл бұрын
what does block down even mean?
@shadowgrimfoxy5923 жыл бұрын
Hey RecoseZ you have steam?
@lolok62365 жыл бұрын
Instead of trying to no-scope you for fun, they shoot props when you're not on sight. That's definitely an improvement.
@RescoeZ5 жыл бұрын
Even if you're not using them for cover, it's intimidating when the snipers pick off objects, as if to say "you're safe now, but once you step out I'll get you".
@civilsecuritylite120545 жыл бұрын
I mean destroying covers leave enemies with less places to hide.
@GOTTKAISEROFPLAZMABURST25 жыл бұрын
@@civilsecuritylite12054 holy shit pb2
@rad39545 жыл бұрын
lol ok the heck?
@civilsecuritylite120545 жыл бұрын
@@GOTTKAISEROFPLAZMABURST2 I never expected someone to still remember this game.
@citizenofcity62995 жыл бұрын
1:27 Snipers will shoot at any explosive barrels near the player. Combine recruting gamers, huh?
@jakespacepiratee37405 жыл бұрын
All the more reason they fell.
@trashrabbit695 жыл бұрын
@@jakespacepiratee3740 Because they rose up!
@klodtwentytwo22425 жыл бұрын
Themost violent amoung people
@octodaddy8774 жыл бұрын
@@trashrabbit69 COMBINE... RISE UP!
@petersinkworking61984 жыл бұрын
They fear us so they recruit us
@shpho5 жыл бұрын
Alyx: *looks at Gordon with the sniper rifle* Alyx: There you are! Gordon: *shoots rocket at Alyx and kills a Combine Sniper* Gordon: You won't trick me, buddy!
@crustypaladin5 жыл бұрын
We have a spy in our midst
@VeraxonHD5 жыл бұрын
>desinc
@RescoeZ5 жыл бұрын
@@crustypaladin That Alyx is a Spy!
@mayocult20255 жыл бұрын
@@VeraxonHD i was gonna say that
@gyarik5 жыл бұрын
@@VeraxonHD bruh
@Awfulfeature2 жыл бұрын
I always loved the fact that even brainwashed the sniper exclaims *”…SHIT!”* Some parts of a human will never be expunged.
@planetsec95 жыл бұрын
>"scalpel going sharp" >"scalpel engaging" >"scalpel activated" >"scalpel has pin" Nice, in keeping with the clinical theme of combine radio chatter
@RescoeZ5 жыл бұрын
Yeah it's a shame they cut it, but I suppose they wanted the snipers to come across as silent killers.
@odinlindeberg46245 жыл бұрын
@@RescoeZ having a sniper simply calling out "contact" in a low voice when first encountering the player would work nicely, though.
@projectkepleren5 жыл бұрын
@@RescoeZ "cut"
@Thy_Boss4 жыл бұрын
@@RescoeZ I think it's a good call, like the Black Ops in _Half Life._ It helps preserve their first appearance as a substantial new threat.
@MusicChannel-qr8zj4 жыл бұрын
scalpel notarget
@pux0rb2 жыл бұрын
I like that the unused sound files seem to suggest that their codename was "scalpel" which really fits in well with all the combine medical terminology. And its very fitting, since a scalpel is used to make a very precise incision. The combine sniper is precisely removing the outbreak.
@GaiusCaligula2342 жыл бұрын
Wow seriously??? That's amazing dude thank you for this explanation I had no idea what a scalpel was
@MintyLime703 Жыл бұрын
@@GaiusCaligula234 Way to miss the point
@meem6154 Жыл бұрын
@@MintyLime703…. Irony
@Drakey_Fenix5 жыл бұрын
I remember the bolt action ''pling'' from the earlier Half Life 2 build that i played when i was in my younger days. Then when i got back and started playing Half Life 2 again later i kept wondering where i had heard that sound from and if it was just my imagination. Thanks for clarifying.
@RescoeZ5 жыл бұрын
Someone made the old sounds available for download, I can try to find it again if you'd like. Edit: here you go www.mediafire.com/file/hhtmu5z98ay69qt/snipersound.zip
@RIPANDTEAR605 жыл бұрын
The bolt sound effect was reused from the cut sniper rifle I think
@attilavidacs245 жыл бұрын
I doubt you remembered that.
@2millionblunts5 жыл бұрын
@@attilavidacs24 why wouldn't he lol some people aren't 14 bro
@bencook46635 жыл бұрын
Dude same
@SStealth145 жыл бұрын
this content still gives a sense of mystery to already seen content in half life 2
@gabbo71015 жыл бұрын
I like to think resc0e is the hl2 equivalent of marphitamas
@thegondola98775 жыл бұрын
why are you a nazi
@Notwhatyousayitswhatyoudo5 жыл бұрын
@@thegondola9877 because of current year
@thegondola98775 жыл бұрын
@@Notwhatyousayitswhatyoudo oh nevermind i just saw that you're a member of a /pol/ steam group, lmfao that's pathetic. please invite as many of your nazi friends as you can to a koolaid party and ride off to valhalla together
@thegondola98775 жыл бұрын
@@Snwy-hb6rm go outside you completely unfuckable specimen
@TheOdst2195 жыл бұрын
I always thought of these guys as specialists. They get tapped during implantation and shuffled off to a secondary implant route for better optical replacements, concelment training, and mabye wilderness survival.
@theepicspy5705 жыл бұрын
*still use a bright blue laser that easily gives their position away.*
@spacehitler45375 жыл бұрын
@@theepicspy570 It's more for suppression than functional concealment.
@AB0VETHALAW5 жыл бұрын
I like this
@defiraphi5 жыл бұрын
It reminds me to those guys in the movie "Soldier" starring Kurt Russell . Über trained soldiers since their young age to become specialists in any combat, fights, wars .
@seanmoore46534 жыл бұрын
Its only a game fucqer.. loserr
@AwesomeFacePopeXIV5 жыл бұрын
I wonder why the Combine just didn't mass-produce snipers, they can just almost take on anything! This is the Combine's true downfall, no wonder a nerd in an orange power-jump-suit can just whack people away without a sweat. I say, bad show, bad show!
@zonetropper5 жыл бұрын
Depends on where you gonna deploy them, plus if citizens had the ability to throw grenades or use the rpg on them hence being programmed to engage snipers, you'd have no use of them. Realistically snipers would be useful against xenian enemies but antlions still could get in and destroy them from the window. And Poison zombies could throw headcrabs at them to distract them in the window. Otherwise, snipers in the game as they are programmed are pretty deadly to any non-combine npc, just because they are programmed like that. There is a very funny interaction when an antlion guard shoves a sniper that makes it go fly like it would try to shove a strider.
@dreysantillan5 жыл бұрын
Realistically speaking It's hard to train a sniper to perfection
@lathrin5 жыл бұрын
@@dreysantillan but combine soldiers are modified people
@dreysantillan5 жыл бұрын
@@lathrin oh.... Well in that case I am incorrect
@lathrin5 жыл бұрын
@@dreysantillan but then again maybe the combine doesn't have the good enough technology to alter snipers to perfection
@ygorschuma30595 жыл бұрын
You also forgot to mention the Sniper Rifle is the only in-game firearm that isn't hitscan-based, but fires a solid projectile with velocity, you can try and dodge it, but on hard, they will most likely everytime hit you. Also 4:05 *nice driving skeelz.*
@bubbleman20025 жыл бұрын
Very ironic that a weapon with an absolutely ludicrous calibre (look at the size of the chamber of the hlbeta sniper) is a projectile rather than hit scan. Perhaps hit scan would be too frustrating? But at the same time you can easily move from cover to cover without getting shot, given the long paused between shots.
@ygorschuma30595 жыл бұрын
@@bubbleman2002 It seems to rely on Pulse Ammo, so the weapon's caliber doesen't really matter, also the projectile model it fires is the same as the AR-2, VALVe probably decided to make the rifle projectile-based because fuck that Half-Life 1 hitscan autosniper.
@joenodden5 жыл бұрын
@@bubbleman2002 Because then otherwise you'd have a gun like the AWP in CS:GO where the millisecond you peek you're dead.
@Zmeeed015 жыл бұрын
Wait, is HL2 crossbow is a hitscan weapon actually?
@ygorschuma30595 жыл бұрын
@@Zmeeed01 Nope, it's a projectile weapon, if it was hitscan, it wouldn't be able to ricochet off of surfaces.
@williamxu4915 жыл бұрын
"That sniper is a spy!" 7:20
@OnionDude4 жыл бұрын
TF2 lol
@ratchanidaple4 жыл бұрын
no way alyx will use sniper only pistol and shotgun
@gwg28134 жыл бұрын
@@chopper6408 i did too
@saltypotatos89434 жыл бұрын
@@chopper6408 I read this with Sniper's voice.
@uligallardo81104 жыл бұрын
@@chopper6408 Because he uses a RPG
@gokberkkara28365 жыл бұрын
7:17 plot twist : there was a Combine sniper helping us
@isimsizadam4 жыл бұрын
Gökberk Kara Shephard ;)
@theoverpreparerlamenters3r4364 жыл бұрын
You're welcome
@overwatchelite40834 жыл бұрын
*Blue laser slowly points at you*
@doomslayerishere90774 жыл бұрын
He was processing a vibe check
@dondeka20863 жыл бұрын
Plot twist = alex IS combine
@disismarcoboi25965 жыл бұрын
2:17 now here's a thing. Even something as small as a can can save your ass. Combine's AI is really amazing but if you can't see them, they can't see you.
@qee46174 жыл бұрын
For some reason NPC's in HL2 can only see your head
@doverboy13 жыл бұрын
@@qee4617 maybe thats because the head is where the player's camera is in
@sagieboi12044 жыл бұрын
Them shooting props when you are in cover is genius, it forces you to quickly make your mind up while they are limiting your cover. Bravo Valve.. Bravo!
@ShadowHunter1205 жыл бұрын
Moving jeep creates a "danger" aisound in front of themselves when moving, hence the sniper vocalizing.
@justin7645 жыл бұрын
All the overpowered techs and still they rely on some lasers for sniper rifles.
@bubbleman20025 жыл бұрын
Lasers are excellent for quick target acquisition. Game balance, too. It would be frustrating to lose half your health to a sniper you could not have seen, would it not?
@JohnnyJohnJohnson5 жыл бұрын
@@bubbleman2002 *stares at the original Half-Life sniper nests...*
@Neo2266.5 жыл бұрын
Boris I replayed Half Life 1 not long ago I didn’t remember the launch area at all, anyway, there’s a sniper nest hidden in a bush on a cliff. I was taking random damage and started to look for the motherfucker shooting at me, but I had no idea it wasn’t a regular enemy, because if it was a sniper, then games have taught me that he would have a laser sight to help me pinpoint his location Well none of that bullshit happened there and i died, just like i would IRL I wish games would just start doing stuff like this again, now everything is user-friendly and easy Yes, the first time everyone would die, but then players will learn to be extra alert, and would make the overall atmosphere of any game like this better I mean, in HL2 and many other games, you can see the damn bullets flying, that would be enough to pinpoint the Sniper’s location. Seriously, I wish more games would do this Nowadays the most realistic sniper encounters you’re gonna get in a game would be in fucking CSGO of all games
@diobrando25755 жыл бұрын
Neo2266 not every game needs to be ultra hardcore and so lifelike. Also clearly you don’t know video games because in ArmA, you can get shot from kilometers away from a sniper. CS:GO has snipers used at ranges of less than 50m. That’s the ranges a fucking PISTOL is accurate at.
@lathrin5 жыл бұрын
@@diobrando2575 because csgo isn't an ultra hardcore fps game. Also, SQUAD would be more accurate than arma 3 is
@huskosnow70915 жыл бұрын
3:45 - 3:49 The epic battle between an GAU-8 Avenger and an M61 Vulcan.
@huskosnow70914 жыл бұрын
3:42 sounds like a SKS
@ratchanidaple4 жыл бұрын
I want to kick his ass with M16 (joke from drill in opposing force)
@BryantVonMiller3 жыл бұрын
I love your profile photo!
@huskosnow70913 жыл бұрын
@@BryantVonMiller who u talkin to
@BryantVonMiller3 жыл бұрын
@@huskosnow7091 You! I should have clarified, my bad. Lol
@thewayfayer32684 жыл бұрын
5:18 I believe this happens to every npc you were never supposed to use the powered up grav gun on
@awddfg5 жыл бұрын
*_3:07_**_ Never heard of a combine soldier saying shit before._*
@mado-wh4jv5 жыл бұрын
So you have never really played half life, have you?
@awddfg5 жыл бұрын
@@mado-wh4jv *_I did, just went too fast through all the levels I guess._*
@mado-wh4jv5 жыл бұрын
@@awddfg Well, probably you didn't use the granades many times.
@spoderman74555 жыл бұрын
*Understanable have a nice day*
@mado-wh4jv5 жыл бұрын
@Duribethin They actually said that for bullets and xenians.
@Pikmin885 жыл бұрын
4:36 I don't know why I laughed at this but Gordon: **grenade** Sniper: **Doesn't move a muscle** Sniper: "Shit!"
@jeremy_byrdpikachu36073 жыл бұрын
4:41 Similar response afterward... Gordon: (Launches SMG grenade) Combine sniper: (Not moving a muscle) Also combine sniper: "LOOK OU-!" (Cutted off by death from explosion)
@COUNTERCOM Жыл бұрын
3:30, ah here we see many of the surgical modifications performed on a combine soldier. one of them being replacing his genitals with a high velocity long range sniper rifle.
@johnnywatanabe11525 ай бұрын
'Check out how hard i can piss'
@AnOrdinaryIndian695 жыл бұрын
3:54 "Even the ricochet shot does nothing."
@BasicallyBlake5 жыл бұрын
5:18 You can do re-produce this ragdoll glitch to friendly NPCs if you activate the blue gravity gun via console (physcannon_mega_enabled 1) in areas where you normally shouldn't have it.
@RescoeZ5 жыл бұрын
Never knew that, I've never tried it before.
@kura1005 жыл бұрын
The NPCs were clearly using a dead ringer.
@sarahkatherine84585 жыл бұрын
Thanks. I remembered I used to create multiple npc ragdoll outside of the citadel, but I didn't remember how I've done it.
@Toxin___InterHalfer5 жыл бұрын
The dog ball too
@thecursedcombine39515 жыл бұрын
I gotta try this right now.
@stefanm.7344 жыл бұрын
I always felt like Combine Snipers were the least developed of all the enemy types. Even as a child I could tell there was something very rudimentary about them. The fact that the Snipers were supposed to have unique sounds but didn't have them included just adds more to this idea, as it implies that they were more of an afterthought, so Valve didn't bother to put in the extra effort.
@ironraccoon35365 жыл бұрын
Why do HL2s sound effects sound better in fast-motion?
@JacobKinsley5 жыл бұрын
@Banane that makes sense and also doesn't
@EnToutoiNika5 жыл бұрын
Speeding Car in fast-mosion: *C h a i n s a w*
@Minecraftminer30005 жыл бұрын
Some of those sped up gun sounds would definitely fit right into a modern AAA title!
@ugotsnickers2675 жыл бұрын
Very high bit-rate
@HellishSpoon4 жыл бұрын
Automatic weapons defiantly sound better when shooting faster Or maybe its just daka within me talking
@sharkbait12283 жыл бұрын
Combine sniper seeing a cart floating towards them: “Huh, must be the wind”
@Komnen0s5 жыл бұрын
I'm continually amazed at how sophisticated the AI in the Half Life games often is. There's lots of nuance that you wouldn't otherwise notice if you haven't played the game a lot. As a side-note, I love how punchy and loud the rifle sound is. Barring the revolver, the weapon sound effects in HL2 are kind of flat and anemic, but that rifle report has some impact. It almost makes me wish you could pick up one as your long-ranged weapon instead of the crossbow.
@haseenabadshah53814 жыл бұрын
69 likes lmao
@DerriStudios69695 жыл бұрын
5:50 that's how the combine became an army.
@shadowslayer2055 жыл бұрын
The original sound came from the sniper rifle in Half Life 2's beta builds, which was a human-style rifle intended for both the combine and the player. [The model for its ammo box is still in the game too.] They likely retconned the sound in favor of the more overwatch-esque rifle model you see in episode 2.
@natalie68115 жыл бұрын
I’m pretty sure them shooting explosive barrels is just a side effect of them shooting props. For some reason this video reminded me of Half Life 1’s snipers, which were just cardboard cutouts in the vague shape of a person (think shooting range target shape) behind a mesh. I even found one area where you could jump into the window they’re in and had fun killing the cutout in various ways.
@RescoeZ5 жыл бұрын
I used to think that but I'm fairly sure they'll shoot barrels near the player to damage them. Half-Life's snipers are relentless.
@RescoeZ5 жыл бұрын
* I didn't include the Episode 1 mechanic of using Rollermines to kill snipers, since it's exclusive to that episode and I'm pretty sure it only happens once. * Old sniper sounds download www.mediafire.com/file/hhtmu5z98ay69qt/snipersound.zip (note that the zip if I remember right uses the old steam folder set up, so best option is to extract the sounds folder to your custom location).
@shadowysn5 жыл бұрын
So because I've nothing else to do at the moment I found this video, and that I have some experience with the internal works of Half-Life 2, I'm just gonna make this comment explaining why the super gravity gun often 'clones' npcs that weren't meant to be found with the SCGG. Basically, for some reason Valve decided to make a special damage type for the Super Gravity Gun. When an NPC is killed with that damage type, they don't spawn a ragdoll. Then they added ragdoll-spawning code to the Super Gravity Gun in order to make it seem you're fluidly grabbing an NPC's ragdoll and just one of it, killing them in the process. Anddd some troubles emerge in unintended behaviour. The special damage type removing-ragdoll only works when the NPC is killed by it. It works for your average Combine Soldier. But for NPCs that block damage like the Snipers in this video and the Vortigaunts due to the no-friendly-fire-rule, the result is the oddity that happens. Quite funny in hindsight when Valve could've just used the actual ragdoll created by the NPC and not go through the trouble of [making another damage type, coding SCGG to spawn ragdoll, etc]. So TL;DR Valve, for a whatever-the-fuck reason, took the trouble to add a damage type to remove the NPC corpse but it only works when NPC is killed by it, and then have the Super Gravity Gun spawn a new one instead. Unintended behaviours arise.
@randomcatdude5 жыл бұрын
Actually, just a correction: Valve couldn't have used the normal death ragdoll for the super gravgun, because regular death ragdolls are calculated entirely clientside(so that in multiplayer, the server doesn't have a stroke every time a player or npc dies). This means normal ragdolls can't interact with the world in any meaningful way, and will only interact with static world geometry. The super gravity gun creates a proper serverside ragdoll that can actually interact with stuff and be grabbed.
@shadowysn5 жыл бұрын
For some reason my reply to RandomCatDude's reply does not appear to others. What the hell is happening? EDIT: It appears that this comment appears, so I'm just gonna do my glitched comment here. You'd be right if it wasn't for the fact Valve made it so that (almost) every NPC drops a serversided ragdoll on death whenever the Super Gravity Gun is enabled. Without it, your point takes effect alongside not being able to pick up NPC ragdolls who were killed by something else other than directly by the SCGG. (flung things are indirect) Try killing NPCs with a weapon other than the SCGG during the citadel levels or with physcannon_mega_enabled 1 and play around with their dead bodies. You should notice the serversided interactions if you see blood decals appear on where you shoot them..
@randomcatdude4 жыл бұрын
@@shadowysn Oh, crap, sorry, KZbin didn't notify me of your response. Well, in that case, I guess you're right. It was probably just a programmer oversight then.
@shadowysn4 жыл бұрын
@@randomcatdude No problem, yeah it really sucks when KZbin just sometimes refuses to notify when a reply is posted.
@Kacpa25 жыл бұрын
And you havent shown what this unused soundfile sounds like in the end xD
@RescoeZ5 жыл бұрын
Yeah my bad. There's an old video I made years ago (something like Combine Sniper sounds) that has that soundfile play.
@megamarine5 жыл бұрын
@@RescoeZ I hoped that you would show case also unused old sniper model. Would be nice to have everythign in one place. However I still admire your work. Keep it up !
@FinalSynapse4 жыл бұрын
Yeh IKR. Spends the last couple of minutes mentioning it but doesn't even play the file. Like what a fucking tease I was about to click off the video but then get con'd into watching the rest of it thinking I'm actually gonna get some content.
@Thy_Boss4 жыл бұрын
Don't whine xD
@S1nwar3 жыл бұрын
i can imagine that they planned a setpiece where a sniper destroys your cover repeatedly and you would have to change positions in order to get closer to him or something
@wales2k47474 жыл бұрын
Still not as deadly as Halo 2’s Jackal Snipers on Legendary difficulty.
@doomslayerishere90774 жыл бұрын
Please don’t remind me of that
@azetlordragon30833 жыл бұрын
-Vietnam War flashbacks-
@stickmaster33485 жыл бұрын
7:20 ayou can also throw a grenade with the gravity gun altough it may take tries
@DeSinc5 жыл бұрын
you bet you can
@roboticfuzzball1795 жыл бұрын
HI DeSinc
@rorystockley59695 жыл бұрын
@@DeSinc The man himself!
@artox55155 жыл бұрын
"yea sure Alex lemme clean the" drops the granade and throws it with the gravity gun on the tower a Combine sniper falls down "Nice try mate!"
@kura1005 жыл бұрын
@@DeSinc STAHP!!
@hydrolus34604 жыл бұрын
3:36 Me when im trying get rid of my homework
@stanley54295 жыл бұрын
4:05 RascoeZ: **tries to hit a sniper with a car** Also RascoeZ: **Dodged the snipers and hit the wooden boxes instead**
@jackturner-bogdanzivojinov13855 жыл бұрын
*totally meant to do that...* lol
@dmas77494 жыл бұрын
almost as good as my driving~
@whydoiexist30964 жыл бұрын
Imagine being at the citadel and an endless amount of bodies rain down
@akuratheangelwolf50545 жыл бұрын
I love the fact that you are making half life 2 videos. Glad to know love is still being given to this masterpiece of a game
@The4j11235 жыл бұрын
The sniper firing sounds different in this video... I remember it just being a sharp realistic crack, not a hollywood gunshot. Edit: 1:28 This is how it always sounded to me
@Fesiug5 жыл бұрын
he is using custom sounds
@PebsBeans4 жыл бұрын
yeah the old one was better than the new sci-fi one imo
@MobiusGang5 жыл бұрын
I think the sniper rifle sounded better when it used to be a bolt action pre update. I know Valve wanted to keep it consistent with the episodes, but the rifle sounded a lot more powerful then than it does now.
@Commrade-DOGE Жыл бұрын
What if we combined the sounds?
@Skyrilla5 жыл бұрын
1:17 simulated bullet crack? That's impressive, hadn't noticed it before.
@Zmeeed015 жыл бұрын
I think that sound is the sound effect of Gordon initiating the sprint. I checked other parts of the video where sniper fires but misses and it seems sniper shots do not make that sound at all.
@randomcatdude5 жыл бұрын
@@Zmeeed01 Nope, that IS a bullet whiz sound. It plays when bullets fly near the player's head.
@benriegan4 жыл бұрын
i played hl2 and its just spirnt sound
@francescobazaj66075 жыл бұрын
You were ripping their souls out with the blu gravity gun
@asiangamerchairs5 жыл бұрын
Gordon should use the sniper armor instead because it’s resistant to anything except explosives
@spookyubers12024 жыл бұрын
"Shit is a gerna-" *DEAD COMBINE SOUNDS*
@SLZABBJNGO4 жыл бұрын
I have a theory on why the blue gravity gun spawns limitless snipers The model is only a place holder as in game there is nothing. Its only when killed that the rag doll flies out. It basically just spawns one. The gravity gun isn’t “killing” the sniper, more so grabbing the rag dolls that it’s supposed to spawn. It technically isn’t an explosive weapon as instead the blue gun just rag dolls enemies. So it’s grabbing all the would be dead corpses from the source.
@octodaddy8774 жыл бұрын
Snipers can also be killed by rollermines. In Episode 1, I killed one by tossing a reprogrammed Rollermine into the window, and it responded as though I threw a grenade in.
Seems like its the snipers turn...they rarely get any love
@RescoeZ5 жыл бұрын
To be fair in Half-Life 2 and its episodes you don't face snipers much. The most would be when Barney's pinned down during the uprising. After observing them though, I think the snipers are some of the most dangerous enemies, they're even smarter than you'd think.
@elijahs.2025 жыл бұрын
Your detail is amazing! Keep up the good work!
@KingMetalMario4 жыл бұрын
The reason console spawned snipers create 2 ragdolls when blown up is because normally their model is made transparent and the death ragdoll would copy the transparency (resulting in no visible ragdoll)
@KizaruB3 жыл бұрын
I want another Half-Life so bad. This game has so much atmosphere and charm. I just want to be able to relive when I discovered City 17 and its genius design again.
@Underqualified_Gunman4 жыл бұрын
About the ep2 sniper you can set a entity like/hate/neutral status per entity in the map tools.
@homeschoolhd5964 жыл бұрын
The 3 spoken lines for the Combine Sniper to react to a live grenade are 1. Watch it. 2. Look out! 3. *S H I T !*
@LUIGIMAN3095 жыл бұрын
Funnily enough, when the sniper yells “shit!” That’s actually a combine soldier line too not just a metro cop and sniper line
@Terkzorr5 жыл бұрын
Those unused sniper voices were probably removed because I can image it becomes very annoying when a supposed "stealthy" sniper comments on every single thing he does giving away his position.
@BuckBewENOfficial5 жыл бұрын
It is just me or I kind of the love the speeded up weapon sound better? 3:36
@SirVoltz5 жыл бұрын
Honestly the AI at times in this game is better than AI in alot of today's games, especially when it comes to thinking ahead such as destroying cover
@nonna65225 жыл бұрын
Liam Kennedy it’s literally just programmed to shoot at props that isn’t forward thinking at all
@SirVoltz5 жыл бұрын
@@nonna6522 compared to alot of AI in games these days it seems like it
@rodrigomedeirosdasilva69155 жыл бұрын
Like most game "AI", it's not thinking, just following a set of intructions.
@ShyGuyXXL4 жыл бұрын
Oh my god, I love that you call the Ep 2 Vort Cecil! I mean look at him! He's quite obviously named Cecil! ;)
@bonelessgarlicbread90285 жыл бұрын
Thank you RescoeZ very cool
@XanderNiles5 жыл бұрын
This is some good shit man, you went depth on how their behavior is, I knew about 1 thing or 2. Keep it up fella.
@silencedperson65195 жыл бұрын
I've been bingewatching these videos. Never realised this game had so much detail!
@agiwithaname31923 жыл бұрын
I actually found out that in Half-Life 2: Episode One, Combine snipers can also be killed by Rollermines.
@HansonJ5 жыл бұрын
I had no idea they shot out cover. Thanks.
@thetrashmann81404 жыл бұрын
The reason why the snipers don't react when you have a prop in front of you before or after they see you is due to a quirk in their AI as when see player attack when don't well don't, they basically forgot to put a exception for when they see a moving prop infront of the player and can't see them.
@thatdudemetro62715 жыл бұрын
Honestly they are tough opponents if they are getting supported from ground troops, tried it once on Garry's mod as a test and it worked out preety well, sadly valve will put them mostly on solo spots, instead on support spots for ground forces.
@Techhunter_Talon5 жыл бұрын
I've seen some custom maps have them support ground forces... but they usually put you in a position to take out one or the other first.
@terriblelottery5 жыл бұрын
Man when I was a kid I use to play hl2dm all day and night over the summer. I loved it so much.
@h20wizard575 жыл бұрын
5:15 father Grigori has the same effect
@thetreedemoknight48275 жыл бұрын
5:18 The super gravity gun has an identical firing speed to the pistol, so that means infinite ragdolls
@superjesse6453 жыл бұрын
I'll be honest, as much as I never really cared for HL2's AI (I feel like it's really dumb but that's probably because I played it for so long), snipers are definitely the highlight enemy. I remember the first time I ran into them and I couldn't figure out how to kill them until I used a grenade. Now they pretty much dodge them like a total chad.
@dxfan182 жыл бұрын
Maybe Combine snipers were programmed or drugged with a sense of hyper-alertness, making them extremely paranoid. All soldiers maintain some small level of self-preservation, but the sniper probably even moreso because of this
@salsamancer4 жыл бұрын
I wonder why they choose to make the sniper invisible and completely immune to bullets. Maybe it was too easy for players to kill them normally
@thefancydoge86682 ай бұрын
I always found it funny how they never move when you throw a grenade into their nest and just accept their fate
@Kcimor785 жыл бұрын
The physics impressed me alot when i plaied HL2 on my laptop, so long ago. But tbh i dont remember these snipers, i only plaied the base game not the episodes, maybe they werent on the base game.
@zarrowthehorse5 жыл бұрын
play the episodes now
@MaxwellE985 Жыл бұрын
@@zarrowthehorse no.
@MaxwellE985 Жыл бұрын
they are on the main game
@marc2785 жыл бұрын
Looks like Alyx was a combine spy
@counterfan904 жыл бұрын
15 years later, those rails graphics are giving me goosebumps. I thought I would have never said something bad about source graphics.
@frankymcspanky32875 жыл бұрын
This was a great video, are you making more like this? Edit: After looking at your channel, I subbed ;)
@ashleycalhoun18245 жыл бұрын
Actually, the more common term for firing infront of a moving target is "Leading." Just a heads up.
@Techhunter_Talon5 жыл бұрын
Always found it interesting how their rifles actually have travel time instead of being 'hitscan' like almost all other weapons in the game.
@dr.coomerphd49374 жыл бұрын
3:00 *panicked* SHIT made me laugh so mich
@jakedill13042 жыл бұрын
I'm so happy that I got the old blood effects to work again, whatever they did to change it was just ruined everything.. totally possible to do in the particle editor in hammer by the way, I'm surprised nobody's released any official mod for it.
@vivious_5 жыл бұрын
WHATS INSIDE THE COMBINE SNIPER? - EPISODE 69
@tex3211 Жыл бұрын
The old sniper sound was mote satisfying ngl
@yy6u5 жыл бұрын
About the cut content. it was done during the 2004 reboot. those names don't exist in the 2003 leak. the snipers always existed as early as 2002. and well as probably yall know, player could have a sniper rifle. Oddly enough, there isn't a dedicated script for snipers on hl2 beta
@frankiearciaga43955 жыл бұрын
Not to be mention, but the original sniper reload sound was orginally used for the cut usable sniper rifle, even an older sniper combine using this weapon originally.
@ПавелСидорович-т4ч4 жыл бұрын
2:30 this rifle sound sounds better
@natsuki11604 жыл бұрын
You can kill Snipers with the friendly Rollermine (EP 1)
@ctrlaltrepeat2453 жыл бұрын
I like how instead of using hitscan and drawing a tracer where the bullet landed, the tracer is the bullet itself.
@Seyomint4 жыл бұрын
The Super Gravity Gun has that effect of creating ragdolls with certain other NPCs like Dog. It was a hilarious accident when I was just fooling around aiming it at Dog in Black Mesa East.
@Stalker_UwU_5 жыл бұрын
The blue gravity gun glitch also happens when you use it on vortiguants. This was fun to do when i was bored in hl2
@envysart7975 жыл бұрын
I was out of grenades when I faced these guys, scariest bit of the game xD
@mrkv4k4 жыл бұрын
You can actually stuck up boxes and barrels and then jump into that first sniper window. But there is no graphics inside, just an dark empty space.